CliftonJD Posted December 27, 2020 Posted December 27, 2020 10 hours ago, Stryker1177 said: The respect training progresses to 100 percent but "I thought I told ....." still appears in the Slave dialog options. Doesn't happen with every slaves training. Not sure what the trigger for it is. that's more a pahe thing, so i'll need your current pahe version. if you're running a current version of pahe, have you rebooted it since the update or did you start your game using the newer version...i took a stab at fixing that bug for slaves trained upto 100 respect in a recent update, but don't know if it requires a new game to take effect. i can say i saw a noticeable improvement on a new game since the update. there was 1 respect bugged slave that i discovered had missed a mood swing as well. slave reset fixed that slave
Stryker1177 Posted December 27, 2020 Posted December 27, 2020 10 hours ago, CliftonJD said: that's more a pahe thing, so i'll need your current pahe version. if you're running a current version of pahe, have you rebooted it since the update or did you start your game using the newer version...i took a stab at fixing that bug for slaves trained upto 100 respect in a recent update, but don't know if it requires a new game to take effect. i can say i saw a noticeable improvement on a new game since the update. there was 1 respect bugged slave that i discovered had missed a mood swing as well. slave reset fixed that slave Yes I realized the respect training issue is PAHE issue not this one. Encountered the respect training issue with two new slaves just purchased at auction. Thinking is maybe caused when respect training is started with respect already above 0. Both slaves already had some respect training. Currently running PAHE 7.4.5. I will load the latest 7.4.7 and see if anything improves.
Leela2076 Posted December 29, 2020 Posted December 29, 2020 Did I miss something or does the slave cage not actually lock. Either that or they've been watching the Lockpicking Lawyer on YouTube. I close the door and they instantly open it. Wha'd I miss here?
CliftonJD Posted December 29, 2020 Posted December 29, 2020 9 hours ago, Leela2076 said: Did I miss something or does the slave cage not actually lock. Either that or they've been watching the Lockpicking Lawyer on YouTube. I close the door and they instantly open it. Wha'd I miss here? i can't say what the rule is for how many or if all, but many slaves carry the key to the cage
CliftonJD Posted January 1, 2021 Posted January 1, 2021 the new dialogs on the slaves are starting to cause some confusion: On 12/28/2020 at 5:07 PM, TheLoverLabCriminal said: I have an issue whenever I restrain my slave after that I cant talk to them idk why is anyone know why ? my load order Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccqdrsse001-survivalmode.esl 254 FE 1 ccqdrsse002-firewood.esl 254 FE 2 ccedhsse001-norjewel.esl 254 FE 3 ccvsvsse001-winter.esl 5 5 RSkyrimChildren.esm 6 6 Lanterns Of Skyrim - All In One - Main.