Pfiffy Posted April 29, 2018 Posted April 29, 2018 27 minutes ago, CPU said: The SKI file was used to compile the MCM with the extra functions not exposed by SkyUI. Technically it should not be in SSX package. So it didn't do anything harmful in oldrim, but it is conflicting with the SKImain in 5.2 SE. Can the testing actor be removed?
Guest Posted April 29, 2018 Posted April 29, 2018 You can remove it. But then you should remove the PerformanceTest code.
NOOBIV Posted April 29, 2018 Posted April 29, 2018 Hey CPU i don't want to bother you insisting about this, but isn´t the cell scan fixed yet?
Guest Posted April 29, 2018 Posted April 29, 2018 12 minutes ago, NOOBIV said: Hey CPU i don't want to bother you insisting about this, but isn´t the cell scan fixed yet? The cell scan uses the internal SexLab function (from PapyrusUtils.) I never had errors in my tests using it. Be sure your PapyrusUtil is recent (at least V34)
NOOBIV Posted April 29, 2018 Posted April 29, 2018 On 22/1/2018 at 1:58 PM, CPU said: Cells filtering seems to have problems. It is a known bug. For sure I will fix it in a future version. Im talking about Oldrim SSX, sorry i mean cell filtering
Guest Posted April 29, 2018 Posted April 29, 2018 1 hour ago, NOOBIV said: Im talking about Oldrim SSX, sorry i mean cell filtering Ah, sorry. No, I never fixed that for good.
stallion74 Posted April 29, 2018 Posted April 29, 2018 9 hours ago, CPU said: Yes. Was the actor used to test the performances. the face dat would more then likely be from racemenu u can inport that to if u extract the bsa and only use esp so far all mod with bsa from old skyrim can be ported that way i am finding out
Pfiffy Posted May 10, 2018 Posted May 10, 2018 Thanks to tasairis I now have a ssxrunner.pex, that is compatible with SkyUI SE. Deleting the SkyUI Script also stopped the error messages about the wrong .SWF files that were very annoing in SE. Everything seems to work correctly now, even if saving rules takes a lot of time. (it might be helpful, if SSX could display a notification that it is working on doing a save...) There is only one problem left for me: Even if the NPC's around are scanned and rules are triggered as they do in Oldrim, NPC's do not show up in the actor section of the MCM. It seems like there is still something missing. Not in PapyrusUtil as i thought before, but in SkyUI. Do you have any Ideas about that?
stallion74 Posted May 12, 2018 Posted May 12, 2018 thats good new's mind shareing that ssxrunner.pex, that is compatible with SkyUI SE plz i would be greatfull
sidfu Posted May 15, 2018 Posted May 15, 2018 found a faction issue for rules. its not a big one or a bug just quirk. sos if u use the full version puts actors in factions based on size. so if havae horse cock size 4 u be in horse cock size 4 faction. but SSX will only show the base faction of horse cock size so impossible to say set it up with that faction. there might be other factions that do same also. its not a big issue or bug but something thats good to know bfore u spend 3 hoours trying to get a rule setup for futa before u notice it
Eltrys Posted May 28, 2018 Posted May 28, 2018 Are there any specific settings required for it to work? ( sorry if this's been asked a bazillion times before). I've tried simple rules ( seems simple enough to set), downloaded a few custom made...but no options ( dialogue) appear?
Guest Posted May 28, 2018 Posted May 28, 2018 9 minutes ago, Eltrys said: Are there any specific settings required for it to work? ( sorry if this's been asked a bazillion times before). I've tried simple rules ( seems simple enough to set), downloaded a few custom made...but no options ( dialogue) appear? To do what?
Eltrys Posted May 29, 2018 Posted May 29, 2018 12 hours ago, CPU said: To do what? Anything. It's not triggering any scene, or I can initialize it ( through dialogue). ( I've checked in Apply option in MCM/Main)
the8one Posted May 29, 2018 Posted May 29, 2018 1 hour ago, Eltrys said: Anything. It's not triggering any scene, or I can initialize it ( through dialogue). ( I've checked in Apply option in MCM/Main) Just so you know dialogue has problems with creatures, probably engine limitations of some sort, if that helps. Also wait a bit before trying out the dialogue option after changing something in SSX, it can take it a little while to update.
Dimom Posted May 29, 2018 Posted May 29, 2018 Good afternoon. I want to thank you for the wonderful mod. Great job. Now I'm doing his translation, and found that the keyword ($ssx_hmsgselectarmorkeyword) in the json file is duplicated. Is this how it should be?
Guest Posted May 29, 2018 Posted May 29, 2018 2 hours ago, Dimom76 said: Good afternoon. I want to thank you for the wonderful mod. Great job. Now I'm doing his translation, and found that the keyword ($ssx_hmsgselectarmorkeyword) in the json file is duplicated. Is this how it should be? Just remove one of the duplicates. SkyUI usually gets the first one in case it is duplicated. P.S. thanks for the compliments.
Dimom Posted May 29, 2018 Posted May 29, 2018 43 minutes ago, CPU said: Just remove one of the duplicates. SkyUI usually gets the first one in case it is duplicated. P.S. thanks for the compliments. Scent of Sex_Translation_Russian.json
Guest Posted May 29, 2018 Posted May 29, 2018 1 hour ago, Dimom76 said: Scent of Sex_Translation_Russian.json Thanks, I will add it to the download section.
sidfu Posted May 29, 2018 Posted May 29, 2018 woould be nice if op could get updated to find change notes better. it says look in spoiler for update notes but all the spoilers are old update notes. probaly have 1 spoiler for current update then have another for older and update them as needed so we can find the info for when u update.
Guest Posted May 29, 2018 Posted May 29, 2018 43 minutes ago, sidfu said: woould be nice if op could get updated to find change notes better. it says look in spoiler for update notes but all the spoilers are old update notes. probaly have 1 spoiler for current update then have another for older and update them as needed so we can find the info for when u update. The only change was an updated Russian translation.
Mdy Posted May 31, 2018 Posted May 31, 2018 Do the creature presets still work out of the box? I've been trying to use Take Advantage_ Presenting.json and Male Creatures Humping Legs.json, but both of them are showing NO ANIMS.
RogueMage Posted June 1, 2018 Posted June 1, 2018 Oldrim. Made a rule for Inns that the player is approach and asked for sex if generic male arousal >= 20. So far that works. But I cannot get the participants to use beds. I tried 'mandatory' in the Bannered Mare and my pc is approached and asked as intended but then nothing happens. I guess there are no beds recognized or there is something wrong with the scanning function for beds or I am just doing something wrong? Please give me a hint...
Guest Posted June 1, 2018 Posted June 1, 2018 2 hours ago, RogueMage said: Oldrim. Made a rule for Inns that the player is approach and asked for sex if generic male arousal >= 20. So far that works. But I cannot get the participants to use beds. I tried 'mandatory' in the Bannered Mare and my pc is approached and asked as intended but then nothing happens. I guess there are no beds recognized or there is something wrong with the scanning function for beds or I am just doing something wrong? Please give me a hint... Sadly beds never worked correctly.
RogueMage Posted June 1, 2018 Posted June 1, 2018 24 minutes ago, CPU said: Sadly beds never worked correctly. Thx for the info.
Mdy Posted June 6, 2018 Posted June 6, 2018 I've got problems getting some stuff to work. The goal is that a dog follower tries to mount the player if she is naked, sneaking, aroused > 30. The player got a chance to shove him away, simluated with the dialogue options. Would someone mind having a look and tell me what I'm missing, please? Doggy.json I've also tried modifying *.jsons from the presets-thread without avail.
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