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What is your pet peeve about Fallout 4?


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Posted

It is not colors it is dialogue and bad writing duh.

 

The story of Fallout 4 is one of clashing ideologies between 3 factions and a tutorial for basebuilding that's disguised as a faction. Those three factions have nothing to do with any kind of shit that happens in real life. Even the BoS, the autocracy driven by almost religious fanaticism DOES have a point because magic supermutants, magic viruses and in general magical technologies that threaten the human race at a very fundamental level actually do exist in their world, as opposed to our world. And with the institute, I don't think that any kind of technocracy has even existed. If you really see real life politics in the factions of Fallout you seriously have to suffer a severe case of paranoia.

 

The only faction where one might see something akin to what is happening or has happened in the real world is the Railroad, but they fight for artificial lifeforms with is something else entirely than fighting for the rights of human beings.

Posted

The point was 'Story is bad because something something liberals gays election year bad writing'.

 

I mean, there are several reasons why one could criticize FO4 overall story, character design and dialogue, and rightfully so, but that reason? You'd have to be pretty nuts to buy into that.

 

Posted

The overall optimization of the game itself. Now my rig is no baby an at some points it still struggles to load all the pointless shit they have crammed into the game. main street boston....

I assume its the engine that they use but for real how do they expect people to enjoy the game if it gets laggy as fuck, the plot ... lol what plot. Shoot a heap of shit choose who is the bigger arsehole an shoot him. 

 

Posted

The point still stands. The writing is terrible and the dialogue is worse because it's practically canned. Did the writers copy things from daytime soap operas or something?

 

50 Shades of Gray was made into a movie.  That doesn't mean the screenplay dialogue was good and it doesn't mean the book it's based on was either.  50 Shades of Gray could have been the current day Last Tango in Paris.  It's not.  Maybe Bethesda will use some FanFiction or Wattpad authors to write for the next release.  The story plot would be as compelling as anything Bethesda came up with for FO4.

Posted

The point was 'Story is bad because something something liberals gays election year bad writing'.

 

I mean, there are several reasons why one could criticize FO4 overall story, character design and dialogue, and rightfully so, but that reason? You'd have to be pretty nuts to buy into that.

I know. :( The post about that was chasing phantoms. Just like every demagogue does when they need a new "other" to blame for society's ills.

 

 

The point still stands. The writing is terrible and the dialogue is worse because it's practically canned. Did the writers copy things from daytime soap operas or something?

 

50 Shades of Gray was made into a movie.  That doesn't mean the screenplay dialogue was good and it doesn't mean the book it's based on was either.  50 Shades of Gray could have been the current day Last Tango in Paris.  It's not.  Maybe Bethesda will use some FanFiction or Wattpad authors to write for the next release.  The story plot would be as compelling as anything Bethesda came up with for FO4.

 

That particular book is one of the worst things to happen to the power exchange community. I can't even begin to describe how often people who've read it and think that's how BDSM really works have disrupted gatherings with their ignorance and total unwillingness to learn the reality. I'd better stop before I get too angry. I'll just finish by saying I'd love to drag the author into the street and shoot them.[/rant]

 

I'd like to believe Bethesda would do that. Maybe they will. I've been saying from the start that console mod support was a huge risk and how Bethesda had handled every aspect of it in the worst ways possible. Now that Sony has put its foot down over the lack of QA (among other reasons) that's a third of Bethesda's target market that's now alienated. That's a major financial blow for a game production company. Their next game will have to be able to stand on its own merits until its CK comes out. Even then there has to be something to keep people engaged while major mods are worked on over months or years or the game will tank. A dull plot will certainly kill interest.

Posted

my pet peeve with Fo4 is the endlessly irritating absence of the dark human elements from previous games. Things like (human) slavery are rare and unseen in Fallout 4. Previous games have had ghettos, prostitutes, slavery, et cetera, real signs of humanity in despair. But not in Fallout 4 oh on, now wastelanders are either good hearted down on their luck farmers, or a mean ol' pure evil raiders,with no gray area in between. It's a wasteland dammit, so why doesn't it feel like one? It feels more like a frontier than a wasteland, with settler cowboys and raider indians. It's not a believable wasteland, and that drives me crazy every time I turn on the game. Not to mention that Fallout 3 was literally all about clean water, and now in Fo4 clean water is only a few pieces of scrap metal away. :|

post-1394384-0-72157600-1474741919_thumb.png

Posted

my pet peeve with Fo4 is the endlessly irritating absence of the dark human elements from previous games. Things like (human) slavery are rare and unseen in Fallout 4. Previous games have had ghettos, prostitutes, slavery, et cetera, real signs of humanity in despair. But not in Fallout 4 oh on, now wastelanders are either good hearted down on their luck farmers, or a mean ol' pure evil raiders,with no gray area in between. It's a wasteland dammit, so why doesn't it feel like one? It feels more like a frontier than a wasteland, with settler cowboys and raider indians. It's not a believable wasteland, and that drives me crazy every time I turn on the game. Not to mention that Fallout 3 was literally all about clean water, and now in Fo4 clean water is only a few pieces of scrap metal away. :|

Well, in FA3 we had no survival mode, thus there was absolutely no necessity to drink or eat. Later mods that tried to emulate the requirements for survival offered purified water sinks spread across DC, one was in a shag next to Moriarty's saloon in Megaton.