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 254 FE 4 Unofficial Saturalia Holiday Pack Patch.esl 254 FE 5 Unofficial Nordic Jewelry Patch.esl 254 FE 6 Unofficial Skyrim Survival Patch.esl 8 8 LegacyoftheDragonborn.esm 9 9 SexLab.esm 10 a Devious Devices - Assets.esm 11 b SexLabAroused.esm 254 FE 7 Expressive Facegen Morphs.esl 12 c Heels Sound.esm 254 FE 8 High Poly Head.esm 13 d paradise_halls.esm 14 e PSQ PlayerSuccubusQuest.esm 15 f Schlongs of Skyrim - Core.esm 16 10 SGHairPackBase.esm 254 FE 9 AHZmoreHUD.esl 17 11 FISS.esp 254 FE a RigmorCyrodiil - Sounds.esm 254 FE b RigmorCyrodiil - Textures.esm 254 FE c ArgonianHairPlus.esl 254 FE d Vibrant weapons.esl 18 12 3DNPC.esp 19 13 Devious Devices - Integration.esm 20 14 Devious Devices - Expansion.esm 21 15 Devious Devices - Contraptions.esm 22 16 RigmorCyrodiil.esm 23 17 ZaZAnimationPack.esm 254 FE e SkyUI_SE.esp 24 18 WARZONES - SSE - Civil Unrest.esp 25 19 Immersive Wenches.esp 254 FE f HearthfireNoMaterials.esp 26 1a PyP_Legendary.esp 27 1b DepthsOfSkyrim.esp 28 1c CollegeOfWinterholdImmersive.esp 29 1d JKs Skyrim.esp 30 1e ImprovedRoads.esp 31 1f paradise_halls_SLExtension.esp 32 20 GreatWarSkyrim.esp 33 21 SexLab_Solutions.esp 34 22 Helgen Reborn.esp 35 23 Undeath.esp 36 24 Weapons Armor Clothing & Clutter Fixes.esp 254 FE 10 USSEP Survival patch.esp 37 25 RigmorCyrodiil_DLC01.esp 38 26 Thunderchild - Epic Shout Package.esp 39 27 Conner's Survival Mode.esp 40 28 Hunterborn.esp 41 29 Hothtrooper44_ArmorCompilation.esp 42 2a hearthfireextended.esp 43 2b FurnitureMarkerSex.esp 44 2c YurianaWench.esp 45 2d Wintersun - Faiths of Skyrim.esp 46 2e Immersive Encounters.esp 254 FE 11 DBM_3DNPC_Patch.esp 47 2f moonpath.esp 48 30 JRMoonpathtoElsweyrPatch.esp 49 31 CFTO.esp 50 32 Run For Your Lives.esp 51 33 Serana Dialogue Edit.esp 52 34 Inigo.esp 53 35 Dovahkiins_Infamy.esp 54 36 Immersive Weapons.esp 55 37 Master of Disguise - Special Edition.esp 254 FE 12 DBM_HelgenReborn_Patch.esp 56 38 SexLabSkoomaWhore.esp 57 39 PAH_HomeSweetHome.esp 58 3a BecomeKingofSkyrim.esp 59 3b 12FemaleBrows.esp 60 3c UIExtensions.esp 61 3d AddItemMenuSE.esp 62 3e Schlongs of Skyrim.esp 254 FE 13 Backshields.esp 63 3f Blush When Aroused.esp 254 FE 14 Botox SE.esp 254 FE 15 Botox SE - Immersive Wenches.esp 64 40 Cherry's Eyes.esp 65 41 CustomSkillsDaedricArtifacts.esp 66 42 UnreadBooksGlow.esp 254 FE 16 DBM_UnreadBooksGlow_Patch.esp 254 FE 17 Devious Devices SE patch.esp 67 43 DW.esp 254 FE 18 Enhanced Vanilla Trees SSE.esp 254 FE 19 HFE-CFTO-Patch.esp 68 44 iHUD.esp 69 45 Immersive Wenches -Enslaved Wenches patch-.esp 70 46 SGHairPackAIO.esp 254 FE 1a Immersive Wenches -SG hairs- Patch.esp 71 47 MilkyObj.esp 72 48 Summermyst - Enchantments of Skyrim.esp 73 49 opmfgconsole.esp 74 4a SexLab TDF Aggressive Prostitution.esp 254 FE 1b Perks from Questing.esp 75 4b PumpingIron.esp 254 FE 1c RaceMenu.esp 76 4c RaceMenuHH.esp 254 FE 1d RaceMenuPlugin.esp 254 FE 1e RichMerchantsSkyrim_x2.esp 77 4d Sexlab ABBA Voices.esp 78 4e SexLab Extra Voices.esp 254 FE 1f SexLab Inflation Framework.esp 