Mordyn Posted May 2, 2011 Posted May 2, 2011 @VadersApp Great to see that you have began to post clothes' conversions And, I'll try it one more time: do you know if it's possible to make a list of skeletons (let's say those inside "\meshes\characters\_male\f") only apply to females, and another one (inside "\meshes\characters\_male\m" for example) only apply to males? That would be really awesome 8) @merctime Unfortunately, what I see is : (You can see it too, if you flush your cache, with ctrl + F5 in Firefox for example) That's really sad, as you provided a lot of screenshots, with comments, which I was desperately searching for that mod :-[ Especially the skeleton examples... Can you reupload them, using http://www.imagesocket.com/ for example?
alchmo Posted May 2, 2011 Posted May 2, 2011 That feet are attached to the legs is a workaround to have no seams between them. Merctime' date=' please remember not every body type is possible. The ass is customizable only via spine and a little bit with thighs because of the upper end of the thighs. [/quote'] I do appreciate that this is true...I hope I'm not being over eager here. Just asking Also, having seen now diverse all of the NPC's are now, it's worth it to me. I will try to play around a bit with the spine and thighs a bit, to see what I can get however I am not unpleased! Your work on this is awesome. Here are some pics of the skeleton that I adopted and made some changes to...I am VERY pleased with it My new hot little polepouch PC equipped with the modified skeleton.nif I'm using: http://www.adult-images.net/images.php/i25017_nice-clothes-at-wey.jpg'>http://www.adult-images.net/images.php/i25017_nice-clothes-at-wey.jpg[/img]http://www.adult-images.net/images.php/i25018_steel-gear-at-wey.jpg'>http://www.adult-images.net/images.php/i25018_steel-gear-at-wey.jpg[/img] http://www.adult-images.net/images.php/i25011_leathers-at-wey.jpg'>http://www.adult-images.net/images.php/i25011_leathers-at-wey.jpg[/img]http://www.adult-images.net/images.php/i25016_naked-at-wey.jpg'>http://www.adult-images.net/images.php/i25016_naked-at-wey.jpg[/img] Gearing up can be dangerous! Looks like my little shag bunny got caught procuring her steel gear at the Leyawiin fighters guild..... That's all for a bit, I'm off to try Vader's tips on messing with the booty Just a repost to get the images working :-) http://www.adult-images.net/images.php/i25017_nice-clothes-at-wey.jpg[/img]http://www.adult-images.net/images.php/i25018_steel-gear-at-wey.jpg[/img] http://www.adult-images.net/images.php/i25011_leathers-at-wey.jpg[/img]http://www.adult-images.net/images.php/i25016_naked-at-wey.jpg[/img] Gearing up can be dangerous! Looks like my little shag bunny got caught procuring her steel gear at the Leyawiin fighters guild..... @merctime: to get the images working you need to remove the "?id=xxxx" part at teh end of the link, else they will try to use your account id you used during upload, and that does not work
Mordyn Posted May 2, 2011 Posted May 2, 2011 OK, I found the problem (the id request), so I'll repost all his posts with screenshots edit: you found it before alchmo ;D ... ahh..thank you. I think I still had some stuff from robert's male body replacer active in the bashed patch. I'm now rebuilding that patch without those items active in the load order' date=' or being in the patch. Hopefully that will correct that part. I noticed you were the one who first mentioned collision...found something out about that? edit: no surprise here, but the sex scene error was my fault entirely...not using a clean save. When I decided to start a new game under the same profile, and logged my girlie in (stole her class name from loogie!!! ), everything for lovers worked like a charm. Also, only seeing very *minor* clipping issues here and there with some of the more extreme animations. But on some of them there is a weird overlap where the foot model sticks out of the back of the lower leg model... in the scenes where the female has her legs bent alot. I'll get a pic or two and upload. Other than that....everywhere diverse bodies! With males and females both using the same items and still having that item (say, a leather cuirass or hunter's vest) conform dynamically to their specific body type...I am LOVING this. And that armor mod that Ashal recommended in the immersion post (I think it was that one?) looks great like this. No need for all the girls to wear next to nothing, when they will most likely be disrobing soon anyways Vader....your work here is truly amazing. this pic