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Paradise Halls - Home Sweet Home (SE/LE)


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3 hours ago, donkeywho said:

libs.PlayerRef.PushActorAway(t, 15.0)

3 hours ago, donkeywho said:

akTargetRef.PushActorAway(AkTargetRef as actor, 10.0)'

3 hours ago, donkeywho said:

If I knew how to, I'd have at least tried adding something to delay the 'Push' impact,

here's how we delay the pah boot sequence to prevent it from loading while other mods are loading:

Spoiler

Event OnUpdate()
    if !player
        player = Game.GetPlayer()
    EndIf
    If MQ101.IsObjectiveCompleted(50)
        Utility.Wait(0.2)
        Boot()
    elseIf (PAH.IsStopped() && (player.GetParentCell() == (AbandonedPrison01)))
        Debug.Notification("Paradise Halls: waiting for mods to load")
        Utility.Wait(39.9)
        Boot()
    elseIf (PAH.IsStopped() && (player.GetCurrentLocation() == (HelgenLocation)))
        Debug.Notification("Paradise Halls: waiting for mods to load")
        Utility.Wait(39.9)
        Boot()
    else

        RegisterForSingleUpdate(2.0)
    EndIf
EndEvent

 

basically if the script you're working with works the same, you should be able to add utility.wait before the function you're trying to delay. the number in parenthesis next to the wait command determine how long to wait. another idea would be to add something to help determine if the script is ready. for example in the above event to activate the boot sequence, the first option is if mq101 is completed - that's the intro questline so at that point it has a smaller wait before boot. the next 2 options are in abandoned prison or in helgen so those give a longer wait time for mods to loadup

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Still (with the latest version) running into issues where some actors will refuse to go out of the "I thought I told you to address me properly", not sure if this is the mod with that dialogue (wish the enhanced debug info mod also showed active dialogues like Oblivion's did).  The person was also afraid, so I was surprised not to see that go up after punishment.

 

The slaver's retreat locations still show up as no names in both home and camp lists (they work, just no title beside the slave count and if no slaves, a blank entry).

 

I also had one that when I said "It's time to hit the road", the person walked away and was not set to follow, then when I moved locations, the following slave count went down by 1.

 

GuruSR.

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1 hour ago, GuruSR said:

Still (with the latest version) running into issues where some actors will refuse to go out of the "I thought I told you to address me properly", not sure if this is the mod with that dialogue (wish the enhanced debug info mod also showed active dialogues like Oblivion's did).  The person was also afraid, so I was surprised not to see that go up after punishment.

 

The slaver's retreat locations still show up as no names in both home and camp lists (they work, just no title beside the slave count and if no slaves, a blank entry).

 

GuruSR.

That's PAHE dialogue, not HSH

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1 hour ago, GuruSR said:

Still (with the latest version) running into issues where some actors will refuse to go out of the "I thought I told you to address me properly", not sure if this is the mod with that dialogue (wish the enhanced debug info mod also showed active dialogues like Oblivion's did).  The person was also afraid, so I was surprised not to see that go up after punishment.

 

The slaver's retreat locations still show up as no names in both home and camp lists (they work, just no title beside the slave count and if no slaves, a blank entry).

 

GuruSR.

 

15 minutes ago, Musje said:

That's PAHE dialogue, not HSH

Not only that, but that's the dialogue that allows you to increase respect (the Holy Grail of dialogue). I'd kill for a slave that would keep saying that until their respect reached 100 and then I wouldn't care what they said.

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On 10/14/2020 at 8:01 AM, fooku said:

Thanks for the update

Thanks for the update musje, its realy good, i dont use mme, maybe i should sometime, must be a lot of work, hope you have fun ? for you....

 

is it possible to have a working sweeping marker in my player home? what do i have to do in ck with this marker so that it will work with hsh , without scripting to an npc?

or are these markers useless without scripted npc??

i want the sweepingmarker usable like a chair or any furniture.... 

some sugguestions for stupid users like me : find (FNIS_ZaZAnimationPack_List) most offset idles should work with greetingoption, like "zazapc01" - 01 - ??

 

 

 

 

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7 minutes ago, sickboy791 said:

Thanks for the update musje, its realy good, i dont use mme, maybe i should sometime, must be a lot of work, hope you have fun ? for you....

