Armilus Posted September 18, 2016 Posted September 18, 2016 Hi.No Idea if this is the right place to post this, but...Like I said in the Title, I plan to get Skyrim and I was already looking on the Nexus for some mods that fit my taste.There were a few, but I dont know how they would work together and all, and for I have yet to buy it, I cannot test.So here is my question:When I have Skyrim (And I do not plan on missing the DLCs) what Mods do I need to download?What are the Mods required to run most other mods? (I heared there is such a thing, but I could be wrong)What are the best mods for......sex?...magic?...blood and gore?...werewolves, vampires, demons and angels?...playing as the bad guy?...immersion?For I never played Skyrim, you can assume I am a total beginner, and will have to read into the very basics of mod installation and will probably play the tutorial (if there is one) over and over again.So please dont reccomend mods that increase the difficulty to an insane level.Its not like I dont like challanges, I am planning to play skyrim after all, but I am in no way experienced in action or combat oriented games other than real time strategy. (I played Fable 3 on the PC, and attempted to play CnC Renegade, but other than that, I mostly play the Sims games and strategy such as CnC and Age of Empires type of games)If you want to promote your mods here, go ahed.Be Informed that my computer is above minimum requirements, but not a lot, so I wont be able to run performence heavy mods such as fancy graphic mods.Nothing against some good looking texture packs or ENBs (whatever they are), as long as they dont let my performence drop to the basement. And please dont mock me for beeing a noob. I know Im a noob, you dont have to remind me. I want to gather some experience to "denoobafy".You were all noobs too, at some point, right?Also, I do not natively speak English, for Im from Switzerland and speak German, and therefore my grammer and spelling in English isnt perfect.Sorry for that.
Kinky Posted September 18, 2016 Posted September 18, 2016 Must have as a base for other mods: SKSE SKYUI Skyrim Reloaded USLEEP FNIS RaceMenu Bodyslide OneTweak Stability mods: Modern Brawl bug fix Crash fixes Bug Fixes Continue Game No Crash Frameworks: OSA Sexlab Sex mods: Osex Amorous Adventures Sexlab mods Immersion: Audio Overhaul for skyrim 2 Relationship Dialouge overhaul SMIM Dyndolod PC Headtracking and voice type Realistic Animation Project Some other ones you can easily find here or on nexus.
Wartoot Posted September 18, 2016 Posted September 18, 2016 If you wanna play a sneak character i would recommend the following 2 things (mods which accomplish this may vary) Remove the sneak eye: Make enemies search for longer than 20 seconds. Another great setting to change is to remove the compass: you could always use the map to find quest items in dungeons if you miss them the first time, but following the compass marker blindly makes the game way less immersive.
chaimhewast Posted September 18, 2016 Posted September 18, 2016 I find myself occasionally alt-tabbing out of games, so I've been using the Double Cursor Fix mod (Skyrim doesn't like you alt-tabbing for whatever reason), although it looks like it's been replaced by OneTweak, which has additional features that DCF didn't.
Rayblue Posted September 18, 2016 Posted September 18, 2016 Start with a few mods, or use STEP as a guide. Add a few mods one at a time. Don't go overboard.
spoonsinger Posted September 18, 2016 Posted September 18, 2016 I know you say you are planning, but planning isn't doing. Get the Legendary edition of Skyrim or Skyrim and all the dlc's, (which is basically the same), before the 28th of October, so you get the free 64-bit version. (Yes the 64-bit version probably will never have the same number of mods, but it's free and you'll kick yourself if you don't).
