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Paradise Halls - Home Sweet Home (SE/LE)


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Posted

Need a little help. I installed dom and found out DOM needs a rev 4 for SE and hopefully a LE to follow.

I noticed after adding DOM messed with PAHE LE and HSH lost its restless hunter MCM tab info and just shows up blank.

I removed all DOM mod and scripts and reverted to latest PAH and HSH with AYGAS mod revisions but restless hunter tab still is blank in the MCM for options and quest stuff.

Any feedback what might cause Restless hunter tab in HSH to display a blank page ?

Posted (edited)
14 minutes ago, ragnam said:

Need a little help. I installed dom and found out DOM needs a rev 4 for SE and hopefully a LE to follow.

I noticed after adding DOM messed with PAHE LE and HSH lost its restless hunter MCM tab info and just shows up blank.

I removed all DOM mod and scripts and reverted to latest PAH and HSH with AYGAS mod revisions but restless hunter tab still is blank in the MCM for options and quest stuff.

Any feedback what might cause Restless hunter tab in HSH to display a blank page ?

 

 

yes reinstall HSH, Dom 4 is not meant to be used with HSH and Aygas yet as it says on the DoM page, use vers 3 instead and the DoM patches in HSH and Aygas 

 

wait you are still on Oldrim, sadly I do not know, gave up on Oldrim years ago lack of memory and well, old in general, tbh you may do better just upgrading to SE it's $5 right now a lot of places 

 

Edited by kohlteth
Posted

For Skyrim SE the only way I found to have a "working" game is to install :

 

- PAH 8.1.6

- DOM 3.4.1

- HsH 1.31

- Aygas 0.61

 

The only problems remaining for me are :

1- Long, long, very long time to transfert a slave from PAH to other mods, you must learn patience

2- Sometimes PAH list of slave become erratic (same slaves in multiple positions)

3- Sometimes you can't sell slaves to NPCs, generally linked with 2

 

To resume after a while the problems grow and you must quit and restart, buy a SSD...

 

 

Posted (edited)
9 hours ago, kohlteth said:

 

 

yes reinstall HSH, Dom 4 is not meant to be used with HSH and Aygas yet as it says on the DoM page, use vers 3 instead and the DoM patches in HSH and Aygas 

 

wait you are still on Oldrim, sadly I do not know, gave up on Oldrim years ago lack of memory and well, old in general, tbh you may do better just upgrading to SE it's $5 right now a lot of places 

 

I have LE and SE, sadly SE on my potato display black shadow swirls on the front view like looking through an embossed stain glass at the direction I am looking at, NPC Trees and sky. yet my laptop can still handle helping develop LE game stuff.  

 

Ok what was the last known good HSH versions for LE, I see DOM stuff gets added a few versions back. LE still installs some pex and script files labled DOM when in was not selected from the zips., well if you might know? I have all the latest version for aygas and HSH but pahe is 8.1.9

 

Edited by ragnam
Posted
8 hours ago, Strec2 said:

he only problems remaining for me are :

1- Long, long, very long time to transfert a slave from PAH to other mods, you must learn patience

\

https://www.nexusmods.com/skyrimspecialedition/mods/77779  and enable this 

  • Speed up native calls (Formerly "Run Scripts On Main Thread")

It has helped MANY of us , what used to take sometimes 20secs to minutes now is instant - 3 seconds with transfers 

Posted
11 hours ago, Strec2 said:

3- Sometimes you can't sell slaves to NPCs, generally linked with 2

 

 

AYGAS now checks to see if you have any slaves with you, but sometimes they are a little too far away and you can either use moveto player on them in console or I posted a small patch (also makes it that slaves in ZBF Collar shiny do not show up to sell, in case you wanted to keep certain slaves) here :-  https://www.loverslab.com/topic/81890-pah-and-you-get-a-slave-lese/?do=findComment&comment=3952126

Posted (edited)
1 hour ago, kohlteth said:

 

 

