VirginMarie Posted August 28, 2017 Author Share Posted August 28, 2017 Hello! Just wanted to say that I'm really enjoying the this mod and its uniqueness! I posted about the waterfall swimming prob and you changed it. Thank you and keep up the good work! I do have a issue with the new Nocternal Robe at this time. The robe doesn't seem to change with bodyslide however the body underneath does. For example, at the highest weight, the body clips through the robe and reducing the weight makes the body smaller while the robe stays the same. It also doesn't change with the bodyslide presets. I have the newest version of SLaV and the newest version of the UUNP bodyslide files. All other outfits build properly including the new Dibella Harness. Not sure if this is a problem on my end or the the Nocternal Robe just doesn't have full bodyslide and weight support. Thanks in advance for the help! Thanks for reporting this. Turns out that the problem you describe does not occur when I test with the preset I normally use, but it does occur for some other presets I tried. I think I have it fixed. Will test more and likely release updated bodyslide packages tomorrow. The main mod file does not need to be updated. Got the latest update; the new ghost bodies and Nocturnal do look much better. I do have a problem that is common to other mods using spawned Zaz props; they don't stay put when you're bring whipped. This may not be something you want to get into, and maybe it's not possible, but I noticed that being shot with arrows doesn't displace the player at all, like a sword/whip does. If you had a whip that actually produced invisible arrows it could produce injury decals without moving the player, or maybe some sort of hybrid whip with arrow damage effects assigned to it. There has to be some other ways to cause damage and apply decals besides using a sword-based whip with it's built-in disadvantage. Maybe a magic effect, like a frost attack, could also be modified to suit. Just my thought on how to get around a game engine problem. Currently it's a fancy animated tentacle whip. I'd rather keep that than lose it in order to get the furniture to stay put. I did try a few things. It actually applies only stamina damage, not health, but still moves you. I do have an idea on keeping the furniture anchored, unrelated to how the whip works... maybe I will get to trying that Not sure if you've noticed but there's no movement during the suspended animation while you are whipped. Link to comment
panthercom Posted August 28, 2017 Share Posted August 28, 2017 I did notice the chained poses stayed in place Fishburger67 who authored Sex Slaves did find a way to secure spawned furniture, but it didn't work if you had too much script lag. Fixed props cause camera glitches because people keep putting them too close to the fucking walls and then disable free cam to prevent said camera glitches from happening. Not very satisfactory. I have to admit that I get really nervous when you apply auto free cam to your animated scenes and I keep toggling it off out of fear of a broken camera. Perhaps I'm being too paranoid? Link to comment
sfeile Posted August 28, 2017 Share Posted August 28, 2017 You keep doing this to me..... Why?!?!?! I've been away from the mod for a while, come back and download and start playing the newest version, and you go and update it again... What the heck!?!? I guess it's a good time though, I just lost 3 weeks of play because another mod decided to corrupt a bunch of saves...... So I'm starting SLAV all over again, and just got the letter but haven't read it yet. So it's a good time to update. One thing I had an issue with on the last version.(5.6) I got my first waterfall from Dibela, then went to try and do some exploring. The first falls I got was right by darkwater crossing (I think that's what it's called), so I went into the cave after the falls. I entered from the back side and went through with no issues until I got to the other end of the cave. You have to swim at the entrance. The cave ceiling is to low to even sneak through while you are water-walking. There are a few other areas like this as well. Is it possible to add the water-walking as a temporary power you can choose to use (or not use)? Or toggle-able in the MCM? I saw something for water-walking in the MCM, but it was greyed out and I couldn't see if it would turn off or not. Or is that something I can actually set up before I get the effect? Link to comment
chevalierx Posted August 28, 2017 Share Posted August 28, 2017 Need old version v2 or v3 Link to comment
VirginMarie Posted August 28, 2017 Author Share Posted August 28, 2017 I do have a issue with the new Nocternal Robe at this time. The robe doesn't seem to change with bodyslide however the body underneath does. For example, at the highest weight, the body clips through the robe Thanks for reporting this. Turns out that the problem you describe does not occur when I test with the preset I normally use, but it does occur for some other presets I tried. I think I have it fixed. Will test more and likely release updated bodyslide packages tomorrow. The main mod file does not need to be updated. Ok fixed and released. I also found it was only affecting UUNP. You must be using UUNP? Let me know if the fix works for you. Link to comment