 

is it possible to have a working sweeping marker in my player home? what do i have to do in ck with this marker so that it will work with hsh , without scripting to an npc?

or are these markers useless without scripted npc??

i want the sweepingmarker usable like a chair or any furniture.... 

some sugguestions for stupid users like me : find (FNIS_ZaZAnimationPack_List) most offset idles should work with greetingoption, like "zazapc01" - 01 - ??

 

 

If you set the marker to be a valid Sandbox marker, then slaves who are sandboxing (randomly walking about) will make use of them.

I'm planning to add a couple of such markers to HSH so you can place them with a spell

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I get an error on my Papyrus log from time to time (roughly every 5 min), but have no Idea if that can be ignored, or is a sign that things are going bad:

...
[10/23/2020 - 09:21:47PM] [slainternalscr <sla_Internal (07083137)>]: Nurn got 8 exposure for  seeing naked merian
[10/23/2020 - 09:21:47PM] slaScanner end time is ....398.619995
[10/23/2020 - 09:21:47PM] Next update in 120.000000
[10/23/2020 - 09:21:48PM] ERROR: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (490BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
	[alias PlayerAlias on quest PHHSHStorage (49008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45
[10/23/2020 - 09:21:51PM] [Zad]: UpdateControls()
[10/23/2020 - 09:21:51PM] aygas:PAHE Prostitutes nearby:1
[10/23/2020 - 09:21:52PM] aygas:            Skip unattached slave
[10/23/2020 - 09:21:59PM] [Zad]: UpdateControls()
...

 

(Postet this over at the PAHE thread first, CliftonJD however send me here)

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19 hours ago, Jasmine91 said:

I get an error on my Papyrus log from time to time (roughly every 5 min), but have no Idea if that can be ignored, or is a sign that things are going bad:


...
[10/23/2020 - 09:21:47PM] [slainternalscr <sla_Internal (07083137)>]: Nurn got 8 exposure for  seeing naked merian
[10/23/2020 - 09:21:47PM] slaScanner end time is ....398.619995
[10/23/2020 - 09:21:47PM] Next update in 120.000000
[10/23/2020 - 09:21:48PM] ERROR: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (490BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
	[alias PlayerAlias on quest PHHSHStorage (49008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45
[10/23/2020 - 09:21:51PM] [Zad]: UpdateControls()
[10/23/2020 - 09:21:51PM] aygas:PAHE Prostitutes nearby:1
[10/23/2020 - 09:21:52PM] aygas:            Skip unattached slave
[10/23/2020 - 09:21:59PM] [Zad]: UpdateControls()
...

 

(Postet this over at the PAHE thread first, CliftonJD however send me here)

You can ignore it.  Every now & then SLA returns a None instead of an Actor[] array.  Seems there is no way to test for this.

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4 hours ago, Fetterbr said:

I got a slave what is in training still after I asked taskmaster to move all slaves to Pahe.  Seams her trainer has disappeared somewhere but i cant see who it was. How can I reset her as the reset in MCM HSH doesn't seam to work.

I would  use the 'Its time to hit the road slave" Dialogue to get them forced into PAHE  then you can either put her back into HSH or take her with the others?

 

 

BTW I found the perfect place for a brothel for HSH slaves, the empty Euphoria Palace from Maids II Deception Mod after you finish the quest is amazingly suited for HSH and other uses.  

 

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29 minutes ago, kohlteth said:

I would  use the 'Its time to hit the road slave" Dialogue to get them forced into PAHE  then you can either put her back into HSH or take her with the others?

 

 

BTW I found the perfect place for a brothel for HSH slaves, the empty Euphoria Palace from Maids II Deception Mod after you finish the quest is amazingly suited for HSH and other uses.  

 

i dont get this option. maybe because she is still in training. I think she needs a reset, can be her trainer has dissapered as i had to make a rerun on my merge so i think some npcs have gone.  There must be a console command to get her free instead of deinstall HSM 

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31 minutes ago, Fetterbr said:

i dont get this option. maybe because she is still in training. I think she needs a reset, can be her trainer has dissapered as i had to make a rerun on my merge so i think some npcs have gone.  There must be a console command to get her free instead of deinstall HSM 

 

You could "re-enslave" her and then she starts her training again. Fixes what sounds like a dialogue missing, I had to do the same with Serana, she just shrugged at me every time I tried to talk to her. 

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On 10/21/2020 at 6:45 AM, Fetterbr said:

is there a possibility to get the commands you get when ''calling all slaves in line''  without calling in line ? 

