mikesolo1975 Posted October 14, 2020 Posted October 14, 2020 hi thanks for the great work . whith the new update 1.23b i got warning on finis for sse. >>Warning: \character\behaviors\FNIS_PAH_HomeSweetHome_Behavior.hkx not Skyrim SE compatible<< thanks again
fooku Posted October 14, 2020 Posted October 14, 2020 Thanks for the update, but I am unsure of how to set the animation. I found that the Idle in the CK is called zbfIdleStandingShowAss but when I put it in the MCM or try and use it with sae nothing happens. What exactly works with this? Using PlayIdle zbfIdleStandingShowAss does what I expect.
Hanshurtig11 Posted October 14, 2020 Posted October 14, 2020 Hey Musje, thx for the Update. I have often a problem with FoMod installer (using NMM). So this time i tried repacking it to normal install. I have all the mods the patches are needed for, so i copied them from their FoMod Subfolders (10 ITF, 20 Aygas, etc.) to the scriptfolder in my install file (Data/scripts). When copying anything from the "required" folder to my install file, it says the scriptfiles allready exist (but has differnt sizes). I guess i need to use the ones from the FoMod patch subfolders (10 ITF, 20 Aygas, etc.) ? Hope that was understandable ^^
Fetterbr Posted October 14, 2020 Posted October 14, 2020 10 hours ago, Musje said: Can you check the Papyrus logs? Also did you install all parts of MME? It comes in a couple of separate files. Papyrus.0.log
Fetterbr Posted October 14, 2020 Posted October 14, 2020 Just now, Fetterbr said: Papyrus.0.log 788.06 kB · 0 downloads i installed all 4 files im MME
KGRam Posted October 14, 2020 Posted October 14, 2020 I received the same error that mikesolo1975 did. After running FNIS I received >>Warning: \character\behaviors\FNIS_PAH_HomeSweetHome_Behavior.hkx not Skyrim SE compatible<< Thought I would check here before cranking up the game, I'll check for effects regardless.
Musje Posted October 14, 2020 Author Posted October 14, 2020 Posting patch 1.23c for SE with the right behaviour file. 2
KGRam Posted October 14, 2020 Posted October 14, 2020 Just thought I'd crank it up with the 1.23b (full) download, TPOS. Will now try your SE behavior file and report hopeful success.
KGRam Posted October 14, 2020 Posted October 14, 2020 Just thought I'd crank it up with the 1.23b (full) download, TPOS. Will now try your SE behavior file and report hopeful success. With 1.23C installed FNIS was happy.
Musje Posted October 14, 2020 Author Posted October 14, 2020 2 minutes ago, KGRam said: Just thought I'd crank it up with the 1.23b (full) download, TPOS. Will now try your SE behavior file and report hopeful success. With 1.23C installed FNIS was happy. Dp you have MME installed as well? And does HSH recognize it?
KGRam Posted October 14, 2020 Posted October 14, 2020 Continued current game with no TPOS problems. Thanks for the new updates, as well as the fantastic response and fix.
KGRam Posted October 14, 2020 Posted October 14, 2020 Basically a barebone setup with just DD and a few anim packages. I've been using the abandoned prison as a slave warehouse, seems ok for now. Going to check out kinky prison in Riften next then maybe a few addons from the old version to check for compatibility.
KGRam Posted October 14, 2020 Posted October 14, 2020 I'll try to see if MME will play well with this setup. Should, I think it's pretty clean without the typical hundred+ mods. Almost dull, but safer to experiment a bit.
Musje Posted October 14, 2020 Author Posted October 14, 2020 1 hour ago, Fetterbr said: Papyrus.0.log 788.06 kB · 1 download Your game isn't loading the mod correctly, for instance: [10/14/2020 - 09:46:10AM] Error: Cannot call Clear() on a None object, aborting function call stack: [PHHSHScenesSLA (420BF923)].phhshscenesla.Exclaim() - "phhshscenesla.psc" Line ? [PHHSHFlexibleStorage (42059A2A)].phhshflexistorage.SlaveExclaim() - "phhshflexistorage.psc" Line ? [alias Slave20 on quest PHHSHFlexibleStorage (42059A2A)].phhshhouseslave.OnHit() - "phhshhouseslave.psc" Line ? Indicates that a variable introduced in this version is not getting initialized. That would explain why MME isn't working with HSH, and also there are other mods with similar issues. As far as I can see, there is no problem with the scripts and .esp file in the HSH update, but let's wait and see if other people are having similar issues. In the mean time, can you start a new game please, and post the papyrus log of that? Also enable debug logging in HSH please.
Fetterbr Posted October 14, 2020 Posted October 14, 2020 2 hours ago, Musje said: Your game isn't loading the mod correctly, for instance: [10/14/2020 - 09:46:10AM] Error: Cannot call Clear() on a None object, aborting function call stack: [PHHSHScenesSLA (420BF923)].phhshscenesla.Exclaim() - "phhshscenesla.psc" Line ? [PHHSHFlexibleStorage (42059A2A)].phhshflexistorage.SlaveExclaim() - "phhshflexistorage.psc" Line ? [alias Slave20 on quest PHHSHFlexibleStorage (42059A2A)].phhshhouseslave.OnHit() - "phhshhouseslave.psc" Line ? Indicates that a variable introduced in this version is not getting initialized. That would explain why MME isn't working with HSH, and also there are other mods with similar issues. As far as I can see, there is no problem with the scripts and .esp file in the HSH update, but let's wait and see if other people are having similar issues. In the mean time, can you start a new game please, and post the papyrus log of that? Also enable debug logging in HSH please. When i start a new game it is rekogniced , i cant find the log from HSH Papyrus.0.log
Musje Posted October 14, 2020 Author Posted October 14, 2020 1 hour ago, Fetterbr said: When i start a new game it is rekogniced , i cant find the log from HSH Papyrus.0.log 217.58 kB · 0 downloads That log looks better (a few errors that can be ignored) I'm not sure how you could save your current playthrough. What may help: return all of your HSH slaves to PAHE and park them somewhere, save your game completely uninstall HSH Load your save, click through the missing mod warning, and save your game again Run the last save through a save cleaner (such as FallrimTools). Remove all unattached and undefined instances Reinstall HSH Load the cleaned save. HSH should start normally. Though there are some other mods in your playthrough that seem to be problematic.