 

Prostitution known from Morrowind to FA3 is indeed missing, apparently following a common ostrich trend in published public - what we don't see and don't talk about, does not exist. I have already the matching sig to change that in the future for the Commonwealth.

 

Quite rightly you have identified the ongoing polarization of stereotypes by Bethesda, a phenomenon we also see in the mass media. Settlers are like good sheep fearfully lined up for the fleecing that work hard for you as the shepherd w/o gaining any share in the wealth, and raiders try to steal exactly that from you, like the evil wolves in the myths. Who the sheepdogs are that just act by the shepherd's command goes w/o saying, huh?

 

At least mentally, FA4 is to be T rated... but hey, who cares? What bothers me though is that Nuka World has totally broken the settlement defense scripts - one easily gets up to four defense missions impossible at one go and that inevitably leads to serious damages in some of the settlements under attack.

Posted

my pet peeve with Fo4 is the endlessly irritating absence of the dark human elements from previous games. Things like (human) slavery are rare and unseen in Fallout 4. Previous games have had ghettos, prostitutes, slavery, et cetera, real signs of humanity in despair. But not in Fallout 4 oh on, now wastelanders are either good hearted down on their luck farmers, or a mean ol' pure evil raiders,with no gray area in between. It's a wasteland dammit, so why doesn't it feel like one? It feels more like a frontier than a wasteland, with settler cowboys and raider indians. It's not a believable wasteland, and that drives me crazy every time I turn on the game. Not to mention that Fallout 3 was literally all about clean water, and now in Fo4 clean water is only a few pieces of scrap metal away. :|

 

I don't think that things like slavery offer any depth in themselves. You still have to put effort into the story that revolves around a topic. Just putting slavery and prostitution into the game is a cheap way of creating the illusion about the darker things in human minds. We know that slavery is a bad thing, we don't need anyone telling us that, so the usual sob story of a captured slave that lost everything and now gets kicked in the teeth on a daily basis gets old real fast. Much more interesting would be the reasoning of a slaver why he is doing the things he does, 'hurr durr easy moneys and cuz i'm evil' is something with the depth of a puddle. Naturally, playing a good character would compel you do end the slavery, but what if ending the slavery also means ending the lives of innocent people that indirectly profit from the slave market? After all, slavery and prostitution require some sort of society to work.

 

The binary choice of good/evil choices is something that I loathe about RPGs. It's the simpel mathematical approach to complex topics like morals and ethics. In reality, it is hard to just to do the good thing without any collateral damage. Fallout games always had a problem with villains that were mostly exaggerated figures who were evil because there had to be a villain in the story. The Master, the Enclave and the Legion all suffered from the same problems. At least in FO4 there's no antagonist, there are only factions with their own ideals and intentions and instead of saving or destroying the world, you have to decide who is calling the shots in the end.

Posted

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio
The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

Posted

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio

The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

It ain't the tool that makes the artist, they just use it masterfully b/c of their gifts and skills, skills founded in 'Paint' or perhaps even on paper much, much earlier for example. In so far 'Outfitstudio' might easily give birth to future artists... due to its simplicity.

Posted

 

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio

The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

It ain't the tool that makes the artist, they just use it masterfully b/c of their gifts and skills, skills founded in 'Paint' or perhaps even on paper much, much earlier for example. In so far 'Outfitstudio' might easily give birth to future artists... due to its simplicity.

 

To edit a single vertex or multiple selected vertices in order to preserve a shape which shouldn't change with the bodyshape (for example a belt buckle) you need a 3d editing tool, in OS it is barely possible (I know you can mask vertices), and definitely not easier. 

With OS the details will be distorted, and Sliders will make it even worse.

Even I was able to use Blender (not anymore but this is not the point), so everyone can learn it (I would again if I would have the time).

Posted

It's impossible for OS to give birth to new artists. The tool is not made for creating art. It's a short cut tool designed to speed up the process after an 3d artists has created a model. It's designed to make it easier to weight paint, copy bone weight and converting armor. It's just that mesh editing isn't all that savvy. And there is no artists out of conversions. You've got to be one delusional person to ever think that.

Posted

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio

The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

Feel free to upload a better substitute if you can?
Posted

 

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio

The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

Feel free to upload a better substitute if you can?

