Dawbog8745 Posted December 24, 2018 Posted December 24, 2018 i use it each time i install / uninstall
tinkerbelle Posted December 31, 2018 Posted December 31, 2018 On 12/24/2018 at 7:17 AM, Dawbog8745 said: my ccas isnt working ill click on a sceanrio go to the bed to sleep and will fade to black and nothing will happen ill still be stuck inside cell room ive reinstalled twice am i missing some mod that fixes this or my game just broken? You probably have already checked this, but just in case ... there are a few mods which for some reason unknown to the author of this one and others will cause this to happen. JUGS is one such mod. So, if you haven't checked the front page of this mod to see if you have any of those mods, then please do so.
Lucifeller Posted January 9, 2019 Posted January 9, 2019 On 1/2/2019 at 12:32 AM, YuliaS11 said: Can you add a trigger for Succubus Heart? Seconded. That'd be great.
Leander Galanodel Posted January 16, 2019 Posted January 16, 2019 Hello! I just downloaded and installed this mod and all of its required mods and started a new game. But the "Enslaved by Falmer" option is not showing up (that's sad, because it's the reason I downloaded this mod, becaus I LOVE FALMER!) I know that the "Enslaved by Falmer" start requires SD+, I already installed it. The other options show up, but not the "Enslaved by Falmer" start. I used LOOT to make the correct load-order. Any help would be great! And thank you for this mod ❤️
karlpaws Posted January 16, 2019 Posted January 16, 2019 On 12/17/2016 at 11:27 AM, Content Consumer said: tl,dr: Use this console command to trick CCAS into thinking SD+ is installed: set ccas_mod_sdplus to 1 And that should do it. EDIT: These are all set the first time you talk to the Mara statue, so you have to enter the command after speaking to Mara but before you select an option. Also, there may be some other requirements for some mods - for example, some SD+ scenarios require Stories as well. See the list below for other variables you'll need to set to 1. More in-depth: I don't even think there are console getters. As far as I know, you'd have to use the HELP command to see globals. But the set command works like this in this case: set <X> to <Y> And all of my mod detection variables are just bools (ints, actually, but they only take 0 and 1): ccas_mod_xpopatch Prison Overhaul ccas_mod_titd Things in the Dark ccas_mod_tir Trapped in Rubber ccas_mod_succubus_psq Player Succubus Quest ccas_mod_succubus_DD Deadly Drain ccas_mod_succubus_battlefield UNUSED ccas_mod_storiesdevious Sexlab Devious Stories ccas_mod_stories Sexlab Stories ccas_mod_sslv Simple Slavery ccas_mod_slaverun Slaverun ccas_mod_sgo Soulgem Oven ccas_mod_sdplus Sanguine's Debauchery Enhanced ccas_mod_qayl Quick As You Like ccas_mod_mse Milk Maid Economy ccas_mod_maria Maria Eden ccas_mod_hid Heroine in Distress ccas_mod_estruschaurus Estrus Chaurus ccas_mod_eggfactory Egg Factory ccas_mod_dibella Sisterhood of Dibella ccas_mod_cdshop Captured Dreams ccas_mod_beeingfemale Beeing Female ccas_mod_arachnophobia2 Arachnophobia (most recent update) ccas_mod_arachnophobia Arachnophobia (older one) ccas_mod_angrim Angrim's Apprentice Note that I might have gotten the Arachnophobia variables backwards. succubus_battlefield was going to use Battlefield Dovahkiin, but I haven't gotten around to working with that one yet. Trapped In Rubber doesn't actually work yet - waiting for the next version. The Prison Overhaul scenario doesn't actually check for Prison Overhaul, it checks for Inte's patch. 1 hour ago, Leander Galanodel said: Hello! I just downloaded and installed this mod and all of its required mods and started a new game. But the "Enslaved by Falmer" option is not showing up (that's sad, because it's the reason I downloaded this mod, becaus I LOVE FALMER!) I know that the "Enslaved by Falmer" start requires SD+, I already installed it. The other options show up, but not the "Enslaved by Falmer" start. I used LOOT to make the correct load-order. Any help would be great! And thank you for this mod ❤️ these console codes might help. if nothing else, a "get XXX-value" might tell you if the mod is loaded or not
Leander Galanodel Posted January 16, 2019 Posted January 16, 2019 2 hours ago, karlpaws said: these console codes might help. if nothing else, a "get XXX-value" might tell you if the mod is loaded or not I just typed in the console: help ccas_mod_sdplus and it said 0, but I had SD+ installed. So I typed in set ccas_mod_sdplus to 1 and the option "Enslaved by Falmer" still does not show up. Other options that require SD+ like the "Enslaved by chaurus" work fine, just not the Falmer option. What do you mean with "get XXX-value"?