AYGAS now checks to see if you have any slaves with you, but sometimes they are a little too far away and you can either use moveto player on them in console or I posted a small patch (also makes it that slaves in ZBF Collar shiny do not show up to sell, in case you wanted to keep certain slaves) here :-  https://www.loverslab.com/topic/81890-pah-and-you-get-a-slave-lese/?do=findComment&comment=3952126

 

No the problem is not here, the slaves are recognized and there are 2 case :

- The NPCs persists to say 'Not Interested'

- A price is fixed, the sale is done (get the money and progress points) but the slaves remains in PAH

 

Generally it's linked with the slaves list beeing a mess in PAH (slaves appearing more than once) and a reload correct the problem (sometimes a qui/restart must be done)

 

Not really blocking generally happens after a long session and after some successful sales.

Edited by Strec2
Posted (edited)

On how I have things set up.

I have the latest version of all 3 (DoM is in 4.x so its in its own system)

DoM patches for AYGAS and HSH are NOT installed

AYGAS's spot in the load order is right below my masters. The others are sorted by LOOT.

 

NPCs recognize PAH slaves (Note: NOT DoM slaves) for sale easily and leave offers often in the new AYGAS version now that DoM is out of the picture.

However all offers will always be at 0, even getting nothing if accepting the deal. Checking out Restless Hunter and AYGAS Town auctions right now, will post back. update: Restless hunter had no issues, the only thing that could use an imrpovement is a gender option for bandit options on, using debug mode's spawn they were 90% male for me, took 30 spawns to get 3 females

 

I also once had an issue with AYGAS's inn tricks/brothel system where slaves will lose their name almost randomly (mostly on a major cell change).

Sounding like a rather infamous incompatibility issue with Sex/Love Slaves, which DoM is currently having their own version of this nasty bug. (PAH has a patch made to fix this on for PAH's Slaves if you need to look at it and alter it for you own)

Removing Sex/Love Slaves from my modlist has so far resolved it for both AYGAS and DoM for now.

 

I'm well aware of how things are in the long process of getting everything working nicely with DoM 4.x

With the discussion of it going on, I thought I'd chime in on how mine looks since it sounds quite different compared to everyone elses

Edited by McLovin3
Posted
16 minutes ago, McLovin3 said:

On how I have things set up.

I have the latest version of all 3 (DoM is in 4.x so its in its own system)

DoM patches for AYGAS and HSH are NOT installed

AYGAS's spot in the load order is right below my masters. The others are sorted by LOOT.

 

NPCs recognize PAH slaves (Note: NOT DoM slaves) for sale easily and leave offers often in the new AYGAS version now that DoM is out of the picture.

However all offers will always be at 0, even getting nothing if accepting the deal. Checking out Restless Hunter and AYGAS Town auctions right now, will post back

I also once had an issue with AYGAS's inn tricks/brothel system where slaves will lose their name almost randomly (mostly on a major cell change).

Sounding like a rather infamous incompatibility issue with Sex/Love Slaves, which DoM is currently having their own version of this nasty bug. (PAH has a patch made to fix this on for PAH's Slaves if you need to look at it and alter it for you own)

Removing Sex/Love Slaves from my modlist has so far resolved it for both AYGAS and DoM for now.

 

I'm well aware of how things are in the long process of getting everything working nicely with DoM 4.x

With the discussion of it going on, I thought I'd chime in on how mine looks since it sounds quite different compared to everyone elses

 

 

I have also found that if you add slaves to the "mia's Lair slave" faction, also helps keep that bug away      

;Mias Lair Slave
addtofaction XX0085B5 0

Posted
On 1/30/2023 at 11:12 AM, Musje said:

 

Which lines do you want to disable, and do you want to disable them on all NPCs or on a person by person basis?

Either way would be good! 

Posted
16 hours ago, Pfiffy said:

I still didn't found any information about that: How many slaves can be handled with HSH?

IIRC from me asking that same question some weeks ago, it's either 80 or 85. Not sure how many pages back now the answer is, but iirc that was what I was told.

Posted (edited)
5 hours ago, Martok73 said:

IIRC from me asking that same question some weeks ago, it's either 80 or 85. Not sure how many pages back now the answer is, but iirc that was what I was told.

