CliftonJD Posted March 28, 2018 Posted March 28, 2018 On 3/21/2018 at 8:40 PM, smolett said: Another stupid question. Why sometimes actor recall his\her born leveledList items and get'em back? I mean, I use PAHE&HSH (I know, these two may cause some "fun" by themselves) but non-unique (bandit) slave got initial weapons back only on scene init by Scent. Not other way. Aaand small request (pleeeease!) - is it possible to choose type of faction list between AND\OR? I don't mess with naked list and just use SLA_Naked faction for one of actors, but if I want this actor to have also faction Posing from PAHE or any else I meet srtictly OR at factions list and rule going slightly wrong. Oh, and sequenced rules often runs without parent (I did RtFM thing and was at notif debug mode watching for things to work - parent was NOT started). Actors was cleaned through debug before it. P.S.: And "Generic&Player" hide NPC interaction options, left only options about player dialogue. Maybe it works (like foreplay checkbox works even when hidden due to SexLab checkbox), but it looks weird for me. Right now I use one rule for npc and another for player, so it two rules instead of one and lesser chances for other rules to start at iteration. why in the world are you asking pahe or home sweet home questions in the scent of sex thread where they haven't the foggiest idea...if a slave is getting items back from original outfit that would be unexpected results from either mod so you need to be posting that in the help support thread related to the mod that has it listed in mcm to be looked into for appropriate actions to determine why you have an undiscovered or just unreported bug
smolett Posted March 29, 2018 Posted March 29, 2018 22 hours ago, CliftonJD said: why in the world are you asking pahe or home sweet home questions in the scent of sex thread where they haven't the foggiest idea...if a slave is getting items back from original outfit that would be unexpected results from either mod so you need to be posting that in the help support thread related to the mod that has it listed in mcm to be looked into for appropriate actions to determine why you have an undiscovered or just unreported bug Sorry if I was not clear. Question was about details of dress-undress init. PAHE or HSH NOT give back lvlList items of npc to actual copy, no single case of such problem. Such result I get with followers, made from guards with EFF, for example. Trouble is with copied npc, and only with Scent scenes, why You think it is about PAHE at all? So I assume Scent of Sex may use something from actors base ID, not from actual copy. I may be wrong easily. If so, somebody can point it out or just ignore. This part is an question, not demand. And sorry for my poor English.
CliftonJD Posted March 30, 2018 Posted March 30, 2018 22 hours ago, smolett said: Sorry if I was not clear. Question was about details of dress-undress init. PAHE or HSH NOT give back lvlList items of npc to actual copy, no single case of such problem. Such result I get with followers, made from guards with EFF, for example. Trouble is with copied npc, and only with Scent scenes, why You think it is about PAHE at all? So I assume Scent of Sex may use something from actors base ID, not from actual copy. I may be wrong easily. If so, somebody can point it out or just ignore. This part is an question, not demand. And sorry for my poor English. hmm ok eff followers are Not an issue with pahe so that's a relief atleast... ...i think what is happening in this case is that eff does not set an outfit when allowing you to dress the random npc the reason you're not getting these bugs with pahe is the pah nothing outfit as for why i thought this would be about pahe, that's because under normal circumstances you wouldn't have those abilities to dress a random npc so none of this would even be an issue and that i presume is why scent of sex doesn't know how to handle your eff followers equipment
smolett Posted March 30, 2018 Posted March 30, 2018 2 hours ago, CliftonJD said: as for why i thought this would be about pahe, that's because under normal circumstances you wouldn't have those abilities to dress a random npc so none of this would even be an issue and that i presume is why scent of sex doesn't know how to handle your eff followers equipment As I can assume, for now "normal circumstances" for average Skyrim player 6 years after release is something over 50 mods, covering vanilla empty places or simplifications and include few follower mods and at least one party manager (actually, it is better to have ONE party manager for game, but I have 3+: EFF for manage followers homes, AI packs, adjust sliders; PAHE(HSH) to make use for people I have to kill otherwise; ScentOfSex(limited as manager, but it is LOGIC FRAMEWORK, man!) and dialogue mods with options to follow/inv). So what I mean: usually players HAVE options to manage random npcs inv. So maybe that cases are good to be handled with.
daviotus Posted April 4, 2018 Posted April 4, 2018 i seem to have a problem with scent of sex and horny creatures of skyrim. scent of sex doesn't seem to differentiate between creatures when playing an animation. if i select any creature on any creature it could play a cat animation for a horse. also if i select the wolves and canines target it won't bring up the HCOS animations in the list. edit: it appears to be a problem with HCOS
padezaw Posted April 5, 2018 Posted April 5, 2018 hi, I guess someone has asked you this but are there any plans to make this for Fallout 4? At the moment I use a gun but that is not really immersive when you have to shoot 2 NPCs and then select an animation. There are rugs but they don't seem to be working for me that well. What we need is SOX for FO4.
webjedi2 Posted April 15, 2018 Posted April 15, 2018 On 3/15/2018 at 10:24 AM, CPU said: Get your config file (scent of sex config.json) and post it as attachment. Maybe I will be able to clean it. I have what I think is the same issue, only I'm not using FF. Works great at first...stable set of rules. Then at some point scanner starts and then completes...Rule Checker Runs less frequently than before and never finds a suitable rule.
