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Paradise Halls - Home Sweet Home (SE/LE)


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10 minutes ago, CliftonJD said:

i think from what i read in the slave mind, those 2 stats effect the slave's emotional tendencies to sway 1 way or the other. as far as how to implement training for it tho, its normally a random factor given thru pain inflicted by the player for the most part with additional direct influence to the anger training thru telling them off. but hsh already has combat training thru slave combat with their trainer so maybe could have fear training tie in with the combat training unless the trainer gets the trainee into a bleedout or bended knee state, then it could lean towards anger training

in PAH wouldnt anger affect odds they refuse to do what you say and fear increase odds they agree to do what you say

 

in HSH tho from my experience its arbitary since if they are over a certain value they'll do it and option is available, if they not the option isnt present in the dialogue

 

So other than affecting the HSH idle like one with high fear adopting more passive idle while one with low fear and high anger adopting more rebellious idle don't really see how you could translate that from PAH into HSH

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3 minutes ago, pinky6225 said:

in PAH wouldnt anger affect odds they refuse to do what you say and fear increase odds they agree to do what you say

 

in HSH tho from my experience its arbitary since if they are over a certain value they'll do it and option is available, if they not the option isnt present in the dialogue

 

So other than affecting the HSH idle like one with high fear adopting more passive idle while one with low fear and high anger adopting more rebellious idle don't really see how you could translate that from PAH into HSH

yes, if the emotional training stats are effecting the emotions like the script makes it seem - a slave trained with high anger stat would tend to be angry more and as a result become more rebellious. while the fear trainng will making them more fearful, tends to do as they're told more. if you get them too fearful they can sometimes still have a slip of the tongue but unlike anger, it will always give the option to tell them to be more careful. anger for some reason seems to bug more that it become possible for the slave to not do as they're told and still not be punished either

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45 minutes ago, stalPROm said:

@Musje Hello, well did some of a testing on LE(RU version, names of slaves in russian) and i can say, well, not smooth runing after patch :C Mod recognise MME fine, also for Taskmaster dialogues works fine, but if i want to manage 1 slave there is no dialogue "Attend me, slave" it's because no such dialogue in outdoor camps so only via taskmaster(i tested all for camps not houses). Next some weird things like i teleport somewhere and return to camp all slaves are hostile to me o_O occur only 1 time, idk what was that. Second, some great fps drops in camps(before was ok) and the most thing - random CTD. Some minor things like slave goes to taskmaster "Mistress i need to be milked" and then my follower goes for some entertainment after that slave is stuck and didn't finish\start milking. Papyrus logs below.

 

This is what i get before random CTD:
 

  Reveal hidden contents

[10/14/2020 - 09:00:29PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 09:00:29PM] MME_Storage: Triggered getMilkMaximum() for actor Разбойник
[10/14/2020 - 09:00:29PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 09:00:32PM] recursive:0
[10/14/2020 - 09:00:34PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 09:00:34PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 09:00:36PM] [SGO] UpdateLoop:Done
[10/14/2020 - 09:00:37PM] recursive:0
[10/14/2020 - 09:00:39PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 09:00:39PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413

 

And this is what i get when loading game when i'm in camp:
 

  Hide contents

[10/14/2020 - 08:38:45PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:38:45PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:46PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 08:38:50PM] recursive:0
[10/14/2020 - 08:38:50PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:38:50PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:38:55PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:38:55PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:38:55PM] recursive:0
[10/14/2020 - 08:39:00PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:39:00PM] warning: Assigning None to a non-object variable named "::temp121"
stack:
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 08:39:01PM] recursive:0
[10/14/2020 - 08:39:13PM] VM is freezing...
[10/14/2020 - 08:39:13PM] VM is frozen

 

 

24 minutes ago, Musje said:

Try and remove all milk maid slaves from that came, put a few regular ones there, and see if there is still lag. That spam looks weird, not even sure if it's HSH related.

 

Do you have multiple camps, and are they all laggy / buggy?  Does the CTD only occur in camps?

 

The camp code hasn't changed at all, but maybe there's something weird going on with the milk maids.

 

The lack of an "attend me" menu in camps is an oversight on  my part, I'll see if I can park the milking dialogue in another branch.

that null form id is a hearthfire house exterior. looks like an issue with using the portable cells on a buildable house location. i would suggest to try moving that some place else to see if it replicates the issue. maybe try the permanent camps in heathfire locations

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31 minutes ago, Musje said:

Try and remove all milk maid slaves from that came, put a few regular ones there, and see if there is still lag. That spam looks weird, not even sure if it's HSH related.

 

Do you have multiple camps, and are they all laggy / buggy?  Does the CTD only occur in camps?

 

The camp code hasn't changed at all, but maybe there's something weird going on with the milk maids.