The other info I got from a user was 80 or 120. And 40 is a wide range...if its just 80 I would ask for 40 more.

 

@Musje I did a little experiment with a House cell token in one of the filthy heritage homes just to see what the slaves might do if there is a lot of equipment around. 

 

As I expected, the gathered around the house token and didn't make much use of the eqipment near by. The only equipment they often use was the milker I placed there with HSH. The other equipment was more or less ignored. I have to test it again with slaves that have less pose expierience...

Is this depending on the kind of equipment?

Is there a way of forcing them to use exiting equipment during training?

Which markers do I have to place and where do I have to place them, to make them use a big location with a lot of BDSM equipment in it?

Is it enough to place a bed marker in a room full of beds, or do I have to place one on each bed?

What is the difference between the house marker and the cell marker. 

You added a dialog to chain up Pahe slaves permanently, can you add a dialoge to put them permanently into furniture? Just to make sure that they stay in there AND gain pose experience. I can do this with Zaz helper add-on without this side effect, or I can use the 'You are going to do something for me' dialogue, which actually doesn't really fix the slave in the furniture.     

 

 

Edited by Pfiffy
Posted

My memories a bit fuzzy on this. Been awhile since I screwed with it. But I remember one of the settings under a taskmistress helped slaves and trainers spread out more throughout your home. I think it was something like clean up the house.

 

I remember long time ago an issue where a taskmistress would not stop following you, even out of the home, and there were only a few dialogues that would keep her still even after long breaks from visits (like not even bondage options kept her still). I think it was either entertain guests or wait by my bed.

Posted

Hi :)

After taking back Mona form the slavers, I tried to sell her to the mysterious man who writes the letter: but I can't find him at the docks of Dawnstar after midnight, as told by the letter... is this normal?

Posted
18 hours ago, Pfiffy said:

The other info I got from a user was 80 or 120. And 40 is a wide range...if its just 80 I would ask for 40 more.

Like I said, the info came from a previous post in this thread a few weeks ago, so you'd have to go back a few pages to find it. I'm not 100% sure but I think musje even said it was 80 in a reply.

 

18 hours ago, Pfiffy said:

As I expected, the gathered around the house token and didn't make much use of the eqipment near by. The only equipment they often use was the milker I placed there with HSH. The other equipment was more or less ignored. I have to test it again with slaves that have less pose expierience...

Is this depending on the kind of equipment?

Is there a way of forcing them to use exiting equipment during training?

Which markers do I have to place and where do I have to place them, to make them use a big location with a lot of BDSM equipment in it?

Is it enough to place a bed marker in a room full of beds, or do I have to place one on each bed?

What is the difference between the house marker and the cell marker. 

You added a dialog to chain up Pahe slaves permanently, can you add a dialoge to put them permanently into furniture? Just to make sure that they stay in there AND gain pose experience. I can do this with Zaz helper add-on without this side effect, or I can use the 'You are going to do something for me' dialogue, which actually doesn't really fix the slave in the furniture.     

There is a setting in the MCM to force them to only use existing furniture during training. Also regardless of their pose training unless you specifically tell a slave to "play" with other slaves, once their training is done and they have 100 in everything, they will never just "idle" and use any BDSM furniture regardless of what mod adds it in. The only way I have ever found to get any npc to "use" BDSM furniture was with the mod "Interactive BDSM", and even then the npc furniture interactions were "limited".  I have the HSH idle markers laid out where if there were idle animations and scripts to go with them that would instruct an npc to use BDSM furniture, they could most definitely reach them, however from all my time spent with 30+ slaves in the expanded Lakeview Manor dungeon cellar with many devices placed around, the only time a slave will use them is during training when you set that option in the MCM. Devices/Furniture placed with HSH or ZPFE Helper doesn't matter, as from my own observations, there is no idle package that includes BDSM furniture triggers nor idle markers for said furniture. Slaves will use regular furniture, crafting stations, lean against the wall, etc, but their "idle package" does not include just randomly locking themselves into BDSM devices/furniture. Interactive BDSM is the only mod I've found that has attempted to add in such a package for npcs and it's pretty limited from my own testing. As far as they gaining pose training, I locked Kematu into a rack using ZPFE Helper and left him there, his pose has slowly gone up over the course of a couple in game weeks, but it's very very slow. So far none of the "sex machines" do anything to raise sex training, which kinda makes sense that they wouldn't because the person isn't really learning anything they're just being tortured with orgasmic fucking over and over, so it makes sense that it doesn't raise sex training when they are not doing anything but "laying there", lol.