shows in 1st person, how the camera doesn't yet match up in the conversation zoom-in http://www.adult-images.net/images.php/i25001_new-geared-up-girl.jpg[/img] Here is my PC in clothing with the bombshell skeleton provided. http://www.adult-images.net/images.php/i24999_new-pc-in-buff.jpg[/img] Here is my PC again, in the buff, with the provided bombshell skeleton http://www.adult-images.net/images.php/i24990_anvil-female-variety.jpg[/img] Female variety showcase 1 http://www.adult-images.net/images.php/i24991_ic-female-variety-again.jpg[/img] Female variety showcase 2 http://www.adult-images.net/images.php/i24997_too-many-lunches-mr-argonian.jpg[/img] "You've had one too many Mudcrab cakes, Mr. Argonian" http://www.adult-images.net/images.php/i24993_more-ic-variety.jpg[/img] Diversity of bodies in the IC marketplace http://www.adult-images.net/images.php/i24992_ic-variety.jpg[/img] Yet more diversity of bodies in the IC marketplace http://www.adult-images.net/images.php/i25000_new-vilena.jpg[/img] Oh Vilena Donton, how I love to boink you OK....so now I think I'll head off to toy with some skeleton settings for my PC. I want to adjust her thighs and a little of the hips, and tone her tits down a few sizes. I think I'll go poke around in-game for female NPC's I like the shape of, and find they're skeleton file with formid finder see yas in a few...
Mordyn Posted May 2, 2011 Posted May 2, 2011 And another ss: ... Edit: new pic showing a strange error while having burgundy linens equipped. the feet models are simply gone.
Mordyn Posted May 2, 2011 Posted May 2, 2011 Ok, merc, I just saw the bombshell skeleton... can you provide more ss of that skeleton (more varied angles)? It seems that the character was a little distorted with this one.
merctime Posted May 2, 2011 Posted May 2, 2011 Is anyone able to see my screens now, at least in the post with the comparison of the bombshell and my tweaked skeleton, and then next the 4 of naked/various clothing and armor equipped? If so, Ill go back and fix all of the other ones.....Sheesh.... Thank you all very much for hooking me up with that....I really appreciate the help. *slaps forehead*
merctime Posted May 2, 2011 Posted May 2, 2011 YES!!! Ya know...it's hard to drop yer own forum noob status :-[ But with helpful folks like here, its easier to learn....can't believe I didn't know about the ?id=blah blah thing....this is a big THANK YOU to Ofinfin and Alchmo for not only showing me how to fix my problem, but also hooking me up by reposting my pics in a stable fashion. Sorry you guys had to do that! But I appreciate the backup; Thanks you two Ok' date=' merc, I just saw the bombshell skeleton... can you provide more ss of that skeleton (more varied angles)? It seems that the character was a little distorted with this one. [/quote] I am guessing you mean the one with the large-ish thighs, Ofin? If that is the case, that distortion is actually in the skeleton, but as Vader pointed out a few pages back, it's a snap to make adjustments. BELIEVE me....if I can do it using nifscope, you all can. I am NO modder at this time, and I'll point you to my comparison shots not only to showcase what can be acheived with Vadersapp's amazing mod, but also that with the instructions he has provided even someone with no skills in modeling for any game (such as myself!) can do it. It ain't that hard! Just takes time at first. Later on, I'll be working on seeing what I can do for a male skeleton. Also, regarding having separate male/female folders....if your thinking of the PC and not the NPC's, I can answer that fairly simply (because Vader explained it to us a few pages back). What I am going to do, is in my back-up folder that I keep on my desktop (you guys are keeping back-ups of files you overwrite in oblivion....aren't you? ), I'm going to have a folder structure of PC skeletons - Male (separate folder) Female (separate folder). In each, I will have different skeletons for each PC. This will be a bit later after testing stuff etc. So, like in male, I'll have one called 'buff', 'skinny mage', 'athletic rogue' etc, and re-name them to skeleton.nif for quick copy and pasting into oblivion/data/meshes/characters/_male at my leisure as I load up different characters to play them. For females, I'll have like 'bombshell', 'slimmer hotty' or some such, and just make sure that I don't delete or MOVE the files into the folder, so I allways have them at hand in my back-up. Sound like a pain in the ass? For me...I'm willing to pay that 2 or 3 second price to have TOTALLY