Invictusblade Posted September 18, 2016 Posted September 18, 2016 also don't go completely nuts with mods because there is a limit of 250-255 mods that skyrim can function with. but it is wise to keep a maximum mod number to less than 200 or so
davisev5225 Posted September 18, 2016 Posted September 18, 2016 Must have as a base for other mods: SKSE SKYUI Skyrim Reloaded USLEEP FNIS RaceMenu Bodyslide OneTweak XPMSE Fixed. Those mods are not necessary for anything. If you are going to call something "must have" when someone asks what is needed as a base for other mods, please make sure to keep your personal preferences out and just stick to the facts. I would also argue that you should explain (as I have below) why these mods are "must have" mods, in order to help the OP understand what they are getting into. To the OP: SKSE is needed for virtually every mod. A great many mods (including any mod which has a configuration menu) require SkyUI. It adds additional UI elements, and generally removes the "console-ness" of the default game UI, which is very unfriendly to mouse+keyboard players. USLEEP is the "Unofficial Skyrim Legendary Edition Patch", and you'll be laughed out of the forum if you ask for help and don't have it in your load order - it fixes a ridiculous number of game bugs left in by Bethesda. FNIS is how you add new animations to the game. RaceMenu is necessary for on-the-fly body modifications (needed in a number of sex mods, as well as things like high heels). BodySlide allows you to customize your player body, as well as any BodySlide-supported clothing mods. (Clothes come with a body model "baked" into them, so your character body might change to a completely different shape if your clothing mods don't support BodySlide.) XPMSE is a skeleton replacer. A good percentage of mods which interact with your player model rely on having the player bones more anatomically correct and/or slightly re-arranged, as well as additional bones that don't exist in the default player skeleton. A lot of animation mods require the revised skeleton as well, and will either look strange or just outright crash your game if you don't have it. In addition, it allows you to add physics to the player body, though this isn't strictly speaking necessary. Skyrim Reloaded is a graphical mod which is COMPLETELY UNNECESSARY to play the game or any mod I've ever seen. OneTweak runs along a similar vein - its only big feature is borderless windowed mode. These are not masters for any other mods, nor are they "necessary" to play the game by any stretch of the imagination. Grab them if you like, but please don't be fooled by anyone who tells you that you "must have" them.
Kinky Posted September 18, 2016 Posted September 18, 2016 Must have as a base for other mods: SKSE SKYUI Skyrim Reloaded USLEEP FNIS RaceMenu Bodyslide OneTweak Fixed. Those mods are not necessary for anything. If you are going to call something "must have" when someone asks what is needed as a base for other mods, please make sure to keep your personal preferences out and just stick to the facts. I would also argue that you should explain (as I have below) why these mods are "must have" mods, in order to help the OP understand what they are getting into. To the OP: SKSE is needed for virtually every mod. A great many mods (including any mod which has a configuration menu) require SkyUI. It adds additional UI elements, and generally removes the "console-ness" of the default game UI, which is very unfriendly to mouse+keyboard players. USLEEP is the "Unofficial Skyrim Legendary Edition Patch", and you'll be laughed out of the forum if you ask for help and don't have it in your load order - it fixes a ridiculous number of game bugs left in by Bethesda. FNIS is how you add new animations to the game. RaceMenu is necessary for on-the-fly body modifications (needed in a number of sex mods, as well as things like high heels). BodySlide allows you to customize your player body, as well as any BodySlide-supported clothing mods. (Clothes come with a body model "baked" into them, so your character body might change to a completely different shape if your clothing mods don't support BodySlide.) Skyrim Reloaded is a graphical mod which is COMPLETELY UNNECESSARY to play the game or any mod I've ever seen. OneTweak runs along a similar vein - its only big feature is borderless windowed mode. These are not masters for any other mods, nor are they "necessary" to play the game by any stretch of the imagination. Grab them if you like, but please don't be fooled by anyone who tells you that you "must have" them. Fixed. Im here to help with my personal preferences and experience. I dont care if you disagree with that. Skyrim Reloaded is a new base for modding and is efectively replacing lots of popular mods making them unneccesary. Inform yourself before making any claims. OneTweak is listed only coz Skyrim Reloaded still hasnt fully replaced its functionality that is must have for alt tabbing.