karlpaws Posted January 16, 2019 Posted January 16, 2019 10 minutes ago, Leander Galanodel said: I just typed in the console: help ccas_mod_sdplus and it said 0, but I had SD+ installed. So I typed in set ccas_mod_sdplus to 1 and the option "Enslaved by Falmer" still does not show up. Other options that require SD+ like the "Enslaved by chaurus" work fine, just not the Falmer option. What do you mean with "get XXX-value"? use get instead of set to see variable values, though help sometimes works CC has changed requirements from time to time so that list might not be accurate. You may need to use Search on the topic to find other enslaved by falmer options. iirc, you only start in the custom cave for slave starts with a couple falmer and maybe a chaurus, it isn't a full fledged slavery start like death alternative offers in blackreach
Leander Galanodel Posted January 16, 2019 Posted January 16, 2019 1 minute ago, karlpaws said: You may need to use Search on the topic to find other enslaved by falmer options. iirc, you only start in the custom cave for slave starts with a couple falmer and maybe a chaurus, it isn't a full fledged slavery start like death alternative offers in blackreach Ok, I will search a bit here, but thank you anyway (agian) for the quick reply! ❤️
Leander Galanodel Posted January 16, 2019 Posted January 16, 2019 So i searched here and nobody else seems to have this problem. But no problem, i'll just open up the CreationKit and make something up myself (for personal use only, of course). Thanks anyway ❤️
Content Consumer Posted January 27, 2019 Author Posted January 27, 2019 On 12/24/2018 at 11:43 AM, Dawbog8745 said: i use it each time i install / uninstall In addition to JUGS, try removing Milk Addict if you have it. But that might not be the problem. There's an issue with the game engine in how it deals with optional mod calls and soft dependencies like the ones used in CCAS. You could try disabling some of the soft requirements and see if that fixes it. Try disabling them, starting a new game, saving before talking to the mara statue, and re-enabling them then. Maybe that will help, but no guarantees. Some people have gotten good results using a save cleaner before talking to the mara statue. Again, no guarantees. Sorry about this. I do intend to fix it, but it probably won't be happening any time soon. On 1/1/2019 at 6:32 PM, YuliaS11 said: Can you add a trigger for Succubus Heart? & On 1/9/2019 at 11:19 AM, Lucifeller said: Seconded. That'd be great. Will do. On 1/16/2019 at 2:52 AM, Leander Galanodel said: So i searched here and nobody else seems to have this problem. But no problem, i'll just open up the CreationKit and make something up myself (for personal use only, of course). Thanks anyway ❤️ Did you check the right submenu? TBH organization is NOT my strong suit, I might have moved it someplace that doesn't make sense immediately.
Lucifeller Posted January 30, 2019 Posted January 30, 2019 One warning: I tried converting it for personal use, and the Witch of the Wild beginning, among others, has some severe issues with missing or glitchy meshes. You may want to check those. Also, you might want to release 'packs' of themed alternate starts (magic focused, stealth focused, slavery focused...) instead of a single massive one since it's easier to keep track of what is where. It's nice to have everything in a single pack but makes it harder on compatibility too. As for the Succubus Heart start, it could be tied to a 'prostitute' start too since succubi in SH are... less obvious about it than most. And that'd be a way to get, ah... food. :V You could have it be a succubus who's more or less exhausted local 'samples' and is now moving on to a new 'hunting ground' elsewhere. Alternatively, a loner who lives in a secluded cave (or even a small ruined house/prison - but that'd require making a player home) somewhere works. You might want a few custom made NPC thralls included as well, as her 'food sources'. beware of blackface though... that's the issue with using custom NPCs. Of course, you could also have random NPC bandits the succubus 'caught' to snack on... For instance, you could use Lost Prospect Mine if you don't want to chance landscaping issues with SSE. It's completely quest inert, so it's safe to mod. Add a few cages, a rickety hay bed for resting or 'recreation' activities, and a couple containers for early storage (gotta dump all that loot from her previous victims somewhere - stuffing a few pieces of armor/clothing and/or iron daggers/swords in it would be a nice way to start the game, and maybe some jewelry - succubi do want to look pretty to better ensnare prey). A start in Blackreach where she enthralled a few local Falmer and is now 'living' in the Farm Overseer's house near Mzinchaleft's lift could also work. That place's also quest inert, plus having a few locals as guards will keep nasty things away lol. Finally, you could be grandiose and make an entire succubus coven out of a small ruined castle or fort... Just throwing ideas at you. I get a lot of those but have nearly no modding talent whatsoever lol.