diversified NPC bodies that lots and lots of stock clothing and armor, and whatever else is brought into it, that fit nicely no matter what The choice is of course yours, however...but that's how I plan to do it. Now I'm not saying that it's a bad idea, and you might mean for NPC's (I have a notion that you do I think). I think it's a great idea, but I just thought I'd toss a remind out there of how easy it will be to have diversified PC bodies if you use multiple save profiles like I do To show some of the stuff you can do with the scripted bodies, here are some more comparison shots, in the buff: Left is bombshell, Right is my tweaks I made. First up, some rear shots to show some love to the booty http://www.adult-images.net/images.php/i25025_rear-shot-bombshell.jpg[/img]http://www.adult-images.net/images.php/i25026_rear-shot-my-tweak.jpg[/img] Next up, lets look at some side shots to see how some of the shapes play out..... http://www.adult-images.net/images.php/i25027_side-shot-bombshell.jpg[/img]http://www.adult-images.net/images.php/i25028_side-shot-my-tweak.jpg[/img] Here's another side shot, opposite, for my tweaked body version: http://www.adult-images.net/images.php/i25029_side-shot-2-my-tweak.jpg[/img]
VadersApp Posted May 2, 2011 Posted May 2, 2011 It´s looking great! The thicker calfs look better then my automatically generated one. May i ask if you wanna give you hand made skeletons, when finished. to the community. I would add them then as an optional download at tesnexus.
merctime Posted May 2, 2011 Posted May 2, 2011 It´s looking great! The thicker calfs look better then my automatically generated one. May i ask if you wanna give you hand made skeletons' date=' when finished. to the community. I would add them then as an optional download at tesnexus. [/quote'] You better believe it Honestly, I was thinking, since this isn't terribly difficult to do, of asking you if I could help in this very way by providing some 'template' skeletons if you are interested. Hang on, I'll zip it and try to toss it up on megaupload or something....
Mordyn Posted May 2, 2011 Posted May 2, 2011 I am guessing you mean the one with the large-ish thighs' date=' Ofin? If that is the case, that distortion is actually in the skeleton, but as Vader pointed out a few pages back, it's a snap to make adjustments. BELIEVE me....if I can do it using nifscope, you all can. I am NO modder at this time, and I'll point you to my comparison shots not only to showcase what can be acheived with Vadersapp's amazing mod, but also that with the instructions he has provided even someone with no skills in modeling for any game (such as myself!) can do it. It ain't that hard! Just takes time at first. Later on, I'll be working on seeing what I can do for a male skeleton. [/quote']= Ok, you convinced me, I'll try ^^ Also' date=' regarding having separate male/female folders....if your thinking of the PC and not the NPC's, I can answer that fairly simply (because Vader explained it to us a few pages back). What I am going to do, is in my back-up folder that I keep on my desktop (you guys are keeping back-ups of files you overwrite in oblivion....aren't you? ), I'm going to have a folder structure of PC skeletons - Male (separate folder) Female (separate folder). In each, I will have different skeletons for each PC. This will be a bit later after testing stuff etc. So, like in male, I'll have one called 'buff', 'skinny mage', 'athletic rogue' etc, and re-name them to skeleton.nif for quick copy and pasting into oblivion/data/meshes/characters/_male at my leisure as I load up different characters to play them. For females, I'll have like 'bombshell', 'slimmer hotty' or some such, and just make sure that I don't delete or MOVE the files into the folder, so I allways have them at hand in my back-up. Sound like a pain in the ass? For me...I'm willing to pay that 2 or 3 second price to have TOTALLY diversified NPC bodies that lots and lots of stock clothing and armor, and whatever else is brought into it, that fit nicely no matter what The choice is of course yours, however...but that's how I plan to do it. [...'] I think it's a great idea, but I just thought I'd toss a remind out there of how easy it will be to have diversified PC bodies if you use multiple save profiles like I do That's a nice idea, but that's a lot of pain, to move every-time all these files... maybe try to see if a clever use of obmm + wrye bash save system could do that for you instead Now I'm not saying that it's a bad idea, and you might mean for NPC's (I