254 FE 20 SexLab UtilityPlus.esp 79 4f SexLabTools.esp 80 50 SexyMannequinsFemale_SSE.esp 81 51 SexyMannequinsFemaleHF_SSE.esp 82 52 SLAL_AnimationsByLeito.esp 83 53 SLAnimLoader.esp 84 54 SlaveTats.esp 85 55 SOS - Hormones UNP Addon.esp 86 56 SOS - Smurf Average Addon.esp 87 57 SOS - VectorPlexus Muscular Addon.esp 88 58 SOS - VectorPlexus Regular Addon.esp 254 FE 21 SOSRaceMenu.esp 89 59 sr_FillHerUp.esp 90 5a TDF_AP_IndHookersPlug_In.esp 254 FE 22 WARZONES - SSE - Civil Unrest MCM.esp 254 FE 23 Wintersun - SexLab Integration.esp 254 FE 24 WintersunSLI - DD expansion.esp 91 5b XPMSE.esp 254 FE 25 3BBB.esp 92 5c Undeath Ascension.esp 254 FE 26 DX Succubus Armor.esp 93 5d Wildcat - Combat of Skyrim.esp 94 5e Animated Dragon WingsSE.esp 95 5f Immersive Horses.esp 96 60 SeranaDialogAddon.esp 97 61 PAH_AndYouGetASlave.esp 98 62 NewArmoury.esp 254 FE 27 Immersive Weapons_WACCF_Patch.esp 254 FE 28 Great War - USSEP.esp 254 FE 29 DBM_IW_Patch.esp 99 63 ABBA.esp 254 FE 2a Animated Immersive Weaps.esp 254 FE 2b DBM_Wintersun_Patch.esp 254 FE 2c Hunterborn Survival Patch.esp 254 FE 2d WACCF_Survival Mode_Patch.esp 100 64 Andromeda - Unique Standing Stones of Skyrim.esp 101 65 JK's Riverfall Cottage.esp 254 FE 2e DBM_WACCF_Patch.esp 102 66 MilkModNEW.esp 103 67 MilkMod_MilkPumpsBasicB.esp 254 FE 2f CFTO-JK-Patch.esp 104 68 RigmorCyrodiilPatch.esp 254 FE 30 DBM_JKSkyrim_Patch.esp 105 69 Triumvirate - Mage Archetypes.esp 106 6a Undeath Immersive Lichdom.esp 107 6b Risa_Follower.esp 108 6c SOS - Shop.esp 109 6d SkyrimReputation_SSE.esp 254 FE 31 DBM_Undeath_Patch.esp 110 6e paradise_halls_fellglow_slave_camp.esp 111 6f Lucien.esp 112 70 Whorecrux.esp 254 FE 32 DBM_ImmersiveCollegeofWinterhold_Patch.esp 113 71 SexLab_Hormones.esp 114 72 The Paarthurnax Dilemma.esp 115 73 Tainted_Blood.esp 116 74 Growl - Werebeasts of Skyrim.esp 117 75 SexLab Eager NPCs.esp 118 76 LoversComfort.esp 119 77 My Home Is Your Home.esp 254 FE 33 DBM_Moonpath_Patch.esp 254 FE 34 JKs Skyrim_Thunderchild_Patch.esp 120 78 pahe_lakeview_manor_cell.esp 121 79 Apocalypse - Magic of Skyrim.esp 254 FE 35 Skyrim Reputation Patch.esp 122 7a SkyrimReputation_SSE_Wintersun.esp 123 7b StrangeRunes.esp 254 FE 36 dD-No Spinning Death Animation Merged.esp 254 FE 37 SL_shrines.esp 124 7c Sexual Vampire Feed.esp 125 7d SPTDiverseGuardsSkyrimSE.esp PyP_LE+CRF.esp 126 7e Skyrim Save System Overhaul.esp 127 7f SLACS.esp 254 FE 38 SDA_SLPatch.esp 254 FE 39 SDA Wintersun Patch.esp 128 80 AMatterOfTime.esp 129 81 TheEyesOfBeauty.esp 130 82 SuccubusSkillLoss.esp 254 FE 3a MilkModNEW HF.esp 254 FE 3b MilkModNEW Sanbox.esp 254 FE 3c MilkModNEW ZaZ Sanbox.esp 131 83 Apropos2.esp 254 FE 3d SMPTails.esp 132 84 SmoothCam.esp 133 85 Brows merge.esp 254 FE 3e No Contract Vampirism Message.esp 254 FE 3f DBM_IA_Patch.esp 134 86 DSerArcheryGameplayOverhaul.esp 135 87 Lucien-Moonpath-Patch.esp 254 FE 40 AIMFIX.esp 254 FE 41 VanillaArgoniansRedux.esp 254 FE 42 RSChildren.esp 254 FE 43 BD Armor and clothes replacer.esp 254 FE 44 CBBE.esp 254 FE 45 RaceMenuMorphsCBBE.esp 