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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
13 hours ago, TrollAutokill said:

Using SSEEdit 4 maybe. Try open file and check for errors.  Maybe clean masters or edit a form name to force a save.

clean masters seems to have got rid of it

running dyndolod again just to be sure and will report back to you

Posted

Can someone who is able to build this from source help me add more DM3 (I'll take the display model) furniture? It seems that the recognized DM3 furniture is listed in phhshdisplaymodel.psc, but I'm unable to get all the dependencies in order to rebuild this from source. 

Posted (edited)
44 minutes ago, CommandoCats said:

Can someone who is able to build this from source help me add more DM3 (I'll take the display model) furniture? It seems that the recognized DM3 furniture is listed in phhshdisplaymodel.psc, but I'm unable to get all the dependencies in order to rebuild this from source. 

Try the dependency files package available on my mod page (Diary of Mine). It's called DOM_Dependencies_blablabla_something.

Edited by TrollAutokill
Posted
51 minutes ago, TrollAutokill said:

Try the dependency files package available on my mod page (Diary of Mine). It's called DOM_Dependencies_blablabla_something.

Thanks for putting this together. I've downloaded it and extracted the source directory, but it still seems to complain compiling dcc_dm_QuestController (part of DM3) due to some errors below:

 

c:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dcc_dm_QuestController.psc(2180,59): cannot convert to unknown type uilistmenu
c:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dcc_dm_QuestController.psc(2180,59): cannot cast a uimenubase to a uilistmenu, types are incompatible
c:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dcc_dm_QuestController.psc(2180,12): unknown type uilistmenu

 

Seems to relate to UIExtensions, but I'm having a hard time finding more info about it.

Posted
16 minutes ago, CommandoCats said:

Thanks for putting this together. I've downloaded it and extracted the source directory, but it still seems to complain compiling dcc_dm_QuestController (part of DM3) due to some errors below:

 

c:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dcc_dm_QuestController.psc(2180,59): cannot convert to unknown type uilistmenu
c:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dcc_dm_QuestController.psc(2180,59): cannot cast a uimenubase to a uilistmenu, types are incompatible
c:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dcc_dm_QuestController.psc(2180,12): unknown type uilistmenu

 

Seems to relate to UIExtensions, but I'm having a hard time finding more info about it.

So install UIExtensions, unpack if BSA, move the source directory to the right place. 

 

Posted (edited)
16 hours ago, TrollAutokill said:

So install UIExtensions, unpack if BSA, move the source directory to the right place. 

 

Thanks, I got it. It ended up that I had some issue between Creation Kit's /source/scripts and the more standard /scripts/source folders. I had been copying the files into both folders, but that was causing problems and I saw that there is an .ini setting from your README to change the CK directory to /scripts/source. I rebuilt my scripts folder and used your files + the additional requirements.

 

I did notice something that might be a slight bug in HSH, the script phhshdisplaymodel.psc seems to add both activator Furnitures (FurnXYZ) and activator Decorators(DecoXYZ) from DM3 into HSH. I think the decorators should not be added, since they do not actually cause the animation to play, but they are their own activator so that the DM3 script can disable them during the animation (e.g. for devices which are animated and therefore would be 'duplicated' by the animobject. I noticed that with my own DM3 furnitures, if I add both the FurnXYZ and DecoXYZ to HSH by modifying the script, sometimes the trainer/slave will just sit in front of the furniture, but not actually start the animations. Presumably the script is trying to activate the decorator object. 

Edited by CommandoCats
Posted (edited)

im having an issue where certain animations for placed devices, primarily and kind of pole, doesnt line up correctly. The character is offset to the side. Yes i have run FNIS. Yes i have all the requirements. 

 

edit: further testing shows it to not be limited to placed items. Some work, others dont. Installing Zap helper allows alignment issues to be fixed

 

Edited by Phoenix Fire18
  • 4 weeks later...
Posted

i've run "rebuild slave lists" and waited, now I don't have any slaves listed in MCM + taskmasters keep saying they are the only slaves.

all slaves are still present inside the cells and have normal dialogues. 

 

tried reloading the cell, no update.

how can i debug this?

Posted
3 hours ago, Fraying9981 said:

i've run "rebuild slave lists" and waited, now I don't have any slaves listed in MCM + taskmasters keep saying they are the only slaves.

all slaves are still present inside the cells and have normal dialogues. 

 

tried reloading the cell, no update.

how can i debug this?

Are you using PAH+AYGAS or DOM+AYGAS?

Posted
1 hour ago, TrollAutokill said:

Are you using PAH+AYGAS or DOM+AYGAS?

Pah + aygas

 

I reloaded the save after rebuild and played a bit.

Now the hsh locations inside the mcm have slave count numbers next to their names but nothing is shown when i click to expand.

Taskmasters still say there is only 1 slave here

Posted
6 hours ago, Fraying9981 said:

Pah + aygas

 

I reloaded the save after rebuild and played a bit.

Now the hsh locations inside the mcm have slave count numbers next to their names but nothing is shown when i click to expand.

Taskmasters still say there is only 1 slave here

Did you try with a clean save?

Posted
On 6/30/2025 at 11:17 PM, TrollAutokill said:

Did you try with a clean save?

thanks i reloaded an older save, and it's fine so far.