have a notion that you do I think). Precisely ;D What I want to script, if I was better in perl ( :'( :'() : -To copy/paste x skeletons (let's say I selected some variations I liked beforehand) in "\meshes\characters\_male\f". These skeletons will be applied randomly to female characters only. -Same will do for "\meshes\characters\_male\m", whose skeletons will be randomly applied to male characters only. To show some of the stuff you can do with the scripted bodies, here are some more comparison shots, in the buff: Left is bombshell, Right is my tweaks I made. First up, some rear shots to show some love to the booty http://www.adult-images.net/images.php/i25025_rear-shot-bombshell.jpg[/img]http://www.adult-images.net/images.php/i25026_rear-shot-my-tweak.jpg[/img] Next up, lets look at some side shots to see how some of the shapes play out..... http://www.adult-images.net/images.php/i25027_side-shot-bombshell.jpg[/img]http://www.adult-images.net/images.php/i25028_side-shot-my-tweak.jpg[/img] Here's another side shot, opposite, for my tweaked body version: http://www.adult-images.net/images.php/i25029_side-shot-2-my-tweak.jpg[/img] Thanks for all your ss! May I ask you to share some of your wip work with us, little by little, because these handmade skeletons will surely be better than those randomly generated! edit: looks like I'm not the only one appreciating the work here ^^
Dreamer102 Posted May 2, 2011 Posted May 2, 2011 OK' date=' I found the problem (the id request), so I'll repost all his posts with screenshots edit: you found it before alchmo ;D ... ahh..thank you. I think I still had some stuff from robert's male body replacer active in the bashed patch. I'm now rebuilding that patch without those items active in the load order, or being in the patch. Hopefully that will correct that part. I noticed you were the one who first mentioned collision...found something out about that? edit: no surprise here, but the sex scene error was my fault entirely...not using a clean save. When I decided to start a new game under the same profile, and logged my girlie in (stole her class name from loogie!!! ), everything for lovers worked like a charm. Also, only seeing very *minor* clipping issues here and there with some of the more extreme animations. But on some of them there is a weird overlap where the foot model sticks out of the back of the lower leg model... in the scenes where the female has her legs bent alot. I'll get a pic or two and upload. Other than that....everywhere diverse bodies! With males and females both using the same items and still having that item (say, a leather cuirass or hunter's vest) conform dynamically to their specific body type...I am LOVING this. And that armor mod that Ashal recommended in the immersion post (I think it was that one?) looks great like this. No need for all the girls to wear next to nothing, when they will most likely be disrobing soon anyways Vader....your work here is truly amazing. this pic shows in 1st person, how the camera doesn't yet match up in the conversation zoom-in http://www.adult-images.net/images.php/i25001_new-geared-up-girl.jpg[/img] Here is my PC in clothing with the bombshell skeleton provided. http://www.adult-images.net/images.php/i24999_new-pc-in-buff.jpg[/img] Here is my PC again, in the buff, with the provided bombshell skeleton http://www.adult-images.net/images.php/i24990_anvil-female-variety.jpg[/img] Female variety showcase 1 http://www.adult-images.net/images.php/i24991_ic-female-variety-again.jpg[/img] Female variety showcase 2 http://www.adult-images.net/images.php/i24997_too-many-lunches-mr-argonian.jpg[/img] "You've had one too many Mudcrab cakes, Mr. Argonian" http://www.adult-images.net/images.php/i24993_more-ic-variety.jpg[/img] Diversity of bodies in the IC marketplace http://www.adult-images.net/images.php/i24992_ic-variety.jpg[/img] Yet more diversity of bodies in the IC marketplace http://www.adult-images.net/images.php/i25000_new-vilena.jpg[/img] Oh Vilena Donton, how I love to boink you OK....so now I think I'll head off to toy with some skeleton settings for my PC. I want to adjust her thighs and a little of the hips, and tone her tits down a few sizes. I think I'll go poke around in-game for female NPC's I like the shape of, and find they're skeleton file with formid finder see yas in a few... Now that is the exact diversity I was looking for when I installed this a month ago. I wish I could learn Wrye Bash so I could get it to work like you guys have. Someone please pleeeeease make an OMOD of this...
