Fraying9981 Posted February 6 Posted February 6 15 hours ago, TrollAutokill said: Try this script, I don't use DD, so you'll need to proof test it. I'll add it to 1.63d once tested. Note: This is for PAH+HSH. DOM+HSH will be updated next DOM update. PHHSHHouseSlave.pex 67.42 kB · 1 download phhshhouseslave.psc 69.26 kB · 1 download I tried it lol and it doesn't work; then I just read it's for Pah + hsh and i'm using Dom + hsh I will have to wait...
TrollAutokill Posted February 6 Posted February 6 2 hours ago, Fraying9981 said: I tried it lol and it doesn't work; then I just read it's for Pah + hsh and i'm using Dom + hsh I will have to wait... Or just backup your left and right panels, disable DOM and do a quick test with PAH. But if you're not using MO2 I wouldn't recommend it.
CliftonJD Posted February 6 Posted February 6 (edited) On 2/5/2026 at 2:31 PM, TrollAutokill said: Hmm, it could be a debug message got lost in the message box. I'll check. EDIT: It's a debug message from HSH modified script. You should have an "HSH Slave: true" message popping up on HSH slaves. I will comment it in the upcoming version. any way to get rid of the double casting, have to click the message box twice to close it edit, found the script, but wont let compile it. i think since we're not editing the original spell it should look like this: phhshslaveinfoeffectscript.psc phhshslaveinfoeffectscript.psc Edited February 6 by CliftonJD 1
TrollAutokill Posted February 6 Posted February 6 3 hours ago, CliftonJD said: any way to get rid of the double casting, have to click the message box twice to close it edit, found the script, but wont let compile it. i think since we're not editing the original spell it should look like this: phhshslaveinfoeffectscript.psc phhshslaveinfoeffectscript.psc 1.55 kB · 0 downloads I don't think it's a double casting. More of double magic effect on the spell. I will edit it to only one and reuse the original PAH code in the HSH script. I don't think you will want to edit it anytime soon, so it should be fine. 1
CliftonJD Posted February 6 Posted February 6 48 minutes ago, TrollAutokill said: I don't think it's a double casting. More of double magic effect on the spell. I will edit it to only one and reuse the original PAH code in the HSH script. I don't think you will want to edit it anytime soon, so it should be fine. either that or we can move both effects to pahe. pahe was setup to cast on both, but wasnt reading from hsh scripts. pahcore already checks for hsh factions. we can have the original spell ask pahcore, then if true, run the PHHSHStorageFunctions script on those slaves 1
trgdolors Posted February 7 Posted February 7 (edited) I am glad y'all are working on this stuff again, though I am not sure what specific combination of mods you are aiming at. In case you are working on PAHE itself or maybe PAHE and HSH together, here are some issues I have been seeing for a while. Let me know if I should move them to the PAHE support thread instead: 1) HSH Stats - As others have reported, the slave info spell works in PAHE, but not in HSH. For HSH you have to go into HSH MCM to see what slave stats are. 2) Flight Threshold Setting - In the PAHE MCM, when Exporting/Importing settings, it does not seem to remember the slider percent for flight threshold. 3) Visuals Compatibility - The whip marks created when "punishing" NPCs get overwritten somehow by some of Seb263's awesome and extremely popular mods like Core Impact Framework (CIF) or Sanguine Symphony. Those mods have very good documentation for advanced users. Again, let me know if I should move any of this to the actual PAHE thread. Edited February 7 by trgdolors
JayRoz Posted February 7 Posted February 7 (edited) Oh this might be updated again someday? I then have one favor to ask pretty please. With the "Place Torture Device" spell, when spawning the XCross it spawns a variation with an annoying struggling animation which never ends and clips through floors. Was wondering if you could add another one or replace that one pretty please? zbfXCrossHeavyFFstruggle(EditorID) - xx0419f0(Base ID) = the annoying one zbfXCross(EditorID)-xx00d7e0(Base ID) = Perfection...for me at least. Edited February 7 by JayRoz
CliftonJD Posted February 7 Posted February 7 4 hours ago, trgdolors said: 2) Flight Threshold Setting - In the PAHE MCM, when Exporting/Importing settings, it does not seem to remember the slider percent for flight threshold. 3) Visuals Compatibility - The whip marks created when "punishing" NPCs get overwritten somehow by some of Seb263's awesome and extremely popular mods like Core Impact Framework (CIF) or Sanguine Symphony. Those mods have very good documentation for advanced users. Again, let me know if I should move any of this to the actual PAHE thread. Edited 2 hours ago by trgdolors 2, i found this in another thread, but i think layam said the same thing about the whip marks: On 4/2/2020 at 11:36 AM, pinky6225 said: If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 3, ill check into adding the escape setting to the export for next update to pahe
