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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
13 minutes ago, Gukahn said:

Or we can just  call it Bob

Bob = dom, Lola = sub

I'm not sure if that goes into the right correction.

Although... ?

Bob at work:

Spoiler

 

 

Lola in Skyrim (PAMA/ME Bad End):

Spoiler

 

 

Lola respawn:

Spoiler

 

Posted
38 minutes ago, wagg0 said:

yes, I also installed diary of mine using vortex

that would be the mystery piece of the puzzle then, you need to update dom to use the updated pahe

Posted
8 minutes ago, donttouchmethere said:

Bob = dom, Lola = sub

I'm not sure if that goes into the right correction.

Why not? ?

 

Well we could call doms He-man instead..

Spoiler

 

2fbinx.jpg.ed6b489230159a8e1b672170e53a9d2e.jpg

I will see myself out

 

Posted
16 minutes ago, CliftonJD said:

that would be the mystery piece of the puzzle then, you need to update dom to use the updated pahe

I will try and let you know, thank you for your help

Posted

Hi.

 

I absolutely love this mod. It's working like a charm for me and the improvements are very good. Diary of Mine also adds a lot to the entire experience imo.

 

I have a question about the lakeview manor dungeon add-on.

 

I built lakeview manor in my game and I've placed two home camp tokens in the manor. One on the first floor and one in the dungeon.

 

My question is simple. What does the lakeview manor dungeon add-on actually do?

 

Thanks if anyone has an answer for me. I'd like to try this part of the mod out but I'm not sure how.

Posted (edited)

Just a comment.

DoM is very much in bed with both PAHE and HSH. It significantly changes the way they operate. As such - it is very version dependent.

 

If you are using DoM and experience problems related to PAHE or HSH - ask there first.

Or even better - see if you can reproduce the problem on a profile that never had DoM installed.

Very few problems are unique or original - whatever happens to you - someone else has seen.

 

And a side note. I never use Lakeview Dungeon Addon. I highly recommend the EtR dungeon mod instead.

And don't use the AE freebie "Fishing". That breaks everything.

Edited by fred200
Posted
2 hours ago, CliftonJD said:

that would be the mystery piece of the puzzle then, you need to update dom to use the updated pahe

I missed the DoM update, now everything works, thank you very much!

Posted

Hi, I am having a problem with the whip. When I whip the npcs, they will do a stagger animation every time they are hit, and it will break the bondage animation/pose they are in. 

I remeber when I used to play an older version, they don't respond physically to the whip, is this an intended feature in the new versions? 

 

Also I realise that there is 3 dialogue options to start a sexlab scene with the slave. (punish...fuck; ok slave...fuck; you strip...have fun with you)

Is there any differences between these options?

Posted
5 hours ago, jr902441 said:

Hi, I am having a problem with the whip. When I whip the npcs, they will do a stagger animation every time they are hit, and it will break the bondage animation/pose they are in. 

I remeber when I used to play an older version, they don't respond physically to the whip, is this an intended feature in the new versions? 

it was a test feature in a previous version, updating should fix it...what version are you on

5 hours ago, jr902441 said:

Also I realise that there is 3 dialogue options to start a sexlab scene with the slave. (punish...fuck; ok slave...fuck; you strip...have fun with you)

Is there any differences between these options?

punishment sex and ok slave going to fuck you are pahe options. have fun with you is added by hsh. there's a toggle in the mcm to force always aggressive punishments, and a hsh mcm option to remove the extra dialogue from it

Posted
2 hours ago, CliftonJD said:

it was a test feature in a previous version, updating should fix it...what version are you on

punishment sex and ok slave going to fuck you are pahe options. have fun with you is added by hsh. there's a toggle in the mcm to force always aggressive punishments, and a hsh mcm option to remove the extra dialogue from it

THX for the reply. I'm on pahe_lives_on-8.1.1withaddonsforskyrimLe, which is the latest version, and the save was a new save, I even opened a newer save to double check, but the whip still inflicts stagger.

Posted
1 minute ago, jr902441 said:

THX for the reply. I'm on pahe_lives_on-8.1.1withaddonsforskyrimLe, which is the latest version, and the save was a new save, I even opened a newer save to double check, but the whip still inflicts stagger.

I can verify that the whip does cause staggering. I've been in the process of collecting and training slaves. With many slaves it's only a mild annoyance but some of them take several steps away which makes training them anywhere but an enclosed space a nightmare.

Posted
21 minutes ago, jr902441 said:

THX for the reply. I'm on pahe_lives_on-8.1.1withaddonsforskyrimLe, which is the latest version, and the save was a new save, I even opened a newer save to double check, but the whip still inflicts stagger.

o0ops...

18 minutes ago, Psalam said:

I can verify that the whip does cause staggering. I've been in the process of collecting and training slaves. With many slaves it's only a mild annoyance but some of them take several steps away which makes training them anywhere but an enclosed space a nightmare.

thanks for confirming it, seems i had updated it in se and somehow missed it in Le...should be fixed next update

Posted

Good to know it's not some wired mod conflict on my end.?

There is also a small problem that when using the "tie slvae" option, sometimes the slave will be bounded but still standing instead of kneeling, enve with iron cuffs. I don't know if this is a bug.

 

And is there any chance in the future to make PAHE treat futa character as male using the sexlab gender setting? Currently the mod still thinks the slave is female despite the sexlab gender being male.

