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Paradise Halls - Home Sweet Home (SE/LE)


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10 hours ago, Stryker1177 said:

The respect training progresses to 100 percent but "I thought I told ....." still appears in the Slave dialog options. Doesn't happen with every slaves training. Not sure what the trigger for it is. 

that's more a pahe thing, so i'll need your current pahe version. if you're running a current version of pahe, have you rebooted it since the update or did you start your game using the newer version...i took a stab at fixing that bug for slaves trained upto 100 respect in a recent update, but don't know if it requires a new game to take effect. i can say i saw a noticeable improvement on a new game since the update. there was 1 respect bugged slave that i discovered had missed a mood swing as well. slave reset fixed that slave

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10 hours ago, CliftonJD said:

that's more a pahe thing, so i'll need your current pahe version. if you're running a current version of pahe, have you rebooted it since the update or did you start your game using the newer version...i took a stab at fixing that bug for slaves trained upto 100 respect in a recent update, but don't know if it requires a new game to take effect. i can say i saw a noticeable improvement on a new game since the update. there was 1 respect bugged slave that i discovered had missed a mood swing as well. slave reset fixed that slave

Yes I realized the respect training issue is PAHE issue not this one. Encountered the respect training issue with two new slaves just purchased at auction. Thinking is maybe caused when respect training is started with respect already above 0. Both slaves already had some respect training. Currently running PAHE 7.4.5.  I will load the latest 7.4.7 and see if anything improves.

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9 hours ago, Leela2076 said:

Did I miss something or does the slave cage not actually lock. Either that or they've been watching the Lockpicking Lawyer on YouTube. I close the door and they instantly open it. Wha'd I miss here?

i can't say what the rule is for how many or if all, but many slaves carry the key to the cage

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the new dialogs on the slaves are starting to cause some confusion:

On 12/28/2020 at 5:07 PM, TheLoverLabCriminal said:

I have an issue whenever I restrain my slave after that I cant talk to them idk why is anyone know why ?

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22 hours ago, TheLoverLabCriminal said:

I dont have any rrestrain just randomly doing it  from dialogue and no I cant talk also when she pose to salute me I cant talk to her until she get up

3 hours ago, TheLoverLabCriminal said:

well tbh idk but I guess is more when I restraint her she wont talk even if she get up so yes maybe I found a bug thx to answering me

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When a female slave trains a male slave in the sensual arts she always gets a strapon and takes the male position in the animation. Could you change that? Mabye to cunninculus and cowgirl animations where she takes the female position but is still dominant.

@Musje Will you ever address this problem? I think it was mentioned a few times over the years ^^

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I'm new to Skyrim and this mod looks great.  I've started the questline but seem to have a problem with the Dispensing Justice quest where you capture and bring in 3 slaves to the slave camps.  Whenever I capture a slave and bring it to a camp my save will now longer load. After that point when I load a save I hear the sounds startup but have an unending black screen and looping sounds.    I use Mod Organizer and the only problem I can find in the logs is the usvfs log which has "path 'Saves/' ends with slash, always fails" at the very end. 

 

I've tried adding the skse.ini text file in the Skyrims Data/SKSE to clear invalid registrations but continue to have problems loading a save.
 

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So stupid questions about multi-cell homes. I'm in the middle of rebuilding my install base and am getting ready to drop the PH related mods in it or I'd try to figure them out directly but maybe having them answered in text will save someone else from having to ask, maybe?

 

For background on the questions I'm about to ask:

 

I'm planning on setting up my base of operations in Clockwork Castle, from the mod of the same name (https://www.nexusmods.com/skyrim/mods/77809) a mildly horror themed questline/home mod that gives you access to a large multicell castle with a travel hub in the basement once you've finished the quest line. The 'gimmick' of the mod is that this is a castle isolated in the mountains between Morrowind and Skyrim, the tunnel between Morrowind and the castle has already collapsed and as you arrive the Skyrim tunnel collapses, trapping you in this location till you finish the questline. Here's the view from the outside.

 

1042531978_ClockworkCastle-Outside-squished.jpg.da1f50ae3057432397e2b53a6f94bbaa.jpg


The floor plan for the full castle is attached, the blue area is a single cell called the Living Quarters, with the three sets of functional rooms being 'rooms for followers and children', 'a kitchen', and two rooms setup to be dormitories. The middle of the floorplan picture are the master bedroom, main hall, and basement/travel hub cells. 

 

440955405_ClockworkCastle-Floorplanblownup.png.3fab1eb9327b36f90df8ef928c45494d.png

  • If I drop a house cell marker in the living quarters(LQ) cell, the main hall cell, and the master bedroom(MB) cell, all cells which are contiguous, the LQ and MB being connected to the main hall via doors. Will slaves sandboxing be able to travel between these areas? My intention was to setup the dorms as the primary slave location, where those in training would be for most of the time, but to allow select slaves move from the dorms to the main hall and master bedroom. Can that be setup to just happen 'dynamically' using the setup I described and telling them to sandbox or would I need to manually move slaves to the main hall and the master bedrooms if I wanted them to be in there?

