tacomarine Posted September 21, 2017 Posted September 21, 2017 Gah, yeah, too late XD Custom races don't get traits, apparently.
Aliris Posted September 21, 2017 Posted September 21, 2017 Hmm, good to know. I may try playing a bit with a "slimmed down" version (i.e. graphics only stuff) to do achievement runs first, then when they fix stuff, play with the full mod again
Nessa Posted September 21, 2017 Author Posted September 21, 2017 Yeah, it's pretty bad. Â I'll have an elf update probably in about a week. Out of town for a bit plus I want to wait till PDX pulls whatever it's going to pull to fix the trait situation.
fade78 Posted September 27, 2017 Posted September 27, 2017 hey nessa it looks like someone made a mod on steam workshop that fixes the trait bug for custom species its called *Universal traits for custom species* on steam workshop and fixes most of the custom races on the workshop. it works with the asari species on workshop and most others ... also does your humanoid slaves mod change their slave outfits? i noticed after i enslaved a few of them they were wearing the maid outfits and collars *although didnt see any naked ones* how hard would it be to integrate the other slave outfits for the asari's? i would love to see some nippled asari slaves! *nipple clamps and nudies* Â =) Â also one thing i wanted to point out when i was using this mod right before synthetic dawn came out is sometimes a computer generated race would have a cool looking elf homeworold *the animated flower looking ringworld type thing* as their starting homeworld.
fade78 Posted September 27, 2017 Posted September 27, 2017 i actually just found the asari mod on LL as well .. didnt even know it was hosted on here as i got mine through the workshop. found the patch for them in the download section of that support thread and its got the nipple clamps and nude version for asari slaves so im good to go there yay! =)  thanks for your mods NESSA! the elves and drow and asari (thanks princessity too) race are by far my favorite mods for stellaris and the sexy slaves is gunna make my fanatic spiritualist/authoritarian pshycic ascension playthrough SOOO much more enjoyable.  *edit* ohh darn looks like the asari ll patch is for 1.6 ... looking in the files it looks to be only gfx files .. so i hope it will still work!Â
Nessa Posted October 2, 2017 Author Posted October 2, 2017 OK, updated at last! Â Drow should be coming within the week. Just need to wrap up some events to get them totally finished.
TedsToaster Posted October 3, 2017 Posted October 3, 2017 Awesome! \o/ Â Any way I could get you to make a variant for exclusively female elves? Or tell me how to go about doing that if that's easier.
Nessa Posted October 3, 2017 Author Posted October 3, 2017 With only females, where to more females come from? Â We do have a variety of matriarchy/patriarchy traits coming in the next update. If you wanted the asari but as elves, the best bet is to check out how that's done and duplicate the setup for elves. Basically you just point all portraits to female and ensure (via an event) that any male leaders that are created are forced back to being female.
TedsToaster Posted October 3, 2017 Posted October 3, 2017 Thin air, obviously. Go away with your logic. Â Wouldn't it be possible to make it female exclusive by making the race genderless, instead of having to force sex change on male leaders through events?
fulih Posted October 3, 2017 Posted October 3, 2017 Wait. You can actually change genders of leaders? Are you certain you aren't talking about changing just portraits? I think game will still use wrong gender pronouns in case of such transgendered leaders...
Nessa Posted October 3, 2017 Author Posted October 3, 2017 Have several traits that do just that in the next update. They also use the proper name and pronoun which is very nice. Â Also has the effect of making patriarchy possible as well. We have a version that makes males only fill admiral and general positions, while other leaders/rulers are mixed. Nifty stuff!
Synthesis Posted October 4, 2017 Posted October 4, 2017 Have several traits that do just that in the next update. They also use the proper name and pronoun which is very nice. Â Also has the effect of making patriarchy possible as well. We have a version that makes males only fill admiral and general positions, while other leaders/rulers are mixed. Nifty stuff! Â Something to look forward to!
fulih Posted October 4, 2017 Posted October 4, 2017 Have several traits that do just that in the next update. They also use the proper name and pronoun which is very nice. Â Also has the effect of making patriarchy possible as well. We have a version that makes males only fill admiral and general positions, while other leaders/rulers are mixed. Nifty stuff! Â Okay, wow. That contradicts what devs said: that only way to restrict gender is by species class, and only setup other than default 50% male 50% female is 100% neither (uses 'they' pronoun). Â After boasting like this you have to show me how you did this!
