Content Consumer Posted November 3, 2016 Author Posted November 3, 2016 Teleported back to the cell is a normal behavior of SD+. He puts you back where you were before entering the dreamworld. To fix this, CC should put the player somewhere outside then send him/her to the dreamworld. Odd that - I seem to remember thinking that before and putting it on my list, but it's not there. Or maybe it was a different scenario... but yeah, that should do the trick.
MsOtaku Posted November 3, 2016 Posted November 3, 2016 Teleported back to the cell is a normal behavior of SD+. He puts you back where you were before entering the dreamworld. To fix this, CC should put the player somewhere outside then send him/her to the dreamworld. Teleported back to the cell is a normal behavior of SD+. He puts you back where you were before entering the dreamworld. To fix this, CC should put the player somewhere outside then send him/her to the dreamworld. Odd that - I seem to remember thinking that before and putting it on my list, but it's not there. Or maybe it was a different scenario... but yeah, that should do the trick. I tried and tried but, I kept sleeping and getting assaulted by prisoners and ghosts. I fought my way out of the abandoned prison and had no idea how to get back to Sanguine to finish the quest.... I did another start and stayed with it. I uninstalled SD+ once more since, as I've said, it's never worked for me before. Oh, well. I'll live vicariously through other people's adventures with him. *sheds single tear*
Content Consumer Posted November 3, 2016 Author Posted November 3, 2016 I tried and tried but, I kept sleeping and getting assaulted by prisoners and ghosts. I fought my way out of the abandoned prison and had no idea how to get back to Sanguine to finish the quest.... I did another start and stayed with it. I uninstalled SD+ once more since, as I've said, it's never worked for me before. Oh, well. I'll live vicariously through other people's adventures with him. *sheds single tear* I'll put in a fix. If not for v14, then v15 at least. I'll have some time to do some actual modding in a couple of weeks, but I'm waiting on another mod to update before I release v14.
MsOtaku Posted November 3, 2016 Posted November 3, 2016 I tried and tried but, I kept sleeping and getting assaulted by prisoners and ghosts. I fought my way out of the abandoned prison and had no idea how to get back to Sanguine to finish the quest.... I did another start and stayed with it. I uninstalled SD+ once more since, as I've said, it's never worked for me before. Oh, well. I'll live vicariously through other people's adventures with him. *sheds single tear* I'll put in a fix. If not for v14, then v15 at least. I'll have some time to do some actual modding in a couple of weeks, but I'm waiting on another mod to update before I release v14. Yay! Good to hear. Thank you! xoxo
Content Consumer Posted November 4, 2016 Author Posted November 4, 2016 Might I ask what SD+ stands for? Sanguine's Debauchery Enhanced. We love our acronyms, often to excess.
Content Consumer Posted November 4, 2016 Author Posted November 4, 2016 Might I ask what SD+ stands for? Sanguine's Debauchery Enhanced. We love our acronyms, often to excess. Here are some (most?) of the mods on this site and their acronyms/abbreviations (at least, those that I know of). Some of them are rarely used. Often version numbers are appended as well. SSLV = Simple Slavery SW = Skooma Whore (also SLSW for Sexlab Skooma Whore) BF = Beeing Female SGO = Soulgem Oven SD+ = Sanguine's Debauchery Enhanced Stories = Sexlab Stories Stories Devious = Sexlab Stories Devious EC+ = Estrus Chaurus - usually refers to bane_master's version, not the original which was simply EC. Often just EC can refer to both. QAYL = Quick As You Like CD = Captured Dreams MME = Milk Mod Economy ME = Maria Eden PSQ = Player Succubus Quest DD = Sexlab Deadly Drain or Devious Devices, depending on context XPO = Xenius Prison Overhaul, often interchangeable with the Xenius Prison Overhaul Patch TITD = Things in the Dark (also TID) TIR = Trapped In Rubber CCAS = Content Consumer's Alternate Starts SL = Sexlab SLNC = Sexlab Nude Creatures CF = Creature Features MNC = More Nasty Critters SLAC = Sexlab Aroused Creatures ZAP = Zaz Animation Pack DDA = Devious Devices Assets DDI = Devious Devices Integration FTM = Devious Devices For The Masses LADL = Alternate Start - Live a Deviant Life DH = Deviously Helpless DDE = Devious Devices Expansion RYF = Reward Your Followers (also RWRD) Alicia = May refer to Sexlab Alicia Painslut or Sanguine's Debauchery Enhanced depending on context ScocLB = Skyrim Cum on Clothes & Layered Bukkake Manipulator = Refers to Sexlab Stats Manipulator SLAR = Sexlab Aroused and/or Sexlab Aroused Redux SLAM = Sexlab Aroused Monitor Widget (also SLAMW) SLIA = Sexlab Interactive Arousal Hormones = Refers to Sexlab Hormones SWAT = Sexlab Wear and Tear (although I've only ever seen this abbreviated a very few times, it might not be very common) Dialogues = Refers to Sexlab Dialogues Matchmaker = Refers to Sexlab Matchmaker Release = Refers to Sexlab Release SOS = In addition to referring to several other mods, often used on Loverslab to refer to Schlongs of Skyrim, and also Scent of Sex BFAP = Beeing Female Addon FHU = Fill Her Up MSE = Soulgem Oven Milk Slave Experience RP = Radiant Prostitution (and Radiant Prostitution Tweaked) APPS = A Prostitution and Player Slavery Mod CDW = College Days: Winterhold HID = Heroine In Distress AFS = A Forsworn Story FTD = From the Deeps Submit = Refers to Sexlab Submit Defeat = Refers to Sexlab Defeat XP32 = The original author of the XP32 Maximum Skeleton, or XPMS, was xp32 (now maintained by Groovtama). XP32 or XPMS or XPMSE can refer to any number of variants of this skeleton mod, but generally assumed to be the most recent version. I think these are correct. I'm sure I've missed some though.