I guess I'll never use that feature, that was my first and last time. Although it says it's safe

  • 3 weeks later...
Posted (edited)
On 1/8/2023 at 4:36 PM, ozmatico said:

I'm having trouble advancing the "Learning the Ropes" quest and I'm unsure why. I got to the part where I confirmed with Pardo that I have a captive to sell and he tells me to go to the forced-labour camps to sell them. The camps are marked and everything and I can find the slavers (those in Imperial gear) in each camp. I can initiate the dialogue with each of them to sell a slave, and I sucessfully sell them (I point them out, I go back to him and confirm the selection, and they leave my PH list). However the quest is not advancing. I've tried selling at 3 different camps, tried sellling different slaves, none of it's worked.

 

I have though collected like ~25 slaves up to this point. Do I need to sell all the slaves to trigger the quest to continue? There were some unique NPCs in there so I'd rather not if I don't have to.

 

I realize this is an old post I'm quoting, but I'm using HSH for the first time, and having exactly the same problem: I bring the slave I showed to Pardo to Overseer Ragash at Rockwallow mine, talk to the overseer, point the slave out, and get paid 220 gold. I do have DOM installed, and I'm not sure if that might be causing it. Or is the slave just not valuable enough? The overseer makes a remark about how I could get paid more if I brought someone who could serve longer.

 

EDIT: Ugh, even more frustration. Because I couldn't complete the quest, I set the quests to optional in the MCM. Now I can buy a slave pen from Pardo, or ask to keep my slaves at the Restless Hunter, but I still can't by tokens, and I can't buy anything from Ragash. I mean, being able to buy a pen for the house was the main reason I was doing the quests in the first place, but it would be nice if I could use the full features of the mod, and I'm not sure I can make full use of the pen without the token to mark the cell location.

 

EDIT2: OK, got it to work in the 4th try. What I did differently this time was that after Overseer Ragash told me to point out the slave, instead of exiting the conversation before designating the slave, I just turned around and designated him; didn't realize it would let me move without exiting the convo manually.

Edited by DerangedLoner
Posted

Pardo keeps running out of the tavern. I found him in Morthal and teleported him back to the Restless Hunter, but he immediately runs out again. I even initiated the auction, he agrees, then leaves. I tried reseting him via console commands, the auction starts, but nothing happens...

Posted
43 minutes ago, CrazyGamer0 said:

Pardo keeps running out of the tavern. I found him in Morthal and teleported him back to the Restless Hunter, but he immediately runs out again. I even initiated the auction, he agrees, then leaves. I tried reseting him via console commands, the auction starts, but nothing happens...

I have seen this happen to NPC when they was having sex and you leave (your followers mainly) sometimes sex will resolve that issue, just not sure if that is what your issue is

Posted
4 hours ago, tonitrulupus said:

I have seen this happen to NPC when they was having sex and you leave (your followers mainly) sometimes sex will resolve that issue, just not sure if that is what your issue is

I will see if I can convince him to sleep with my prized prostitute. Everyone loves her lol

Posted
10 hours ago, CrazyGamer0 said:

Pardo keeps running out of the tavern. I found him in Morthal and teleported him back to the Restless Hunter, but he immediately runs out again. I even initiated the auction, he agrees, then leaves. I tried reseting him via console commands, the auction starts, but nothing happens...

 

9 hours ago, tonitrulupus said:

I have seen this happen to NPC when they was having sex and you leave (your followers mainly) sometimes sex will resolve that issue, just not sure if that is what your issue is

This or chatty NPCs or any other mod forcing him to participate in a scene on the other side of the world. Usually because the scene was initiated before you enter the cell and it got mixed up.

Posted
9 hours ago, TrollAutokill said:

 

This or chatty NPCs or any other mod forcing him to participate in a scene on the other side of the world. Usually because the scene was initiated before you enter the cell and it got mixed up.

Morthal was hosting a pit fight when I saw him there. That’s the only thing I can think of. He has no interest in enjoying any of my slaves either. Is there a way to fix him? It’s been several in game days

Posted
45 minutes ago, CrazyGamer0 said:

Morthal was hosting a pit fight when I saw him there. That’s the only thing I can think of. He has no interest in enjoying any of my slaves either. Is there a way to fix him? It’s been several in game days

Install More Informative Console. Find him or console moveto him. Check his active package with MIC. This will tell us which package is active, make sure to check which mod the package is coming from, again you can do it with MIC.

Posted
8 hours ago, TrollAutokill said:

Install More Informative Console. Find him or console moveto him. Check his active package with MIC. This will tell us which package is active, make sure to check which mod the package is coming from, again you can do it with MIC.

He was trying to get him some with one of my AYGAS prostitutes lol. Once I let him take care of business he went back to normal. Still don’t know why he’d walk all the way across the country for a piece when there are better skilled ones closer, but 🤷

Posted
16 hours ago, CrazyGamer0 said:

He was trying to get him some with one of my AYGAS prostitutes lol. Once I let him take care of business he went back to normal. Still don’t know why he’d walk all the way across the country for a piece when there are better skilled ones closer, but 🤷

I think one of the sexlab scrips hangs and sex is the only way to correct that, it always works for me. save me from having to go back several saves

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