 

The lack of an "attend me" menu in camps is an oversight on  my part, I'll see if I can park the milking dialogue in another branch.

Tryed for permanent and place new one ,same , when updating to 1.23b this line occrus while in any camp but CTD only when MME slaves there.

Spoiler

/2020 - 10:12:19PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 10:12:19PM] warning: Assigning None to a non-object variable named "::temp121"

 

Link to comment
7 minutes ago, CliftonJD said:

 

 

that null form id is a hearthfire house exterior. looks like an issue with using the portable cells on a buildable house location. i would suggest to try moving that some place else to see if it replicates the issue. maybe try the permanent camps in heathfire locations

Yeap, have one permanent camp near hearthfire house(zero slaves there), will remove it and see how it goes.

Link to comment
Just now, stalPROm said:

Tryed for permanent and place new one ,same , when updating to 1.23b this line occrus while in any camp but CTD only when MME slaves there.

  Hide contents

/2020 - 10:12:19PM] Error: Unable to call IsAttached - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL form> (00009BF7)].Cell.IsAttached() - "<native>" Line ?
    [alias PortableCell6 on quest PHHSHPortable (9002E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 413
[10/14/2020 - 10:12:19PM] warning: Assigning None to a non-object variable named "::temp121"

 

That line refers to one particular camp (PortableCell6), it looks like one of your camps bugged out: it got unloaded from memory but is still running the periodic update (whichshouldn;t happen). Can you visit all your camps and check again?

 

Do you get CTD when visiting an indoor camp with milk maids as well?

Link to comment

 

5 minutes ago, Musje said:

Is anyone else missing the Sale dialog from Pardo after the upgrade. I noticed mine is gone... and for the life of me I can't figure out why, he still has all the relevant factions etc.

in the previous sse version i was unable to see the auction dialogs after it started, is there something else needed to work that Or is that the bug mentioned for improvement in the update

Link to comment

Dat error line was one of permanent camp near hearthfire house(just remove camp and it's ok). Seems like CTD is gone for now :D at least 20 mins in location with MME slaves is ok, was CTD after 5-10 min there. But i'm wondering what this lines after update HSH... It's spam during all log many times.(checked trice, only when updating HSH 1.22 to 1.23b just update and nothing more, in any location and anytime without update zero such lines)

Spoiler

[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>

 

Link to comment
21 minutes ago, stalPROm said:

Dat error line was one of permanent camp near hearthfire house(just remove camp and it's ok). Seems like CTD is gone for now :D at least 20 mins in location with MME slaves is ok, was CTD after 5-10 min there. But i'm wondering what this lines after update HSH... It's spam during all log many times.(checked trice, only when updating HSH 1.22 to 1.23b just update and nothing more, in any location and anytime without update zero such lines)

  Reveal hidden contents

 

I'm wondering too about that error, it doesn't look very good.

 

Where exactly was that permanent camp?  I have had one in the stables of the Heartfires home near Falkreath, and it never caused any problems, though I haven't tried with milk maids.

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3 minutes ago, Musje said:

I'm wondering too about that error, it doesn't look very good.

 

Where exactly was that permanent camp?  I have had one in the stables of the Heartfires home near Falkreath, and it never caused any problems, though I haven't tried with milk maids.

Lakeview Manor close to home, almost on wall of the home) Of course after i finish building home i place it.

Idk about that camp, but error only occur in 1.23b, anyway easy fix - just remove camp.

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3 hours ago, stalPROm said:

Dat error line was one of permanent camp near hearthfire house(just remove camp and it's ok). Seems like CTD is gone for now :D at least 20 mins in location with MME slaves is ok, was CTD after 5-10 min there. But i'm wondering what this lines after update HSH... It's spam during all log many times.(checked trice, only when updating HSH 1.22 to 1.23b just update and nothing more, in any location and anytime without update zero such lines)

  Hide contents

[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>
[10/14/2020 - 10:45:31PM] Error: Type mismatch for argument 1. 
stack:
    <empty stack>

 

usually the rest of the log would indicate the error. for example, further up the page in your log about starting the game while in the camp, you had the same error but it was in the middle of the error about the hearthfire exterior

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10 hours ago, Musje said:

Is anyone else missing the Sale dialog from Pardo after the upgrade. I noticed mine is gone... and for the life of me I can't figure out why, he still has all the relevant factions etc.

yes, i can't sell anything to him either. at first i thought maybe it was the time of day, but even in daylight i can't sell to him now

 

not sure if its related to pardo, but sseedit shows some quest aliases not found. even if not related to pardo, could be related to the log entries

 

further testing shows the "questline is optional" toggle doesn't toggle. toggled on might have no meaning if it were toggled on before the update and that's why we can't shop with pardo

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12 hours ago, CliftonJD said:

yes, its how the mod is setup to be able to work without the additional mods. if you don't have those mods, you use the files already in the required, but if you do have those mods then you would patch over those scripts from the fomod subfolders

Thx for the confirmation. Glad you understood my scribble ;)

Link to comment

Installed the LE version upgrading from 1.22 to 1.23b on an existing save where I had already progressed through all the perks.