davisev5225 Posted September 18, 2016 Posted September 18, 2016 Skyrim Reloaded is a new base for modding and is efectively replacing lots of popular mods making them unneccesary. Inform yourself before making any claims. I am quite informed. Graphical mods add nothing to gameplay, and weren't even on the OP's list. (You *MIGHT* be able to make an argument for "immersion", but that usually means story and lore, not background visuals.) It's unnecessary fluff. Also, you've not provided any examples of mods that require either of those two mods as masters, nor does a Google search reveal anything. Please do explain what additional mods require the use of either of these. Additionally, since you apparently don't know when to quit, let's talk about stability here. You're recommending a mod that does code injection via another mod that does code injection. That means you're injecting code on top of the code you're already injecting! Code injection is bad business in general, but this just compounds it. For those that don't know, code injection is inherently bad because you're directly altering resident memory for an application that probably has no idea how to handle the altered memory. It expects certain values, and you're writing completely different ones. In order to keep it from outright crashing, you have to start writing all sorts of exception handling, which means you're overwriting additional bits of memory all over the place just to keep the original application running. There will always be edge cases because you're forcing the program to do something it wasn't meant or designed to do. "But this one runs really well and doesn't have any issues!", you might be saying. WRONG! The author already acknowledges two issues that they couldn't properly fix: KNOWN ISSUES/LIMITATIONS - Flickering hands: activate the camera mode to solve it. - Sword can clip into the objects: activate the camera mode to solve it. They had to write new camera code to work around issues that their graphics mod caused. How many other edge cases exist? I wonder how many different ways this can cause the game to crash? Bottom line: code injection is bad, so it's better to stay away from graphics mods. Skyrim gets plenty unstable without the extra "help" from that code injection. EDIT: I'd like to be clear about one point before we go any further. What I take exception to in this discussion is when you specified these mods as "must have as a base for other mods". As I've already pointed out, neither of them are actually masters for anything. A "must have for other mods" list, by its very nature, should be completely factual, and not have personal opinion mixed in... and yet, you've added these two OPINIONS to what should be a list of FACTS. You have several mods elsewhere in your list that I personally dislike, but I haven't mentioned them because the rest of the list is subjective, and you are entitled to provide your opinion there - it's what the OP asked for. I simply object to your two lies in the "must have" list.
Darkening Demise Posted September 18, 2016 Posted September 18, 2016 First off take it slow, modding Skyrim is a pain at first since you're new. You will find yourself overwhelmed by the simplest thing. One wrong move and the tower will crumble. Read everything carefully. Test mods little by little and make sure you find incompatibility lists and patches to make sure things work together. Here are some mods I recommend. SKSE (Skyrim Script Extender is life) MCM (Mod menu management so you can adjust settings in game for mods that offer support for it) Unofficial Skyrim Patch Legendary Edition (This fixes what Bethesda was too lazy to do) Cutting Room Floor (restores things that were cut from the final product) Immersive Wenches (adds wenches to serve drinks in taverns and wander, they also can be married and become followers and more) Deadly Wenches (adds women throughout different factions and can adjust difficulty via MCM) Immersive Patrols (Adds traveling merchants and more) Get it on Steam Skyrim Workshop Become A Bard (If you wanna play music) Get it on Steam Skyrim Workshop Relationship Dialogue Overhaul (makes dialogue less repetitive and dull) Everybody Loves Dovahkiin (hard to find since Nexus no longer offers it typical but helps you adjust when people become followers and marriage candidates) More Follower Voices Mod Plus Khajiit Marriage (Not needed since Relationship Dialogue Overhaul is out but gives Khajiit marriage support so if you like kitty booty get this) Pure Vision ENB (You need a good machine to use ENB) Realistic Water Two (Gives you better looking water) Pure Weather (Weather mod) Enchanced Lights and FX (Performance friendly lighting mod) Verdant A Skyrim Grass Plugin (Performance friendly grass addition mod) Skyrim Flora Overhaul (Overhauls the bland flora) Frostfall (Survive the cold harsh weather of Skyrim) Campfire Complete Camping System (Needed for Frostfall) iNeed (Sleep eat and drink needs are added with ability to offer needs for followers and horses, be careful this has been known to conflict with the Brawl Patch) Cliffside Cottage (This gives you an open house available right at the beginning of the game you just need to travel to it and get the key there's a cell version in case performance problems occur) Racemenu (Character creation mode is so much easier and better with this) SkyUI (You need this if you don't want console peasant UI, this offers easier navigation) A Quality World Map (This will make the in game map look less bland and easier to navigate with options for removing clouds and adding roads) Immersive First Person View (You can look at your own boobs as you walk around Skyrim, how can you not have this mod?!) XD Timing is Everything (This will allow you to choose when dragons appear and more)