254 FE 46 DBM_RSChildren_Patch.esp 136 88 Hothtrooper44_Armor_Ecksstra.esp 137 89 SLSO.esp 254 FE 47 Skyrim Reputation Growl Patch.esp 254 FE 48 Survival Armor Patch.esp 138 8a SexLabDefeat.esp 254 FE 49 BarbarianPaints.esp 254 FE 4a RM all tattoo & hair.esp 254 FE 4b zxlice backstab and parry.esp 139 8b FEMALE.esp 254 FE 4c Tainted_Blood_Growl_Compatibility_Patch.esp 254 FE 4d DBM_ImmersiveHorses_Patch.esp 140 8c chfshPlayerVoicesets.esp 254 FE 4e 3DNPC0.esp 141 8d NiniEyes.esp 254 FE 4f FEMALE Angel.esp 254 FE 50 FEMALE Atronach.esp 254 FE 51 FEMALE BurntWitch.esp 254 FE 52 FEMALE Spider.esp 254 FE 53 FEMALE Serpent.esp 254 FE 54 FEMALE DraconianHybrid.esp 254 FE 55 FEMALE Draenei.esp 254 FE 56 FEMALE DwarvenDoll.esp 254 FE 57 FEMALE FlowerMotherSpriggan.esp 254 FE 58 FEMALE LadyBones.esp 254 FE 59 FEMALE MedusaGorgon.esp 254 FE 5a FEMALE Mermaid.esp 254 FE 5b FEMALE Succubus.esp 254 FE 5c FEMALE Undead.esp 254 FE 5d FEMALE WolfHybrid.esp 254 FE 5e CuyiAntlers.esp 142 8e paradise_halls_farengars_study.esp 254 FE 5f My Home Is Your Home dialogue patch.esp 254 FE 60 pahe-tdf-patch.esp 143 8f DSerCombatGameplayOverhaul.esp 254 FE 61 High Poly Head Vampire Fix.esp 144 90 MoreVampireEyes.esp 145 91 NarutoGals.esp 146 92 P1FlyingRing.esp 147 93 VampLordBS.esp 254 FE 62 FNIS.esp 148 94 Imperious - Races of Skyrim.esp 149 95 Complete Crafting Overhaul_Remastered.esp 254 FE 63 DBM_CCOR_Patch.esp 254 FE 64 CC-NordicJewelry_CCOR_Patch.esp 254 FE 65 Immersive Weapons_CCOR_Patch.esp 254 FE 66 Hothtrooper44_ArmorCompilation_CCOR_Patch.esp 150 96 Complete Alchemy & Cooking Overhaul.esp 254 FE 67 CACO_Growl_Patch.esp 254 FE 68 CACO_Survival Mode_Patch.esp 254 FE 69 DBM_CACO_Patch.esp 254 FE 6a Hunterborn_CACO-SE_Patch.esp 254 FE 6b CACO_Moonpath_Patch.esp 254 FE 6c CACO_USSEP_Patch.esp 254 FE 6d CACO_Wintersun.esp 254 FE 6e Inigo_CACO_Patch.esp 151 97 Vokrii - Minimalistic Perks of Skyrim.esp 254 FE 6f Apocalypse - Vokrii Compatibility Patch.esp 254 FE 70 CCOR_Vokrii.esp 152 98 Sacrosanct - Vampires of Skyrim.esp 254 FE 71 Sacrosanct - Non-Starved Draining and Sneak Draining.esp 153 99 Alternate Start - Live Another Life.esp 154 9a DBM_RelicHunter.esp 155 9b nwsFollowerFramework.esp 254 FE 72 nwsFF_NoTeamMagicDamage.esp 254 FE 73 nwsFF_NTMD_Apocalypse.esp 254 FE 74 SDA NFF Patch.esp 254 FE 75 WACCF_BashedPatchLvlListFix.esp 254 FE 76 Bashed Patch, 0.esp 156 9c IcePenguinWorldMapPaper.esp 22 hours ago, TheLoverLabCriminal said: I dont have any rrestrain just randomly doing it from dialogue and no I cant talk also when she pose to salute me I cant talk to her until she get up 3 hours ago, TheLoverLabCriminal said: well tbh idk but I guess is more when I restraint her she wont talk even if she get up so yes maybe I found a bug thx to answering me
Musje Posted January 1, 2021 Author Posted January 1, 2021 19 hours ago, CliftonJD said: the new dialogs on the slaves are starting to cause some confusion: Hmm, I don;t know if this is due to new dialogues. I haven;t experienced this myself thus far.