 

To get them to use beds when their AI tells them to sleep, put a green cell marker near the beds, if you want to assign them to a specific bedroom, then place a blue bedroom marker near that bed and manually bring the slave close to the marker and use the dialog to tell them that this is their bedroom from now own.

 

The yellow rug house markers are general idle markers slaves use when you tell them to "go make themselves useful" which results in them using nearby furniture, walls, crafting stations, etc. So far the only way I've found to get them to clean is by having a taskmaster/mistress and using that dialog option to set all slaves to cleaning the house, then they will sweep. I wish tho that you could tell individual slaves to clean the house and not just all of them.

 

Hope this info helps mate, cheers ?

Posted
5 hours ago, Martok73 said:

Like I said, the info came from a previous post in this thread a few weeks ago, so you'd have to go back a few pages to find it. I'm not 100% sure but I think musje even said it was 80 in a reply.

 

Ok, so it is 80. hm...

 

5 hours ago, Martok73 said:

There is a setting in the MCM to force them to only use existing furniture during training. Also regardless of their pose training unless you specifically tell a slave to "play" with other slaves, once their training is done and they have 100 in everything, they will never just "idle" and use any BDSM furniture regardless of what mod adds it in. The only way I have ever found to get any npc to "use" BDSM furniture was with the mod "Interactive BDSM", and even then the npc furniture interactions were "limited".  I have the HSH idle markers laid out where if there were idle animations and scripts to go with them that would instruct an npc to use BDSM furniture, they could most definitely reach them, however from all my time spent with 30+ slaves in the expanded Lakeview Manor dungeon cellar with many devices placed around, the only time a slave will use them is during training when you set that option in the MCM. Devices/Furniture placed with HSH or ZPFE Helper doesn't matter, as from my own observations, there is no idle package that includes BDSM furniture triggers nor idle markers for said furniture. Slaves will use regular furniture, crafting stations, lean against the wall, etc, but their "idle package" does not include just randomly locking themselves into BDSM devices/furniture.

I made the same observation. The 'use only existing furniture' didn't work as intended for me. It forced them to use existing furniture more often, but they still spawn more often then they used the existing stuff.

5 hours ago, Martok73 said:

 

Interactive BDSM is the only mod I've found that has attempted to add in such a package for npcs and it's pretty limited from my own testing.

It's a beta... I use it myself and HSH and AYGAS are the only reasons to keep it in my load order. It is a bit problematic, because I only use it with slaves, but if I disable the any NPC function the Slaves get disabled, too.(the MCM says so...) If you don't disable any NPC's my followers start to interact with the bound npcs... 

5 hours ago, Martok73 said:

 

 

As far as they gaining pose training, I locked Kematu into a rack using ZPFE Helper and left him there, his pose has slowly gone up over the course of a couple in game weeks, but it's very very slow.

It must be much slower than the regular way of tieing them up, but it is good to know that it works. 

5 hours ago, Martok73 said:

 

So far none of the "sex machines" do anything to raise sex training, which kinda makes sense that they wouldn't because the person isn't really learning anything they're just being tortured with orgasmic fucking over and over, so it makes sense that it doesn't raise sex training when they are not doing anything but "laying there", lol.

At this point I don't agree. From my point of view a Sex - Slave has to get used to it. They also get sex xp if you give them a hentai collar and let them train with a troll or a chaurus or a giant.... 