Kinky Posted September 18, 2016 Posted September 18, 2016 Skyrim Reloaded is a new base for modding and is efectively replacing lots of popular mods making them unneccesary. Inform yourself before making any claims. I am quite informed. Graphical mods add nothing to gameplay, and weren't even on the OP's list. (You *MIGHT* be able to make an argument for "immersion", but that usually means story and lore, not background visuals.) It's unnecessary fluff. Also, you've not provided any examples of mods that require either of those two mods as masters, nor does a Google search reveal anything. Please do explain what additional mods require the use of either of these. Additionally, since you apparently don't know when to quit, let's talk about stability here. You're recommending a mod that does code injection via another mod that does code injection. That means you're injecting code on top of the code you're already injecting! Code injection is bad business in general, but this just compounds it. For those that don't know, code injection is inherently bad because you're directly altering resident memory for an application that probably has no idea how to handle the altered memory. It expects certain values, and you're writing completely different ones. In order to keep it from outright crashing, you have to start writing all sorts of exception handling, which means you're overwriting additional bits of memory all over the place just to keep the original application running. There will always be edge cases because you're forcing the program to do something it wasn't meant or designed to do. "But this one runs really well and doesn't have any issues!", you might be saying. WRONG! The author already acknowledges two issues that they couldn't properly fix: KNOWN ISSUES/LIMITATIONS - Flickering hands: activate the camera mode to solve it. - Sword can clip into the objects: activate the camera mode to solve it. They had to write new camera code to work around issues that their graphics mod caused. How many other edge cases exist? I wonder how many different ways this can cause the game to crash? Bottom line: code injection is bad, so it's better to stay away from graphics mods. Skyrim gets plenty unstable without the extra "help" from that code injection. EDIT: I'd like to be clear about one point before we go any further. What I take exception to in this discussion is when you specified these mods as "must have as a base for other mods". As I've already pointed out, neither of them are actually masters for anything. A "must have for other mods" list, by its very nature, should be completely factual in nature, and not have personal opinion mixed in... and yet, you've added these two OPINIONS to what should be a list of FACTS. You have several mods elsewhere in your list that I personally dislike, but I haven't mentioned them because the rest of the list is subjective, and you are entitled to provide your opinion there - it's what the OP asked for. I simply object to your two lies in the "must have" list. Like i said you can object and disagree all you want, i don't care. I already explained everything. Since when mod has to be master of anything (esm). You install texture mods by first installing one witn most texture replacers then you install those with less that you want to replace. Where is mastery in that? OP can listen to your arguments, become paranoid and avoid any injector and have vanila skyrim with few texture replacers or he can install mods i suggested that make real difference. You must be extremely bored if you care so much about winning some online argument that you cannot win
davisev5225 Posted September 18, 2016 Posted September 18, 2016 I already explained everything.Like i said you can object and disagree all you want, i don't care. Since when mod has to be master of anything (esm). You install texture mods by first installing one witn most texture replacers then you install those with less that you want to replace. Where is mastery in that? I said nothing about it being an ESM. You're trying to parse the word "master" in order to deflect my argument. Sexlab is a master for playing sex animations, in that there are (almost) no sex packs that work without it. FNIS is a master for adding 3rd party animations, in that you simply cannot add animations to Skyrim without it. SkyUI is a master for mod configuration menus, in that you can't extend or add UI elements without it. Etc. What is SKGE a master for? What is OneTweak a master for? What do these mods add that other mods depend on in order to function? You must be extremely bored if you care so much about winning some online argument that you cannot win I'm afraid it is you that cannot win. You have no basis in fact, and still haven't answered the above question regarding what, exactly, depends on SKGE or OneTweak being present in order to function.
Kinky Posted September 18, 2016 Posted September 18, 2016 I already explained everything.Like i said you can object and disagree all you want, i don't care. Since when mod has to be master of anything (esm). You install texture mods by first installing one witn most texture replacers then you install those with less that you want to replace. Where is mastery in that? I said nothing about it being an ESM. You're trying to parse the word "master" in order to deflect my argument. Sexlab is a master for playing sex animations, in that there are (almost) no sex packs that work without it. FNIS is a master for adding 3rd party animations, in that you simply cannot add animations to Skyrim without it. SkyUI is a master for mod configuration menus, in that you can't extend or add UI elements without it. Etc. What is SKGE a master for? What is OneTweak a master for? What do these mods add that other mods depend on in order to function? You must be extremely bored if you care so much about winning some online argument that you cannot win I'm afraid it is you that cannot win. You have no basis in fact, and still haven't answered the above question regarding what, exactly, depends on SKGE or OneTweak being present in order to function. And again about masters.where you are contradicting yourself I dont even have to say anything when you counter yourself: Sexlab is not neccessary either OSA does better job anyway and without mastery MainMenu by Expired was done without using any of the SKYUI mastery to add new UI. FNIS is not neccesary to add custom animations to the game. Its not a master. People have done it without FNIS and is still possible to do so. Its possible to remove FNIS and added animations will still work so its not hard dependancy either. So if you are saying mods are esentials only if other mods are using them then: ICBINE4 Depends on SKGE in order to function as intended (but its not hard dependency). So there you go all your arguments defeated By the way did anyone tell you that skse is injecting things in order to expand on papyrus functions? Lets avoid that and all mods that depend on it just to be safe So if you think you win something then what exactly did you win?
