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Posted

Teleported back to the cell is a normal behavior of SD+. He puts you back where you were before entering the dreamworld. To fix this, CC should put the player somewhere outside then send him/her to the dreamworld.

 

Odd that - I seem to remember thinking that before and putting it on my list, but it's not there.

Or maybe it was a different scenario... but yeah, that should do the trick.

Posted

Teleported back to the cell is a normal behavior of SD+. He puts you back where you were before entering the dreamworld. To fix this, CC should put the player somewhere outside then send him/her to the dreamworld.

 

 

 

Teleported back to the cell is a normal behavior of SD+. He puts you back where you were before entering the dreamworld. To fix this, CC should put the player somewhere outside then send him/her to the dreamworld.

 

Odd that - I seem to remember thinking that before and putting it on my list, but it's not there.

Or maybe it was a different scenario... but yeah, that should do the trick.

 

 

I tried and tried but, I kept sleeping and getting assaulted by prisoners and ghosts. I fought my way out of the abandoned prison and had no idea how to get back to Sanguine to finish the quest.... I did another start and stayed with it. I uninstalled SD+ once more since, as I've said, it's never worked for me before. Oh, well. I'll live vicariously through other people's adventures with him. *sheds single tear*

Posted

 

I tried and tried but, I kept sleeping and getting assaulted by prisoners and ghosts. I fought my way out of the abandoned prison and had no idea how to get back to Sanguine to finish the quest.... I did another start and stayed with it. I uninstalled SD+ once more since, as I've said, it's never worked for me before. Oh, well. I'll live vicariously through other people's adventures with him. *sheds single tear*

 

 

I'll put in a fix. If not for v14, then v15 at least. I'll have some time to do some actual modding in a couple of weeks, but I'm waiting on another mod to update before I release v14.

Posted

 

 

I tried and tried but, I kept sleeping and getting assaulted by prisoners and ghosts. I fought my way out of the abandoned prison and had no idea how to get back to Sanguine to finish the quest.... I did another start and stayed with it. I uninstalled SD+ once more since, as I've said, it's never worked for me before. Oh, well. I'll live vicariously through other people's adventures with him. *sheds single tear*

 

 

I'll put in a fix. If not for v14, then v15 at least. I'll have some time to do some actual modding in a couple of weeks, but I'm waiting on another mod to update before I release v14.

 

 

Yay! Good to hear. Thank you! xoxo

Posted

 

Might I ask what SD+ stands for?

 

Sanguine's Debauchery Enhanced.

 

We love our acronyms, often to excess.  :D

 

 

Here are some (most?) of the mods on this site and their acronyms/abbreviations (at least, those that I know of). Some of them are rarely used.
Often version numbers are appended as well.
 
  • SSLV = Simple Slavery
  • SW = Skooma Whore (also SLSW for Sexlab Skooma Whore)
  • BF = Beeing Female
  • SGO = Soulgem Oven
  • SD+ = Sanguine's Debauchery Enhanced
  • Stories = Sexlab Stories
  • Stories Devious = Sexlab Stories Devious
  • EC+ = Estrus Chaurus - usually refers to bane_master's version, not the original which was simply EC. Often just EC can refer to both.
  • QAYL = Quick As You Like
  • CD = Captured Dreams
  • MME = Milk Mod Economy
  • ME = Maria Eden
  • PSQ = Player Succubus Quest
  • DD = Sexlab Deadly Drain or Devious Devices, depending on context
  • XPO = Xenius Prison Overhaul, often interchangeable with the Xenius Prison Overhaul Patch
  • TITD = Things in the Dark (also TID)
  • TIR = Trapped In Rubber
  • CCAS = Content Consumer's Alternate Starts
  • SL = Sexlab
  • SLNC = Sexlab Nude Creatures
  • CF = Creature Features
  • MNC = More Nasty Critters
  • SLAC = Sexlab Aroused Creatures
  • ZAP = Zaz Animation Pack
  • DDA = Devious Devices Assets
  • DDI = Devious Devices Integration
  • FTM = Devious Devices For The Masses
  • LADL = Alternate Start - Live a Deviant Life
  • DH = Deviously Helpless
  • DDE = Devious Devices Expansion
  • RYF = Reward Your Followers (also RWRD)
  • Alicia = May refer to Sexlab Alicia Painslut or Sanguine's Debauchery Enhanced depending on context
  • ScocLB = Skyrim Cum on Clothes & Layered Bukkake
  • Manipulator = Refers to Sexlab Stats Manipulator
  • SLAR = Sexlab Aroused and/or Sexlab Aroused Redux
  • SLAM = Sexlab Aroused Monitor Widget (also SLAMW)
  • SLIA = Sexlab Interactive Arousal
  • Hormones = Refers to Sexlab Hormones
  • SWAT = Sexlab Wear and Tear (although I've only ever seen this abbreviated a very few times, it might not be very common)
  • Dialogues = Refers to Sexlab Dialogues
  • Matchmaker = Refers to Sexlab Matchmaker
  • Release = Refers to Sexlab Release
  • SOS = In addition to referring to several other mods, often used on Loverslab to refer to Schlongs of Skyrim, and also Scent of Sex
  • BFAP = Beeing Female Addon
  • FHU = Fill Her Up
  • MSE = Soulgem Oven Milk Slave Experience
  • RP = Radiant Prostitution (and Radiant Prostitution Tweaked)
  • APPS = A Prostitution and Player Slavery Mod
  • CDW = College Days: Winterhold
  • HID = Heroine In Distress
  • AFS = A Forsworn Story
  • FTD = From the Deeps
  • Submit = Refers to Sexlab Submit
  • Defeat = Refers to Sexlab Defeat
  • XP32 = The original author of the XP32 Maximum Skeleton, or XPMS, was xp32 (now maintained by Groovtama). XP32 or XPMS or XPMSE can refer to any number of variants of this skeleton mod, but generally assumed to be the most recent version.
 