5 hours ago, Martok73 said:

 

To get them to use beds when their AI tells them to sleep, put a green cell marker near the beds, if you want to assign them to a specific bedroom, then place a blue bedroom marker near that bed and manually bring the slave close to the marker and use the dialog to tell them that this is their bedroom from now own.

This is something that I didn't know. So it is the green ones, that I have to place....

 

 

5 hours ago, Martok73 said:

 

The yellow rug house markers are general idle markers slaves use when you tell them to "go make themselves useful" which results in them using nearby furniture, walls, crafting stations, etc. So far the only way I've found to get them to clean is by having a taskmaster/mistress and using that dialog option to set all slaves to cleaning the house, then they will sweep. I wish tho that you could tell individual slaves to clean the house and not just all of them.

 

Hope this info helps mate, cheers ?

 

 

Posted
8 hours ago, Pfiffy said:

At this point I don't agree. From my point of view a Sex - Slave has to get used to it. They also get sex xp if you give them a hentai collar and let them train with a troll or a chaurus or a giant.... 

 

Do you have a pointer to the Hentai Collar? Is it different from the Pet Collar? 

Posted

It's a part of hentai creatures and you can find it on the page of more nasty critters. You get spells to spawn different creatures (all that have animations) and let them have sex with all Chars that actually wear that collar (It's one of the options) Since every sex act counts to the slave's sex xp, these sex acts also count.... 

On this way you can actually train SEX with 10 or more Slaves at once. You just need an empty cell...

 

This makes me wonder, if the Estrus shouts also work....Has anyone ever tried?

 

 

 

Posted
1 hour ago, Pfiffy said:

This makes me wonder, if the Estrus shouts also work....Has anyone ever tried?

 

They do although the shout names are a little inconsitant naming with what actually happens, they seem more random as to what is gonna happen. 

Posted
8 minutes ago, kohlteth said:

 

They do although the shout names are a little inconsitant naming with what actually happens, they seem more random as to what is gonna happen. 

I just wonder if the shouts count. I haven't used them for sex training so far. But if they also count it's an option... I did some experiments with the Visage of Mzund to trigger the estrus anims with the differend estrus chaurus effects. I didn't manage to make the steam green for the chaurus and spider version.

Sex training takes very long if you do it the usual way.... 

Posted (edited)
1 hour ago, Pfiffy said:

It's a part of hentai creatures and you can find it on the page of more nasty critters. You get spells to spawn different creatures (all that have animations) and let them have sex with all Chars that actually wear that collar (It's one of the options) Since every sex act counts to the slave's sex xp, these sex acts also count.... 

On this way you can actually train SEX with 10 or more Slaves at once. You just need an empty cell...

 

- SexLab Match maker's spells allows player to start sex between player, multiple NPCs, and creatures (assuming you have the animations). 

- Pet Collar will spontaneously start sex between collar wearer and friendly NPC/dog/horse if the non-wear's arousal crosses threshold.  

   was unaware of creature spawn spell. haven't tested pet collar on not dog/horse. 

 

Spawning monsters to role play punishment sex is an interesting idea

Edited by Good Provider
Posted
13 minutes ago, Good Provider said:

 

- SexLab Match maker's spells allows player to start sex between player, multiple NPCs, and creatures (assuming you have the animations). 

- Pet Collar will spontaneously start sex between collar wearer and friendly NPC/dog/horse if the non-wear's arousal crosses threshold.  

   was unaware of creature spawn spell. haven't tested pet collar on not dog/horse. 

 

Spawning monsters to role play punishment sex is an interesting idea

Don't mix pet collar and Hentai creatures. That are different mods.

Posted
14 hours ago, Pfiffy said:

I made the same observation. The 'use only existing furniture' didn't work as intended for me. It forced them to use existing furniture more often, but they still spawn more often then they used the existing stuff.

They do sometimes "spawn" items, but it's not furniture, it's stuff like yokes, armbinders, that log thing, etc. When I've seen them spawn things in it is always when they are "punishing" the slave they are training.