Hitman69 Posted May 2, 2011 Posted May 2, 2011 specifically directed at VadersApp: are you still working on the conversion of the EVE and HentaiMania packs? If so, I would like to mention that the hentaimania pack has a somewhat different file structure than most packs. Instead of using meshes/armor it uses meshes/armors. Same goes for the textures. I hope this is not a problem? With kind regards, Hitman69
merctime Posted May 2, 2011 Posted May 2, 2011 May I ask you to share some of your wip work with us' date=' little by little[/quote'] I sure will...but my WIP's have been the same file rofl....I just kept updating and only kept a stable copy of the original skeleton I chose to modify. Oops! Shows what kind of modder I am But oh yes, If I can give back even in such a small way I will do so. I think now is a good time to thank all of the people who have translated these mods and produced they're own for our pleasure....But if Vader would like to share through his mod some of my little skeleton tweaks, I will be more than willing to do so ;D @Vadersapp....and anyone who wants it really but mostly to you haha. Here is the megaupload of the skelly I tweaked off of one of your randomly generated ones (note...it WASN'T the bombshell! Don't know if I mentioned that....But I did tweak all 8 of the areas you said were able to be tweaked): http://www.megaupload.com/?d=LZ4S5AJR its just named 'skeleton'....can you test it so you can name it something appropriate please? I've got *some* idea of your naming convention, but not enough to actually produce one atm hehe....have I mentioned that I love your mod? *chuckles* @detman102 Wryebash only *looks* difficult to use at its website really...but to use it's VERY BASIC funcionality (like I do hehe) isn't very hard. The Nexus has all the files required to get it working, and if you go back a few pages Vadersapp provided a link to the version that is needed to get this mod VORB going. Learning a bit about how to install wrye python, then wrye bash, then how to use the bashed patches and such won't take too long....just throw a post down in the tech support section of this forum....the techies here will most likely hook you up very fast I still need to learn how to BAIN install...but that's another story....
Mordyn Posted May 2, 2011 Posted May 2, 2011 Now that is the exact diversity I was looking for when I installed this a month ago. I wish I could learn Wrye Bash so I could get it to work like you guys have. Someone please pleeeeease make an OMOD of this... An easy-to-fulfill request : [VORB] VadersApps Oblivion Real Bodies 1.5.omod [VORB] HGEC sexy armor replacer 1.2.omod (you still need to learn how to use wrye bash btw' date=' but as merc has said, that's not really difficult once you know how to install it !) May I ask you to share some of your wip work with us, little by little I sure will...but my WIP's have been the same file rofl....I just kept updating and only kept a stable copy of the original skeleton I chose to modify. Oops! Shows what kind of modder I am But oh yes, If I can give back even in such a small way I will do so. I think now is a good time to thank all of the people who have translated these mods and produced they're own for our pleasure....But if Vader would like to share through his mod some of my little skeleton tweaks, I will be more than willing to do so ;D @Vadersapp....and anyone who wants it really but mostly to you haha. Here is the megaupload of the skelly I tweaked off of one of your randomly generated ones (note...it WASN'T the bombshell! Don't know if I mentioned that....But I did tweak all 8 of the areas you said were able to be tweaked): http://www.megaupload.com/?d=LZ4S5AJR its just named 'skeleton'....can you test it so you can name it something appropriate please? I've got *some* idea of your naming convention, but not enough to actually produce one atm hehe....have I mentioned that I love your mod? *chuckles* Great work merc, thanks for sharing it
VadersApp Posted May 2, 2011 Posted May 2, 2011 @hitman69 Eve is still converting. :ost of my free time today i fixed bugs in the makro which does most of the magic. Target for me ist that the script runs for all >100 clothes without an hickup. Fire and forget if you want But sometimes it hangs here and there. It´s running better now, but sometimes i have to jump in and stop the converting process and convert some clothes again.
