woodsman30 Posted June 16, 2018 Posted June 16, 2018 1 hour ago, CPU said: Did this behavior solevd your probem? Yes now the rules show up as active always amazed at what a simple save and restart does it is one I forget about and was a great tip from you.
Some guy 13 Posted June 20, 2018 Posted June 20, 2018 Hello. I can not rename rules - MCM just won't show text input dialog. Works only "generate"-"button". So, I have a couple of rules with same name. When I press on rule name MCM hangs up, need close menu and then open again to work. And I can not delete rules. I think it so because they have same name. Button delete all works, but after load save rules are still there. The only way is to disable them. Â Sorry for my poor english, it's not my native language.
Guest Posted June 21, 2018 Posted June 21, 2018 7 hours ago, __someguy__ said: Hello. I can not rename rules - MCM just won't show text input dialog. Works only "generate"-"button". So, I have a couple of rules with same name. When I press on rule name MCM hangs up, need close menu and then open again to work. And I can not delete rules. I think it so because they have same name. Button delete all works, but after load save rules are still there. The only way is to disable them. Â Sorry for my poor english, it's not my native language. Hi. If you cannot rename the rules then there is an incompatibility for SkyUI. Try to reinstall it. Â You can also rename by hand your rules, just edit the json file containing them, there is a field called "name" and you can change its value.
Some guy 13 Posted June 21, 2018 Posted June 21, 2018 8 hours ago, CPU said: Hi. If you cannot rename the rules then there is an incompatibility for SkyUI. Try to reinstall it. Â You can also rename by hand your rules, just edit the json file containing them, there is a field called "name" and you can change its value. The SkyUI version is 5.1. I've tried to reinstall it, but result is same. Problem may be in other mods. For example, MCM custom order does not work to. I've edited json and removed redundant rules. Thanks.
the8one Posted June 21, 2018 Posted June 21, 2018 Do you have any symbols or things aside from letter/number/space in the rule name. I do know that a : in a rule name causes the export function to fail.
the8one Posted June 23, 2018 Posted June 23, 2018 Actually I've got a feature request, would it be possible to have a magic effect be a possible required condition. Making that a general case sounds painful so if thats too hard just use a pregenerated list that includes the illusion magic effects. Aka, with this it would make it easy for SSX to replicate Sexlab Enchantress.
Guest Posted June 23, 2018 Posted June 23, 2018 3 minutes ago, the8one said: Actually I've got a feature request, would it be possible to have a magic effect be a possible required condition. Making that a general case sounds painful so if thats too hard just use a pregenerated list that includes the illusion magic effects. Aka, with this it would make it easy for SSX to replicate Sexlab Enchantress. Argh. That's tough. There is no way I can have a list of all possible magic effects. So no easy way to list them to then apply them as conditions.
Next_To_Nothing Posted June 30, 2018 Posted June 30, 2018 I'm having a bit an issue attempting to tweak the SSXMCM.psc script. Not making any drastic changes, just to the lingo but I can't seem to compile it, despite having the source files for SkyUI, SexLab Aroused and Creature Framework at the ready. I'm not sure what other script it needs to finish compiling but it fails on the following functions:  Spoiler C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(856,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1036,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1250,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1268,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1290,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1369,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1387,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1409,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1469,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1531,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1842,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1860,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2322,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2543,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2812,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2826,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2863,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8794,3): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8792,1): function oninputopenst cannot be defined in state rulenameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8806,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8798,1): function oninputacceptst cannot be defined in state rulenameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8816,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8815,1): function oninputopenst cannot be defined in state searchanimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8819,1): function oninputacceptst cannot be defined in state searchanimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8841,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8840,1): function oninputopenst cannot be defined in state filteranimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8844,1): function oninputacceptst cannot be defined in state filteranimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8857,3): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8855,1): function oninputopenst cannot be defined in state tagnameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8863,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8861,1): function oninputacceptst cannot be defined in state tagnameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8874,3): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8872,1): function oninputopenst cannot be defined in state factionfilterinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8920,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8878,1): function oninputacceptst cannot be defined in state factionfilterinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9044,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9043,1): function oninputopenst cannot be defined in state ruleauthorinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9047,1): function oninputacceptst cannot be defined in state ruleauthorinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9060,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9058,1): function oninputopenst cannot be defined in state editdescrinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9063,1): function oninputacceptst cannot be defined in state editdescrinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9102,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9101,1): function oninputopenst cannot be defined in state updatenamein without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9110,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9105,1): function oninputacceptst cannot be defined in state updatenamein without also being defined in the empty state  I'm sure I'm just missing the correct source files but for the life of me I can't figure out which ones. Â
