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Bad Dog's Skimpy Clothes


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Posted
14 hours ago, Bad Dog said:

Removing parts of a mesh isn't really an OS thing. Easiest way to do this if you're not going to get into mesh editing for real is to make those parts of the outfits transparent.

 

Actually, removing those forearm and calf meshes were the easy part. It's this unusual inability to conform to the reference shape. the somewhat similar prisoner rags mesh conforms normally, but the miners' one is resistant to sliding with the reference.

Posted

is it at all possible to get a non replacer version, id like my character (always male khajiit) to be revealing but hey i aint gay and dont like walking around looking at others junk constantly.

Posted

LOL. Be free! Be wild! Load up a female armor replacer and look at tits and dick!

 

Nope, doable but a lot of work (lots of hand work for each armor.)

Posted

well damn, alright, well maybe you can give me some advice seeing how your still active and nexus is skyrim LE nexus is dying. is there a way to use the textures and meshes from more nasty critters without using sexlab or animations, i just want immersion not sexuality, and yes proper anatomy is part of immersion.

Posted

You can load the loose files (or unpack the BSA to loose files if it ships one; I forget) without loading the esp. Many of the meshes have flaccid peens in the base mesh. But it's not all of them--some use a neuter base and add a flaccid or aroused peen depending. 

  • 2 weeks later...
Posted
On 11/18/2019 at 1:05 AM, Bad Dog said:

I'll check Kaidan. He was working fine last I ran with him. How are you getting him worked up? SL Aroused?

Exactly, yeah. I assume it always happened because he was spawned in cage (Live Anopther Live) already with high arousal and as soon as I gave him his armor it dissapeared with his schlong sticking out.

Sorry for the VERY late answer. Was rebuilding my pc and completely forgot about post.

EDIT: I found exact reason. After he puts his armour on for the first time, giving or taking ANYTING makes him permanently unequip bodyarmor.
EDIT 2: ...As well as moving to other location.

Posted

I just picked him up in my playthrough and I'm seeing this behavior, so I'll have a look. I have just been living with it because I think he's pretty hot in those trous , but I suppose the mod ought to work right.

  • 1 month later...
Posted

I'm not totally sure what is causing this, yiffy age or skimpy clothing, but no matter what I do as long as I have this on and a character is wearing armor, their pelvis disappears. It can't be an issue related to revealing armors for sos because I can enable that and their junk will still show up. But unless I take their armor off completely, they have an invisible pelvis.

Posted
10 minutes ago, etheraine said:

I'm not totally sure what is causing this, yiffy age or skimpy clothing, but no matter what I do as long as I have this on and a character is wearing armor, their pelvis disappears. It can't be an issue related to revealing armors for sos because I can enable that and their junk will still show up. But unless I take their armor off completely, they have an invisible pelvis.

Could you post a pic of that? Don't think I've ever seen anything like it.

Posted

Did you muck with your mods after starting the game? There's a weird thing where SOS marks the clothes as concealing, then you load the revealing armor, and the revealing armor has SOS's revealing KW, but SOS has already decided it's concealing, so you try to change it in MCM, but then SOS decides since it has the KW you can't change it. Something like that anyway.

 

Also if you hit tab, I think, while hovering over "Equipments" in the above screenshot you can find out what armor is equipped and see if the schlong is listed.

  • 3 weeks later...
  • 3 months later...
Posted
On 4/21/2020 at 10:38 AM, Bad Dog said:

.

fineclothes02 seems to have the wrong " _1" mesh in it's folder.

 

edit: also the wench outfit is not nude, but i copied the merchantclothes to fix that.

  • 1 month later...
Posted

Hey BadDog, what toolset do you use to make or edit skyrim armors? I've been trying to get HDT bellies on all male armors but every solution on the net has resulted in the nif exporting poorly out of blender or other quirky things.

Posted

Import into blender 2.7 using the latest scripts. Load the _0 and the _1 then merge so the _0 is a shape key of the _1. Edit, paint bone weights, whatever. Run a script to convert the bone names from the imported format (end with .L or .R) to actual Skyrim format. Save in compatible format. Open in 2.49. Import a skeleton and parent to it. Export the _1 version. Activate the other shape key. Export the _0 version. Open in Nifskope 1. Change version and get rid of old-format blocks (mostly having to do with textures). Save, open in Nifskope 2. Copy a texture block from a good nif, edit paths and anything else. Copy an alpha block if needed. Set the Dismember field. Save in game folder. Repeat with the _0 version.

 

I've tried other methods but this one is most reliable for me.

  • 3 months later...
Posted

Can i please, please please ask for the Jarl's clothes to be skimpified? both Ulfric and Balgruuf model clothes please I think those are the only vanilla clothes/armors not covered anywhere, thank you!

 

Edit: Senpai noticed me! ❤️ also, thank you for all your hard work truly.

  • 3 weeks later...
Posted

Not really sure what a SMMB conversion would look like, since the body's part of the armor. Would have to replace it on every one, maybe?

 

I've been considering the Jarl clothes. They have that fancy panel down the front I'd hate to lose. But I've got a new version ready with Savior's Hide (which came out really well, it's worth killing Sindig for) so maybe I'll have a look at them before I put it up.

 

Posted
3 hours ago, markdf said:

Ever considered converting this over to SMMB?

The SAM version on Vector Plexus' site is pretty close, as one would imagine. Converting the SAM over to SMMB is fairly easy and reliable most of the time. 

Posted
18 hours ago, Bad Dog said:

Not really sure what a SMMB conversion would look like, since the body's part of the armor. Would have to replace it on every one, maybe?

 

I've been considering the Jarl clothes. They have that fancy panel down the front I'd hate to lose. But I've got a new version ready with Savior's Hide (which came out really well, it's worth killing Sindig for) so maybe I'll have a look at them before I put it up.

 

 

It would require making Bodyslide projects for each one. Which in retrospect is probably why it hasn't been done...

Posted

I would like to point out that while the mod did have a replacement for the forsworn briarheart, the name of the file is witchmanbriarheart_1.nif, and the vanilla game has briarheart_1.nif and briarheartEmpty_1.nif (for when the briarheart is ripped out of the chest) and corresponding _0 nif files for both, can we get the briarheart empty armor model made (should be super easy, just a modification of the other with just alterations to the chest)

 

The 1st pic is of a look in the Skyrim - Meshes.bsa where the briarheart mesh files are, the 2nd is where the armor the briarhearts wear in skyrim.esm (with the one below it being the Empty version the game force equips after removing the briarheart)

 

(Personal patch is an esp-only patch of my own making, usually to try and add patches between differing mods, in this case taking the changes of USLEEP and adding the sos_revealing keyword.)

 

I very much appreciate your efforts.

Spoiler

 

Briarheart.png

Briarheart TES5Edit.png

 

 

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