karlpaws Posted November 4, 2016 Posted November 4, 2016 I have also seen W&T for Wear and Tear, may be more rare but is packaged as part of Apropos mod and might only show up there. SSX is sometimes used for Scent of Sex as well.
Content Consumer Posted November 4, 2016 Author Posted November 4, 2016 I have also seen W&T for Wear and Tear, may be more rare but is packaged as part of Apropos mod and might only show up there. SSX is sometimes used for Scent of Sex as well. I forgot about that W&T, that's much more common. I didn't know about SSX though.
Skymud Posted November 4, 2016 Posted November 4, 2016 I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet. any suggestions?
LazyBoot Posted November 4, 2016 Posted November 4, 2016 DDE = Devious Devices Expansion In most cases I've seen DDx has been the used for expansion, and DDe for Devious devices equip.
Content Consumer Posted November 4, 2016 Author Posted November 4, 2016 I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet. any suggestions? What sort of issue are you having? It sounds like the scenarios just aren't appearing, right? If for some reason EZ2C and/or Better Dialogue Controls doesn't do the trick, have you tried using your arrow keys? If the scenarios still don't appear, they might be in some submenu (check for those labeled "multiple options"). That, or I might have gotten the requirements wrong. IIRC, Estrus Chaurus is not specifically required for any scenarios, it's just optional in some - but gods know what I've done with the requirements. Having essentially three different lists of prerequisites invites error, and there are times when I've changed a scenario's explicit requirements and forgotten to update the list. Anyway, there are only two scenarios that use EC+, optional or no... which one are you having trouble with, and what is the trouble? By Dibella start, you mean the one that requires the Sisterhood of Dibella mod? IIRC that one requires Sexlab Stories too, but again I could be mistaken. As soon as I get some free time, hopefully tonight but maybe tomorrow, I'll do a full check of all of these requirements and update my lists. Hopefully not introducing more errors.
Skymud Posted November 5, 2016 Posted November 5, 2016 I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet. any suggestions? What sort of issue are you having? It sounds like the scenarios just aren't appearing, right? If for some reason EZ2C and/or Better Dialogue Controls doesn't do the trick, have you tried using your arrow keys? If the scenarios still don't appear, they might be in some submenu (check for those labeled "multiple options"). That, or I might have gotten the requirements wrong. IIRC, Estrus Chaurus is not specifically required for any scenarios, it's just optional in some - but gods know what I've done with the requirements. Having essentially three different lists of prerequisites invites error, and there are times when I've changed a scenario's explicit requirements and forgotten to update the list. Anyway, there are only two scenarios that use EC+, optional or no... which one are you having trouble with, and what is the trouble? By Dibella start, you mean the one that requires the Sisterhood of Dibella mod? IIRC that one requires Sexlab Stories too, but again I could be mistaken. As soon as I get some free time, hopefully tonight but maybe tomorrow, I'll do a full check of all of these requirements and update my lists. Hopefully not introducing more errors. I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything.
Skymud Posted November 5, 2016 Posted November 5, 2016 I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet. any suggestions? What sort of issue are you having? It sounds like the scenarios just aren't appearing, right? If for some reason EZ2C and/or Better Dialogue Controls doesn't do the trick, have you tried using your arrow keys? If the scenarios still don't appear, they might be in some submenu (check for those labeled "multiple options"). That, or I might have gotten the requirements wrong. IIRC, Estrus Chaurus is not specifically required for any scenarios, it's just optional in some - but gods know what I've done with the requirements. Having essentially three different lists of prerequisites invites error, and there are times when I've changed a scenario's explicit requirements and forgotten to update the list. Anyway, there are only two scenarios that use EC+, optional or no... which one are you having trouble with, and what is the trouble? By Dibella start, you mean the one that requires the Sisterhood of Dibella mod? IIRC that one requires Sexlab Stories too, but again I could be mistaken. As soon as I get some free time, hopefully tonight but maybe tomorrow, I'll do a full check of all of these requirements and update my lists. Hopefully not introducing more errors. I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. SD+ fixed it all.