Guest Posted June 30, 2018 Posted June 30, 2018 7 minutes ago, Next_To_Nothing said: I'm having a bit an issue attempting to tweak the SSXMCM.psc script. Not making any drastic changes, just to the lingo but I can't seem to compile it, despite having the source files for SkyUI, SexLab Aroused and Creature Framework at the ready. I'm not sure what other script it needs to finish compiling but it fails on the following functions:   Hide contents C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(856,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1036,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1250,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1268,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1290,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1369,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1387,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1409,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1469,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1531,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1842,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(1860,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2322,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2543,1): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2812,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2826,3): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(2863,2): AddInputOptionST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8794,3): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8792,1): function oninputopenst cannot be defined in state rulenameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8806,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8798,1): function oninputacceptst cannot be defined in state rulenameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8816,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8815,1): function oninputopenst cannot be defined in state searchanimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8819,1): function oninputacceptst cannot be defined in state searchanimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8841,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8840,1): function oninputopenst cannot be defined in state filteranimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8844,1): function oninputacceptst cannot be defined in state filteranimidnametag without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8857,3): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8855,1): function oninputopenst cannot be defined in state tagnameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8863,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8861,1): function oninputacceptst cannot be defined in state tagnameinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8874,3): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8872,1): function oninputopenst cannot be defined in state factionfilterinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8920,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(8878,1): function oninputacceptst cannot be defined in state factionfilterinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9044,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9043,1): function oninputopenst cannot be defined in state ruleauthorinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9047,1): function oninputacceptst cannot be defined in state ruleauthorinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9060,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9058,1): function oninputopenst cannot be defined in state editdescrinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9063,1): function oninputacceptst cannot be defined in state editdescrinp without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9102,2): SetInputDialogStartText is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9101,1): function oninputopenst cannot be defined in state updatenamein without also being defined in the empty state C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9110,2): SetInputOptionValueST is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\scripts\source\ssxMCM.psc(9105,1): function oninputacceptst cannot be defined in state updatenamein without also being defined in the empty state  I'm sure I'm just missing the correct source files but for the life of me I can't figure out which ones.  You need the SDK 5.1 for SkyUI, You can find ti here: https://drive.google.com/file/d/0B4iEH8ar3jtxbFlkVzZSVHN0alk/view?usp=sharing
shardoom Posted July 1, 2018 Posted July 1, 2018 Would it be possible to remove the player from being a possible audience member?
Guest Posted July 1, 2018 Posted July 1, 2018 13 minutes ago, shardoom said: Would it be possible to remove the player from being a possible audience member? Not sure what you mean for this.
Guest Posted July 1, 2018 Posted July 1, 2018 Can this mod be ported to SE for personal use? If so is it buggy at all?
Guest Posted July 1, 2018 Posted July 1, 2018 6 hours ago, SKYRIMSEXISCOOL said: Can this mod be ported to SE for personal use? If so is it buggy at all? There are some MCM problems for SE, and it relies a lot on some SKSE plugins. But you can try to port it. If you like (and you succeed) you can also republish it for SSE.
shardoom Posted July 1, 2018 Posted July 1, 2018 21 hours ago, CPU said: Not sure what you mean for this. Â Well I had a rule that meant my companions could fuck each other if they were horny enough. I also gave the rule the possibility for three 'audience' members to be allowed, with masturbation. Â However, I didn't expect that my player character would be forced into the audience role. I looked through the rule options and didn't see any way to make myself exempt?
Guest Posted July 2, 2018 Posted July 2, 2018 6 hours ago, shardoom said: Â Well I had a rule that meant my companions could fuck each other if they were horny enough. I also gave the rule the possibility for three 'audience' members to be allowed, with masturbation. Â However, I didn't expect that my player character would be forced into the audience role. I looked through the rule options and didn't see any way to make myself exempt? You can force the character to be the target or source. In this case it will not be the spectator.
shardoom Posted July 2, 2018 Posted July 2, 2018 19 hours ago, CPU said: You can force the character to be the target or source. In this case it will not be the spectator. Â I don't want the pc to be the target OR the source. The rule is for the followers to have fun together and for a few spectators to congregate. The pc shouldn't be involved at all.
chimiz Posted July 9, 2018 Posted July 9, 2018 On 6/24/2018 at 12:38 AM, CPU said: Argh. That's tough. There is no way I can have a list of all possible magic effects. So no easy way to list them to then apply them as conditions. I don't know how the script works, and obviously having a list of all the magic is outrageous. But what about doing it in some way similar to how you handle Specific target/sources? From what I understand they only show up in the list if they're around. Would it be possible to in a similar way, be able to select a target and get a list of the magic effects on that target, and thus choose it that way? That way you don't have to add an outrageous list, and it also means that spells from other mods would work too? (Maybe?)