 

Here you go: https://www.blender.org/

Posted

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio

The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

 

Well, they didn't say 'The power of an experienced mesh artist', did they? And yeah, previously converting outfits from one game to another or simply just to another body shape or body mod was something that was exclusive to experienced modders because knowledge about mesh editing is something that needed to be acquired and learned. The nif scripts that allowed you to easily import and export nif files didn't kill creativity and OS won't, either. 'Modder' isn't a very narrowly defined term, this can be applied to almost everyone doing stuff for a game, be it music, textures, mesh creation/editing, voice acting, coding, storytelling and so forth.

 

Unless the community has decided that henceforth only mesh wizards are allowed to call themselves modders, of course. That being said, original content is something that is hard to come by in the modding scene because it needs obscene amounts of work. If you want to create an entire armor from scratch you don't need just the mesh, you'd better be amazing with creating textures as well.

Posted

 

My pet peeve about Fallout 4?

 

Outfitstudio, or better that it is praised to be a proper outfit conversion tool.

It's a great tool for importing .obj meshes, weight copy, scaling and such.

But comparing its actual mesh editing possiblities with 3d modelling software (for example Blender) is like comparing Windows Paint with Photoshop.

 

From the Nexus Outfitstudio page:

"Outfit Studio

The power of an experienced modder is now in your hands!"

 

This is an insult to every mesh artist...

 

This is not about an (my) opinion, this is about common sense.

 

Well, they didn't say 'The power of an experienced mesh artist', did they? And yeah, previously converting outfits from one game to another or simply just to another body shape or body mod was something that was exclusive to experienced modders because knowledge about mesh editing is something that needed to be acquired and learned. The nif scripts that allowed you to easily import and export nif files didn't kill creativity and OS won't, either. 'Modder' isn't a very narrowly defined term, this can be applied to almost everyone doing stuff for a game, be it music, textures, mesh creation/editing, voice acting, coding, storytelling and so forth.

 

Unless the community has decided that henceforth only mesh wizards are allowed to call themselves modders, of course. That being said, original content is something that is hard to come by in the modding scene because it needs obscene amounts of work. If you want to create an entire armor from scratch you don't need just the mesh, you'd better be amazing with creating textures as well.

 

Now I need to quote myself:

 

To edit a single vertex or multiple selected vertices in order to preserve a shape which shouldn't change with the bodyshape (for example a belt buckle) you need a 3d editing tool, in OS it is barely possible (I know you can mask vertices), and definitely not easier.

With OS the details will be distorted, and Sliders will make it even worse.

Even I was able to use Blender (not anymore but this is not the point), so everyone can learn it (I would again if I would have the time).

There is no wizardry!

Posted

It's impossible for OS to give birth to new artists. The tool is not made for creating art. It's a short cut tool designed to speed up the process after an 3d artists has created a model. It's designed to make it easier to weight paint, copy bone weight and converting armor. It's just that mesh editing isn't all that savvy. And there is no artists out of conversions. You've got to be one delusional person to ever think that.

You simply don't get it - to inspire somebody to do things that might lead to 'art' at the end of the day, a simplistic tool is needed. That's why all students of arts start with simple things up to this very day, finger exercises, and not perhaps with the design of the Sistine Chapel or alike. You might disagree, but then you are an artist of the third kind.
Posted

 

It's impossible for OS to give birth to new artists. The tool is not made for creating art. It's a short cut tool designed to speed up the process after an 3d artists has created a model. It's designed to make it easier to weight paint, copy bone weight and converting armor. It's just that mesh editing isn't all that savvy. And there is no artists out of conversions. You've got to be one delusional person to ever think that.

You simply don't get it - to inspire somebody to do things that might lead to 'art' at the end of the day, a simplistic tool is needed. That's why all students of arts start with simple things up to this very day, finger exercises, and not perhaps with the design of the Sistine Chapel or alike. You might disagree, but then you are an artist of the third kind.

 

The question is who doesn't get it.

 

If you want to do textures, you won't start with MS Paint, you will start with Gimp (which is more hard to learn than Photoshop).

If you want to do conversions you should start with an easy to learn 3d modelling software like Blender.

 

Learning it from OS just wastes your time which you could invest in learning something superior. 

 

As I said imo OS is a great tool to get the nif file ready to use, getting the weighting done, but not for shaping.

Posted

 

It's impossible for OS to give birth to new artists. The tool is not made for creating art. It's a short cut tool designed to speed up the process after an 3d artists has created a model. It's designed to make it easier to weight paint, copy bone weight and converting armor. It's just that mesh editing isn't all that savvy. And there is no artists out of conversions. You've got to be one delusional person to ever think that.

