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Guest MonsterFish

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Posted

So another single companion and its a dude? Meh, like Far Harbor it'll be a dud compared to the base game companions seeing how they had more time to develop those characters....even though they're pretty half baked themselves when it comes to personality, background, quest, etc.

Posted

I was always more excited about the new features dlc's bring. That could be used for modding. Unlike other games where you're just stuck with what you get. Imagine if Assassins creed black flag could be modded like Bethesda's games. Woohoo! - a pirates life for me. Hehehe

Posted

 

Why exactly did this thread go from 6 pages back down to 5? Which posts got deleted?

Maybe someone spoilered their stuff or some BethBasher went overboard :P

"Bethbasher" XD never heard that one before ... 10/10 ign.

Posted

I still like ''BethDrones'' more, seems to be more ''lore friendly'' LOL  :lol:

 

Bioware wants their Biodrones back I think.

(And I'm actually a big fan of most Bioware games, though the brand is becoming less and less edgy and too politically correct in my opinion. Couldn't care less about the DLC stuff. Either you buy it or you don't. Only crybabies whine about DLC)

Posted

 

I still like ''BethDrones'' more, seems to be more ''lore friendly'' LOL  :lol:

 

Bioware wants their Biodrones back I think.

(And I'm actually a big fan of most Bioware games, though the brand is becoming less and less edgy and too politically correct in my opinion. Couldn't care less about the DLC stuff. Either you buy it or you don't. Only crybabies whine about DLC)

 

Yep, real Vault Dwellers make their own DLC :P
Guest MonsterFish
Posted

Yeah you can whine about base games alll you want and that's totally fine.

But damn, stop whining about DLC.

Right?

RIGHT?!

Posted

Yeah you can whine about base games alll you want and that's totally fine.

But damn, stop whining about DLC.

Right?

RIGHT?!

 

Oh, it's fair if people have a complaint about the quality of a DLC. But that's rarely the real complaint they have. At the root, I generally find complaints that DLC should be free (kuddos to developers doing that, but I'm fine with developers asking money for their work).

 

Or the complaint I see for every single DLC for almost every game: "Bwah, that's cut content", even if it's pretty obviously not simply cut content. Those players probably never played C&C Generals, that Zero Hour expansion clearly was cut content. (Especially in the C&C series, there are many obvious cases of cutting content to put in some expansion, with the vanilla games lacking balance and key units, which suddenly appeared in some expansion pack)

Posted

 Well, that was a waste of time. Nuka World is unplayable due to graphics glitches once you get to the first boss battle.

 

 There's walls and god knows what else filling the cell in some bizarre geometry, clipping issues, can't see shit, can't

finish the quest even if you do manage to find the boss through all the visual garbage. I guess it doesn't like my 980 GTX.

Fuckers... :angry:

post-144391-0-04652000-1472529571_thumb.jpg

Posted

There is one thing that bothered me how the nuka world effectiing the base game ??normally you can finish the game with minuteman and the other faction how is this new raider faction will they be helping you now instead of minuteman to end the game or are you forced to still side with minuteman ?

Posted

On the questions of choice and been evil... there are 2 ways to look at Nuka World. 

 

One of the biggest complaints about FO4 is that there is no choice for the player if their character is good or evil, you need to be the good guy. People now complain that the DLC has the same problem, that it forces you to be evil. Both are true if you look at NW simply as optional added content (like FH). 

However I believe it actually fixes the role-playing problems of the game if you look at it as core game content. 

 

If you play it now on a save where you have spent tens or hundreds of hours building settlements and side with the raiders then your character is not evil, but stupid (as in the evil person harms others, the stupid one harms himself). And if you want to roleplay as a stupid person then that is fine but if you don't then you are not going to be happy - just look at the reviews at Steam to see how many people are not happy. 

 

However if you start a new character and let NW blend into the game it will actually add 5th faction to the game and will give you the choice to be good (mm) or evil (raiders)

And this is what everybody wanted. Congratulations, FO4 is now an RPG.  :)

Posted

Can you use the raider factions to finish the game or do you still need to use another faction?

Its really sad that they have to use paid dlc to finish the game with features that should have been (and have been in the past) in the game.

 

What does nuka world really add in the end?

Granted, nuka world looks neat as a world space and the general idea behind it is neat... but it really falls flat imo.

From the reskinned creatures that still use the same animations, lame ass mini games that are mostly worthless and the couple of weapons that are added, what really is it worth?

The armors look cool though, so there is that i guess.

 

Ill say it again, this feels more like a mod than an official dlc, again speaking volumes about modding in general and the quality of official content.

Posted

*Bethesda creates game where you can't be evil.

*Bethesde creates DLC that requires a high level evil character.

 

What....

That is just.. wow.. Bethesda went full retard on this one. The stupidity behind this is just unfathomable, someone got paid to make this?

Posted

*Bethesda creates game where you can't be evil.

*Bethesde creates DLC that requires a high level evil character.

 

What....

That is just.. wow.. Bethesda went full retard on this one. The stupidity behind this is just unfathomable, someone got paid to make this?

 

Way to spin words just to bash Bethesda. Sorry, but that's pretty.. pathetic.

 

Bethesda certainly missed a few balls with Fallout 4 and certainly isn't the most awesome developer ever, but I definitely read this DLC more as "Players complain that they can't really play an evil character (playing a Nazi sounds pretty evil to me though, but I guess you never tried a BoS playthrough), so Beth releases a DLC which opens up some "bad boy" options.

