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Posted

It's the last call on my log.  It might be something before it, but a husband and wife ctd before i found out i was out of date with g.

Posted
On 7/9/2016 at 11:23 PM, CPU said:

A reduced - light - version of the mod (no aggressiveness, no rapes, no creatures) is available also on Nexus.

Oooh! Do you know if a version of this has ever been converted for SSE? I saw @Pfiffy's SSE conversion but it seems to feature all the non-consensual stuff and doesn't mention if it can be turned off or not- this "light" version sounds perfect for me!

Posted
1 hour ago, Vyxenne said:

Oooh! Do you know if a version of this has ever been converted for SSE? I saw @Pfiffy's SSE conversion but it seems to feature all the non-consensual stuff and doesn't mention if it can be turned off or not- this "light" version sounds perfect for me!

Pfiffy ported the main LLab version. Nexus version was not ported as far as I know.

But thechnically the difference between the two versions is just a flag at compile time.

So you may be able to recompile a single script with this variable changed. I don't remember if it is possible to change this variable also from the json. Probably yes, but it should be not a public feature.

Posted

Just coming back to this and... having trouble with horses. Specifically... I look at some horses (at Windhelm stable) and their race is Charthorse. I look at horses at Whiterun stable and their race is Horseses (yes... spelled like that).
I can't enable those Races in Scent because it says SexLab has no animations for them. So my question is... does Scent include all Horses in "Horses" race? Like... does it combine them all into one for selection purposes?

And if not... how do I fix this?

 

*Edit* Clarification: If I drop to console and click on the horse, the race shows as "Horse". If I go to Scent's Actor Editor, the race shows as either "Charthorse" or "Horseses"

 

*EDit #2* Ok, I got this to work.

 

Posted

Seems to be ignoring the fact that participants in a rule are set to "Creature".  I have a rule where target is human female, source plus 1 collaborator are male, not follower, CREATURE, and in the race filters for source and collaborator, they're set to Canines, Dogs, Wolves. This rule starts in Solitude and my follower gets 2 humans. 
Same with another rule. Supposed to be a Creature as Source. If no creatures are around I get a human. Very inconvenient

 

It's ignoring other parameters as well. Rule called Horseplay. Supposed to be Target = Generic and Player, Female, Follower, Human. Source = Creature and Race Filter = Horses. The rule just fired in Solitude and Jala was the Target (she is NOT a follower) and Belerand was the Source (he is NOT a horse!)

 

I have to figure this out or it's useless and I've wasted a shitload of time.

 

 

Posted

Also... when you use "Same Race" for a collaborator.... same race as who? Target? or Source? 

 

*Edit* ok... so I'm talking to myself...

But Scent is ignoring filters in rules. Simple ones. I have a rule called Milk Me. Target is player or female follower. Source is Male Human. Scent selected a horse, which obviously isn't human.
Another rule: One girl 2 dogs. Target is human female follower or not follower. Source is Creature, Male or female, follower or not follower with Race Filter:Inclusive:Dogs & Wolves. Scent brought 2 humans to my follower.
Another rule: 2 girls 1 Dog. Target is Player, Source is Creature, Male or Female, Follower or not follower, Dogs and Wolves. Collaborator is Female Human Follower. Scent brought me a dog and a Markarth guard (and the guard played a female part in the animation)

 

Am I using Target and Source wrong?

 

If I can't get this working correctly today it will have to be uninstalled. It's like totally random right now. I've tried all of the different scan modes, cleaned up actors, restarted Scent. I can't get it to perform according to the rules.

 

Posted

Hello,

Maybie this question have  be already anwsered, but after 1 hour looking at this topic i did not find.

My problem is when i set an animation filter in the menu   "edit anims and tag"  whatever i ask to filter by tag or use selected animation, the rule will still play animation from the whole pool of actor number compatible animation.

For exemple i set a rule for play the 1 male with 4 females animation i got. For that i set to use animation with either the tag MFFFF or FFFFM for consensual and agressive animation, i set to use stric gender tag and when i ask to count the animations he find the right number of 2  (one consensual one agressive).

When the rule is played, the  actor selection go fine but its  use the whole pool of animation who involve 5 actors.

I did try also to define the animation he should use in the same menu and a combination of both (tag + animation) but no matter what the whole pool is always used.