I think these are correct. I'm sure I've missed some though.
Posted

I have also seen W&T for Wear and Tear, may be more rare but is packaged as part of Apropos mod and might only show up there.

 

SSX is sometimes used for Scent of Sex as well.

Posted

I have also seen W&T for Wear and Tear, may be more rare but is packaged as part of Apropos mod and might only show up there.

 

SSX is sometimes used for Scent of Sex as well.

 

I forgot about that W&T, that's much more common. I didn't know about SSX though.

Posted

I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet.

 

any suggestions? 

Posted

I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet.

 

any suggestions? 

 

What sort of issue are you having? It sounds like the scenarios just aren't appearing, right? If for some reason EZ2C and/or Better Dialogue Controls doesn't do the trick, have you tried using your arrow keys?

If the scenarios still don't appear, they might be in some submenu (check for those labeled "multiple options"). That, or I might have gotten the requirements wrong.

 

IIRC, Estrus Chaurus is not specifically required for any scenarios, it's just optional in some - but gods know what I've done with the requirements. Having essentially three different lists of prerequisites invites error, and there are times when I've changed a scenario's explicit requirements and forgotten to update the list. Anyway, there are only two scenarios that use EC+, optional or no... which one are you having trouble with, and what is the trouble?

 

By Dibella start, you mean the one that requires the Sisterhood of Dibella mod? IIRC that one requires Sexlab Stories too, but again I could be mistaken.

 

As soon as I get some free time, hopefully tonight but maybe tomorrow, I'll do a full check of all of these requirements and update my lists. Hopefully not introducing more errors. :)

Posted

 

I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet.

 

any suggestions? 

 

What sort of issue are you having? It sounds like the scenarios just aren't appearing, right? If for some reason EZ2C and/or Better Dialogue Controls doesn't do the trick, have you tried using your arrow keys?

If the scenarios still don't appear, they might be in some submenu (check for those labeled "multiple options"). That, or I might have gotten the requirements wrong.

 

IIRC, Estrus Chaurus is not specifically required for any scenarios, it's just optional in some - but gods know what I've done with the requirements. Having essentially three different lists of prerequisites invites error, and there are times when I've changed a scenario's explicit requirements and forgotten to update the list. Anyway, there are only two scenarios that use EC+, optional or no... which one are you having trouble with, and what is the trouble?

 

By Dibella start, you mean the one that requires the Sisterhood of Dibella mod? IIRC that one requires Sexlab Stories too, but again I could be mistaken.

 

As soon as I get some free time, hopefully tonight but maybe tomorrow, I'll do a full check of all of these requirements and update my lists. Hopefully not introducing more errors. :)

 

 

I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. 

Posted

 

 

I am having an issue with EC+ and Dibella starts. I read the list of suggestions and I have Better Dialogue (I tried EZ2C no change) I tried the Re-upload, CCAS is at the very bottom of my mod list so it shouldn't get overwritten and I have the most recent of all the requirements. funny thing is that the BF works just fine. I was going to test with XPO and Stories but I haven't enabled them during testing yet.

 

any suggestions? 

 

What sort of issue are you having? It sounds like the scenarios just aren't appearing, right? If for some reason EZ2C and/or Better Dialogue Controls doesn't do the trick, have you tried using your arrow keys?

If the scenarios still don't appear, they might be in some submenu (check for those labeled "multiple options"). That, or I might have gotten the requirements wrong.

 

IIRC, Estrus Chaurus is not specifically required for any scenarios, it's just optional in some - but gods know what I've done with the requirements. Having essentially three different lists of prerequisites invites error, and there are times when I've changed a scenario's explicit requirements and forgotten to update the list. Anyway, there are only two scenarios that use EC+, optional or no... which one are you having trouble with, and what is the trouble?