ElderDoge Posted April 15, 2018 Posted April 15, 2018 Hello there! CPU! Thank you for producing such an excellent MOD! When I just knew this mod, I used it. But I have a problem. Defeat did not solve my needs, so I tried to use it instead of Defeat. I set up a female follower as Target, a male in combat as Source. Whenever the rule test is successful, they should take up the weapon and start the scene, but in fact they will pick up the weapon immediately after the weapon is collected and then repeat the process. I want to know what I should do to achieve the effect I want. I want to know whether it is a problem I set or a conflict with Mods? If you can find time to answer me, I am very grateful! If you need to refer to my settings, please let me know! thank you! English translation from Google Translate
Guest Posted April 15, 2018 Posted April 15, 2018 Hi. The best will be you descrbing exactly what you are trying to do. I see you used Google translate. Write your text in your original language. Kind Regards.
Hanburgerwchz Posted April 18, 2018 Posted April 18, 2018 Hey CPU, I tried your advice and still cannot get scent of sex to start any scenes for me.
Proeza Posted April 19, 2018 Posted April 19, 2018 Amazing mod, but Actors Editor not working, only shows the Player!!
pandaling Posted April 22, 2018 Posted April 22, 2018 Hey CPU, I was looking at a thread you made a couple years ago, where people were sharing their rule files. Do those no longer work? Right now I do not see an option to import/export anywhere in the MCM.
Guest Posted April 22, 2018 Posted April 22, 2018 The thread should be here. To have import/export you need to me in advanced or expert mode.
pandaling Posted April 22, 2018 Posted April 22, 2018 oh! yea thats the thread i saw it on but i didnt realize it would be on a different mode. Thank you c:
stallion74 Posted April 22, 2018 Posted April 22, 2018 what would i need to do to get this mod to work in skyrim sse i been playing skyrim sse for awile now and it much more stable i have had no ctd at all the skse version 207 rocks so far but i miss this mod so if u can port it over to sse or show me how to do that i would be greatfull
Guest Posted April 22, 2018 Posted April 22, 2018 24 minutes ago, stallion74 said: what would i need to do to get this mod to work in skyrim sse i been playing skyrim sse for awile now and it much more stable i have had no ctd at all the skse version 207 rocks so far but i miss this mod so if u can port it over to sse or show me how to do that i would be greatfull This mod relies on many SKSE plugins that are not available on SSE. So there is no easy way to port it.
stallion74 Posted April 22, 2018 Posted April 22, 2018 not sure what plugins are missing i got skyui newest version and the sexlab ported for sse but when i try to port it is say someing like i need skyui 5.1 but i got SkyUI_5_2_SE not really sure what i would need to get it to run the sexslave mod works great i have had no trouble with it but i would like to get scent of sex working for sse so i can use it with my custom followers
Kathonica Posted April 26, 2018 Posted April 26, 2018 Does using the player as an 'is sleeping' target function when using the normal sleep menu? I was trying to replace SLEN's 'lover's surprise' events with one created by SSX that picks a random number from the available pool of candidates rather than using the max possible as SLEN does.
ppt12472 Posted April 28, 2018 Posted April 28, 2018 Just think if the following can be used to select source/target or rule for star on in the future: NPC status = dead NPC is tied up Morality or Aggression of NPC
Pfiffy Posted April 29, 2018 Posted April 29, 2018 On 23.4.2018 at 12:45 AM, stallion74 said: not sure what plugins are missing i got skyui newest version and the sexlab ported for sse but when i try to port it is say someing like i need skyui 5.1 but i got SkyUI_5_2_SE not really sure what i would need to get it to run the sexslave mod works great i have had no trouble with it but i would like to get scent of sex working for sse so i can use it with my custom followers I'm playing around with SSX in SE for some time and it has some limitations. Have not tried it with Skyrim 1.5.39-SKSE 2.0.7. jet. For the old version i can say, that only the cloak scan works stable, NPC's are not displayed in the MCM, and you can not edit rules. Import and export works. So you can setup the rules in Oldrim and copy them to SE. (I posted this some time ago) Right now I just wonder where the Facegen data in SSX 1.4h comes from. @reikiri : Did you add an NPC?
stallion74 Posted April 29, 2018 Posted April 29, 2018 no i just tryed to port it over to sse by extracting the bsa and put the files in lose then deleteing the bsa and only useing the esp i got the meun to come up but i got a Waring massage saying that i needed skyui 5.1 but i had the newest version of skyui se 5.2 with out it working with that version it a no go thats where i need u guys to come in if u can make the mod compatible with skyui 5.2 sse then i am sure the mod would work the version that i tryed to port by the way was SSX 1.4g14
Guest Posted April 29, 2018 Posted April 29, 2018 2 hours ago, Pfiffy said: I'm playing around with SSX in SE for some time and it has some limitations. Have not tried it with Skyrim 1.5.39-SKSE 2.0.7. jet. For the old version i can say, that only the cloak scan works stable, NPC's are not displayed in the MCM, and you can not edit rules. Import and export works. So you can setup the rules in Oldrim and copy them to SE. (I posted this some time ago) Right now I just wonder where the Facegen data in SSX 1.4h comes from. @reikiri : Did you add an NPC? Yes. Was the actor used to test the performances.
Pfiffy Posted April 29, 2018 Posted April 29, 2018 1 hour ago, CPU said: Yes. Was the actor used to test the performances. Ok... And what was the SKI main script for? It seems to check for SkyUI files and puts out a lot of errors everytime i open the MCM in SE. I removed it and the errors stop, but SSX is working. There still seems to be a problem with the alias scan, but the cell scan is activ now. I still have the problem with saving edits and the MCM not showing NPC's.
Guest Posted April 29, 2018 Posted April 29, 2018 The SKI file was used to compile the MCM with the extra functions not exposed by SkyUI. Technically it should not be in SSX package.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now