This happen with every rule i have set and i really cant figure what im doing wrong or what make it get wrong.

I use the version from here 1.4h

Posted
5 hours ago, AnotherModSeeker said:

Hello,

Maybie this question have  be already anwsered, but after 1 hour looking at this topic i did not find.

My problem is when i set an animation filter in the menu   "edit anims and tag"  whatever i ask to filter by tag or use selected animation, the rule will still play animation from the whole pool of actor number compatible animation.

For exemple i set a rule for play the 1 male with 4 females animation i got. For that i set to use animation with either the tag MFFFF or FFFFM for consensual and agressive animation, i set to use stric gender tag and when i ask to count the animations he find the right number of 2  (one consensual one agressive).

When the rule is played, the  actor selection go fine but its  use the whole pool of animation who involve 5 actors.

I did try also to define the animation he should use in the same menu and a combination of both (tag + animation) but no matter what the whole pool is always used.

This happen with every rule i have set and i really cant figure what im doing wrong or what make it get wrong.

I use the version from here 1.4h

I'm also having some difficulty with 14.h (with hot patch). It seems to ignore filters a lot of the time. It doesn't seem to use the timing I've set, and even though I have it set to allow 3 parallel scenes I've never seen it run more than one at a time.

Posted
6 minutes ago, chajapa said:

I'm also having some difficulty with 14.h (with hot patch). It seems to ignore filters a lot of the time. It doesn't seem to use the timing I've set, and even though I have it set to allow 3 parallel scenes I've never seen it run more than one at a time.


About the parallel scene, its work to some extend for me.
I mean already got up to 3 scene runing at the same time (even if i have only see that once) but having 2 scenes from the same rule (orgy setting) is pretty comon, sometime i got 2 rule played together also.

The point on the frequency seen to be the number of actor in the rule, the less actor involved , the most likely its going to be play together. Its look linked  with the sometime large delay where the actor come together and them wait something for start play the animation, the more actor the more likely its going to be slow, but 5 actor can start fast and 2 actors can be so slow that its will be canceled before its start.

Posted
21 minutes ago, AnotherModSeeker said:


About the parallel scene, its work to some extend for me.
I mean already got up to 3 scene runing at the same time (even if i have only see that once) but having 2 scenes from the same rule (orgy setting) is pretty comon, sometime i got 2 rule played together also.

The point on the frequency seen to be the number of actor in the rule, the less actor involved , the most likely its going to be play together. Its look linked  with the sometime large delay where the actor come together and them wait something for start play the animation, the more actor the more likely its going to be slow, but 5 actor can start fast and 2 actors can be so slow that its will be canceled before its start.

Yes, but I also have a rule that is supposed to be 2 horses on one female Target. If there are no horses in the cell, it runs the rule but selects 2 humans. If there are no horses then the rule should not run.

 

Posted

Ok. I'm going to wait until this is fixed. No matter how I configure a rule, it ignores the Creature filter. So a rule that has a Creature as source is still selecting a human. Factions to Avoid are being ignored. Tags being ignored. It's almost more like just random sex right now because none of the configuration options for a rule are being honored.

 

Does load order matter with this? I didn't see it anywhere. I have it loading almost last.

Posted

About the mixed creature/humain, i noticed that its happen if you have a rule with creature and rule with human who are active at the same time and using the same starting triger (like a special objet or nudity for the target)
At some point the script start to bring creature in human rule and humain in creature rule and the animation will either fail or be partialy played with a static human/creature in midle of it.
Stop and restart (X) the checker do solve the problem until its happend again.

But if i have only creature rule or humain rule active, humain and creature dont get mixed.

Posted
2 hours ago, AnotherModSeeker said:

About the mixed creature/humain, i noticed that its happen if you have a rule with creature and rule with human who are active at the same time and using the same starting triger (like a special objet or nudity for the target)
At some point the script start to bring creature in human rule and humain in creature rule and the animation will either fail or be partialy played with a static human/creature in midle of it.
Stop and restart (X) the checker do solve the problem until its happend again.

But if i have only creature rule or humain rule active, humain and creature dont get mixed.

Yeah... I can't use it like this. It can't keep track of  who is human and and who is creature. It doesn't respect the Faction in a rule. It doesn't respect the race filters. Very very few of my rules actually work like they're supposed to. Unless I'm creating them wrong but I don't think I am.