Nessa Posted October 4, 2017 Author Posted October 4, 2017 The devs weren't talking about events. If you make your race non-gender (which isn't technically like real plants but whatever) then they will use... "they". Â If, however, you make an event that fires on_leader_spawned, and forces any stupid males () to become female, they will then use the proper names, pronouns, and portraits. Â In point of fact it was princessity that came up with the original working code. Â And here's the matriarchy event code (done by Porev!): # Matriarchy (full). Used by very evil drow. country_event = { id = elven_shared_events.2 is_triggered_only = yes hide_window = yes trigger = { has_trait = trait_elven_matriarchy_full from = { gender = male } } immediate = { from = { set_is_female = yes set_name = random } } } If you fire this event via on_leader_spawned, it will force any male leaders to turn into female along with a new female name provided they have the matriarchy trait.
fulih Posted October 4, 2017 Posted October 4, 2017 Ah! Â I didn't knew about set_is_female effect. This changes everything! Â Say, shouldn't has_trait triggered be moved inside from scope? This way it'll work for leaders of species that has this trait, as opposed to all leaders living in country whose primary species has this trait.
Nessa Posted October 4, 2017 Author Posted October 4, 2017 No, because the primary species indicates that only females lead. No stupid males, whether alien or not are allowed. Â I would like somebody to post both a general matriarchy mod AND a patriarchy mod just to see the angst. In the elves' case it's just a buried trait in the list. So I don't think we'll attract the perpetually offended. (But I hope I'm wrong! haha)
fulih Posted October 4, 2017 Posted October 4, 2017 No, because the primary species indicates that only females lead. No stupid males, whether alien or not are allowed. Â I would like somebody to post both a general matriarchy mod AND a patriarchy mod just to see the angst. In the elves' case it's just a buried trait in the list. So I don't think we'll attract the perpetually offended. (But I hope I'm wrong! haha) Â I see. I though about causes of matriarchy being biological or cultural. If matriarchy is biological (such as female-to-male ratio being skewed), then it would be represented by trait, and would change leaders regardless of whether species is primary or not, but it wouldn't affect subject non-matriarchal species. But if matriarchy is purely cultural, and thus affect every species within empire, then perhaps it should be civic and not a trait?
Nessa Posted October 4, 2017 Author Posted October 4, 2017 Civics make sense... however... there are very limited civic slots. You get 2, and they're very important. Many of which determine your government type and all sorts of other neat stuff. Traits on the other hand have a ton of free slots available. Â Did get the idea of making matriarchy/patriarchy an edict however.
TedsToaster Posted October 5, 2017 Posted October 5, 2017 That would be good. And since it's just a cosmetic change, you could make it freeÂ
Nessa Posted October 5, 2017 Author Posted October 5, 2017 Well the edict (policy? whatever) method is the one we're ending up with. Restricted to elves only so as not to interfere with other races. Â It would be possible for somebody to grab the same setup and make it for all vanilla races with gender. I don't really care about hoomans though (and I care even less about talking ugly things) so that can be for somebody else to do. (I have been thinking of making a slave patch for that popular Human variety mod. Not sure when I'll have the time to get to it however.)
Railgunner2160 Posted October 12, 2017 Posted October 12, 2017 Nice work on the new update, any chance we'll see a updated without apparel version??
Nessa Posted October 12, 2017 Author Posted October 12, 2017 Actually the Without Apparel Patch still works. No update needed. This time. Â There will be some more clothing updates but it will be a bit. I'm focusing on -ships- for awhile now. Â OH, and I'll probably get version 3.0.3 uploaded tomorrow. Probably Mega. Thinking of phasing out Moddb.
Nessa Posted October 12, 2017 Author Posted October 12, 2017 Orrr... I'll do it now.  OK, so a few new changes here.  If you're new and are curious about it, check out the Steam page. Updating the descriptions in 3 places was getting silly. I've closed down the Moddb mirror. You can get access to whatever the latest non-steam version is via the mega link in the downloads here. The non-Steam version will very likely lag behind the Steam version due to the time it takes to upload. I'll probably wait a bit after each major Steam update to get all bug fixes in before uploading another non-steam version. (At least until I have the time to figure out how to do releases Git style.) The Without Apparel patch is here, and that will always be current even if you have a newer steam version. I keep that patch updated whenever I do new clothes because I use it myself. Â
Railgunner2160 Posted October 13, 2017 Posted October 13, 2017 So the Without Apparel patch contains both the Elves & Drow or do I need to download the old drow patch as well?
Nessa Posted October 13, 2017 Author Posted October 13, 2017 Nope, both elves and drow now use unified clothing. SO you can forget about the old Drow of Stellaris patch.
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