CliftonJD Posted January 3, 2021 Posted January 3, 2021 On 1/1/2021 at 3:01 PM, Musje said: Hmm, I don;t know if this is due to new dialogues. I haven;t experienced this myself thus far. the most i can gather from what is being described they must have tied the slave and posed them to salute?
TheLoverLabCriminal Posted January 3, 2021 Posted January 3, 2021 the thing is when I restraint her for punishment and then I cant talk to her somehow bt when she poses for salute I cant talk either when I try nothing happen maybe when the animation start I cant talk idk
xyzxyz Posted January 5, 2021 Posted January 5, 2021 When a female slave trains a male slave in the sensual arts she always gets a strapon and takes the male position in the animation. Could you change that? Mabye to cunninculus and cowgirl animations where she takes the female position but is still dominant. @Musje Will you ever address this problem? I think it was mentioned a few times over the years ^^
TasteTester69 Posted January 8, 2021 Posted January 8, 2021 I'm new to Skyrim and this mod looks great. I've started the questline but seem to have a problem with the Dispensing Justice quest where you capture and bring in 3 slaves to the slave camps. Whenever I capture a slave and bring it to a camp my save will now longer load. After that point when I load a save I hear the sounds startup but have an unending black screen and looping sounds. I use Mod Organizer and the only problem I can find in the logs is the usvfs log which has "path 'Saves/' ends with slash, always fails" at the very end. I've tried adding the skse.ini text file in the Skyrims Data/SKSE to clear invalid registrations but continue to have problems loading a save.
grosaprap Posted January 10, 2021 Posted January 10, 2021 So stupid questions about multi-cell homes. I'm in the middle of rebuilding my install base and am getting ready to drop the PH related mods in it or I'd try to figure them out directly but maybe having them answered in text will save someone else from having to ask, maybe? For background on the questions I'm about to ask: I'm planning on setting up my base of operations in Clockwork Castle, from the mod of the same name (https://www.nexusmods.com/skyrim/mods/77809) a mildly horror themed questline/home mod that gives you access to a large multicell castle with a travel hub in the basement once you've finished the quest line. The 'gimmick' of the mod is that this is a castle isolated in the mountains between Morrowind and Skyrim, the tunnel between Morrowind and the castle has already collapsed and as you arrive the Skyrim tunnel collapses, trapping you in this location till you finish the questline. Here's the view from the outside. The floor plan for the full castle is attached, the blue area is a single cell called the Living Quarters, with the three sets of functional rooms being 'rooms for followers and children', 'a kitchen', and two rooms setup to be dormitories. The middle of the floorplan picture are the master bedroom, main hall, and basement/travel hub cells. If I drop a house cell marker in the living quarters(LQ) cell, the main hall cell, and the master bedroom(MB) cell, all cells which are contiguous, the LQ and MB being connected to the main hall via doors. Will slaves sandboxing be able to travel between these areas? My intention was to setup the dorms as the primary slave location, where those in training would be for most of the time, but to allow select slaves move from the dorms to the main hall and master bedroom. Can that be setup to just happen 'dynamically' using the setup I described and telling them to sandbox or would I need to manually move slaves to the main hall and the master bedrooms if I wanted them to be in there? Second question: For bedroom markers and looking at the way the beds are setup in the above picture, would I need to drop one for each slave on a specific bed? I'm still a bit uncertain how those markers work from reading the descriptions. Third question: My last ambitious plan here is to setup an outside camp just outside the castle using a combination of Campfire (https://www.nexusmods.com/skyrimspecialedition/mods/667), the Campfire Unleashed addon (https://www.nexusmods.com/skyrimspecialedition/mods/11001) and items from this mod. I'm going to assume that anyone placed in this camp will not interact with the house cells. But has anyone had any experience with out PAHE/PAH slaves interact with Campfire placed objects? I was hoping to be able to place a few interactable items that could be sandboxed with. And last question: I saw that there is a patch for PAHE for My Home is your Home, is that mod safe to use with HSH slaves? And if so, would it be safe to use it to tell slaves to move between the house/outside cells (i.e. you can tell 'homies' that they should spend the morning in one spot, the afternoons in another spot, and then a third spot in the evening - would that be safe to do to an HSH slave)? Sorry for the huge dump and if you made it to the end of this comment, thanks for reading. It's another hour or so before the backup I'm making of my current modlist finishes syncing up so I'll be able to revert my mistakes in getting this stuff setup and I a bit hyped