YuliaS11 Posted February 3, 2019 Posted February 3, 2019 On 1/26/2019 at 7:17 PM, Content Consumer said: In addition to JUGS, try removing Milk Addict if you have it. But that might not be the problem. There's an issue with the game engine in how it deals with optional mod calls and soft dependencies like the ones used in CCAS. You could try disabling some of the soft requirements and see if that fixes it. Try disabling them, starting a new game, saving before talking to the mara statue, and re-enabling them then. Maybe that will help, but no guarantees. Some people have gotten good results using a save cleaner before talking to the mara statue. Again, no guarantees. Sorry about this. I do intend to fix it, but it probably won't be happening any time soon. & Will do. Did you check the right submenu? TBH organization is NOT my strong suit, I might have moved it someplace that doesn't make sense immediately. Succubus start scenario, so I can drain them to death.
Morferous Posted February 5, 2019 Posted February 5, 2019 8 hours ago, sfdrake said: so this is not compatible with SSE? There is a field in mod description page for this information. - Empty or No = No. - Yes or pointing to specific file = Yes.
Content Consumer Posted February 5, 2019 Author Posted February 5, 2019 On 1/30/2019 at 7:56 AM, Lucifeller said: One warning: I tried converting it for personal use, and the Witch of the Wild beginning, among others, has some severe issues with missing or glitchy meshes. You may want to check those. Also, you might want to release 'packs' of themed alternate starts (magic focused, stealth focused, slavery focused...) instead of a single massive one since it's easier to keep track of what is where. It's nice to have everything in a single pack but makes it harder on compatibility too. As for the Succubus Heart start, it could be tied to a 'prostitute' start too since succubi in SH are... less obvious about it than most. And that'd be a way to get, ah... food. :V You could have it be a succubus who's more or less exhausted local 'samples' and is now moving on to a new 'hunting ground' elsewhere. Alternatively, a loner who lives in a secluded cave (or even a small ruined house/prison - but that'd require making a player home) somewhere works. You might want a few custom made NPC thralls included as well, as her 'food sources'. beware of blackface though... that's the issue with using custom NPCs. Of course, you could also have random NPC bandits the succubus 'caught' to snack on... For instance, you could use Lost Prospect Mine if you don't want to chance landscaping issues with SSE. It's completely quest inert, so it's safe to mod. Add a few cages, a rickety hay bed for resting or 'recreation' activities, and a couple containers for early storage (gotta dump all that loot from her previous victims somewhere - stuffing a few pieces of armor/clothing and/or iron daggers/swords in it would be a nice way to start the game, and maybe some jewelry - succubi do want to look pretty to better ensnare prey). A start in Blackreach where she enthralled a few local Falmer and is now 'living' in the Farm Overseer's house near Mzinchaleft's lift could also work. That place's also quest inert, plus having a few locals as guards will keep nasty things away lol. Finally, you could be grandiose and make an entire succubus coven out of a small ruined castle or fort... Just throwing ideas at you. I get a lot of those but have nearly no modding talent whatsoever lol. These are good ideas. I'm not sure what to do about mesh issues. If there's a way to convert it using nifskope, I might be able to figure it out, but if you have to use something like 3ds or maya or blender, then... no. As for releasing packs, that would have been a good idea to start with, but at this point it would require essentially duplicating all current work, plus a little extra. Originally I was only going to have, like, half a dozen scenarios, mostly just for SD+ and Sexlab Stories. It grew beyond my ability to control it, and now is a juggernaut that cannot be stopped and will soon consume us all! RUN! No, wait, get a grip CC. As for Succubus Heart, I'll do two things - one, a copy of the current succubus scenarios (which may end up having their starts changed - DBF suggested using the atronach forge cell as a good start for those, and I might end up converting them to there) suitably altered. Two, as far as I can see, Succubus Heart is very third-party friendly, and might be able to be integrated fully into any number of starts without having to do a lot of work. I've been considering adding a pre-start setup menu (or possibly an MCM page) so players can set up things like that rather than having them forced into specific scenarios. Neither yet another MCM page nor yet another dialogue menu is really a good solution, though, but it might be better that way. 13 hours ago, sfdrake said: so this is not compatible with SSE? Not really. Some parts are compatible, some are not. In general, I'd expect only the most bare-bones scenarios to work properly, and even then I'd expect problems with your game later on. Some people have converted it and it works okay-ish, and some people have tried and gotten nothing but errors. You can take your chances, but I wouldn't hold my breath. 4 hours ago, Morferous said: There is a field in mod description page for this information. - Empty or No = No. - Yes or pointing to specific file = Yes. There should be a third option - Yes, but with qualifiers.