Posted

First, I actually like Fallout 4. Yes it has flaws, but I still enoyed it and got my money's worth. I didn't mind the other DLC that much either. Far Harbor was pretty badass. I didn't really like the workshop DLC's but that was to be expected with the whole settlement thing.

This is the first time i'm really harshly criticizing bethesda.

 

Second, I didn't spin words. By the time you reach level 30, you are either a brotherhood sentinel, minutemen general, head of the institute or a member of the railroad. In that time you probably build and invested in settlements, I certainly did. And neither of these factions force you to play as an evil character. In The BOS you can often find peaceful solutions:

*Spare danse

*pay farmers for food instead of forcing them to supply the BOS

*Spare the guy who wanted to save the ghouls

*Cure/spare Virgil

 

Most of these factions are more assholes than actually evil too. The only faction that really is evil are the raiders, you know those psychos who murder, rape, enslave, pillage and torture people for shits n giggles. To suddenly go from a sentinel/director/general etc. to a psychotic raider makes no sense. It would have made more sense if you could go to Nuka World immediately, so you get to be evil from the start. Or if we had a choice, and there was a questline for good players too.

 

This is the first Decision Bethesda made that truly baffles me in a bad way. So please don't be so quick to call people pathetic.

Posted

This is the first Decision Bethesda made that truly baffles me in a bad way. So please don't be so quick to call people pathetic.

Well if you run into a room throwing rocks, don't expect others not to throw them too.

 

Theres a really challenging way to play good guy, just shoot every raider you see :)

I tried it and didn't last long, but I suck at combat :P

Now, I'm just pretending to be bad till I find what my options are, to probably help one gang wipe out the others, then ice them.

Posted

 

Well if you run into a room throwing rocks, don't expect others not to throw them too.

 

 

Fair enough. I guess I forgot this is the internet, where giving your opinion is a dangerous thing to do :P

Posted

 

*Bethesda creates game where you can't be evil.

*Bethesde creates DLC that requires a high level evil character.

 

What....

That is just.. wow.. Bethesda went full retard on this one. The stupidity behind this is just unfathomable, someone got paid to make this?

 

Way to spin words just to bash Bethesda. Sorry, but that's pretty.. pathetic.

 

Bethesda certainly missed a few balls with Fallout 4 and certainly isn't the most awesome developer ever, but I definitely read this DLC more as "Players complain that they can't really play an evil character (playing a Nazi sounds pretty evil to me though, but I guess you never tried a BoS playthrough), so Beth releases a DLC which opens up some "bad boy" options.

 

 

Windu still has a point though. I mean just look at the arc your character has in FO4 - everytime since you get railroaded into it.

- go on a murderrampage because you're heartbroken about your son

- join any faction, each of which want to save the wasteland through more or less rational means. None are evil.

- defeat the evil mechanist because she threatens the peace in the commonwealth (wut) and because a robot asked you to (??)

- go on a murderrampage on some ass-end island because some poor girl went missing and someone offers you a handfull of caps you could earn within 10 minutes anyway.

- go to a themepark and collect random garbage in fetchquests, then decide (or don't) to lead a murderarmy to rape and pillage the wasteland you spend the entire game+dlcs to protect.

 

Yeah sorry but i don't see it either. Windu is correct that your character is not evil. At worst you're a greedy douchebag in the game.

But whatever.

 

I'm done bitching about it. Fallout is a Far Cry-clone at this point and that's how i treat it.

 

Posted

*Bethesda creates game where you can't be evil.

*Bethesde creates DLC that requires a high level evil character.

 

What....

That is just.. wow.. Bethesda went full retard on this one. The stupidity behind this is just unfathomable, someone got paid to make this?

 

You can make NW on level 5 btw, radio show on level 30 but nothing stop you do it early, but I am not sure if I can call it evil.

I wanted destroy BoS,RR,MM,Institute with raider enslave all and you can only "raid" your settlement and do radiant q for kill for random NPC and no body care lol

Posted

Yeah being Overboss, more like errand bitch-boy/gal. Comes back with quests finished... Now go back and put this collar, or I'll slit your throat.... "OVERBOSS".     WTF *nerdrage* activated. And I bet all the raider recruits are like "he tuk ar jobs" lol

 

Nobody is scared of me they just pretend they are sometimes, just so I do more bs errands. Farharbor was way better in-terms of a story-line. Nuka World feels like a good mod. Not a dlc (Dick Licking Content) worth 20 bucks.

 

To be honest it would of been better if they walked out with farbarber as their last dlc.

 

 

P.S

Dont take it too seriously. Im not really that upset, more like gave a big sigh with my ass.

 

 

Posted

Only thing I like so far is the hand made rifle aka AK47 but WM chinese assault rifle mod totally beats it in almost every way. All the gun modders bitch about requiring the DLC for anims to work but those new anims look great.

 

That dam girl from FO3 that collects nuka shit is BACK and even more annoying than I remember:-( There should be different outcomes for the player based on what they did before going to nuka world. What if the player is already the general of the MM? then after getting to the overboss there should be no help from gage and it should be every raider against the player all the way through nuka world. All the traders and non raider npcs hide and the player has to fight with every raider there until they are gone then get the quests to do whatever is left to do there. I purposely have not gone to the castle yet thinking it makes more sense to finish nuka world first. Nice tie in with the gunners too bad it is not really in depth at all.

 

At this point if they make anything else it had better be mothership zeta and some kind of story with the named gunners or something interesting.

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