tinkerbelle Posted January 10, 2021 Posted January 10, 2021 10 hours ago, grosaprap said: Sorry for the huge dump and if you made it to the end of this comment, thanks for reading. It's another hour or so before the backup I'm making of my current modlist finishes syncing up so I'll be able to revert my mistakes in getting this stuff setup and I a bit hyped As far as I know, HomeSweetHome (HSH) is pretty much restricted to a single cell. The slaves can travel between rooms in that cell, opening doors if necessary (I haven't tried locking doors). I've never really figured out the bedroom markers, sometimes with only one marker in place, a slave commanded to "wait in my bedroom" will actually go there. But multiple bedroom markers will have the slave go to one of them, but it's either the closest or a random one. I'm not certain, but the bedroom markers might help slaves find beds for training purposes or they might just use beds on occasion anyway. A camp cell token is a separate item from a house cell token and never the twain shall meet. I don't have experience with the campfire mods, but I would expect that if you drop, say a sandbox marker (can one do that with a camp cell, I don't use the camp cells?), that the slave might sandbox around that item. HSH slaves aren't followers in the skryim sense, so the MyHomeIsYourHome patch shouldn't affect the HSH slaves in any way. 1
noaxe96 Posted January 13, 2021 Posted January 13, 2021 Hi man, fantastic mod! I have a couple of questions actually. 1) i was an idiot and didnt read the part about merian. I ended up selling her to a slave guard and now the quest is stuck, does she have an NPC spawncode or is there a quest advance code for this mod? 2) i know it was mentioned in the game, but i cant for the life of me figure out where the other two slaver mines are besides the one that spawned at dawn stars quicksilver mine. Is there anyway to figure out where the other two are in my session? Thanks!
pinky6225 Posted January 13, 2021 Posted January 13, 2021 5 minutes ago, noaxe96 said: 2) i know it was mentioned in the game, but i cant for the life of me figure out where the other two slaver mines are besides the one that spawned at dawn stars quicksilver mine. Is there anyway to figure out where the other two are in my session? Thanks! Karthwastern is the original one as you have to go their to get the quest and then stone hills is also valid to sell slaves
TaCo1234567890 Posted January 14, 2021 Posted January 14, 2021 I have a question about the questline. So I delvivered some slaves to the mines, now it says I can keep sending slaves whenever I'm in need of coin. But how do I continue with the rest of the questline? I talked with Pardo to see or he has to say something but he doesn't. Did i miss something? ps: I already gave like 15 slaves to the mines sooo Thanks anyway
pinky6225 Posted January 14, 2021 Posted January 14, 2021 12 minutes ago, TaCo1234567890 said: I have a question about the questline. So I delvivered some slaves to the mines, now it says I can keep sending slaves whenever I'm in need of coin. But how do I continue with the rest of the questline? I talked with Pardo to see or he has to say something but he doesn't. Did i miss something? ps: I already gave like 15 slaves to the mines sooo Thanks anyway After you've done the deliver 3 try waiting for like 1 hour in a mine and a NPC called merian should appear and attack you, knock her down and enslave her and then talk to her as she will have dialogue to continue the quest
pinky6225 Posted January 14, 2021 Posted January 14, 2021 35 minutes ago, TaCo1234567890 said: Does it matter in wich mine I wait? No dont think so, just gives her a chance to appear by waiting with the T key
Guest Posted January 14, 2021 Posted January 14, 2021 Just a report of a few things I see with the very nice option "Follower arousal level": PAHE slaves restrained via PAHE dialog are selected by followers, but then the follower and the slave do not engage and both show "This person is busy" any time I activate them (preventing use of PAHE to release the slave to unblock the system, though PAHE's debug MCM slave reset does work). This times out after a while, a few minutes at least (I haven't timed it, but it's not short). Immersive Horses' horses are treated as followers and select slaves, but do not engage. Workaround is to use Puppet Master and lock the horse to 0 arousal. Followers with weapons drawn select slaves. It works just fine, but this can be dangerous if the reason weapons are drawn is a fight is about to happen. Combat starting and enemies hitting animation actors doesn't seem to trigger SL end the animation (seems like a limitation new to SE as I thought SexLab combat interrupts worked in LE). Though I've tried to make it happen, I've not yet seen a follower select a PAHE slave set to sandboxing via PAHE dialog nor an HSH-managed slave in an outdoor, permanent camp (I've not tried indoor or temporary camps yet). I've got SSE with SL 1.63b8, PAHE 7.4.8, HSH 1.25, AYGAS 0.58, DD 5.0, and Nether's Follower Framework 2.7.6, Immersive Horses 3.0, and Nemesis 0.84 (only, no FNIS). I apologize if this has already been reported, I didn't know what to search the thread for except "aroused" and "busy".