 

By Dibella start, you mean the one that requires the Sisterhood of Dibella mod? IIRC that one requires Sexlab Stories too, but again I could be mistaken.

 

As soon as I get some free time, hopefully tonight but maybe tomorrow, I'll do a full check of all of these requirements and update my lists. Hopefully not introducing more errors. :)

 

 

I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. 

 

SD+ fixed it all.

Posted

 

I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. 

 

SD+ fixed it all.

 

 

SD+ is integral to many of the scenarios used here, and not just for enslavement. Many of skyrimll's mods are designed to plug in to the others in various ways, and it's occasionally hard (for me, anyway) to remember to separate them conceptually. Especially considering that they're still evolving. :)

Posted

 

 

I haven't gotten a The EC+ breeder one running yet but the Brood maiden is there, but the Dibella is still not there even with Stories and Sisterhood. I am going to put in SD+ to see if that fixes anything. 

 

SD+ fixed it all.

 

 

SD+ is integral to many of the scenarios used here, and not just for enslavement. Many of skyrimll's mods are designed to plug in to the others in various ways, and it's occasionally hard (for me, anyway) to remember to separate them conceptually. Especially considering that they're still evolving. :)

 

Thank you for the help and you hard work making this lovely mod. I keep restarting just to play more of them

Posted

i have just gone to have a play of the milk cow start from sexlab stories, and it didnt start properly, the lines for leonora were not available

 

this is with SL Stories/devious stories 082

 

i reinstalled the older SL stories 081 and SL stories Devious 08, and the milk cow start works as it should

 

there appears to be a compatibility issue with latest version of SL stories/devious 082 with CCAS 13

 

it is fun playing CCAS though :)

 

btw is there a mod that locks the red wave whore collar on the PC on the red wave start?

I seem to remember having that happen before but now its not locking on, I can remove it straight away

 

 

Posted

i have just gone to have a play of the milk cow start from sexlab stories, and it didnt start properly, the lines for leonora were not available

 

this is with SL Stories/devious stories 082

 

i reinstalled the older SL stories 081 and SL stories Devious 08, and the milk cow start works as it should

 

there appears to be a compatibility issue with latest version of SL stories/devious 082 with CCAS 13

 

it is fun playing CCAS though :)

 

btw is there a mod that locks the red wave whore collar on the PC on the red wave start?

I seem to remember having that happen before but now its not locking on, I can remove it straight away

 

Glad you like it. :)

 

I haven't played either the Milk Cow or the Red Wave scenarios for a while... I'll double-check on the Milk Cow one some time.

 

And it must have been quite some time ago that I tried the Red Wave, because I don't remember a collar at all... you could ask about that in the Stories support thread.

Posted

So, going through the thieves guild quest line, I came across a location you could possibly add to your beast starts....  as if you needed another one :D

 

In the tunnels under the meadery are a bunch of skeevers, some spiders and a breton wizard named Hamelyn.

 

http://en.uesp.net/wiki/Skyrim:Hamelyn

 

 

According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled.

He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task.

 

You could move the player to the same location he is at, add PC to his faction making him, the skeevers and the spiders friendly, and spin the story as either a fellow crazy alchemist working with him (either male or female PC) or a lover along for the ride (either his or the critters).

 

Editor ID     dunHonningbrewMeaderyCreatureFaction
Form ID     000490F1

Posted

So, going through the thieves guild quest line, I came across a location you could possibly add to your beast starts....  as if you needed another one :D

 

In the tunnels under the meadery are a bunch of skeevers, some spiders and a breton wizard named Hamelyn.

 

http://en.uesp.net/wiki/Skyrim:Hamelyn

 

 

According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled.

He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task.

 

You could move the player to the same location he is at, add PC to his faction making him, the skeevers and the spiders friendly, and spin the story as either a fellow crazy alchemist working with him (either male or female PC) or a lover along for the ride (either his or the critters).

 

Editor ID     dunHonningbrewMeaderyCreatureFaction

Form ID     000490F1

 

It's a good suggestion, and one I've already thought of. I haven't tried it yet, though - I'm waiting until I get some free time to test out various mods and incompatibilities. For example, I'm not certain where I could put a teleport marker down there without interfering with Sanguine Debauchery's cell alterations.

But yeah, he's a good one, and he's actually been on my to-do list almost from day one. :) My latest note puts that whole scenario into the "forced marriage" bin - having him buy a slave and force that slave to "marry" his favorite skeever as a treat or to try to breed more or something... still working on the conceptual (no pun intended) details.

Posted

 

So, going through the thieves guild quest line, I came across a location you could possibly add to your beast starts....  as if you needed another one :D

 

In the tunnels under the meadery are a bunch of skeevers, some spiders and a breton wizard named Hamelyn.