 

Second question:

 

501515439_ClockworkCastle-Dormssquished.jpg.35bb145680a42fc2612a3c0de4bd037a.jpg

  • For bedroom markers and looking at the way the beds are setup in the above picture, would I need to drop one for each slave on a specific bed? I'm still a bit uncertain how those markers work from reading the descriptions.

 

Third question:

 

  • My last ambitious plan here is to setup an outside camp just outside the castle using a combination of Campfire (https://www.nexusmods.com/skyrimspecialedition/mods/667), the Campfire Unleashed addon (https://www.nexusmods.com/skyrimspecialedition/mods/11001) and items from this mod. I'm going to assume that anyone placed in this camp will not interact with the house cells. But has anyone had any experience with out PAHE/PAH slaves interact with Campfire placed objects?  I was hoping to be able to place a few interactable items that could be sandboxed with.

 

And last question: 

 

  • I saw that there is a patch for PAHE for My Home is your Home, is that mod safe to use with HSH slaves? And if so, would it be safe to use it to tell slaves to move between the house/outside cells (i.e. you can tell 'homies' that they should spend the morning in one spot, the afternoons in another spot, and then a third spot in the evening - would that be safe to do to an HSH slave)?

 

Sorry for the huge dump and if you made it to the end of this comment, thanks for reading. It's another hour or so before the backup I'm making of my current modlist finishes syncing up so I'll be able to revert my mistakes in getting this stuff setup and I a bit hyped :)

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10 hours ago, grosaprap said:

Sorry for the huge dump and if you made it to the end of this comment, thanks for reading. It's another hour or so before the backup I'm making of my current modlist finishes syncing up so I'll be able to revert my mistakes in getting this stuff setup and I a bit hyped

As far as I know, HomeSweetHome (HSH) is pretty much restricted to a single cell.  The slaves can travel between rooms in that cell, opening doors if necessary (I haven't tried locking doors).  I've never really figured out the bedroom markers, sometimes with only one marker in place, a slave commanded to "wait in my bedroom" will actually go there.  But multiple bedroom markers will have the slave go to one of them, but it's either the closest or a random one.  I'm not certain, but the bedroom markers might help slaves find beds for training purposes or they might just use beds on occasion anyway.

 

A camp cell token is a separate item from a house cell token and never the twain shall meet.  I don't have experience with the campfire mods, but I would expect that if you drop, say a sandbox marker (can one do that with a camp cell, I don't use the camp cells?), that the slave might sandbox around that item.

 

HSH slaves aren't followers in the skryim sense, so the MyHomeIsYourHome patch shouldn't affect the HSH slaves in any way.

 

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Hi man, fantastic mod! I have a couple of questions actually.

1) i was an idiot and didnt read the part about merian. I ended up selling her to a slave guard and now the quest is stuck, does she have an NPC spawncode or is there a quest advance code for this mod?

2) i know it was mentioned in the game, but i cant for the life of me figure out where the other two slaver mines are besides the one that spawned at dawn stars quicksilver mine. Is there anyway to figure out where the other two are in my session? 

 

Thanks!

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5 minutes ago, noaxe96 said:

2) i know it was mentioned in the game, but i cant for the life of me figure out where the other two slaver mines are besides the one that spawned at dawn stars quicksilver mine. Is there anyway to figure out where the other two are in my session? 

 

Thanks!

 

Karthwastern is the original one as you have to go their to get the quest and then stone hills is also valid to sell slaves

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I have a question about the questline. So I delvivered some slaves to the mines, now it says I can keep sending slaves whenever I'm in need of coin. But how do I continue with the rest of the questline? I talked with Pardo to see or he has to say something but he doesn't. Did i miss something? ps: I already gave like 15 slaves to the mines sooo

Thanks anyway :) 

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12 minutes ago, TaCo1234567890 said:

I have a question about the questline. So I delvivered some slaves to the mines, now it says I can keep sending slaves whenever I'm in need of coin. But how do I continue with the rest of the questline? I talked with Pardo to see or he has to say something but he doesn't. Did i miss something? ps: I already gave like 15 slaves to the mines sooo

Thanks anyway :) 

 

After you've done the deliver 3 try waiting for like 1 hour in a mine and a NPC called merian should appear and attack you, knock her down and enslave her and then talk to her as she will have dialogue to continue the quest

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Just a report of a few things I see with the very nice option "Follower arousal level":