I feel it takes a very long time to get them in line and its difficult to find a space where all are in when you have many slaves.  I use The Dungeon mod as it has big rooms but still here they are spread all over when calling in line even I go to the most far away corner.  I removed all the milking machines in The Dungeon mod because I could not get the slaves to use them and replaced the space with new using the spell from your mod.  

In theory if you wanted all there, you could click on the control box next to the cage, the one you use to setup markers and use the call slaves button there, that instantly calls all there. 

 

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19 hours ago, Musje said:

You can ignore it.  Every now & then SLA returns a None instead of an Actor[] array.  Seems there is no way to test for this.

at the start of the script function add:

if Actor[] && (Actor[] != None)

33 minutes ago, Fetterbr said:

i dont get this option. maybe because she is still in training. I think she needs a reset, can be her trainer has dissapered as i had to make a rerun on my merge so i think some npcs have gone.  There must be a console command to get her free instead of deinstall HSM 

i've found this bug as well if you uninstall a trainer, the trainee is forever stuck that way

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Hi Musje, 

 

Any idea on any time scale for the Slave Cart at all?

I do not know what making it will involve, just curious as feel this will be epic.  Only other thing that would be cool is is we had a way to host our own slave auctions at a perm camp to offload more at a time somehow. 

 

 

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1 hour ago, CliftonJD said:

at the start of the script function add:

if Actor[] && (Actor[] != None)

i've found this bug as well if you uninstall a trainer, the trainee is forever stuck that way

Maybe I'll add an option to release trainees by talking to them. 

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23 minutes ago, kohlteth said:

Hi Musje, 

 

Any idea on any time scale for the Slave Cart at all?

I do not know what making it will involve, just curious as feel this will be epic.  Only other thing that would be cool is is we had a way to host our own slave auctions at a perm camp to offload more at a time somehow. 

 

 

The cart needs a little testing.  I have to set up a new Skyrim install to test the package without Zap9

 

The slave auction is a good idea,I'll consider it

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Dear @Musje and Musje-fans, what is your modlist when you are playing, what do you consider an ideal modlist for a slaver playthrough? Here is mine, with explanations, I hope everybody can find something relevant or interesting:

 