CliftonJD Posted February 7 Posted February 7 (edited) 5 hours ago, trgdolors said: I am glad y'all are working on this stuff again, though I am not sure what specific combination of mods you are aiming at. In case you are working on PAHE itself or maybe PAHE and HSH together, here are some issues I have been seeing for a while. Let me know if I should move them to the PAHE support thread instead: 1) HSH Stats - As others have reported, the slave info spell works in PAHE, but not in HSH. For HSH you have to go into HSH MCM to see what slave stats are. confirmed On 2/6/2026 at 3:24 PM, TrollAutokill said: I will edit it to only one and reuse the original PAH code in the HSH script. I don't think you will want to edit it anytime soon, so it should be fine. is this cuz hsh is asking pahe the stats in the script as example PAH.PAHTrainSex shouldnt the hsh section of the script be asking PHHSHStorageFunctions. i would think asking pahe the ranks of those values would be the same as the spell already in pahe edit, checked the mcm script in hsh uses that script to check the values so why the spell switched to asking the pahe values is weird Edited February 7 by CliftonJD
trgdolors Posted February 8 Posted February 8 (edited) 2 hours ago, CliftonJD said: If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Thanks for the reply! Yeah, I actually already have that value in skyrim.ini. The duration is not the issue. The whip marks were unique and worked until I installed those mods I linked. Then they got replaced by a general bloody bruise decal instead. And thanks for looking at the other stuff! Edited February 8 by trgdolors 1
TrollAutokill Posted February 9 Posted February 9 Here is an updated version for Home Sweet Home with more bug fixes. I also added a flag to turn back on auto equip for Devious Devices (false by default) and removed duplicate magic effect for PAH Slave info spell Please use this version with PAH 8 and DOM 7. PAH_HomeSweetHome_1.33d_SSE.7z 4
CliftonJD Posted February 9 Posted February 9 4 hours ago, TrollAutokill said: Here is an updated version for Home Sweet Home with more bug fixes. I also added a flag to turn back on auto equip for Devious Devices (false by default) and removed duplicate magic effect for PAH Slave info spell Please use this version with PAH 8 and DOM 7. PAH_HomeSweetHome_1.33d_SSE.7z 4.66 MB · 1 download awesome, you fixed the double magic effect and fixed the spell for hsh. 2
Gräfin Zeppelin Posted February 9 Posted February 9 6 hours ago, TrollAutokill said: Here is an updated version for Home Sweet Home with more bug fixes. I also added a flag to turn back on auto equip for Devious Devices (false by default) and removed duplicate magic effect for PAH Slave info spell Please use this version with PAH 8 and DOM 7. PAH_HomeSweetHome_1.33d_SSE.7z 4.66 MB · 1 download Does this work for LE too ? 1
TrollAutokill Posted February 9 Posted February 9 (edited) 15 minutes ago, Gräfin Zeppelin said: Does this work for LE too ? No unfortunately I have no knowledge on how to do this. The scripts should be fine but the plugin I guess needs a trick (maybe edit the plugin version in sseedit) and open in CK change something easy like a name and save. I am just making that up so don't trust me, but I guess it's not very complicated, I just don't have LE at hand. Sorry to let you down, I know there are still quite a few of you stranded on LE. Edited February 9 by TrollAutokill 1
nailkaiser Posted February 11 Posted February 11 (edited) On 2/9/2026 at 3:13 PM, TrollAutokill said: No unfortunately I have no knowledge on how to do this. The scripts should be fine but the plugin I guess needs a trick (maybe edit the plugin version in sseedit) and open in CK change something easy like a name and save. I am just making that up so don't trust me, but I guess it's not very complicated, I just don't have LE at hand. Sorry to let you down, I know there are still quite a few of you stranded on LE. troll im playing the latest version with your dom patch for some reason i cant progress the quest when it tell me to sell one of the outlaw slave to work in the mine, i sold like a bunches and it won't progress, wonder if i should bother you about this or Musje, i can use the mcm to turn on the sell the camp token without doing the quest but the quest journal wont go away. Edited February 11 by nailkaiser
TrollAutokill Posted February 12 Posted February 12 10 hours ago, nailkaiser said: troll im playing the latest version with your dom patch for some reason i cant progress the quest when it tell me to sell one of the outlaw slave to work in the mine, i sold like a bunches and it won't progress, wonder if i should bother you about this or Musje, i can use the mcm to turn on the sell the camp token without doing the quest but the quest journal wont go away. That's expected. DOM+HSH is still WIP and I didn't try the skip quest option yet. @Musje seems to be on a break. I am currently working on PAH updates for HSH AYGAS and PAH Slave Cart. DOM versions will be updated later.