Hitman69 Posted May 2, 2011 Posted May 2, 2011 Okay, thanks for the heads-up. I was almost afraid you forgot...
VadersApp Posted May 2, 2011 Posted May 2, 2011 sorry, but converting eve had a bug, have to redo it after fixing the script again. got massive clipping problems.
merctime Posted May 2, 2011 Posted May 2, 2011 Question for Vadersapp please. I'm trying to adjust a skeleton for a male concept character...and it seems I can reliably change the size of the Bip01 ScaleThigh and Calf nodes...but I can't seem to grow the upper body portion at all by making adjustments to the Bip01 BreastTransforms? I'm seeing what appear to be very small results from Bip01 ScaleSpine and ScaleSpine1...This does however grow a rather *muscular* beer belly (I'm sure that is all texturing tho hehe). Just seems like the growth would be a bit more responsive there...but I am a total noob to this nifscope business. Also, I see via FormID finder and a previous post of yours, that "HS = wrist".....is this how you make larger arms?? I couldn't for the life of me find a Bip01 (L or R) ScaleWrist, so I think I am missing something. What do I change the value to, to increase arm and chest size on a male? I have seen variations in the NPC's....so I *believe* it's possible. This is fun! ....even with horrendous blunders like this.... : http://www.adult-images.net/images.php/i25044_wtf.jpg[/img] Edit: did you ever get my PM here on this site, Vader?
Hitman69 Posted May 3, 2011 Posted May 3, 2011 No problem, just glad you're still on the case. Furthermore, I'd rather wait longer, than having to deal with an overload of problems.
merctime Posted May 3, 2011 Posted May 3, 2011 *Kind of* on topic, as Wrye bash is required for the VORB skeletons....It seems the profile manager in my Wrye bash won't switch profiles any longer....I right click, get the context menu, and can't choose any other profile than the one that was loaded up. This is after I upgraded to the version posted here, along with the bosh.py. Is anyone else experiencing this, or is it something I have done wrong? FYI, there *is* a workaround, just would like to have it functioning. The workaround is going into your oblivion.ini, (my documents/my games/oblivion folder) and using the edit/find... option to find this line: SLocalSavePath and changing the profile name, then starting Wrye bash again. Example, My save was on my Tiffy LeBlanc character (the girl I posted here as I tweaked her skelly). So it looked like this in the .ini: SLocalSavePath=Saves\Tiffy LeBlanc\ As I wanted to see what I could do with skeletons for male concept characters, I wanted to load a male character for testing, so I changed it to: SLocalSavePath=Saves\test guy\ and it worked. Just in case this is happening to anyone else Also, any info on how to make it work properly will be welcomed and appreciated EDIT: Also' date=' regarding having separate male/female folders....if your thinking of the PC and not the NPC's, I can answer that fairly simply (because Vader explained it to us a few pages back). What I am going to do, is in my back-up folder that I keep on my desktop (you guys are keeping back-ups of files you overwrite in oblivion....aren't you? ), I'm going to have a folder structure of PC skeletons - Male (separate folder) Female (separate folder). In each, I will have different skeletons for each PC. This will be a bit later after testing stuff etc. So, like in male, I'll have one called 'buff', 'skinny mage', 'athletic rogue' etc, and re-name them to skeleton.nif for quick copy and pasting into oblivion/data/meshes/characters/_male at my leisure as I load up different characters to play them. For females, I'll have like 'bombshell', 'slimmer hotty' or some such, and just make sure that I don't delete or MOVE the files into the folder, so I allways have them at hand in my back-up. Sound like a pain in the ass? For me...I'm willing to pay that 2 or 3 second price to have TOTALLY diversified NPC bodies that lots and lots of stock clothing and armor, and whatever else is brought into it, that fit nicely no matter what The choice is