xyzxyz Posted January 14, 2021 Posted January 14, 2021 4 hours ago, pinky6225 said: After you've done the deliver 3 try waiting for like 1 hour in a mine and a NPC called merian should appear and attack you, knock her down and enslave her and then talk to her as she will have dialogue to continue the quest Does it make a huge difference if you don't enslave her?
TaCo1234567890 Posted January 14, 2021 Posted January 14, 2021 4 hours ago, pinky6225 said: After you've done the deliver 3 try waiting for like 1 hour in a mine and a NPC called merian should appear and attack you, knock her down and enslave her and then talk to her as she will have dialogue to continue the quest I've bin waiting in a mine for a while but noone has come to attack
InsanityFactor Posted January 15, 2021 Posted January 15, 2021 Can someone help me out, I think I'm having a bug with the auctions. Every time I go to sell a slave, the starting price is always around 500 and the final bid almost never gets over 2000. They all have 90+ submission and 90+ sex training, but Pardo always says they're a "serving wench" and values them really low. I'm assuming this isn't intended, if anyone has dealt with this before please let me know. Also, if I tell Pardo I have to leave the auction, he never gives me my money, even if I come back instantly or wait 3 days, maybe these come from the same problem, I don't know. I am using this mod on Special Edition with hardly any other script heavy mods. Also, if someone could explain the math that goes into a slave's auction value (training vs. stats, which training level is the most important, etc.)
CliftonJD Posted January 15, 2021 Posted January 15, 2021 9 hours ago, InsanityFactor said: Can someone help me out, I think I'm having a bug with the auctions. Every time I go to sell a slave, the starting price is always around 500 and the final bid almost never gets over 2000. They all have 90+ submission and 90+ sex training, but Pardo always says they're a "serving wench" and values them really low. I'm assuming this isn't intended, if anyone has dealt with this before please let me know. Also, if I tell Pardo I have to leave the auction, he never gives me my money, even if I come back instantly or wait 3 days, maybe these come from the same problem, I don't know. I am using this mod on Special Edition with hardly any other script heavy mods. Also, if someone could explain the math that goes into a slave's auction value (training vs. stats, which training level is the most important, etc.) the value of the slaves sold at the felglow slave camp are based on the slave's training, but i think majority of the slaves sold in hsh are based on their past life experience. i don't know enough of the math to say if the training still effects that as well tho
tinkerbelle Posted January 15, 2021 Posted January 15, 2021 10 hours ago, InsanityFactor said: Can someone help me out, I think I'm having a bug with the auctions. Every time I go to sell a slave, the starting price is always around 500 and the final bid almost never gets over 2000. They all have 90+ submission and 90+ sex training, but Pardo always says they're a "serving wench" and values them really low. I'm assuming this isn't intended, if anyone has dealt with this before please let me know. Also, if I tell Pardo I have to leave the auction, he never gives me my money, even if I come back instantly or wait 3 days, maybe these come from the same problem, I don't know. I am using this mod on Special Edition with hardly any other script heavy mods. Also, if someone could explain the math that goes into a slave's auction value (training vs. stats, which training level is the most important, etc.) I haven't used the HomeSweetHome (HSH) auctions in some time, AndYouGetASlave (AYGAS) prices are a lot better and tend to be based on training combined with the role of the purchaser. But I vaguely remember in HSH you are given a list of "preferred" "merchandise" and that slaves meeting that list fetch higher prices. I also vaguely remembering Pardo saying some slaves were good for labor, some were good for the labor or pleasure (or words to those effects) (it's hard for me to separate the dialogues from simple slavery and HSH, but I do remember some Pardo comments about pleasure slaves).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now