GuruSR Posted February 14 Posted February 14 On 2/2/2026 at 6:07 PM, CliftonJD said: are you able to keep slaves in pahe with that setup or do you lose them after save/quit Yes, everything works as expected, except the Slave Info spell shows no stats while they're kept. If I take them with me, use the spell, their stats are there (and most likely have changed due to activities). I also notice that changing maps causes them to lose their names. The previous versions I had worked fine with each other, no wondering if I should have updated. GuruSR.
TrollAutokill Posted February 14 Posted February 14 25 minutes ago, GuruSR said: Yes, everything works as expected, except the Slave Info spell shows no stats while they're kept. If I take them with me, use the spell, their stats are there (and most likely have changed due to activities). I also notice that changing maps causes them to lose their names. The previous versions I had worked fine with each other, no wondering if I should have updated. GuruSR. Try the updated HSH version I posted above. 1
Coom Nation Posted February 20 Posted February 20 Hello, I have a problem with DOM slaves coming up to me and asking to massage my shoulders or rub my feet when I sit in a chair. I guess it's from HSH. Is there a way to disable this mechanic for DOM slaves?
sidfu1 Posted February 20 Posted February 20 7 hours ago, Coom Nation said: Hello, I have a problem with DOM slaves coming up to me and asking to massage my shoulders or rub my feet when I sit in a chair. I guess it's from HSH. Is there a way to disable this mechanic for DOM slaves? no.
TrollAutokill Posted February 20 Posted February 20 8 hours ago, Coom Nation said: Hello, I have a problem with DOM slaves coming up to me and asking to massage my shoulders or rub my feet when I sit in a chair. I guess it's from HSH. Is there a way to disable this mechanic for DOM slaves? 28 minutes ago, sidfu1 said: no. It's an HSH feature and no there is no setting to change that. I will see if I can add a toggle in the MCM for the upcoming update of HSH. 3
CliftonJD Posted March 4 Posted March 4 On 2/9/2026 at 7:39 AM, TrollAutokill said: Here is an updated version for Home Sweet Home with more bug fixes. I also added a flag to turn back on auto equip for Devious Devices (false by default) and removed duplicate magic effect for PAH Slave info spell Please use this version with PAH 8 and DOM 7. PAH_HomeSweetHome_1.33d_SSE.7z 4.66 MB · 15 downloads the issues solved by this update are critical enough ill be posting this in the downloads with my next update to pahe until musje returns for an official posting 2
blipbop Posted March 7 Posted March 7 In my latest game, followers wont use slaves, no mater how high their arousal is, or if they are in a safe space. This function has worked well before. I use PAH-AYGAS-HSH-DOM. Do you think it is a load order or installation issue, or are there any other know thing that might block this interaction?
TrollAutokill Posted March 7 Posted March 7 (edited) 11 minutes ago, blipbop said: In my latest game, followers wont use slaves, no mater how high their arousal is, or if they are in a safe space. This function has worked well before. I use PAH-AYGAS-HSH-DOM. Do you think it is a load order or installation issue, or are there any other know thing that might block this interaction? Do you have the option on in the HSH MCM? It should be below the SLA check. Also which slaves are we talking about PAH or DOM? Edited March 7 by TrollAutokill
blipbop Posted March 7 Posted March 7 1 hour ago, TrollAutokill said: Do you have the option on in the HSH MCM? It should be below the SLA check. Also which slaves are we talking about PAH or DOM? I have it enabled, i put it on 30 just to try. Follower arousal is 89. It is PAH slaves.
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