Armilus Posted September 18, 2016 Author Posted September 18, 2016 I already explained everything.Like i said you can object and disagree all you want, i don't care. Since when mod has to be master of anything (esm). You install texture mods by first installing one witn most texture replacers then you install those with less that you want to replace. Where is mastery in that? I said nothing about it being an ESM. You're trying to parse the word "master" in order to deflect my argument. Sexlab is a master for playing sex animations, in that there are (almost) no sex packs that work without it. FNIS is a master for adding 3rd party animations, in that you simply cannot add animations to Skyrim without it. SkyUI is a master for mod configuration menus, in that you can't extend or add UI elements without it. Etc. What is SKGE a master for? What is OneTweak a master for? What do these mods add that other mods depend on in order to function? You must be extremely bored if you care so much about winning some online argument that you cannot win I'm afraid it is you that cannot win. You have no basis in fact, and still haven't answered the above question regarding what, exactly, depends on SKGE or OneTweak being present in order to function. And again about masters.where you are contradicting yourself I dont even have to say anything when you counter yourself: Sexlab is not neccessary either OSA does better job anyway and without mastery MainMenu by Expired was done without using any of the SKYUI mastery to add new UI. FNIS is not neccesary to add custom animations to the game. Its not a master. People have done it without FNIS and is still possible to do so. Its possible to remove FNIS and added animations will still work so its not hard dependancy either. So if you are saying mods are esentials only if other mods are using them then: ICBINE4 Depends on SKGE in order to function as intended (but its not hard dependency). So there you go all your arguments defeated By the way did anyone tell you that skse is injecting things in order to expand on papyrus functions? Lets avoid that and all mods that depend on it just to be safe So if you think you win something then what exactly did you win? Could you please stop arguing? You take a lot of space here arguing about two mods Ive never heard of if they are essential or just deco. I am going to build myself an own oppinion about this, and at one point I will better understand what you try to tell me. And by that time, I will have my own personal preference. Until that, lets say you both have a point, and I apreciate your oppinions and advice. First off take it slow, modding Skyrim is a pain at first since you're new. You will find yourself overwhelmed by the simplest thing. One wrong move and the tower will crumble. Read everything carefully. Test mods little by little and make sure you find incompatibility lists and patches to make sure things work together. Here are some mods I recommend. SKSE (Skyrim Script Extender is life) MCM (Mod menu management so you can adjust settings in game for mods that offer support for it) Unofficial Skyrim Patch Legendary Edition (This fixes what Bethesda was too lazy to do) Cutting Room Floor (restores things that were cut from the final product) Immersive Wenches (adds wenches to serve drinks in taverns and wander, they also can be married and become followers and more) Deadly Wenches (adds women throughout different factions and can adjust difficulty via MCM) Immersive Patrols (Adds traveling merchants and more) Get it on Steam Skyrim Workshop Become A Bard (If you wanna play music) Get it on Steam Skyrim Workshop Relationship Dialogue Overhaul (makes dialogue less repetitive and dull) Everybody Loves Dovahkiin (hard to find since Nexus no longer offers it typical but helps you adjust when people become followers and marriage candidates) More Follower Voices Mod Plus Khajiit Marriage (Not needed since Relationship Dialogue Overhaul is out but gives Khajiit marriage support so if you like kitty booty get this) Pure Vision ENB (You need a good machine to use ENB) Realistic Water Two (Gives you better looking water) Pure Weather (Weather mod) Enchanced Lights and FX (Performance friendly lighting mod) Verdant A Skyrim Grass Plugin (Performance friendly grass addition mod) Skyrim Flora Overhaul (Overhauls the bland flora) Frostfall (Survive the cold harsh weather of Skyrim) Campfire Complete Camping System (Needed for Frostfall) iNeed (Sleep eat and drink needs are added with ability to offer needs for followers and horses, be careful this has been known to conflict with the Brawl Patch) Cliffside Cottage (This gives you an open house available right at the beginning of the game you just need to travel to it and get the key there's a cell version in case performance problems occur) Racemenu (Character creation mode is so much easier and better with this) SkyUI (You need this if you don't want console