 

http://en.uesp.net/wiki/Skyrim:Hamelyn

 

 

According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled.

He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task.

 

You could move the player to the same location he is at, add PC to his faction making him, the skeevers and the spiders friendly, and spin the story as either a fellow crazy alchemist working with him (either male or female PC) or a lover along for the ride (either his or the critters).

 

Editor ID     dunHonningbrewMeaderyCreatureFaction

Form ID     000490F1

 

It's a good suggestion, and one I've already thought of. I haven't tried it yet, though - I'm waiting until I get some free time to test out various mods and incompatibilities. For example, I'm not certain where I could put a teleport marker down there without interfering with Sanguine Debauchery's cell alterations.

But yeah, he's a good one, and he's actually been on my to-do list almost from day one. :) My latest note puts that whole scenario into the "forced marriage" bin - having him buy a slave and force that slave to "marry" his favorite skeever as a treat or to try to breed more or something... still working on the conceptual (no pun intended) details.

 

 

 

I have no doubt it's been asked, but what/if any idea on an eta for SE?

Posted

 

I have no doubt it's been asked, but what/if any idea on an eta for SE?

 

All of the lewd starts this mod offers, requires SKSE64. It has no ETA as such: http://skse.silverlock.org/

 

In the meantime, the mod author could port ONE alternate start already from Death Alternative, where you are soultrapped, to see how SE Creation Kit works and whatnot.

 

But I'd prefer the mod author fix bugs with the current version to make it easier to port.

Posted

 

I have no doubt it's been asked, but what/if any idea on an eta for SE?

 

 

It hasn't, actually. :)

This will require all prerequisites to be updated first, of which only LAL is currently available for SSE.

Sexlab is the most prominent requirement, but other important mods like EZ2C or Better Dialogue Controls are also semi-required, as is Fuz Ro D-oh, without which the dialogue will scroll by way too fast (which won't really be a problem for the mara dialogue, but will for my other scenarios, as well as pretty much every scenario this links to).

We're looking at lots of dependencies here, with SKSE being the top of the tree as Iyeru said.

 

 

All of the lewd starts this mod offers, requires SKSE64. It has no ETA as such: http://skse.silverlock.org/

 

In the meantime, the mod author could port ONE alternate start already from Death Alternative, where you are soultrapped, to see how SE Creation Kit works and whatnot.

 

But I'd prefer the mod author fix bugs with the current version to make it easier to port.

 

 

You can't just update one scenario out of the mod, it's all or nothing. I'm not sure how Death Alternative comes into this, since CCAS doesn't rely on it at all...?

 

Known bugs fixed in the next version:

  • Log spam from Skooma Whore scenario when walking around Mixwater Mill even when not using the Skooma Whore scenario. (temporary script fix in support thread)
  • Anise's cellar items are red (illegal) to take even when using the Witch of the Wilds scenario.
  • Soulgem Incubator quest remains permanently in the journal when taking the "bad" ending.
  • "Wrong way" trigger box in Soulgem Incubator scenario is too far from the starting position.
  • Dark Counselor in the Soulgem Incubator scenario keeps getting stuck playing with an alchemy set and forgetting to forcegreet the player after "wrong way."
  • Whiterun Guard added for the Prison Overhaul scenario stands in one place all day and does nothing.
  • Necromancers and undead are permanently friendly if taking the "bad" ending in Soulgem Incubator.
  • Gaev does not speak to the player in the Expectant Mother scenario. (temporary script fix in support thread)
  • Typo in Gaev's dialogue in the Expectant Mother scenario.
  • Typo in one of the Inn Prostitute scenarios.
None of these bugs are game-breaking except the one where Gaev doesn't speak to the player and the one with necromancers and undead being friendly in the SGO "bad" ending - there's a fix for Gaev in this thread, and so far nobody has even noticed the problem with SGO, I figure not many people have actually tried that scenario. :)
Anyway, since nothing is massively wrong, the current version is fine for now. The next one is all ready to go, but I'm sitting on it until certain other mods update (one in particular). It might be a while, I dunno...
Posted

 

Here are some (most?) of the mods on this site and their acronyms/abbreviations (at least, those that I know of). Some of them are rarely used.
Often version numbers are appended as well.
 
  • SSLV = ....
  • XP32 = The original author of the XP32 Maximum Skeleton, or XPMS, was xp32 (now maintained by Groovtama). XP32 or XPMS or XPMSE can refer to any number of variants of this skeleton mod, but generally assumed to be the most recent version.
 
I think these are correct. I'm sure I've missed some though.

 

 

Codes for all my mods:

 

SSX - Scent of Sex

ANP - All Nude Play

CSB - Cumshot Brothel

FM4S - Follow me for Sex

GMYB - Give me your Butt

ORO - Oral Only (this mod was replaced by SSX)

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