of course yours, however...but that's how I plan to do it. [...'] I think it's a great idea, but I just thought I'd toss a remind out there of how easy it will be to have diversified PC bodies if you use multiple save profiles like I do That's a nice idea, but that's a lot of pain, to move every-time all these files... maybe try to see if a clever use of obmm + wrye bash save system could do that for you instead This got me thinking yesterday...and I forgot to mention it. I don't know how this works....but I notice that Wrye bash 'ghosts' certain files that aren't in use in a particular bashed patch for the profile your playing in. So for example, in my male characters mod line-up, I use say lovers rapelsave.esp, but not in my female characters mod line-up because I don't make rape attempts with them. And since you can (and should!) use separate bashed patches for each save file, and the .esp's not used are 'ghosted'.....would there be some way to 'ghost' skeleton files for use by the PC (skeleton.nif, not the VORB-named ones) for each particular save profile? This might make it necessary to have the ability to re-name the skeleton.nif so that calling it say, skeleton1.nif and skeleton2.nif is readable by the PC, so your skeleton1.nif is used by save profile 1, and skeleton2.nif is used by profile 2. I know, this may be a pipe dream....but look at what has happened so far in this game? Just figured I'd toss it out there... EDIT: Here is a male skeleton I tweaked a bit. It doesn't add much to variety, but I thought I'd post it anyways. http://www.megaupload.com/?d=9NZSACLH
VadersApp Posted May 4, 2011 Posted May 4, 2011 Thanks for the male skeleton i will soon have a look into it. I want to tell you VORB fanatics that i worked the last days on my converting script, to fix bugs. At the moment it did not ran through the meshes without any error. So further releases of VORBatizes clothes will delay. I rewrite the script. Maybe this new one will be of more quality. I also rewrite this so that it will maybe work for other people in future too. I will keep you updated on the progress.
merctime Posted May 4, 2011 Posted May 4, 2011 I've noticed something while messing around with this. VORB does a wonderful job. It's just due to the skeleton work being *female*-centric that limits it's abilities to modify males. Now, that is NOT a shot at VORB...there is plenty of room for male differences in body types. It just seems to me, after looking at the skeletons offered to the modding community as a whole that VORB bases it's skeletons off of, that not much is available to allow upper-body scaling like pectoral (chest) muscles, or shoulder muscles, or arms (i.e., bodybuilder arms). This means that most differences in the male bodies will occur in the waistline (slim and athletic or making 'newheim the portly' really a fat guy) or in the legs. I'm only posting this in the hopes that people who try this won't be blaming VORB for not being able to make 'really buffed out muscle guys'....it's just that there are no (at least none that I know of at this time) skeletons available that offer scaling in those areas. I continue to support this mod fully and really think that it is a phenomenal effort, and love to see how much diversity it really can provide.
VadersApp Posted May 6, 2011 Posted May 6, 2011 Progress Update: I rewrote several functions of the clothes/armor converting script. - It doesn´t need a webserver now. - I have added a function to categorize meshes before converting them. Possibilites now: convertable yes/no, female or male, BBB strength 1/2/3 - It generates a file which contains the info. So you only have to put the meshes in the Source folder run the script to categorize the mesh and then the converting skript will generate the whole source folder automatically. This is a preperation for a release version of the converting script. I hope that everybody and his tweety should then be able to convert clothes and armor on their own. The scripts still have bugs. I am fixing them the next days.
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