  • PAHE slaves restrained via PAHE dialog are selected by followers, but then the follower and the slave do not engage and both show "This person is busy" any time I activate them (preventing use of PAHE to release the slave to unblock the system, though PAHE's debug MCM slave reset does work). This times out after a while, a few minutes at least (I haven't timed it, but it's not short).
  • Immersive Horses' horses are treated as followers and select slaves, but do not engage. Workaround is to use Puppet Master and lock the horse to 0 arousal.
  • Followers with weapons drawn select slaves. It works just fine, but this can be dangerous if the reason weapons are drawn is a fight is about to happen. Combat starting and enemies hitting animation actors doesn't seem to trigger SL end the animation (seems like a limitation new to SE as I thought SexLab combat interrupts worked in LE).
  • Though I've tried to make it happen, I've not yet seen a follower select a PAHE slave set to sandboxing via PAHE dialog nor an HSH-managed slave in an outdoor, permanent camp (I've not tried indoor or temporary camps yet).

 

I've got SSE with SL 1.63b8, PAHE 7.4.8, HSH 1.25, AYGAS 0.58, DD 5.0, and Nether's Follower Framework 2.7.6, Immersive Horses 3.0, and Nemesis 0.84 (only, no FNIS).

 

I apologize if this has already been reported, I didn't know what to search the thread for except "aroused" and "busy".

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4 hours ago, pinky6225 said:

 

After you've done the deliver 3 try waiting for like 1 hour in a mine and a NPC called merian should appear and attack you, knock her down and enslave her and then talk to her as she will have dialogue to continue the quest

Does it make a huge difference if you don't enslave her?

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4 hours ago, pinky6225 said:

 

After you've done the deliver 3 try waiting for like 1 hour in a mine and a NPC called merian should appear and attack you, knock her down and enslave her and then talk to her as she will have dialogue to continue the quest

I've bin waiting in a mine for a while but noone has come to attack

 

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Can someone help me out, I think I'm having a bug with the auctions.

 

Every time I go to sell a slave, the starting price is always around 500 and the final bid almost never gets over 2000. They all have 90+ submission and 90+ sex training, but Pardo always says they're a "serving wench" and values them really low.

 

I'm assuming this isn't intended, if anyone has dealt with this before please let me know.

 

Also, if I tell Pardo I have to leave the auction, he never gives me my money, even if I come back instantly or wait 3 days, maybe these come from the same problem, I don't know.

 

I am using this mod on Special Edition with hardly any other script heavy mods. 

 

Also, if someone could explain the math that goes into a slave's auction value (training vs. stats, which training level is the most important, etc.)

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9 hours ago, InsanityFactor said:

Can someone help me out, I think I'm having a bug with the auctions.

 

Every time I go to sell a slave, the starting price is always around 500 and the final bid almost never gets over 2000. They all have 90+ submission and 90+ sex training, but Pardo always says they're a "serving wench" and values them really low.

 

I'm assuming this isn't intended, if anyone has dealt with this before please let me know.

 

Also, if I tell Pardo I have to leave the auction, he never gives me my money, even if I come back instantly or wait 3 days, maybe these come from the same problem, I don't know.

 

I am using this mod on Special Edition with hardly any other script heavy mods. 

 

Also, if someone could explain the math that goes into a slave's auction value (training vs. stats, which training level is the most important, etc.)

the value of the slaves sold at the felglow slave camp are based on the slave's training, but i think majority of the slaves sold in hsh are based on their past life experience. i don't know enough of the math to say if the training still effects that as well tho

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10 hours ago, InsanityFactor said:

Can someone help me out, I think I'm having a bug with the auctions.

 

Every time I go to sell a slave, the starting price is always around 500 and the final bid almost never gets over 2000. They all have 90+ submission and 90+ sex training, but Pardo always says they're a "serving wench" and values them really low.

 

I'm assuming this isn't intended, if anyone has dealt with this before please let me know.

 

Also, if I tell Pardo I have to leave the auction, he never gives me my money, even if I come back instantly or wait 3 days, maybe these come from the same problem, I don't know.

 

I am using this mod on Special Edition with hardly any other script heavy mods. 

 

Also, if someone could explain the math that goes into a slave's auction value (training vs. stats, which training level is the most important, etc.)

I haven't used the HomeSweetHome (HSH) auctions in some time, AndYouGetASlave (AYGAS) prices are a lot better and tend to be based on training combined with the role of the purchaser.  But I vaguely remember in HSH you are given a list of "preferred" "merchandise" and that slaves meeting that list fetch higher prices.  I also vaguely remembering Pardo saying some slaves were good for labor, some were good for the labor or pleasure (or words to those effects) (it's hard for me to separate the dialogues from simple slavery and HSH, but I do remember some Pardo comments about pleasure slaves).

 

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