 

Had one existing brothel, everything seemed fine there, removed and added slaves from it, dialogs all worked.  No issues that I could detect.

Started a new brothel in a new home with one slave, again, no issues, added her, removed her.

 

PAHE slaves have the extra HSH dialogs which is what I have set in the MCM

 

MCM is detecting the other installed mods correctly.

 

Went into the dungeon at one of the Hearthfire homes and was amused to find some of the slaves indulging in self bondage, that's new and I like. ?  Told one girl she had been punished enough and she did the bleed out thing and then I told her to go make herself useful and she went back to sandboxing.  Left the cell and came back, the ones that were in self bondage were still there, the girl I released was still sandboxing.  So that all seems good far as I can tell.

 

The only thing I saw in my Papyrus log that looked out of place was this.

Spoiler

[10/15/2020 - 07:48:21AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (55012726) cannot be initialized because the script no longer contains that property
[10/15/2020 - 07:48:21AM] warning: Property TopicMilkM on script phhshtaskmasterbehavior attached to PHHSHStorage (53008402) cannot be initialized because the script no longer contains that property
[10/15/2020 - 07:48:21AM] warning: Property TopicMilkF on script phhshtaskmasterbehavior attached to PHHSHStorage (53008402) cannot be initialized because the script no longer contains that property
[10/15/2020 - 07:48:21AM] warning: Property CellLocation1 on script pahoportable attached to PHHSHPortable (5302E0F2) cannot be initialized because the script no longer contains that property

 

Not sure what the Agyas error implies, I do have several slaves working under that.

I don't currently have MME installed (don't tell Ed ?) so that may explain that though I'm guessing if the mod isn't installed it shouldn't be looking for it.

No idea what the last one is.

 

Other than that I saw a lot of evaluation items in the log but it looked like those functions were all working as they should.

 

Pardo had the dialog to organize a auction and as there were three slaves down stairs he told me to be there at midnight but I didn't stick around for it (will do that later this week when I have more time.  I noticed a new cage outside and there were some wolves on the porch I'm guessing should be in the cage or were they from a wilderness spawn?  Also, Pardo had the dialog for me to offer to auction a slave I had with me, but I didn't actually have one with me.

 

Will continue to run the mod, if I find any issues I'll let you know.  There's an auction coming up in Whiterun, will check that out next.

 

An then I remembered that auction is from AYGAS not HSH... doh!

 

So grabbed a spare slave and went back to Pardo.  Got the medallion from him, put it on the slave told her to stay there and then talked to Pardo about organizing an auction, its 4:11 AM game time and there are now 4 slaves downstairs, one of which is mine.

 

I wait til 11:11 and then hang around.  At 11:42 I ducked outside and then came right back in before the auction started.  However, all the slaves were gone as if the auction had already happened and Pardo didn't have any money for me from the sale of my slave.

 

I reloaded, waited again and did not leave.  This time the auction starts and the first slave is brought up, a redguard woman.  Just as I'm about to bid I get a CTD, Papyrus did not show any errors before that though so not sure what happened.

 

Reloaded again and waited for the auction to start.  Same redguard is brought up first.  I bid, things went fine I was able to bid in 1st person or third and bought myself a slave for 3200 gold.  I did notice during the auction that there was no dialog from the other bidders making bids like there are with the AYGAS city auctions.  Also noted that my character doesn't do the hand wave when bidding like with AYGAS, I still think that handwave is somehow triggering that teleport bug with AYGAS.

 

So two more slaves sold, finally my slave comes up for auction, she sells for 3200 and the auction ends.  Tana bought my slave.  I talk to Pardo he gives me the FULL 3200 so I broke even (he did not take his house cut).  I go upstairs, Tana is sitting at the bar... all the other slaves have disappeared.  The slave I bought is in a cell downstairs, I tell her its time to hit the road and she follows, no problem.

 

We go outside and there's a Nightlord vampire wilderness spawn.  My slave promptly equips armor and tries to fight and gets her ass kicked.  I kill the vampire and my slave is still wearing armor, I open her inventory but I cannot remove the armor.  My slaves are based on bandits so that's not properly stripping the armor off.

 

An that's all I had time for for now.  I have not done the quest story line yet, I will test that later this week when I get a chance.

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12 minutes ago, EinarrTheRed said:

 

The only thing I saw in my Papyrus log that looked out of place was this.