VirginMarie Posted August 28, 2017 Author Share Posted August 28, 2017 I have to admit that I get really nervous when you apply auto free cam to your animated scenes and I keep toggling it off out of fear of a broken camera. Perhaps I'm being too paranoid? I know the cause of a freecam related broken camera and the auto freecam will not activate under the scenario. But if you don't want freecam you can turn it off in MCM Misc tab. You keep doing this to me..... Why?!?!?! I've been away from the mod for a while, come back and download and start playing the newest version, and you go and update it again... What the heck!?!? Well I sit and watch for you to download before making my upload. Rawr One thing I had an issue with on the last version.(5.6) I got my first waterfall from Dibela, then went to try and do some exploring. The first falls I got was right by darkwater crossing (I think that's what it's called), so I went into the cave after the falls. I entered from the back side and went through with no issues until I got to the other end of the cave. You have to swim at the entrance. The cave ceiling is to low to even sneak through while you are water-walking. There are a few other areas like this as well. A console workaround is to use TCL Is it possible to add the water-walking as a temporary power you can choose to use (or not use)? Or toggle-able in the MCM? I saw something for water-walking in the MCM, but it was greyed out and I couldn't see if it would turn off or not. Or is that something I can actually set up before I get the effect? All that's there in MCM now is an indicator that it's active. I would probably just make an option to end it early. Added to my wishlist Need old version v2 or v3 Sorry I don't have. Link to comment
sfeile Posted August 28, 2017 Share Posted August 28, 2017 You keep doing this to me..... Why?!?!?! I've been away from the mod for a while, come back and download and start playing the newest version, and you go and update it again... What the heck!?!? Well I sit and watch for you to download before making my upload. Rawr I knew it! I figured that's what you were doing. One thing I had an issue with on the last version.(5.6) I got my first waterfall from Dibela, then went to try and do some exploring. The first falls I got was right by darkwater crossing (I think that's what it's called), so I went into the cave after the falls. I entered from the back side and went through with no issues until I got to the other end of the cave. You have to swim at the entrance. The cave ceiling is to low to even sneak through while you are water-walking. There are a few other areas like this as well. A console workaround is to use TCL Yeah, I used that to get through. Thanks though. Is it possible to add the water-walking as a temporary power you can choose to use (or not use)? Or toggle-able in the MCM? I saw something for water-walking in the MCM, but it was greyed out and I couldn't see if it would turn off or not. Or is that something I can actually set up before I get the effect? All that's there in MCM now is an indicator that it's active. I would probably just make an option to end it early. Added to my wishlist That would explain why it was greyed out then. An end early option would be great. Thanks! Link to comment
That1Guy115 Posted August 28, 2017 Share Posted August 28, 2017 I do have a issue with the new Nocternal Robe at this time. The robe doesn't seem to change with bodyslide however the body underneath does. For example, at the highest weight, the body clips through the robe Thanks for reporting this. Turns out that the problem you describe does not occur when I test with the preset I normally use, but it does occur for some other presets I tried. I think I have it fixed. Will test more and likely release updated bodyslide packages tomorrow. The main mod file does not need to be updated. Ok fixed and released. I also found it was only affecting UUNP. You must be using UUNP? Let me know if the fix works for you. Yep, I do use uunp and the update did fix the problem! I've wanted a transparent Nocturnal Robe - y'know for RP reasons...(?) - but I haven't found a uunp supported version until now! Thanks for the quick reply and fix! Link to comment
