laurencius Posted September 2, 2018 Posted September 2, 2018 Problem solved. The papyrus log revealed that I did not select the PC sexuality correctly. I had her as heterosexual, and I changed her to bisexual (humans and creatures). Things work now. Thank you for making me read my papyrus log. ?
Guest Posted September 2, 2018 Posted September 2, 2018 30 minutes ago, laurencius said: Problem solved. The papyrus log revealed that I did not select the PC sexuality correctly. I had her as heterosexual, and I changed her to bisexual (humans and creatures). Things work now. Thank you for making me read my papyrus log. ? Hey, you welcome. The log was done just to find why something is not working in my mod. I recommend to disable logging inside my mod, until you will have a problem you want to solve.
wolfer001 Posted September 11, 2018 Posted September 11, 2018 Hi, reikiri I like your mod, and I wish I can make a Chinese translation for your mod, could you give me permission to do that? Scent of Sex_Translation_Chinese.json
Guest Posted September 11, 2018 Posted September 11, 2018 8 minutes ago, wolfer001 said: Hi, reikiri I like your mod, and I wish I can make a Chinese translation for your mod, could you give me permission to do that? Scent of Sex_Translation_Chinese.json Permission granted.
wolfer001 Posted September 11, 2018 Posted September 11, 2018 3 hours ago, CPU said: Permission granted. thank you!
JLFShot Posted September 22, 2018 Posted September 22, 2018 Anybody have a skyui5.2 patch for this mod?
Guest Posted September 22, 2018 Posted September 22, 2018 17 minutes ago, JLFShot said: Anybody have a skyui5.2 patch for this mod? What patch? It should work with the standard one.
JLFShot Posted September 22, 2018 Posted September 22, 2018 Well I'm running Skyrim SE 1.5.39, SLFramework1.6.2, SKYUI5.2 & SKSE1.7.3. (NO 1.5.50 for now, it breaks too much stuff!) I get SKYUI could not be found, SKYUI5.1 is mandatory to use this mod. & Menu file mismatch quest_journal.swf 5.1 5.2SE detected It starts but never fully installs.
Guest Posted September 22, 2018 Posted September 22, 2018 12 minutes ago, JLFShot said: Well I'm running Skyrim SE 1.5.39, SLFramework1.6.2, SKYUI5.2 & SKSE1.7.3. (NO 1.5.50 for now, it breaks too much stuff!) I get SKYUI could not be found, SKYUI5.1 is mandatory to use this mod. & Menu file mismatch quest_journal.swf 5.1 5.2SE detected It starts but never fully installs. Are you using Special Edition? Because you are using SkyUS SE. If you are in Oldrim, then you got the wrong one
Pfiffy Posted September 22, 2018 Posted September 22, 2018 1 hour ago, CPU said: Are you using Special Edition? Because you are using SkyUS SE. If you are in Oldrim, then you got the wrong one 1 hour ago, JLFShot said: Well I'm running Skyrim SE 1.5.39, SLFramework1.6.2, SKYUI5.2 & SKSE1.7.3. (NO 1.5.50 for now, it breaks too much stuff!) I get SKYUI could not be found, SKYUI5.1 is mandatory to use this mod. & Menu file mismatch quest_journal.swf 5.1 5.2SE detected It starts but never fully installs. SKSE 1.5.39 is for SE SL1.62 and SKSE 1.7.3 is for Oldrim, And SkyUI 5.2 is for SE again... This is a very interesting combination....
JLFShot Posted September 23, 2018 Posted September 23, 2018 SL is 1.6.3 beta update, SKSE is 2.0.7. Sorry my mistake. Info from NMM it's not updating anymore (end of life I guess?) And NO 1.5.50 still breaks too much stuff.
Guest Posted September 23, 2018 Posted September 23, 2018 19 minutes ago, JLFShot said: SL is 1.6.3 beta update, SKSE is 2.0.7. Sorry my mistake. Info from NMM it's not updating anymore (end of life I guess?) And NO 1.5.50 still breaks too much stuff. Sorry but this mod was never ported to SSE. So I have no clues how to support it on Special Edition.
JLFShot Posted September 23, 2018 Posted September 23, 2018 Pfiffy, any ideals. This needs to be ported to sse. Since you chimed in.
ytstar47 Posted September 23, 2018 Posted September 23, 2018 sexlab is initialized, but whenever I load in after applying Scent of Sex I repeatedly get every 2-3 seconds a "SSX debug performance test finished" window with the results. I've tried to fix it but can't. can someone help me out?
Pfiffy Posted September 23, 2018 Posted September 23, 2018 4 hours ago, JLFShot said: Pfiffy, any ideals. This needs to be ported to sse. Since you chimed in. Well, I have done a port, but it is buggy due to missing stuff in the dependecies. Haven't tested it with the new versions of SKSE/SL. Give me a day and I tell you how it behaves right now. 1
JLFShot Posted September 23, 2018 Posted September 23, 2018 Thank you Pfiffy. I'm sure the author & community support your effort & skills.
kboom Posted October 14, 2018 Posted October 14, 2018 Hi, @reikiri@CPU i love the mod, it is so much easy to add rules to play in certain scenario and animations. Is there a way to add more custom dialogs to swap with the default dialogs? Thank you for the mod.
Guest Posted October 14, 2018 Posted October 14, 2018 3 hours ago, kboom said: Hi, @reikiri@CPU i love the mod, it is so much easy to add rules to play in certain scenario and animations. Is there a way to add more custom dialogs to swap with the default dialogs? Thank you for the mod. No, adding dialogues is really complex. Because each new dialogue line requires to multiply all existing lines by two.
Pfiffy Posted October 14, 2018 Posted October 14, 2018 On 9/23/2018 at 6:54 PM, JLFShot said: Thank you Pfiffy. I'm sure the author & community support your effort & skills. CPU and I did a bit of testing and this is what came out: 1. Cell scan is actually not working, So you have to run SSX with the Alias or the cloak scan. It feels like both are working faster. 2. There are some problems in the MCM: only the PC shows up in the Actor menu, Saving rules takes very long as soon as creatures are involved, Animations don't show up(or it takes longer than I wanted to wait....) As long as you set up your rules in LE and than inport them in to the SE version, you can play with it, but If you only have SE the functionality is very limited.
JLFShot Posted October 14, 2018 Posted October 14, 2018 Dang. I don't have LE, just have to wait till ported. Thanks for checking.
Guest Posted October 14, 2018 Posted October 14, 2018 3 minutes ago, JLFShot said: Dang. I don't have LE, just have to wait till ported. Thanks for checking. I am working with Pfiffy right now to try to port it. Something is not working but we are progressing.
Pfiffy Posted October 15, 2018 Posted October 15, 2018 On 10/14/2018 at 4:49 PM, JLFShot said: Dang. I don't have LE, just have to wait till ported. Thanks for checking. Want to do some testing?
JLFShot Posted October 15, 2018 Posted October 15, 2018 How can I help? I've got 248 active plugins (out of 465, Bashed of course), so room for 1 more. I had just backed up my game & save folders the day before 1.5.50 hit. So I'm still SE "Oldrim". Current load order attached, or I could start a new game for testing. Load Order 10-15-18.txt
Guest Posted October 15, 2018 Posted October 15, 2018 @Pfiffy just completed the port to SSE and released it. You can find it here:
Pfiffy Posted October 15, 2018 Posted October 15, 2018 2 minutes ago, CPU said: @Pfiffy just completed the port to SSE and released it. You can find it here: No... CPU completed it, i just put the things together...I did some cut'n'paste things and did some clicks...
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