TrollAutokill Posted November 10, 2025 Posted November 10, 2025 4 hours ago, Dragonlord1028 said: I always use a new save whenever I change a mod in my playset. But, I have confirmed, running FNIS fixes it, however if I try to go back to pandora, it breaks it again. I'd like to not use FNIS as it is outdated, and I have other mods that need nemesis, pandora just replaces both nemesis and FNIS. Something similar happened to me once, all animal animations were screwed with Pandora and everything was fine with FNIS. Unfortunately I didn't find a solution. I add to reinstall a new MO2 instance and copy the mods folder. 2
Dragonlord1028 Posted November 10, 2025 Posted November 10, 2025 Do you think either you (making a patch) or me could make a change to not force the main bed into one place. Basically the problem is that HSH forces the main double bed to be in its vanilla position. If that could be disabled somehow, then I believe that there wouldn't be any problems with player home redo mods like HS Proud spire Manor. --> https://www.nexusmods.com/skyrimspecialedition/mods/72313
sidfu1 Posted November 10, 2025 Posted November 10, 2025 4 hours ago, Dragonlord1028 said: Do you think either you (making a patch) or me could make a change to not force the main bed into one place. Basically the problem is that HSH forces the main double bed to be in its vanilla position. If that could be disabled somehow, then I believe that there wouldn't be any problems with player home redo mods like HS Proud spire Manor. --> https://www.nexusmods.com/skyrimspecialedition/mods/72313 yu will need to make your own patch or adjust load order. ther a bajilion housing mods. but true be told the cell edits for most part need to be removed as 99% of them are not even needed unless user acaly uses the addon slave thins to house which imo doesnt work well 1
xyzxyz Posted November 13, 2025 Posted November 13, 2025 Are all the PAHE mods working well on Skyrim AE?
TrollAutokill Posted November 13, 2025 Posted November 13, 2025 1 hour ago, xyzxyz said: Are all the PAHE mods working well on Skyrim AE? No reason why not. The only mods you have to worry about for backward compatibility are the ones with dll.
tonitrulupus Posted November 14, 2025 Posted November 14, 2025 7 hours ago, xyzxyz said: Are all the PAHE mods working well on Skyrim AE? Only issue I have had was getting them to go in to the basement extra section, I have issues with that fishing mod basement additions to, I just call them to me and everything else works fine
Fraying9981 Posted December 8, 2025 Posted December 8, 2025 looking for experienced users tips to find the best spots for HSH outdoors HSH is great but it made me figure out skyrim limitations: many homes are too small (and have loading screens) which makes them unfit for HSH. because HSHrequires NPCs to move around, define punishment spaces etc. Vanilla dungeons are too dark and too big/convoluted though the layout of their individual rooms is good. HSH has the option to make outdoor encampments, but copy pasta jaxonz prison walls to make a BIG cage to properly protect slaves is time consuming . also idk how to properly have lock/unlock mechanisms so they dont wander outside the cage, because they often find a way out of it ("it just works" ). most cage doors can be unlocked so they are just additional decorations So im looking for smart ideas to do a HSH at scale outdoors with minimal customization. I was thinking for example of using the courtyard of forts and fencing just the gates. Any other ideas? Thanks in advance for your tips/feedback on your own experience using HSH to build big camps
netruss1964 Posted December 8, 2025 Posted December 8, 2025 (edited) 1 hour ago, Fraying9981 said: looking for experienced users tips to find the best spots for HSH outdoors HSH is great but it made me figure out skyrim limitations: many homes are too small (and have loading screens) which makes them unfit for HSH. because HSHrequires NPCs to move around, define punishment spaces etc. Vanilla dungeons are too dark and too big/convoluted though the layout of their individual rooms is good. HSH has the option to make outdoor encampments, but copy pasta jaxonz prison walls to make a BIG cage to properly protect slaves is time consuming . also idk how to properly have lock/unlock mechanisms so they dont wander outside the cage, because they often find a way out of it ("it just works" ). most cage doors can be unlocked so they are just additional decorations So im looking for smart ideas to do a HSH at scale outdoors with minimal customization. I was thinking for example of using the courtyard of forts and fencing just the gates. Any other ideas? Thanks in advance for your tips/feedback on your own experience using HSH to build big camps Not exactly outdoors but I like to use Ayleid Citadel for HSH home area. Either in the lord's manor or just outside but the "outside" area is still inside a load door so they do not get out. It works for me. The mod is available for LE too. Ayleid Citadel SE at Skyrim Special Edition Nexus - Mods and Community Edited December 8, 2025 by netruss1964 Added link.
Fraying9981 Posted December 8, 2025 Posted December 8, 2025 2 hours ago, netruss1964 said: Not exactly outdoors but I like to use Ayleid Citadel for HSH home area. Either in the lord's manor or just outside but the "outside" area is still inside a load door so they do not get out. It works for me. The mod is available for LE too. Ayleid Citadel SE at Skyrim Special Edition Nexus - Mods and Community thanks! yes I use shadowstar castle from the same author, highly recommend it. was looking for a more vanilla compatible trick to have fences and walls outdoors 1
Psalam Posted December 8, 2025 Posted December 8, 2025 4 hours ago, Fraying9981 said: thanks! yes I use shadowstar castle from the same author, highly recommend it. was looking for a more vanilla compatible trick to have fences and walls outdoors In my experience you are likely to find the outdoor experience disappointing. That being said, my preference was always for farms particularly Katla's farm outside Solitude and the Loreus farm outside Heljarchen Hall.