peasant UI, this offers easier navigation) A Quality World Map (This will make the in game map look less bland and easier to navigate with options for removing clouds and adding roads) Immersive First Person View (You can look at your own boobs as you walk around Skyrim, how can you not have this mod?!) XD Timing is Everything (This will allow you to choose when dragons appear and more) Thank you. I dont expect this to be as easy as in Sims 3 or Sims 4, where its just draging the files into the Mod folder and make sure everything is up to date and there are no conflicts. I will defenetly use many of the Mods you suggested. First SKSE and SkyUI, and as soon as I figured out how to safely install them, Ill add more. Probably something that lets females be actually naked. I will also use Immersive first person view, even tho I intend to play as a male character, at least in my first play. What I will also use is Directors Cut. It fixes the german translation and translates the parts the Developers did not have time to. Like Signs. Created by the original translators of Skyrim, if I didnt misunderstand something. I know you say you are planning, but planning isn't doing. Get the Legendary edition of Skyrim or Skyrim and all the dlc's, (which is basically the same), before the 28th of October, so you get the free 64-bit version. (Yes the 64-bit version probably will never have the same number of mods, but it's free and you'll kick yourself if you don't). I ordered legendary edition by now. But isnt the system requirements for the new version higher than for the old version? Because if it is, I probably have a too weak computer to run it again. And if above mentioned mods get Incompatible, what do I do then?
Darkening Demise Posted September 18, 2016 Posted September 18, 2016 To get women naked you just need a body mod like CBBE or UNP or Sevenbase or any body you like. It comes with textures for you to use. I already explained everything.Like i said you can object and disagree all you want, i don't care. Since when mod has to be master of anything (esm). You install texture mods by first installing one witn most texture replacers then you install those with less that you want to replace. Where is mastery in that? I said nothing about it being an ESM. You're trying to parse the word "master" in order to deflect my argument. Sexlab is a master for playing sex animations, in that there are (almost) no sex packs that work without it. FNIS is a master for adding 3rd party animations, in that you simply cannot add animations to Skyrim without it. SkyUI is a master for mod configuration menus, in that you can't extend or add UI elements without it. Etc. What is SKGE a master for? What is OneTweak a master for? What do these mods add that other mods depend on in order to function? You must be extremely bored if you care so much about winning some online argument that you cannot win I'm afraid it is you that cannot win. You have no basis in fact, and still haven't answered the above question regarding what, exactly, depends on SKGE or OneTweak being present in order to function. And again about masters.where you are contradicting yourself I dont even have to say anything when you counter yourself: Sexlab is not neccessary either OSA does better job anyway and without mastery MainMenu by Expired was done without using any of the SKYUI mastery to add new UI. FNIS is not neccesary to add custom animations to the game. Its not a master. People have done it without FNIS and is still possible to do so. Its possible to remove FNIS and added animations will still work so its not hard dependancy either. So if you are saying mods are esentials only if other mods are using them then: ICBINE4 Depends on SKGE in order to function as intended (but its not hard dependency). So there you go all your arguments defeated By the way did anyone tell you that skse is injecting things in order to expand on papyrus functions? Lets avoid that and all mods that depend on it just to be safe So if you think you win something then what exactly did you win? Could you please stop arguing?You take a lot of space here arguing about two mods Ive never heard of if they are essential or just deco.I am going to build myself an own oppinion about this, and at one point I will better understand what you try to tell me. And by that time, I will have my own personal preference.Until that, lets say you both have a point, and I apreciate your oppinions and advice. First off take it slow, modding Skyrim is a pain at first since you're new. You will find yourself overwhelmed by the simplest thing. One wrong move and the tower will crumble. Read everything carefully. Test mods little by little and make sure you find incompatibility lists and patches to make sure things work together. Here are some mods I recommend. SKSE (Skyrim Script Extender is life) MCM (Mod menu management so you can adjust settings in game for mods that offer