 

14 hours ago, Pfiffy said:

It's a beta... I use it myself and HSH and AYGAS are the only reasons to keep it in my load order. It is a bit problematic, because I only use it with slaves, but if I disable the any NPC function the Slaves get disabled, too.(the MCM says so...) If you don't disable any NPC's my followers start to interact with the bound npcs... 

Yeah, it was real finicky and seemed clunky so I removed it until it's farther along in it's development. It's a great idea and I hope that the author can get the kinks worked out and expand on it, such as having a setting for only slaves and such.

 

14 hours ago, Pfiffy said:

It must be much slower than the regular way of tieing them up, but it is good to know that it works. 

It is indeed very very very very slow, I think it took like two in game weeks for Kematu's pose to increase by one or two points, I honestly can't remember.

 

14 hours ago, Pfiffy said:

At this point I don't agree. From my point of view a Sex - Slave has to get used to it. They also get sex xp if you give them a hentai collar and let them train with a troll or a chaurus or a giant.... 

Yeah, makes sense to them "getting used to it", but for a sex machine to increase sex training I think it should be at least a little slower than normal sex training. As for the hentai collar, that is actually not needed. One one save file, (the one I've been doing alot of testing on), I have 2 falmer slaves that have full 100 stats and 2 frost trolls with full 100 stats in everything and 127 in combat. I use them as "trainers" for some of my more "special" slaves, (Astrid, Braith's mother, ya know the "bitches"), and their sex training goes up quite well, so yeah no collar required for a human slave to gain sex exp from a troll or falmer. I've just cap'd a few of those dwarven sphere things and I'm gonna see how they work as trainers once their own training is complete. I do have a giant slave, but according to Clifton me getting him was a bug, but he works fine and can train other slaves, I just keep him outside in a camp cause he's too big to fit inside any building, lol.

 

14 hours ago, Pfiffy said:

This is something that I didn't know. So it is the green ones, that I have to place....

Yeah the "cell" marker, which is the green wagon wheel looking one, indicates their actual "cage/cell/sleeping area", so if you place one near beds, then the slaves will use it when told to "return to their cell" and will sleep in nearby beds, same as the bedroll in the cage when first placing the house cell token. Now keep in mind that as far as I have been able to figure out, there is no way to assign an individual slave manually to a specific "cell" the same way you can assign them an actual "bedroom" using the blue stockade marker. The green "cell" markers I use myself to try to evenly distribute my slaves to the various areas of my dungeon so they are not all clumped up in one spot, which works pretty well. For any "house slaves" that I have promoted and moved into a house I use or one of my follower homes, I place the initial cell then remove the cage and then place a blue bedroom marker close to any bed I use in that house, or close to follower beds and then tell the slave that is where they will sleep. I do this so that certain dialog works correctly, such as "I'm keeping you in the bedroom", and "return to your cell", and all the associated BDSM dialogs work correctly spawning the correct furniture. For my main house I even have one of the yellow idle house markers placed near my kitchen and when I tell a slave to "go make themselves useful" they go to the kitchen and start using the stove or oven like they are cooking, which is pretty cool for immersion. If only I could figure out how to make one sweep the floor while the other cooks it'd be perfect.

 

3 hours ago, Pfiffy said:

Sex training takes very long if you do it the usual way.... 

I've never had any issues with sex training once I have a single slave fully trained to 100, I can use that slave to train another and it goes pretty quick, then I just rinse and repeat. I have noticed tho that my regular male falmer slaves as trainers fucking a new slave, their stats go up fairly quick, a bit quicker than a human doing the training, not sure if that's intended or not, but I'll take it, lol. I know my frost trolls seem to enjoy training the "fresh meat" as I see them fucking more often than anything else. Must be something about a sweet young bandit ass they like, ?‍♂️. I bout fell outta my chair a few days ago when I walked into my "training dungeon" and seen both the trolls and both flamer fucking the absolute hell outta their slave trainees and using the exact same positions too. trolls were holding the girls up off their feet by their belly's with them bent over and their legs flapping in the wind with each stroke, was funny as hell. The falmer had em down on all fours too, was hillarious.

 

 

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