Lucifeller Posted February 6, 2019 Posted February 6, 2019 I should probably add that I play on SSE, so I am anxiously awaiting a version that's compatible with it. Succubus Heart is already on SSE, so it's pretty much perfect as-is. If I may add one more suggestion: Modify the Succubus start to actually be a temple to Sanguine, and populate it a bit more with a bunch of people willing to be fed on by the succubus. It makes perfect sense, and you could even modify the summoners there to be perfectly okay with the summoned succubus draining them to a husk - Sanguine's followers basically follow a philosophy that can be summed up in 'YOLO', and will gladly recklessly endanger themselves if it means they'll go out with a bang instead of a whimper. They are absolutely the types who'd summon a succubus even knowing it's likely she'll make a snack out of them. Additionally, I'd recommend connecting the temple to the Skyrim worldspace. An excellent secluded area for it is the river inlet between Darkshade and Cradlecrush Rock - I am aware it's a popular spot for house mods, but it's nice, secluded and all. Placing a door there will require minimal landscaping and ensure even other mods may be compatible. Another good place for such a shrine would be the rocky area between Robber's Gorge and Dead Men's Respite. Remember, what you want to do is simply place a discreet entrance to the location, one that's not immediately obvious (it's a Daedric shrine after all, you don't want the Vigilants to come crash the party. Or maybe you do, Sanguine would enjoy a massive bar brawl...). Finally, you'll probably want to keep it gender neutral. Incubi do exist, after all... ? One final possibility is to use the built in Succubus Realm that comes with SH, but I'm not sure how nice the SH return spell would play with Alternate Start... ...also, I'm sure you already know this, but please make sure that your mod correctly fires up and updates (and solves, upon reaching Helgen) the Live Another Life quest. You have no idea how much grief I had to deal with due to other alternate start plugins messing up and failing to properly set the conditions for LAL's quest to update at Helgen... it breaks the whole questline unless you force things along by just skipping to Whiterun (which force-starts Bleak Falls Barrow when you talk with Balgruuf - a failsafe Arthmoor built in just in case). ...apologies for the wall of text, but you're basically the only guy/girl/omgtentacles left who even DOES LAL extensions, so I admit I get a bit talkative when I spot a possibility of you expanding and/or porting this to SSE...
LordArek Posted February 8, 2019 Posted February 8, 2019 Have the same issue as some guy that posted before me - I don't get one of the options. The one I'm missing is Estrus Chaurus one, the "Chaurus Breeder".
Guest Posted February 24, 2019 Posted February 24, 2019 When could we expect update for Sex Lab Hormones - Forced Marriage? Thanks in advance!
Clea Strange Posted March 2, 2019 Posted March 2, 2019 I'd like to see forced marriage that could be interesting 2
Aelline Posted March 2, 2019 Posted March 2, 2019 Hello. I've just install SL, LAL, CCASS etc on clean game, and spend some time to get new SD+ working. Right now i have a question about sexbot start. Isn't it must auto-equip sexbot clothings on PC? Cause right after start my character nude and have only collar on her, obviously by SD. So it's an error, that PC is nude on sexbot start? Or things just fine and i need to equip these clothes from dead girls around?
Dojo_dude Posted March 5, 2019 Posted March 5, 2019 On 2/7/2019 at 9:36 PM, LordArek said: Have the same issue as some guy that posted before me - I don't get one of the options. The one I'm missing is Estrus Chaurus one, the "Chaurus Breeder". Same here. Using "Estrus Chaurus V4.36" I think it is too new to recognize for CCAS Feb 2018?
LordArek Posted March 5, 2019 Posted March 5, 2019 3 hours ago, Dojo_dude said: Same here. Using "Estrus Chaurus V4.36" I think it is too new to recognize for CCAS Feb 2018? For some reason, with Sexlab Stories installed, I got the Chaurus Breeder option. Strange, but okay.
bicobus Posted March 7, 2019 Posted March 7, 2019 Yes, the Chaurus Breeder is a SL Stories scenario. Last data set I've seen: https://bicobus.neocities.org/z_ccas op.html Look at the "Required" column (ignore the number). X means nothing is required.
Dojo_dude Posted March 8, 2019 Posted March 8, 2019 How do you give the Keeper his key back!? I lost all my shit, everything not quest marked like GS Poses, Add Item Menu. That's not cool man, also this scenario has issues with the SL scene between the forced no option ever Dragonborn and the keeper. I had to disable/enable and turn off Death Alternative BEFORE the scene. Thanks for taking all my gear, now I have to go look up form ids, I don't have other things to do like work, I took the time to finish the maze and this is what we get. I'm already 27 minutes over so BYE!
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