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30 minutes ago, laurencius said:

Problem solved. The papyrus log revealed that I did not select the PC sexuality correctly.  I had her as heterosexual, and I changed her to bisexual (humans and creatures). Things work now. Thank you for making me read my papyrus log. ?

Hey, you welcome.

The log was done just to find why something is not working in my mod.

I recommend to disable logging inside my mod, until you will have a problem you want to solve.

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  • 2 weeks later...
  • 2 weeks later...

Well I'm running Skyrim SE 1.5.39, SLFramework1.6.2, SKYUI5.2 & SKSE1.7.3. (NO 1.5.50 for now, it breaks too much stuff!)

 

I get SKYUI could not be found, SKYUI5.1 is mandatory to use this mod.

 

&

 

Menu file mismatch quest_journal.swf

5.1

5.2SE detected

 

It starts but never fully installs.

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12 minutes ago, JLFShot said:

Well I'm running Skyrim SE 1.5.39, SLFramework1.6.2, SKYUI5.2 & SKSE1.7.3. (NO 1.5.50 for now, it breaks too much stuff!)

 

I get SKYUI could not be found, SKYUI5.1 is mandatory to use this mod.

 

&

 

Menu file mismatch quest_journal.swf

5.1

5.2SE detected

 

It starts but never fully installs.

Are you using Special Edition?

Because you are using SkyUS SE.

 

If you are in Oldrim, then you got the wrong one
 

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1 hour ago, CPU said:

Are you using Special Edition?

Because you are using SkyUS SE.

 

If you are in Oldrim, then you got the wrong one
 

 

1 hour ago, JLFShot said:

Well I'm running Skyrim SE 1.5.39, SLFramework1.6.2, SKYUI5.2 & SKSE1.7.3. (NO 1.5.50 for now, it breaks too much stuff!)

 

I get SKYUI could not be found, SKYUI5.1 is mandatory to use this mod.

 

&

 

Menu file mismatch quest_journal.swf

5.1

5.2SE detected

 

It starts but never fully installs.

SKSE 1.5.39 is for SE SL1.62 and SKSE 1.7.3 is for Oldrim, And SkyUI 5.2 is for SE again... This is a very interesting combination.... 

 

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19 minutes ago, JLFShot said:

SL is 1.6.3 beta update, SKSE is 2.0.7. Sorry my mistake. Info from NMM it's not updating anymore (end of life I guess?) And NO 1.5.50 still breaks too much stuff.

Sorry but this mod was never ported to SSE.

So I have no clues how to support it on Special Edition.

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4 hours ago, JLFShot said:

Pfiffy, any ideals. This needs to be ported to sse. Since you chimed in. :)

Well,
I have done a port, but it is buggy due to missing stuff in the dependecies. Haven't tested it with the new versions of SKSE/SL. Give me a day and I tell you how it behaves right now.

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  • 3 weeks later...
3 hours ago, kboom said:

Hi, @reikiri@CPU i love the mod, it is so much easy to add rules to play in certain scenario and animations. Is there a way to add more custom dialogs to swap with the default dialogs? 

Thank you for the mod.

No, adding dialogues is really complex. Because each new dialogue line requires to multiply all existing lines by two.

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On 9/23/2018 at 6:54 PM, JLFShot said:

Thank you Pfiffy. I'm sure the author & community support your effort & skills.

CPU and I did a bit of testing and this is what came out:

 

1. Cell scan is actually not working, So you have to run SSX with the Alias or the cloak scan. It feels like both are working faster. 

2. There are some problems in the MCM: only the PC shows up in the Actor menu, Saving rules takes very long as soon as creatures are involved, Animations don't show up(or it takes longer than I wanted to wait....) 

 

As long as you set up your rules in LE and than inport them in to the SE version, you can play with it, but If you only have SE the functionality is very limited. 

 

 

 

 

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3 minutes ago, JLFShot said:

Dang. I don't have LE, just have to wait till ported.

 

Thanks for checking.

I am working with Pfiffy right now to try to port it.

Something is not working but we are progressing.

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