VirginMarie Posted August 28, 2017 Author Share Posted August 28, 2017 Got the latest update; the new ghost bodies and Nocturnal do look much better. I do have a problem that is common to other mods using spawned Zaz props; they don't stay put when you're bring whipped. This may not be something you want to get into, and maybe it's not possible, but I noticed that being shot with arrows doesn't displace the player at all, like a sword/whip does. If you had a whip that actually produced invisible arrows it could produce injury decals without moving the player, or maybe some sort of hybrid whip with arrow damage effects assigned to it. There has to be some other ways to cause damage and apply decals besides using a sword-based whip with it's built-in disadvantage. Maybe a magic effect, like a frost attack, could also be modified to suit. Just my thought on how to get around a game engine problem. Currently it's a fancy animated tentacle whip. I'd rather keep that than lose it in order to get the furniture to stay put. I did try a few things. It actually applies only stamina damage, not health, but still moves you. I do have an idea on keeping the furniture anchored, unrelated to how the whip works... maybe I will get to trying that Not sure if you've noticed but there's no movement during the suspended animation while you are whipped. My idea worked. You stay in place during all whippage. This is updated now for next release assuming I don't find some unfixable side effect during play testing. Thanks for inspiring me to go back to trying to fix this! Link to comment
panthercom Posted August 29, 2017 Share Posted August 29, 2017 I'm looking forward to trying it out I had Cassia whip me right off the platform and onto the 'floor of death' in Nocturnal's lair one time. Link to comment
stas2503 Posted August 29, 2017 Share Posted August 29, 2017 Need old version v2 or v3 I found version 4.0 of myself, if the @VirginMarie does not mind, I can share the link. Also you will need to install the fix.from here Link to comment
chevalierx Posted August 29, 2017 Share Posted August 29, 2017 i found baidu link with all version from 1.92 to 4xx but chinese lang Link to comment
shadowwolf2k7 Posted August 29, 2017 Share Posted August 29, 2017 got a question, is Elizabella suppose to leave the temple in markarth? after retrieving the statue for her for the first time, the marker and her location was near rorikstead. was that a new feature, or did she just decide to take a walk? Link to comment
VirginMarie Posted August 29, 2017 Author Share Posted August 29, 2017 got a question, is Elizabella suppose to leave the temple in markarth? after retrieving the statue for her for the first time, the marker and her location was near rorikstead. was that a new feature, or did she just decide to take a walk? That should be impossible lol. I have no idea how that could happen. Link to comment
RuslanRX Posted August 29, 2017 Share Posted August 29, 2017 in the quest Virgin Maiden Retrieval if the task marker on solstheim, opening the chest of the girl does not appear, but only on solstheim. Link to comment
shadowwolf2k7 Posted August 30, 2017 Share Posted August 30, 2017 got a question, is Elizabella suppose to leave the temple in markarth? after retrieving the statue for her for the first time, the marker and her location was near rorikstead. was that a new feature, or did she just decide to take a walk? That should be impossible lol. I have no idea how that could happen. i thought she was just very eager to get the statue back and felt that she follow along. then again maybe she wanted to play with the dragonborn and was compelled by dibella to. all fun a side, if she does it again i will upload a screen shot of it. Link to comment
VirginMarie Posted August 30, 2017 Author Share Posted August 30, 2017 in the quest Virgin Maiden Retrieval if the task marker on solstheim, opening the chest of the girl does not appear, but only on solstheim. Yes I've noticed too. Is on my list to try and improve. It does work with some solstheim chests. As you probably know, you can ask Nocturnal for a new location when it happens. Link to comment
shadowwolf2k7 Posted August 30, 2017 Share Posted August 30, 2017 odd thing i have noticed and not sure it is "as intended" when you are in werewolf form, every time you use a howl the mod treats it as a shout. is that intended or a weird side effect, it wont allow nocturnal to do any of the encounters due to being in werewolf form, but i have had her fire off a random comment saying "calm yourself" and then run away. i have seen it say for the encounter all 3 encounters in the same fight, and it spawned nocturnal 3 time. there was only 1 nocturnal but it replaced her with a new one each time i used a howl. Link to comment
VirginMarie Posted August 30, 2017 Author Share Posted August 30, 2017 odd thing i have noticed and not sure it is "as intended" when you are in werewolf form, every time you use a howl the mod treats it as a shout. is that intended or a weird side effect, it wont allow nocturnal to do any of the encounters due to being in werewolf form, but i have had her fire off a random comment saying "calm yourself" and then run away. i have seen it say for the encounter all 3 encounters in the same fight, and it spawned nocturnal 3 time. there was only 1 nocturnal but it replaced her with a new one each time i used a howl. This is all intended-ish and working normal. The howl is seen as a shout, but this is a good thing since Nocturnal can appear and help you like a follower, same as always. As for your Elizabella thing, your save could be at least slightly corrupt for that to happen. Do you break the golden rule? Link to comment