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version
"0000","+","Unmanaged: RagBikini","" - slave clothes
"0001","+","Wildcat - Combat of Skyrim","f7.00SSE" - just whatever
"0002","+","Unmanaged: PAH_HomeSweetHome",""
"0003","+","Unmanaged: FNIS",""
"0004","+","DLC: HearthFires",""
"0005","+","DLC: Dragonborn",""
"0006","+","DLC: Dawnguard",""
"0007","+","Alternate Start - Live Another Life","d2020.1.3.0" - normal start is boring
"0008","+","Unofficial Skyrim Special Edition Patch","d2020.1.3.0"
"0009","+","SkyUI 5 2 SE","d2020.1.3.0"
"0010","+","RaceMenu Special Edition","d2020.1.3.0"
"0011","+","Cutting Room Floor","d2020.1.3.0" - just more stuff in skyrim
"0012","+","LeanWolfs Better-Shaped Weapons Standard SE","d2020.1.3.0" - original weapons are ridiculous looking
"0013","+","Even Better Quest Objectives SE","1.8.3.0a" - don't remember
"0014","+","Immersive Citizens - AI Overhaul","0.4.0.0" - new people to enslave
"0015","+","A Quality World Map - Classic with All Roads","d2020.1.3.0" 
"0016","+","Fuz Ro D'oh","d2020.1.3.0"
"0017","+","SexLabArousedSSELoose","d2020.1.4.0"
"0018","+","Immersive Patrols SE","d2020.1.3.0" - new people to enslave
"0019","+","Immersive World Encounters SE","2.3.0.0" - new people to enslave
"0020","+","XP32 Maximum Skeleton Special Extended","4.71.0.0"
"0021","+","Immersive War and Violence","d2020.1.3.0" - new people to enslave
"0022","+","Skyrim 3D Trees and Plants","d2020.1.3.0" - eye candy
"0023","+","Fores New Idles in Skyrim SE - FNIS SE","7.0.0.0"
"0024","+","Immersive Weapons","d2020.1.3.0" - realistic looking weapons
"0025","+","Underground - a dungeon texture overhaul","1.2.0.0" - eye candy
"0026","+","Static Mesh Improvement Mod","f2.08"
"0027","+","Immersive Armors 8.1 SSE Test","d2020.1.3.0" - realistic looking armor
"0028","+","Ordinator","d2020.1.4.0" - people praised these perks
"0029","+","50 percent More Perk Points","d2020.1.4.0"
"0030","+","Thief Skills Rebalance for Ordinator","d2020.1.4.0"
"0031","+","Vivid Landscapes - Special Edition","d2020.1.3.0"- eye candy
"0032","+","Andromeda - Unique Standing Stones of Skyrim","1.0.9.0" - whatever
"0033","+","Caliente's Beautiful Bodies Enhancer -CBBE-","1.5.4.0"
"0034","+","BodySlide and Outfit Studio - v4.9.0","d2020.1.4.0"
"0035","+","HDT-SMP (Skinned Mesh Physics)","2.5.0.0"
"0036","+","CBBE SMP","1.1.6.0"
"0037","+","Modest Elderly","d2020.1.4.0" - realism, the elderly do not have CBBE bodies when naked
"0038","+","SG Textures Renewal - CBBE","1.4.0.0"
"0039","+","Schlongs of Skyrim SE","1.1.4.0"
"0040","+","S-Bikini - CBBE BodySlide (Physics)","1.0.0.0" - clothes for slaves, not realistic
"0041","+","Osare Panties SE CBBE","1.0.0.0" - clothes for slaves, not realistic
"0042","+","Mild Body - CBBE BodySlide Preset","f2.00" - 
"0043","+","Noble Skyrim Mod HD-2K","5.5.0.0" - eye candy
"0044","+","NSM - SMIM Patch","d2020.1.4.0"
"0045","+","UIExtensions","1.2.0.0" - usability
"0046","+","ZaZ 8 CBBE","d2020.1.4.0"
"0047","+","pahe lives on","d2020.1.4.0"
"0048","+","Interactive","d2020.1.4.0" - interactive BDSM
"0049","+","Devious Devices","1.9.7.1RC1"
"0050","+","PAH Home Sweet Home","1.22.0.0"
"0051","+","CBP Physics","0.26.0.0" 
"0052","+","More Bandit Camps","2.0.0.0" - more people to enslave
"0053","+","EtR","d2020.1.4.0"
"0054","+","My Home is Your Home","d2020.1.4.0"
"0055","+","TDF","d2020.1.4.0"
"0056","+","KS Hairdos SSE","1.61.0.0F"
"0057","+","Sexy Bandit Captives","0.971.0.0"
"0058","+","DFT's More Bandit Encampments","1.1.0.0" - more people to enslave
"0059","+","Populated Cities Towns Villages SE Edition","4.1.0.0" - more people to enslave 
"0060","+","Interesting NPCs SE","4.3.0.0" - more people to enslave
"0061","+","Realistic Boat Travel","1.0.0.0" - realistic replacement for fast travel
"0062","+","Outlaws Refuges","1.2.0.0" - more people to enslave
"0063","+","FNIS Flyer SE","d2020.1.4.0" - not using it, just an idea
"0064","+","Dark Brotherhood Motivations","1.0.0.0" - IMHO a realistic slaver should be evil, hence, Dark Brotherhood
"0065","+","For the Brotherhood Daggers SSE and VR","1.2.0.0" - same
"0066","+","Sneak Tools SE Edition","f2.04" - dark brothers sneak around
"0067","+","VioLens - A Killmove Mod SE","2.22.0.0a" - looks cool