More dialouge options for sex would be nice too, such as group sex with followers or with other slaves. (copium)

Posted

I have a problem. I'm using pahe, HSH and display model 3 and the slaves always follow me no matter what. Even if I do "DM3 follow me" and then "DM3 go away" they keep following me. The dialogue "Follow me slave" is not working either.

 

Also, if I say to a slave to train another slave, they do nothing. One has the whip in the hand but no animations is playing.

 

Also, when I'm talking to some of the slaves, when selecting the dialogue, the "tied up" animation starts playing to the slave and it stops when I exit the dialogues.

Posted
11 hours ago, jr902441 said:

There is also a small problem that when using the "tie slvae" option, sometimes the slave will be bounded but still standing instead of kneeling, enve with iron cuffs. I don't know if this is a bug.

far as i can tell its the slave changing pose for the first time.

11 hours ago, jr902441 said:

And is there any chance in the future to make PAHE treat futa character as male using the sexlab gender setting? Currently the mod still thinks the slave is female despite the sexlab gender being male.

have thought of adjusting the sex script for it, but would be awkward with the dialogues using skyrim genders. need to find a way for the dialogues to read sl gender as well

11 hours ago, jr902441 said:

More dialouge options for sex would be nice too, such as group sex with followers or with other slaves. (copium)

might still do this anyway, but so far the hangup is display names don't show in dialogue so when you have 2 bandit slaves in the area its as if you're choosing randomly cuz you can't tell them apart

Posted
7 hours ago, wagg0 said:

I have a problem. I'm using pahe, HSH and display model 3 and the slaves always follow me no matter what. Even if I do "DM3 follow me" and then "DM3 go away" they keep following me. The dialogue "Follow me slave" is not working either.

 

Also, if I say to a slave to train another slave, they do nothing. One has the whip in the hand but no animations is playing.

 

Also, when I'm talking to some of the slaves, when selecting the dialogue, the "tied up" animation starts playing to the slave and it stops when I exit the dialogues.

can't tell if that's a hsh or display model bug, maybe a combination of the 2

Posted
3 hours ago, CliftonJD said:

can't tell if that's a hsh or display model bug, maybe a combination of the 2

 

How could I try to solve this?

Posted

I went through something similar a while ago, and we ended up solving it, but I don't remember how exactly.  You can try looking at my post history from approximately three months ago for that discussion, probably in the thread for the SE version—or maybe it was in the DoM thread.  I don't remember for sure, but something I'd try off the top of my head would be to make sure slaves are not in DM3 follow mode when you transfer them between HSH and PAHE core, and if they do get bugged, try using PAHE's MCM debugging option "reset slave".  

Posted
1 hour ago, Antiope_Apollonia said:

I went through something similar a while ago, and we ended up solving it, but I don't remember how exactly.  You can try looking at my post history from approximately three months ago for that discussion, probably in the thread for the SE version—or maybe it was in the DoM thread.  I don't remember for sure, but something I'd try off the top of my head would be to make sure slaves are not in DM3 follow mode when you transfer them between HSH and PAHE core, and if they do get bugged, try using PAHE's MCM debugging option "reset slave".  

thanks , I will try!

Posted
8 hours ago, CliftonJD said:

might still do this anyway, but so far the hangup is display names don't show in dialogue so when you have 2 bandit slaves in the area its as if you're choosing randomly cuz you can't tell them apart

 

I would rather have the option for group actions even if the names don't always work. As long as you only enslave uniques, or at least not more than one respawning NPC at a time, everything works. And if not, an imperfect system is better than nothing at at all.

Posted (edited)
17 minutes ago, bnub345 said:

I would rather have the option for group actions even if the names don't always work. As long as you only enslave uniques, or at least not more than one respawning NPC at a time, everything works. And if not, an imperfect system is better than nothing at at all.

I'd rather see any features like this just bypass this frustration by using a "Duck Duck, Goose" style system like what HSH does in the mines rather than fighting with ambiguous names in dialogue.  I wish so much that @Musje had used the same method for AYGAS, as it's just so much better in light of the names/nicknames issue.  In this example, instead of telling the slave, "Entertain your Mistress.  Go play with bandit outlaw," just tell her, "Entertain your Mistress.  I want you to play with another slave," and when the slave asks, "Who shall I play with, Mistress?" you go interact with the desired target to point her out.  Same thing for three-ways.  "Two of you are going to serve your Mistress together this time."  "Okay, Mistress.  I'll wait here while you bring someone to join us."  And again, you go interact with the desired target to point her out.  I don't know if that's harder to code, but I'd think it should be possible to copy a lot of the work from HSH, so I wouldn't think it'd be too bad.

Edited by Antiope_Apollonia
Posted
20 hours ago, wagg0 said:

thanks , I will try!

 

You definitely need to tell HSH slaves via the DM 3 dialogue to 'Go Away' once you have removed them from DM3 furniture. 

 

If you don't, and you leave them in the HSH home under HSH control, they will follow you out of the HSH premises and HSH will message you to day that 'Ms XYZ/slave name' has escaped (or somthing similar) and try to retrieve them. 

 

The slave will then do a circuitous performance of disappearing on being taken back, then reappearing with the escaped message, disappear again, until you 'go back inside' and issue the DM3 'Go Away' cvommand

  • 2 weeks later...
Posted

Is it possible to make slaves non-essential, so they can be killed in combat by NPCs?

 

Can slave betray the player and attack him? If not, is there any way to make it possible?

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