Content Consumer Posted November 5, 2016 Author Posted November 5, 2016 I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. SD+ fixed it all. SD+ is integral to many of the scenarios used here, and not just for enslavement. Many of skyrimll's mods are designed to plug in to the others in various ways, and it's occasionally hard (for me, anyway) to remember to separate them conceptually. Especially considering that they're still evolving.
Skymud Posted November 5, 2016 Posted November 5, 2016 I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. SD+ fixed it all. SD+ is integral to many of the scenarios used here, and not just for enslavement. Many of skyrimll's mods are designed to plug in to the others in various ways, and it's occasionally hard (for me, anyway) to remember to separate them conceptually. Especially considering that they're still evolving. Thank you for the help and you hard work making this lovely mod. I keep restarting just to play more of them
Maddac Posted November 6, 2016 Posted November 6, 2016 i have just gone to have a play of the milk cow start from sexlab stories, and it didnt start properly, the lines for leonora were not available this is with SL Stories/devious stories 082 i reinstalled the older SL stories 081 and SL stories Devious 08, and the milk cow start works as it should there appears to be a compatibility issue with latest version of SL stories/devious 082 with CCAS 13 it is fun playing CCAS though btw is there a mod that locks the red wave whore collar on the PC on the red wave start? I seem to remember having that happen before but now its not locking on, I can remove it straight away
Content Consumer Posted November 6, 2016 Author Posted November 6, 2016 i have just gone to have a play of the milk cow start from sexlab stories, and it didnt start properly, the lines for leonora were not available this is with SL Stories/devious stories 082 i reinstalled the older SL stories 081 and SL stories Devious 08, and the milk cow start works as it should there appears to be a compatibility issue with latest version of SL stories/devious 082 with CCAS 13 it is fun playing CCAS though btw is there a mod that locks the red wave whore collar on the PC on the red wave start? I seem to remember having that happen before but now its not locking on, I can remove it straight away Glad you like it. I haven't played either the Milk Cow or the Red Wave scenarios for a while... I'll double-check on the Milk Cow one some time. And it must have been quite some time ago that I tried the Red Wave, because I don't remember a collar at all... you could ask about that in the Stories support thread.
karlpaws Posted November 6, 2016 Posted November 6, 2016 So, going through the thieves guild quest line, I came across a location you could possibly add to your beast starts.... as if you needed another one In the tunnels under the meadery are a bunch of skeevers, some spiders and a breton wizard named Hamelyn. http://en.uesp.net/wiki/Skyrim:Hamelyn According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled.He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task. You could move the player to the same location he is at, add PC to his faction making him, the skeevers and the spiders friendly, and spin the story as either a fellow crazy alchemist working with him (either male or female PC) or a lover along for the ride (either his or the critters). Editor ID dunHonningbrewMeaderyCreatureFactionForm ID 000490F1
Content Consumer Posted November 6, 2016 Author Posted November 6, 2016 So, going through the thieves guild quest line, I came across a location you could possibly add to your beast starts.... as if you needed another one In the tunnels under the meadery are a bunch of skeevers, some spiders and a breton wizard named Hamelyn. http://en.uesp.net/wiki/Skyrim:Hamelyn According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled.He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task. You could move the player to the same location he is at, add PC to his faction making him, the skeevers and the spiders friendly, and spin the story as either a fellow crazy alchemist working with him (either male or female PC) or a lover along for the ride (either his or the critters). Editor ID dunHonningbrewMeaderyCreatureFaction Form ID 000490F1 It's a good suggestion, and one I've already thought of. I haven't tried it yet, though - I'm waiting until I get some free time to test out various mods and incompatibilities. For example, I'm not certain where I could put a teleport marker down there without interfering with Sanguine Debauchery's cell alterations. But yeah, he's a good one, and he's actually been on my to-do list almost from day one. My latest note puts that whole scenario into the "forced marriage" bin - having him buy a slave and force that slave to "marry" his favorite skeever as a treat or to try to breed more or something... still working on the conceptual (no pun intended) details.