support for it) Unofficial Skyrim Patch Legendary Edition (This fixes what Bethesda was too lazy to do) Cutting Room Floor (restores things that were cut from the final product) Immersive Wenches (adds wenches to serve drinks in taverns and wander, they also can be married and become followers and more) Deadly Wenches (adds women throughout different factions and can adjust difficulty via MCM) Immersive Patrols (Adds traveling merchants and more) Get it on Steam Skyrim Workshop Become A Bard (If you wanna play music) Get it on Steam Skyrim Workshop Relationship Dialogue Overhaul (makes dialogue less repetitive and dull) Everybody Loves Dovahkiin (hard to find since Nexus no longer offers it typical but helps you adjust when people become followers and marriage candidates) More Follower Voices Mod Plus Khajiit Marriage (Not needed since Relationship Dialogue Overhaul is out but gives Khajiit marriage support so if you like kitty booty get this) Pure Vision ENB (You need a good machine to use ENB) Realistic Water Two (Gives you better looking water) Pure Weather (Weather mod) Enchanced Lights and FX (Performance friendly lighting mod) Verdant A Skyrim Grass Plugin (Performance friendly grass addition mod) Skyrim Flora Overhaul (Overhauls the bland flora) Frostfall (Survive the cold harsh weather of Skyrim) Campfire Complete Camping System (Needed for Frostfall) iNeed (Sleep eat and drink needs are added with ability to offer needs for followers and horses, be careful this has been known to conflict with the Brawl Patch) Cliffside Cottage (This gives you an open house available right at the beginning of the game you just need to travel to it and get the key there's a cell version in case performance problems occur) Racemenu (Character creation mode is so much easier and better with this) SkyUI (You need this if you don't want console peasant UI, this offers easier navigation) A Quality World Map (This will make the in game map look less bland and easier to navigate with options for removing clouds and adding roads) Immersive First Person View (You can look at your own boobs as you walk around Skyrim, how can you not have this mod?!) XD Timing is Everything (This will allow you to choose when dragons appear and more) Thank you.I dont expect this to be as easy as in Sims 3 or Sims 4, where its just draging the files into the Mod folder and make sure everything is up to date and there are no conflicts.I will defenetly use many of the Mods you suggested. First SKSE and SkyUI, and as soon as I figured out how to safely install them, Ill add more. Probably something that lets females be actually naked.I will also use Immersive first person view, even tho I intend to play as a male character, at least in my first play.What I will also use is Directors Cut.It fixes the german translation and translates the parts the Developers did not have time to. Like Signs. Created by the original translators of Skyrim, if I didnt misunderstand something. I know you say you are planning, but planning isn't doing. Get the Legendary edition of Skyrim or Skyrim and all the dlc's, (which is basically the same), before the 28th of October, so you get the free 64-bit version. (Yes the 64-bit version probably will never have the same number of mods, but it's free and you'll kick yourself if you don't). I ordered legendary edition by now. But isnt the system requirements for the new version higher than for the old version?Because if it is, I probably have a too weak computer to run it again.And if above mentioned mods get Incompatible, what do I do then? For men the best mod is Schlongs of Skyrim.
spoonsinger Posted September 18, 2016 Posted September 18, 2016 Re :- "And if above mentioned mods get Incompatible, what do I do then?" Well you still have the 32bit version which has all the mods. The 64bit is totally different, (but will be free if you have the Legendary edition or similar before the 28th). All I was pointing out was that you seemed to be prevaricating.
Armilus Posted September 18, 2016 Author Posted September 18, 2016 Re :- "And if above mentioned mods get Incompatible, what do I do then?" Well you still have the 32bit version which has all the mods. The 64bit is totally different, (but will be free if you have the Legendary edition or similar before the 28th). All I was pointing out was that you seemed to be prevaricating. I just put "prevaricating" in Google Translate. lol Like I said, I ordered legendary edition today, and it will arrive here in the next couple of days, if the online store keeps that promise. (And I have really good experience with that online store. For those intrested, it is CeDe.ch)
morgananinuala Posted September 19, 2016 Posted September 19, 2016 TO manage your mods: Mod Organizer. TO manage your INI files: BethINI. Quests: 1. Wheels of Lull. 2. Forgotten City. 3. Clockwork castle. Companion mods: 1. Vilja. 2. Inigo. 3. Anna NPCs. 4. Rigmor of Bruma (hit or miss there).