This isn't useable.

I'll wait for CPU to see if he's going to fix it.

Posted

Glitch in the (SSX) Matrix:

 

Conversations are always NPC on Player.  Never Player on NPC

Even when the player is only a source, not a target.

 

Missing option(s):

Paying for it.

NPC-NPC offering gold.

NPC-Player offering gold.

Player-NPC offering gold.

  • 2 weeks later...
Posted

can someone help me with the advice? so when conditions are triggered everyone stops for a "no combat rule" , but then I have to wait around 20-30 seconds for the animation to starts and before that all enemy npc's are just walking around. Can I speed things up in mode or is it maybe my potato pc?

Posted
12 hours ago, adfasdasasd123 said:

can someone help me with the advice? so when conditions are triggered everyone stops for a "no combat rule" , but then I have to wait around 20-30 seconds for the animation to starts and before that all enemy npc's are just walking around. Can I speed things up in mode or is it maybe my potato pc?

turn on teleport.

  • 3 weeks later...
Posted

I had a question about this mod. In the past, I often used it for aggressive situations more than anything. But since I started trying to use it for consensual ones, I finally noticed it almost always uses aggressive animations. I added animations to the mod's list using tags, and used the tag 'loving' first. And looking at my list, I do have lots of loving and foreplay animations added. 

 

So what does setting a rule not to be aggressive do? It doesn't seem to affect the type of animations used.

 

Edit: Probably also worth mentioning, my first attempt at a consensual rule was the player asking an NPC. It worked, until I added tags. It didn't seem to matter if it was several tags, or even just one broad one (such as 'vaginal'), as soon as I added tags to a rule, the PC would ask an NPC, the NPC would say yes, and that was the end of it. Sex never happened, and even though I was in an area with a bed and I'd set the rule to always ask, it wouldn't even get that far. As if the NPC had said no, and the rule just ended.

  • 1 month later...
Posted

Is it possible to include a (maybe MCM configurable) option to disable incest scenes? I just had Hreinn proposition Hroki in the middle of the Silver-Blood Inn... and she said yes... ? Those NPC-NPC relations are something you could put a condition on, right?

  • 1 month later...
Posted

I'm confused on how this works, I got it installed but I have two issues. One is schlongs of skyrim when enabled puts this red tirangle thing around all male characters. the second issue is that each time i try and have sex with a female it puts their character in the male position instead of mine even though my character's a male. Please help

Posted
On 6/25/2020 at 3:54 PM, Shnurui said:

Then it's just your potato machine, sorry.

 

On 6/24/2020 at 7:24 AM, adfasdasasd123 said:

can someone help me with the advice? so when conditions are triggered everyone stops for a "no combat rule" , but then I have to wait around 20-30 seconds for the animation to starts and before that all enemy npc's are just walking around. Can I speed things up in mode or is it maybe my potato pc?

I'm having a similar problem. I feel like it can't be my machine because every other mod that starts an SL scene at least TRIES to start it promptly. Meanwhile, I'll have my PC ask an NPC for sex, as one of my rules is set to do, they say yes, then I can run off and play the game as if they had said no, sometimes for several minutes, and sometimes with it apparently never starting at all.

 

SLEN, Defeat, SL Adventures, all of those at least position the actors before making me wait a few seconds. But this one acts like the NPC said no altogether, OR acts like it doesn't realize they says yes for a long time. I can even go ask the NPC again, or ask another NPC and still have nothing happen. It's acting like I have no available animations, but I have hundreds, and have run FNIS. I've had this issue with a variety of rules, as long as they require the PC to ask. I even asked two PCs and had the second one work while the first never played an animation.

Posted

Out of curiosity, are there any plans to develop this mod further or update it? I'm sure there is some stuff that can be fixed and it would be nice to improve the dialogue system with more options/configuration. Best guess is a definite no, but I'm sure if someone took up the torch it would be awesome.

  • 2 weeks later...
Posted
On 11/25/2020 at 12:04 AM, shebop said:

Does this mod support custom factions added by mods?  One example would be the "Harem" in "The Manipulator" mod.

yes and kinda.

it all depends on how your set up the rules. they can be setup to look for gender but also faction and such

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