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Bad Dog's Skimpy Clothes


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Posted
On 9/17/2016 at 5:20 PM, Bad Dog said:

 

Probably some very stupid questions, but I'm going to ask them anyway.

 

I just started a new playthrough using your mods as well as the other 3, and my PC is 100% aroused (SL Aroused Redux) all of the time. I guess that these mods as well as the Shinshi armors for females are to blame because of the continious exposure.

1. Is this a valid assumption?

2. Is there an easy way to lower the exposure rate?

 

I have several other mods that are now getting my PC into a lot of trouble a lot of the time. Obviously I can disable them, but I would prefer the 'a lot of trouble -some- of the time' if that is possible.

Posted

I'll look. USLEEP changes the briarheart mechanism for reasons that no doubt seemed good to them, so making sure everything works with and without USLEEP is a trick. The witchman thing I don't know, could be how some vanilla thing named things or it could be a bit of the Reach assets. They have witchmen.

Posted
1 hour ago, Bad Dog said:

I'll look. USLEEP changes the briarheart mechanism for reasons that no doubt seemed good to them, so making sure everything works with and without USLEEP is a trick. The witchman thing I don't know, could be how some vanilla thing named things or it could be a bit of the Reach assets. They have witchmen.

Probably Reach asset, but could be duplicated for the vanilla briarhearts. All USLEEP did to the record for briarheart armors was change the non-playable flag from a general flag to a record flag, and add the amulet as a slot used by the armors. All I did was add the keyword so the schlongs would be visible on the armor

Posted

New version up. Jarl clothes, including Ulfric, and some other fancy clothes. Also fixed the briarhearts which are a total PITA because I had to make an SOS body with a pit in the chest, and then I had to deal with USLEEP. They change the mechanism for the heart AND they change some of the files to have completely different contents. So not only did I have to make a separate patch WITH its own esp, but I had to re-ship some of their files so they'd over right files modified by the Skimpy mod.

 

Anyway it all works now, so enjoy.

Posted

Didn't think it would take that much work, but I am glad for your work, thanks!

EDIT: found a could not be resolved keyword in the armor at the armor in Dawnguard at FormID XX01570C pointing to what looks like Update.esm, that unless you have a mod that injects a keyword using FormID 01AF0252(assuming Update.esm uses the 01 FormID prefix), otherwise it shouldn't exist, unless a similar keyword was added to the mod itself.

 

I just removed it in my copy of the file to avoid any crashes.

Posted

Hey thank you for your great work ? Just wonder why there is no more script folder in V1.12. Also is there a way to make the psijic robe revealing ? When toggled to revealing in MCM, no shlong appears.

Posted

There never was a script. See my note in one of these threads, I was planning on one but never got it off the ground.

 

Psijic robes are covered by Male Revealing Armor Cloths Conversion, so put that in your load order before this mod. 

Posted

Hi, I'm looking into creating a Patch for myself for WACCF - Armor and Clothing Extension (https://www.nexusmods.com/skyrimspecialedition/mods/19002?tab=description) and your mod, but I'm running into issues. Can you give me some advice? This mod uses a quest to swap the monk robes to their own, retextured version for certain NPCs (I'm using Heimskr in Whiterun as my test subject). The monk robe mesh that is used is the same as the baseline in the game, and is affected by your replacer. Do you know how I would get those robes to use your mesh, but their retex? So far, no matter what configuration I have your mods in in my load order, the robes always use your mesh and the default monk robe texture. SSEdit has the robes in question ("Robes of Talos"), as pointing to the default robe mesh, but using their alternate texture set, which isn't showing up. Thanks!

Posted

Why on earth are they using a quest to swap the robes.

 

But if their robe is a regular ARMO, using the nif with a different texture, I'm not sure why it's not working. One possibility is that the script is irrelevant and the armor addon record is trying to retexture the robes by using the name of the mesh within the NIF file, which might have been changed by my mod or one I used for a source.

 

Is this for LE or SE? I'll have a look.

  • 3 weeks later...
Posted

Yeah, had to not only make the texture but also a SOS body with the cavity. I just cut the gore off vanilla and pasted it onto my body texture.

Posted
18 hours ago, Bad Dog said:

Yeah, had to not only make the texture but also a SOS body with the cavity. I just cut the gore off vanilla and pasted it onto my body texture.

Ah, alright. I'll do that then.

  • 5 months later...
  • 4 months later...
Posted
1 hour ago, dlpalme94 said:

I'm not sure if this has already been asked our not but does this conflict with mods like https://www.nexusmods.com/skyrimspecialedition/mods/22168 sorry if it seems like a stupid question i just wanted to make sure it doesn't before I install.

 

Yes it would conflict, they are trying to replace some of the same parts of the game.  They might not conflict entirely, if there are some some things one covers that the other does not, but you would need to look at which armors or clothing this mod changes, and what the other mod also changes.

  • 1 year later...
Posted

So I'm guessing that the best way to address the issue of the "Revealing" keywords not carrying over to the BashPatch is to use XEdit and manually edit the "patch" since changes made by USLEEP, WAFR, CCF, and possibly other mods aren't being passed on with this mod. I'm trying to solve the hole in the crotch issue I've been having. Someone suggested loading this after the BashPatch, but you appear to lose a lot of the fixes that have been made.  

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