"0068","+","Animated Clutter","1.9.0.0" - looks cool
"0069","+","Stormcloak Armor Revival - HD and 4K textures","1.0.0.0a" - eye candy
"0070","+","aMidianBorn stormcloak officer armour","1.0.0.0" - eye candy
"0071","+","Perfect Legionnaire - Imperial Armor Reforged 6-0","6.0.0.0" - eye candy
"0072","+","Populated Skyrim Civil War SE Edition","3.0.0.0" - more people to enslave
"0073","+","Apocalypse - Magic of Skyrim","9.45.0.0SSE" - interesting spells
"0074","+","Skyrim Flora Overhaul SE","2.72.0.0a" - eye candy
"0075","+","Better Dialogue Controls","1.2.0.0" - usability
"0076","+","Cloaks of Skyrim SSE","1.2.1.0" - naked slaves in snow are unrealistic, they would freeze
"0077","+","Run For Your Lives","4.0.0.0" - whatever
"0078","+","Better MessageBox Controls","1.2.0.0" - usability
"0079","+","Horse Whistle SE","1.0.0.0" - don't remember
"0080","+","Lore-Based Loading Screens","1.3.0.0SE" - eye candy
"0081","+","Vivid Weathers - Definitive Edition","2.42.0.0"  - eye candy
"0082","+","Blended Roads","1.5.0.0" - eye candy
"0083","+","Rich Skyrim Merchants","2.0.0.0" - whatever, don't remember
"0084","+","The Joy of Perspective","d2020.1.4.0" -  I think it is turned off, as it was buggy
"0085","+","Proper Aiming","1.0.0.0" - dark brothers use bows
"0086","+","Real Bows (by DecimusMaximus for SSE)","f1.05" - dark brothers use bows
"0087","+","Dark Brotherhood Rewards","1.0.0.0" - evil slavers should be dark brothers
"0088","+","Mum's the Word","1.2.1.0" - don't remember
"0089","+","SexLabFrameworkSE v163 BETA8","d2020.1.4.0"
"0090","+","Serial Strip SE v1.1.4","d2020.1.4.0" - realism at sex
"0091","+","Blocking Animation Pack v1.5--SSE","d2020.1.8.0" - don't remember
"0092","+","Blowgun by Ruddy88","d2020.1.8.0" - typical dark brother weapon
"0093","+","Sparkles","d2020.1.8.0" - don't remember
"0094","+","Skyrim Map Markers","d2020.1.9.0" - finding stuff 
"0095","+","High Level Gear","2.0.0.0" - whatever 
"0096","+","Order My Items - Special Edition","1.2.0.0SE" - getting stuff 
"0097","+","Seedy Merchant SSE","1.0.0.0" - getting stuff 
"0098","+","Followers as Companions SSE","1.0.0.1" - don't remember
"0099","+","Devious","d2020.1.9.0"
"0100","+","Less Dragons 2019-SSE","3.0.0.0" - dragon attacks are annoying
"0101","+","Purification of Skyrim - Immersive Poisoned Apples","2.2.0.0" - turned off, buggy
"0102","+","Improved Weapon Impact EFFECTS Correct Metal SE","1.3.0.0" - eye candy
"0103","+","It is mine - Claim your property (Change bed or crafting station ownership)","1.0.0.0" - practical
"0104","+","Moon and Star","3.2.0.0" - neat place
"0105","+","Greenboat Moon and Star SSE","1.3.0.0" - neat place
"0106","+","PapyrusUtil SE - Scripting Utility Functions","d2020.2.4.0"
"0107","+","PAH And You Get a Slave!","0.57.0.0"
"0108","+","sl triggers09","d2020.2.24.0" - don'tremember
"0109","+","RagBikini","d2020.2.24.0" - clothes for slaves
"0110","+","Hydra Slavegirls SSE v0","d2020.5.5.0" - immersive world for a slaver
"0111","+","Follow me for Sex","3.7.0.0" - contains whipping and spanking anims, can also tell a slave to whip another slave, cool
"0112","+","SexLab JailRape 20190620","d2020.5.5.0" - fun watching rapes
"0113","+","SlaveTatsSE","d2020.5.5.0" - for the cane marks
"0114","+","SlaveTats abused","d2020.5.5.0" - not using
"0115","+","SlaveTats canemarks","d2020.5.5.0" - now this is pretty cool
"0116","+","SlaveTats-sm","d2020.5.5.0" - not using
"0117","+","SlaveTats-submissive","d2020.5.5.0" - not using
"0118","+","SlaveTats","d2020.0.0.0-05-05"
"0119","+","JContainers SE","d2020.5.5.0"
 

 

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I have the usual staple Slaver mods: PAHE, HSH, Aygas, DM3, plus iBDSM, MME, currently also Pama's deadly furniture.  Still looking for the perfect slaver home.  Of course Sexlab + fetish related animations like RohZima, Psyche, and Anubs.  Bodyslide, CBBE and SMMB preset to range from slim to fat, BS clothing replacers and Body Scale Randomizer to give every NPC a different appearance.  Other than that, a few questy mods like Bruma, a huge amount of clothing mods, and an ungodly amount of follower mods. :)

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