Versh Posted September 19, 2016 Posted September 19, 2016 http://www.loverslab.com/topic/47360-anatriaxs-guide-to-an-immersive-skyrim/
Sceadugengan Posted September 19, 2016 Posted September 19, 2016 It hasn't been mentioned yet, but the opening scene of Skyrim is pretty unstable, even without using mods. When using mods it breaks the opening scene way too easily. In order to be able to play in this case I'd suggest to make a save first before installing any mods which you can use as "starting point". An alternative to this would be using mods like Skyrim Unbound, which gives you a few more choices to start your game.
DurtyNelly Posted September 25, 2016 Posted September 25, 2016 I'm a visual learner. It can be a real pain in the ass when I'm trying to learn something complicated and the only way to learn is through walls of text and forums full of conflicting opinions. You're 100% new, so I would highly suggest you start at the beginning. If you're not a visual learner like me, STEP will get you started. It walks you through setting your game up with SKSE, patches all the required goodies to make a 32-bit, buggy mess run well. You can install all of STEP or you can just go with STEP Core, or you can pick and choose. Since you're new, I'd chose Full or Core until you get and better idea of how to mod Skyrim. If step-by-step video tutorials are your thing (no matter how you learn they will help a lot), Gopher is who you want. There are others, of course, but Gopher goes slow and explains everything fully before moving on to the next step. His Beginners Guide to Modding Skyrim will start you at the very beginning and walk you though setting up your game. He does use Nexus Mod Manager in that tutorial, but has a Mod Organizer tutorial as well. As for your list, here is what I use. Everyone will have their own preferences, so you will probably just have to test what people suggest to see if you like them. I'd suggest an alternate start mod for testing so you don't have to do the long beginning over and over again when your save craps from testing mods. I use Live Another Life. Testing is very important. It doesn't guarantee there will be no problems down the road (there are always problems), but it will greatly reduce them. Here is what I use. My tastes are probably different yours, but you can give them a try and see. ...sex? Sexlab Aroused Redux Eager NPCs Sexual Vampire Feed Defeat Puppet Master Alicia Pain Slut Amorous Adventures SLAnimaionLoader with all of FunnyBiz's brutal animations ...magic? Not using it at the moment, but I usually like Fire and Ice Overhaul ...blood and gore? Enhanced Blood Heart Breaker (Lets you rip hearts out of people's chests) Deadly Mutilation (I don't use it because it has some issues, but you can give it a look) Namira's Goat (Cannibal mod. Cut up bodies, cook and eat them) ...werewolves, vampires, demons and angels? Better Vampires Real Feeding (werewolves) Moonlit Tales (werewolves) Predator Vision (vampires and werewolves) Dynamic Vampire Appearance Better Vampire Eyes and Fangs Vampire Ugly Face Remover Clean Your Vampire No Sunken Male Vampire Face (There are tons of female ones too, just search for them) ...playing as the bad guy? I use a lot of the mods above to play as the bad guy. Defeat lets you rape and gives you neco options. Enhanced Blood makes beating and raping gory and the blood stays on you and others for quite some time. FunnyBiz's animations are outstanding and brutal. Playing a bad guy, IMO, is more about how you play your character, and less about mods, though mods do enhance it. ...immersion? There is a huge number of immersion mods out there. Anything from camping, to eating and drinking mod, bathing and all sorts of things. What you consider immersive may not be immersive to someone else. For example, a lot of people play with creature animations turned on. That is how they like to play, but I personally find getting raped by a bear ridicules and immersion breaking. That is just ME, so I don't install creature stuff and it's all good. Immersion mods can also be very script heavy. Frostfall, for example, which makes the weather in Skyrim an issue is an awesome mod, but it's pretty heavy. By itself it's fine, but with Sexlab mods and other immersion mods, soon you'll have issues. Choose them carefully. My immersion load is light right now, but I'll list the ones I have used as well Using: Equipping Overhaul Relationship Dialogue Overhaul Immersive Citizens Immersive Detection of NPCs Player Headtracking (This one is heavy. I know it is, but I don't care. I like it.) iActivate People Are Strangers Immersive HUD iWASM Enhanced Camera Immersive Horses TKDodge Have Used: Campfires Frostfall iNeed Realistic Needs and Diseases (same as iNeed, but heavier and more options) Footprints (I have used it, but it's heavy on scripts and all it does is put footprints in the snow when you walk) Wet and Cold (heavy) Convenient Horses (heavy) Bathing in Skyrim
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