Sybian Posted November 11, 2016 Posted November 11, 2016 So, going through the thieves guild quest line, I came across a location you could possibly add to your beast starts.... as if you needed another one In the tunnels under the meadery are a bunch of skeevers, some spiders and a breton wizard named Hamelyn. http://en.uesp.net/wiki/Skyrim:Hamelyn According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled.He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task. You could move the player to the same location he is at, add PC to his faction making him, the skeevers and the spiders friendly, and spin the story as either a fellow crazy alchemist working with him (either male or female PC) or a lover along for the ride (either his or the critters). Editor ID dunHonningbrewMeaderyCreatureFaction Form ID 000490F1 It's a good suggestion, and one I've already thought of. I haven't tried it yet, though - I'm waiting until I get some free time to test out various mods and incompatibilities. For example, I'm not certain where I could put a teleport marker down there without interfering with Sanguine Debauchery's cell alterations. But yeah, he's a good one, and he's actually been on my to-do list almost from day one. My latest note puts that whole scenario into the "forced marriage" bin - having him buy a slave and force that slave to "marry" his favorite skeever as a treat or to try to breed more or something... still working on the conceptual (no pun intended) details. I have no doubt it's been asked, but what/if any idea on an eta for SE?
Iyeru Posted November 12, 2016 Posted November 12, 2016 I have no doubt it's been asked, but what/if any idea on an eta for SE? All of the lewd starts this mod offers, requires SKSE64. It has no ETA as such: http://skse.silverlock.org/ In the meantime, the mod author could port ONE alternate start already from Death Alternative, where you are soultrapped, to see how SE Creation Kit works and whatnot. But I'd prefer the mod author fix bugs with the current version to make it easier to port.
Content Consumer Posted November 12, 2016 Author Posted November 12, 2016 I have no doubt it's been asked, but what/if any idea on an eta for SE? It hasn't, actually. This will require all prerequisites to be updated first, of which only LAL is currently available for SSE. Sexlab is the most prominent requirement, but other important mods like EZ2C or Better Dialogue Controls are also semi-required, as is Fuz Ro D-oh, without which the dialogue will scroll by way too fast (which won't really be a problem for the mara dialogue, but will for my other scenarios, as well as pretty much every scenario this links to). We're looking at lots of dependencies here, with SKSE being the top of the tree as Iyeru said. All of the lewd starts this mod offers, requires SKSE64. It has no ETA as such: http://skse.silverlock.org/ In the meantime, the mod author could port ONE alternate start already from Death Alternative, where you are soultrapped, to see how SE Creation Kit works and whatnot. But I'd prefer the mod author fix bugs with the current version to make it easier to port. You can't just update one scenario out of the mod, it's all or nothing. I'm not sure how Death Alternative comes into this, since CCAS doesn't rely on it at all...? Known bugs fixed in the next version: Log spam from Skooma Whore scenario when walking around Mixwater Mill even when not using the Skooma Whore scenario. (temporary script fix in support thread) Anise's cellar items are red (illegal) to take even when using the Witch of the Wilds scenario. Soulgem Incubator quest remains permanently in the journal when taking the "bad" ending. "Wrong way" trigger box in Soulgem Incubator scenario is too far from the starting position. Dark Counselor in the Soulgem Incubator scenario keeps getting stuck playing with an alchemy set and forgetting to forcegreet the player after "wrong way." Whiterun Guard added for the Prison Overhaul scenario stands in one place all day and does nothing. Necromancers and undead are permanently friendly if taking the "bad" ending in Soulgem Incubator. Gaev does not speak to the player in the Expectant Mother scenario. (temporary script fix in support thread) Typo in Gaev's dialogue in the Expectant Mother scenario. Typo in one of the Inn Prostitute scenarios. None of these bugs are game-breaking except the one where Gaev doesn't speak to the player and the one with necromancers and undead being friendly in the SGO "bad" ending - there's a fix for Gaev in this thread, and so far nobody has even noticed the problem with SGO, I figure not many people have actually tried that scenario. Anyway, since nothing is massively wrong, the current version is fine for now. The next one is all ready to go, but I'm sitting on it until certain other mods update (one in particular). It might be a while, I dunno...
Guest Posted November 14, 2016 Posted November 14, 2016 Here are some (most?) of the mods on this site and their acronyms/abbreviations (at least, those that I know of). Some of them are rarely used. Often version numbers are appended as well. SSLV = .... XP32 = The original author of the XP32 Maximum Skeleton, or XPMS, was xp32 (now maintained by Groovtama). XP32 or XPMS or XPMSE can refer to any number of variants of this skeleton mod, but generally assumed to be the most recent version. I think these are correct. I'm sure I've missed some though. Codes for all my mods: SSX - Scent of Sex ANP - All Nude Play CSB - Cumshot Brothel FM4S - Follow me for Sex GMYB - Give me your Butt ORO - Oral Only (this mod was replaced by SSX)
bicobus Posted November 14, 2016 Posted November 14, 2016 Maybe those "codes" should go into a FAQ thread of some kind
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