rjn Posted July 22, 2018 Posted July 22, 2018 I frequently use the Actor Editor and really appreciate that you included it in your mod. It's very handy for adjusting Factions between mods that don't work so well together. When I use it I sometimes see odd behavior. For instance, eventually it seems to get stuck with only the PC in its list of actors. I haven't figured out a foolproof way to trigger it to rescan for actors nearby. (I know it knows of the other actors because the Rules are using them OK).  Even if it does its rescan update [ … initializing 11%, etc.] it still misses actors who are standing nearby. It doesn't show Factions for the PC every time. Sometimes you need to show Factions for a non-PC first, then look for the PC. I know it's a peripheral feature, I just wanted to report what I experienced.Â
RealROFLkopter Posted August 3, 2018 Posted August 3, 2018 Hey i got a problem with my installation of the mod. Whenever I try to initiate a scene including my personal character it skips the animation part bc of following error (taken from papyrus.log):  ERROR: Cannot call GetDisplayName() on a None object, aborting function call stack:    [ssxSM (510012C5)].ssxscenemanager.startScene() - "ssxSceneManager.psc" Line 1164 [08/03/2018 - 04:45:36AM] warning: Assigning None to a non-object variable named "::temp151" stack:    [ssxSM (510012C5)].ssxscenemanager.startScene() - "ssxSceneManager.psc" Line 1164  Because of that it tries to search for animations with 1 too less actors, finds none and ends:  [08/03/2018 - 04:45:40AM] SSX: SSX no anims 1 people, ok=FF,Lesbian, ko= gtags=["M", "F", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""] aggr=False creatures=False [08/03/2018 - 04:45:40AM] SSX: No animations found for 2 participants [08/03/2018 - 04:45:40AM] SSX: Combats restored [08/03/2018 - 04:45:41AM] SSX: Scene Manager completed, Rule Player restored  I have no idea how to fix that and would appreciate any help.
Guest Posted August 3, 2018 Posted August 3, 2018 3 hours ago, RealROFLkopter said: Hey i got a problem with my installation of the mod. Whenever I try to initiate a scene including my personal character it skips the animation part bc of following error (taken from papyrus.log):  ERROR: Cannot call GetDisplayName() on a None object, aborting function call stack:    [ssxSM (510012C5)].ssxscenemanager.startScene() - "ssxSceneManager.psc" Line 1164 [08/03/2018 - 04:45:36AM] warning: Assigning None to a non-object variable named "::temp151" stack:    [ssxSM (510012C5)].ssxscenemanager.startScene() - "ssxSceneManager.psc" Line 1164  Because of that it tries to search for animations with 1 too less actors, finds none and ends:  [08/03/2018 - 04:45:40AM] SSX: SSX no anims 1 people, ok=FF,Lesbian, ko= gtags=["M", "F", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""] aggr=False creatures=False [08/03/2018 - 04:45:40AM] SSX: No animations found for 2 participants [08/03/2018 - 04:45:40AM] SSX: Combats restored [08/03/2018 - 04:45:41AM] SSX: Scene Manager completed, Rule Player restored  I have no idea how to fix that and would appreciate any help. Looks like a error in the code. Paste the rule you created, so I can check if it was for one or two actors.
RealROFLkopter Posted August 3, 2018 Posted August 3, 2018 3 hours ago, CPU said: Looks like a error in the code. Paste the rule you created, so I can check if it was for one or two actors. Here is my rule it should be for 2 participants (Target Serena, Source Player) I dont know why but now it plays the animation for serena only without my character participating Edit: It played the animation for her only once after that it went back to not playing any  Serena.json
Guest Posted August 3, 2018 Posted August 3, 2018 28 minutes ago, RealROFLkopter said: Here is my rule it should be for 2 participants (Target Serena, Source Player) I dont know why but now it plays the animation for serena only without my character participating Edit: It played the animation for her only once after that it went back to not playing any  Serena.json Question. Is the actor "Serana" (the vampire)? In this case the rule may not work, this NPCs has serious problems in being used by the rules because the ID is floating.  P.S. Yes it is Serana: "dstIDs" : "11124|Dawnguard.esm"  The rule will not work. There are 4 NPCs in Skyrim that have the same problem.
RealROFLkopter Posted August 3, 2018 Posted August 3, 2018 8 minutes ago, CPU said: Question. Is the actor "Serana" (the vampire)? In this case the rule may not work, this NPCs has serious problems in being used by the rules because the ID is floating.  P.S. Yes it is Serana: "dstIDs" : "11124|Dawnguard.esm"  The rule will not work. There are 4 NPCs in Skyrim that have the same problem. Hmm the same thing happens with Lydia. Is Lydia by any chance one of the 4 NPCs that don't work? And if yes what are the others?
Guest Posted August 3, 2018 Posted August 3, 2018 4 minutes ago, RealROFLkopter said: Hmm the same thing happens with Lydia. Is Lydia by any chance one of the 4 NPCs that don't work? And if yes what are the others? No, Lydia should work just fine (tried with vanilla and with some mods altering the armor/body/face.) Post again the logs with Lydia, I will check them.
RealROFLkopter Posted August 3, 2018 Posted August 3, 2018 31 minutes ago, CPU said: No, Lydia should work just fine (tried with vanilla and with some mods altering the armor/body/face.) Post again the logs with Lydia, I will check them. Papyrus.0.log Thats the log right after. It looks similar to the logs that happened with serana,
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