Fraying9981 Posted December 8, 2025 Posted December 8, 2025 2 hours ago, Psalam said: In my experience you are likely to find the outdoor experience disappointing. That being said, my preference was always for farms particularly Katla's farm outside Solitude and the Loreus farm outside Heljarchen Hall. thansk for your feedback!
Psalam Posted December 8, 2025 Posted December 8, 2025 26 minutes ago, Fraying9981 said: thansk for your feedback! BTW - don't forget that you need to "dedicate" a slave for the purpose of guarding any other slaves you may have in your "camp". I have found that the large, vanilla Jarl's palaces (especially Dragonsreach, the Blue Palace and the Palace of the Kings) to be exceptional places to keep slaves.
nikla1977 Posted December 11, 2025 Posted December 11, 2025 how to speed up slave training by trainers...It's just that training takes a very long time.
Psalam Posted December 11, 2025 Posted December 11, 2025 1 hour ago, nikla1977 said: how to speed up slave training by trainers...It's just that training takes a very long time. Yes, it does. It pays to maximize the training that you do to your slaves before you turn them over to trainers. Only you can determine how much is "cost effective" for you.
Fraying9981 Posted December 20, 2025 Posted December 20, 2025 how do you allocate cells? for example if i really want group of slaves A in room A, and group B in room B, what do I need to do?
sidfu1 Posted December 20, 2025 Posted December 20, 2025 when standing near the marker for it tell them this thier prison and such. they will still swap any cell if something makes them move around
Fraying9981 Posted December 20, 2025 Posted December 20, 2025 12 minutes ago, sidfu1 said: when standing near the marker for it tell them this thier prison and such. they will still swap any cell if something makes them move around thank you! I found it here too
nikla1977 Posted December 29, 2025 Posted December 29, 2025 On 11.12.2025 at 15:01, Psalam said: Да, это так. Стоит максимально эффективно использовать время, которое вы уделяете своим рабам, прежде чем передать их дрессировщикам. Только вы можете определить, какая сумма будет для вас «рентабельной». almost a month of real time has passed and all the stats of trained slaves are already 100%, but still the trainers do not say that the slaves are trained. maybe there is a way to increase the training speed in a console
TrollAutokill Posted December 29, 2025 Posted December 29, 2025 1 hour ago, nikla1977 said: almost a month of real time has passed and all the stats of trained slaves are already 100%, but still the trainers do not say that the slaves are trained. maybe there is a way to increase the training speed in a console It could be because they are not training the secondary stats (pose, combat, cleaning, working) or the sex stats, and the check in ludes those stats. This part is still WIP, so it's kind of expected. Thanks for the report. 1
JayRoz Posted January 2 Posted January 2 Happy New Year everyone. A new year...same old begging for a way to train slaves faster. Could we someday please get cheats or a slider or something someday? Submission, combat, pose, anger and respect are the easiest. Fear and Sex are the hardest. In one playthrough I took one slave around the entire map and had every male npc in the game have their way with her, from Jarls to guards. Over 500 npcs and guess where her training ended up? 62/100. And that was with me still punishing her in between sessions...using the "Okay slave..." dialogues in a non repetitive way...250+ hours spent on one slave just because I wanted to sell her with full stats. So pretty please...give slider...or the location of the script code that controls how many points they earn. 2
Adolis2019 Posted January 8 Posted January 8 When using the spell to install torture devices, I can install the device, but if I use a second spell to remove the device, a red cross-shaped marker remains in its place after removing any device, and it doesn't disappear even after restarting the game. This issue also existed in older versions, such as 1.26. I'm using Skyrim SE.
sidfu1 Posted January 8 Posted January 8 that caused by someoen is to close to the object. just console target it then type recycleactor. when reoving objects just make sure no one is in way or your not to close 1
Adolis2019 Posted January 9 Posted January 9 23 hours ago, sidfu1 said: that caused by someoen is to close to the object. just console target it then type recycleactor. when reoving objects just make sure no one is in way or your not to close Thanks for the tip; I must have been standing too close to the device when deleting it. Here's the correct procedure: 1. Equip the device deletion spell 2. Move away from the device you want to delete, far enough so that the activator isn't visible, meaning the "Use" sign isn't visible (if you stand too close, red cross-shaped markers will remain at the device's location after deletion) 3. Aim your crosshair at the device you want to delete 4. Cast the device deletion spell 1
xyzxyz Posted January 10 Posted January 10 Is the old slavers hideout (near riverwood) still avaible in PAHE? I found it with my original steam workshop PAHE setup and kept it but it was removed some time ago.
DonQuiWho Posted January 10 Posted January 10 4 hours ago, xyzxyz said: Is the old slavers hideout (near riverwood) still avaible in PAHE? I found it with my original steam workshop PAHE setup and kept it but it was removed some time ago. If you're talking about the one that was in the very first LE versions, from about 2014/5, that's long time gone DQW
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