  Hide contents

[10/15/2020 - 07:48:21AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (55012726) cannot be initialized because the script no longer contains that property
[10/15/2020 - 07:48:21AM] warning: Property TopicMilkM on script phhshtaskmasterbehavior attached to PHHSHStorage (53008402) cannot be initialized because the script no longer contains that property
[10/15/2020 - 07:48:21AM] warning: Property TopicMilkF on script phhshtaskmasterbehavior attached to PHHSHStorage (53008402) cannot be initialized because the script no longer contains that property
[10/15/2020 - 07:48:21AM] warning: Property CellLocation1 on script pahoportable attached to PHHSHPortable (5302E0F2) cannot be initialized because the script no longer contains that property

 

Not sure what the Agyas error implies, I do have several slaves working under that.

I don't currently have MME installed (don't tell Ed ?) so that may explain that though I'm guessing if the mod isn't installed it shouldn't be looking for it.

No idea what the last one is.

 

Other than that I saw a lot of evaluation items in the log but it looked like those functions were all working as they should.

 

You can ignore those errors, they are for variables that once existed in the script but are no longer there. The ESP retains the default values for them but can no longer set them. No idea how to get rid of those, I suppose I would have to poke around in TESVEdit for that.

 

12 minutes ago, EinarrTheRed said:

Pardo had the dialog to organize a auction and as there were three slaves down stairs he told me to be there at midnight but I didn't stick around for it (will do that later this week when I have more time.  I noticed a new cage outside and there were some wolves on the porch I'm guessing should be in the cage or were they from a wilderness spawn?  Also, Pardo had the dialog for me to offer to auction a slave I had with me, but I didn't actually have one with me.

 

The dog cage is new. I was messing with a pet wolf that can hunt escaped slaves for you or subdue people so you can enslave them. :)  It doesn't work yet.

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4 hours ago, Fetterbr said:

so what does that mean ? I need to start a new game to use MME reconition in HSH. After start a new game the no Quest option in MMC dosent work ?  or what are you saying

You can try to repair your current saved game the way I described in an earlier post, using a save cleaner and uninstalling / reinstalling HSH. That may fix it... but there are other mods that have problems in your saved game.

 

If that doesn't work, your only option is to start a new game.

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7 minutes ago, Musje said:

You can try to repair your current saved game the way I described in an earlier post, using a save cleaner and uninstalling / reinstalling HSH. That may fix it... but there are other mods that have problems in your saved game.

 

If that doesn't work, your only option is to start a new game.

i did start the new game and i have following comments.

I went to pardo, bourd 2 slaves, but cant get them to remove the clothe after telling them to stay in a HSH place.  I asume i have to remove it before transfer to HSH

The wolf infront of pardos house attacked me and i cant kill it. 

 

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When you put untrained slaves (submission < 70) in a HSH house, they will walk to the cell and stay there.  While they are walking tehre they will have a limited dialogue. Do those slaves have a "Snap out of it [debug]" option?  If so, use it (it's always safe to do that), then try again. You should have the dialogue to change their clothes at any level of training.

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52 minutes ago, Musje said:

 

You can ignore those errors, they are for variables that once existed in the script but are no longer there. The ESP retains the default values for them but can no longer set them. No idea how to get rid of those, I suppose I would have to poke around in TESVEdit for that.

 

The dog cage is new. I was messing with a pet wolf that can hunt escaped slaves for you or subdue people so you can enslave them. :)  It doesn't work yet.

Cool beans... he's not staying in his cage though and ends up in fights with the Wilderness spawns that spawn right outside there.  You might consider disabling that WI spawn.

 

Note I updated my original post with a report on the auction with Pardo, few issues there.  Will test more when I have time.  I am seeing that aygasworkdetect a lot in my Papyrus log, so its repeatedly checking for that.  The others three items only showed up once each.

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The auction sounds more or less normal: slaves sold to other NPCs will disappear. Not sure why Pardo didnt take his cut though.

If the bandit slave attacked other people, there might be an issue with PAHE. Try enslaving a bandit in the wilderness and see how that one does.

 

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The bandit slave was one created by HSH and sold for the auction.

 

Bandits, Forsworn, Vigilants I enslave in the wilderness are fine.   So from that it seems something went wrong with that particular slave.  When I get a chance I'll do a couple more auctions and buy more slaves and see what happens.  As far as the bandit slave attacking anyone, she went into a crouch when we went outside and equipped the armor.  The vampire was tossing chain lighting (other guests were also leaving, and your new wolf was in it as well), and one of the chain lighting bolts tagged the slave at which point she tried to fight the vamp and got her ass kicked.  The only issue was her having armor at all and not being able to remove it, implying her outfit had not been stripped off.

 

Anything else specific you want me to watch for, changes to the story quest or anything?

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