mikesolo1975 Posted October 14, 2020 Posted October 14, 2020 Musje thanks for the fix for 1.23c you are amazing. thanks
pinky6225 Posted October 14, 2020 Posted October 14, 2020 So do i install PAH_HomeSweetHome_1.23c SSE and then PAH_HSH_Patch1.23_to_1.23c SSE or am i good with just PAH_HomeSweetHome_1.23c SSE?
Musje Posted October 14, 2020 Author Posted October 14, 2020 Just the full file, the patch is for people who installed 1.23 earlier
pinky6225 Posted October 14, 2020 Posted October 14, 2020 2 minutes ago, Musje said: Just the full file, the patch is for people who installed 1.23 earlier Thanks
CliftonJD Posted October 14, 2020 Posted October 14, 2020 11 hours ago, Hanshurtig11 said: Hey Musje, thx for the Update. I have often a problem with FoMod installer (using NMM). So this time i tried repacking it to normal install. I have all the mods the patches are needed for, so i copied them from their FoMod Subfolders (10 ITF, 20 Aygas, etc.) to the scriptfolder in my install file (Data/scripts). When copying anything from the "required" folder to my install file, it says the scriptfiles allready exist (but has differnt sizes). I guess i need to use the ones from the FoMod patch subfolders (10 ITF, 20 Aygas, etc.) ? Hope that was understandable ^^ yes, its how the mod is setup to be able to work without the additional mods. if you don't have those mods, you use the files already in the required, but if you do have those mods then you would patch over those scripts from the fomod subfolders
stalPROm Posted October 14, 2020 Posted October 14, 2020 @Musje Hello, well did some of a testing on LE(RU version, names of slaves in russian) and i can say, well, not smooth runing after patch :C Mod recognise MME fine, also for Taskmaster dialogues works fine, but if i want to manage 1 slave there is no dialogue "Attend me, slave" it's because no such dialogue in outdoor camps so only via taskmaster(i tested all for camps not houses). Next some weird things like i teleport somewhere and return to camp all slaves are hostile to me o_O occur only 1 time, idk what was that. Second, some great fps drops in camps(before was ok) and the most thing - random CTD. Some minor things like slave goes to taskmaster "Mistress i need to be milked" and then my follower goes for some entertainment after that slave is stuck and didn't finish\start milking. Papyrus logs below. This is what i get before random CTD: Spoiler [10/14/2020 - 09:00:29PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 09:00:29PM] MME_Storage: Triggered getMilkMaximum() for actor Разбойник [10/14/2020 - 09:00:29PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 09:00:32PM] recursive:0 [10/14/2020 - 09:00:34PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 09:00:34PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 09:00:36PM] [SGO] UpdateLoop:Done [10/14/2020 - 09:00:37PM] recursive:0 [10/14/2020 - 09:00:39PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 09:00:39PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 And this is what i get when loading game when i'm in camp: Spoiler [10/14/2020 - 08:38:45PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:38:45PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. stack: <empty stack> [10/14/2020 - 08:38:50PM] recursive:0 [10/14/2020 - 08:38:50PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:38:50PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:38:55PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:38:55PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:38:55PM] recursive:0 [10/14/2020 - 08:39:00PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ? [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:39:00PM] warning: Assigning None to a non-object variable named "::temp121" stack: [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413 [10/14/2020 - 08:39:01PM] recursive:0 [10/14/2020 - 08:39:13PM] VM is freezing... [10/14/2020 - 08:39:13PM] VM is frozen
sidfu Posted October 14, 2020 Posted October 14, 2020 as stated before the last entry in th epap log doesnt mean crap when your troubleshooting a ctd. the last entry happens before teh game crashes.
CliftonJD Posted October 14, 2020 Posted October 14, 2020 On 10/12/2020 at 7:24 AM, Musje said: I'm open to ideas on how to train and adjust these stats, and how it would affect the slaves behaviour i think from what i read in the slave mind, those 2 stats effect the slave's emotional tendencies to sway 1 way or the other. as far as how to implement training for it tho, its normally a random factor given thru pain inflicted by the player for the most part with additional direct influence to the anger training thru telling them off. but hsh already has combat training thru slave combat with their trainer so maybe could have fear training tie in with the combat training unless the trainer gets the trainee into a bleedout or bended knee state, then it could lean towards anger training
Musje Posted October 14, 2020 Author Posted October 14, 2020 Try and remove all milk maid slaves from that came, put a few regular ones there, and see if there is still lag. That spam looks weird, not even sure if it's HSH related. Do you have multiple camps, and are they all laggy / buggy? Does the CTD only occur in camps? The camp code hasn't changed at all, but maybe there's something weird going on with the milk maids. The lack of an "attend me" menu in camps is an oversight on my part, I'll see if I can park the milking dialogue in another branch.
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