shadowwolf2k7 Posted August 30, 2017 Share Posted August 30, 2017 odd thing i have noticed and not sure it is "as intended" when you are in werewolf form, every time you use a howl the mod treats it as a shout. is that intended or a weird side effect, it wont allow nocturnal to do any of the encounters due to being in werewolf form, but i have had her fire off a random comment saying "calm yourself" and then run away. i have seen it say for the encounter all 3 encounters in the same fight, and it spawned nocturnal 3 time. there was only 1 nocturnal but it replaced her with a new one each time i used a howl. This is all intended-ish and working normal. The howl is seen as a shout, but this is a good thing since Nocturnal can appear and help you like a follower, same as always. As for your Elizabella thing, your save could be at least slightly corrupt for that to happen. Do you break the golden rule? havent removed or added any mods, just updated all the mods that needed to be updated. it only happened once is why i asked, got the spank a thief 2 more times after that and she was where she was suppose to be in markarth. was just funny to see her out near the captured dreams turn off coming from rorikstead. i have had, even on vanilla games elisif appear in riften for one of my toons weddings. i have even seen balgruf walking back from the bannered mare on a few occasions. the only thing else that is different from this play through to my others is i sorted my load order before making the toon with loot. the nocturnal summons were funny, and kinda over kill even at 10% chance i had her spawn 3 times in the matter of 20-30 second. it would have been more weird if there was 3 of nocturnal running around, but i just despawned the previous one that was summoned. would have hated to see 3 pain is pleasure all at the same time. Link to comment
VirginMarie Posted August 30, 2017 Author Share Posted August 30, 2017 the nocturnal summons were funny, and kinda over kill even at 10% chance i had her spawn 3 times in the matter of 20-30 second. it would have been more weird if there was 3 of nocturnal running around, but i just despawned the previous one that was summoned. would have hated to see 3 pain is pleasure all at the same time. I will do some new testing with howls and improve hopefully. Link to comment
hexenhaus Posted August 30, 2017 Share Posted August 30, 2017 I think the newest UUNP bodyslide files (2.8b) for the Nocturnal robe have to be tweaked. Link to comment
VirginMarie Posted August 30, 2017 Author Share Posted August 30, 2017 I think the newest UUNP bodyslide files (2.8b) for the Nocturnal robe have to be tweaked. virgin nocturnal.png I can't recreate that. What preset are you using? If it's custom, does it happen if you use a stock preset? This is what it was doing before the 2.8b fix. Are you sure you've successfully installed 2.8b? To be sure please try a full uninstall (just the bodyslide package), then restart the computer (to unlock if windows is doing some security locks - happens for some), then install the 2.8b again. Link to comment
shadowwolf2k7 Posted August 30, 2017 Share Posted August 30, 2017 is there a possibility to get a version that is heavy armor, not asking to have the base armor increased, just one that says heavy armor, i have a perk in heavy armor that increases armor by 25% while weaing all heavy armor, but the robes are light armor. if not it is ok also, while using the unpb bodyslide there is minor clipping while wearing the robe, when running. it isnt really noticable, so im am not sure if it would really need to be fixed. would it be possible to put cassia in the robe though. think it would be awsome to see her in it atleast after you meet her in the cage, and maybe after she is freed. though i havent gotten that far in this play through. in past play throughs on older versions she was just naked, this would mover in line with the dragonborns lvl of freedom imo Link to comment
hexenhaus Posted August 31, 2017 Share Posted August 31, 2017 I think the newest UUNP bodyslide files (2.8b) for the Nocturnal robe have to be tweaked. virgin nocturnal.png I can't recreate that. What preset are you using? If it's custom, does it happen if you use a stock preset? This is what it was doing before the 2.8b fix. Are you sure you've successfully installed 2.8b? To be sure please try a full uninstall (just the bodyslide package), then restart the computer (to unlock if windows is doing some security locks - happens for some), then install the 2.8b again. Ha you are right. Must have overlooked the .b fix. Now all boobs are covered Link to comment
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