You simply don't get it - to inspire somebody to do things that might lead to 'art' at the end of the day, a simplistic tool is needed. That's why all students of arts start with simple things up to this very day, finger exercises, and not perhaps with the design of the Sistine Chapel or alike. You might disagree, but then you are an artist of the third kind.

 

 

ROFL no one looks at OS as a canvas to paint upon. That's the best joke i've read in a while.

Posted

Weapon/armor modding could have been a really cool system. Instead, it's just boils down to the one with the highest stats, then once you do... you rewarded by making an easy game easier. Instead it could have been play style changing modifications. 

Posted

 

Now I need to quote myself:

 

To edit a single vertex or multiple selected vertices in order to preserve a shape which shouldn't change with the bodyshape (for example a belt buckle) you need a 3d editing tool, in OS it is barely possible (I know you can mask vertices), and definitely not easier.

With OS the details will be distorted, and Sliders will make it even worse.

Even I was able to use Blender (not anymore but this is not the point), so everyone can learn it (I would again if I would have the time).

There is no wizardry!

 

 

That's pretty irrelevant, since your point was that 'do stuff like an experienced modder with OS' is an insult to experienced mesh artists. It's somewhat shallow advertising, yes. But not inherently wrong because you'd actually need to be an experienced modder to tinker with meshes before OS made its debut.

 

OS is a tool, not a replacement for skill and artistic talent. Just like learning blender will not give you the magical ability to create something of artistic value. Blender is a better tool but the people exclusively using OS to create conversions don't seem to be interested to create original content, and those that do wish to create original content won't entirely depend on OS, so I fail to see where the problem is. OS opens the door for more casual modders and eases the burden of people feeling responsible to make or convert outfits for their most liked body mod (yeah, that was a thing and as far as I remember I was pretty much the only one creating outfits for the HGEC F-cup body which ended up being a chore) since nowadays one size fits all.

Posted

 

 

Now I need to quote myself:

 

To edit a single vertex or multiple selected vertices in order to preserve a shape which shouldn't change with the bodyshape (for example a belt buckle) you need a 3d editing tool, in OS it is barely possible (I know you can mask vertices), and definitely not easier.

With OS the details will be distorted, and Sliders will make it even worse.

Even I was able to use Blender (not anymore but this is not the point), so everyone can learn it (I would again if I would have the time).

There is no wizardry!

 

 

That's pretty irrelevant, since your point was that 'do stuff like an experienced modder with OS' is an insult to experienced mesh artists. It's somewhat shallow advertising, yes. But not inherently wrong because you'd actually need to be an experienced modder to tinker with meshes before OS made its debut.

 

OS is a tool, not a replacement for skill and artistic talent. Just like learning blender will not give you the magical ability to create something of artistic value. Blender is a better tool but the people exclusively using OS to create conversions don't seem to be interested to create original content, and those that do wish to create original content won't entirely depend on OS, so I fail to see where the problem is. OS opens the door for more casual modders and eases the burden of people feeling responsible to make or convert outfits for their most liked body mod (yeah, that was a thing and as far as I remember I was pretty much the only one creating outfits for the HGEC F-cup body which ended up being a chore) since nowadays one size fits all.

 

Your definition of art seems to be pretty irrelevant.

Everyone who creates something is an artist, saying someone who uses Outfitstudio gets the power of an experienced modder (artist, creator, put your preferred term in here) is a lie on one hand and an insult to "experienced modder" on the other.

Lol, you really think Bodyslide is a solution? Inflating here, deflating there and the result is just a grotesque abomination of the original work.

compare.jpg

yeah, looks great, doesn't it?

If the results are just this quality, I give a fuck about customization.

Posted

OS as the gateway to more complex 3d modding is a fallacy.  Just look at the amount of conversions versus the amount of new content being made.  Facts are facts.  FO4 has bottle-necked and there is a dearth of new outfits and armors.  But this is okay.  I'm happy that the CBBE/OS crowd got their way; they have cornered the FO4 body mod market.  This is a good thing.  It limits creativity and further narrows an already dwindling interest in the game.  IF I ever go back to FO4 I'll play it without body replacers until something better comes along.

Posted
Too complicated can you simplify it so its usable by people without spending months learning it?

The question is who doesn't get it.

 

If you want to do textures, you won't start with MS Paint, you will start with Gimp (which is more hard to learn than Photoshop).

If you want to do conversions you should start with an easy to learn 3d modelling software like Blender.

 

Learning it from OS just wastes your time which you could invest in learning something superior. 

 

As I said imo OS is a great tool to get the nif file ready to use, getting the weighting done, but not for shaping.

Actually you don't get it, if you want to do textures you can start with MS paint, Paint.NET and move up to Gimp/Photoshop.

Blender isn't easy to learn, as a complete noob I prefer 3DSMax for learning, but its not free of course.

And Blender won't do the batch adjust thingy either.

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