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Content Consumer's Alternate Starts


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Posted

 

There can be a easier fix for you:

 

 

 

 

Place the player in tresspass mode (I belive that is the trigger of most NPC stop to ingore you and guards would start try catching you.)

Add a few hundred gold bountery on the book of where the CCAS option linked to

And place player directly at the jailer room

The guard will notice you in less then a second and will catch you but without walking for a long route to be in prison.

 

 

It's not the code that's the problem, it's the journal entries and quest stages. There was a wall of text a couple of days ago where I talked about it. :)

Anyway, I'm not sure how to put the player in "trespass mode" anyway, except to put the player in a position where they're trespassing and can't stop.

How it works now is giving the player a bounty, plopping the player down in the world, and using Prison Overhaul code to force an arrest.

 

If it's the long route to prison that's the problem, I completely understand. I was going to put the player right outside the prison, but it didn't fit the journal entry as well. ;) I figured at that point players who've used Prison Overhaul before would know where they're going and would just use the fast-forward option if they didn't want to take the time to walk it.

Posted

You don't have to force the arrest. If the bounty is high enough some hunter will come after it.

 

Heck, if the bounty is high enough, the guard would just turn around and do it himself. :)

I just forced the arrest because... why not? You're in front of the meadery, there are guards nearby, and the whole point is to get arrested and sent to prison... giving the player the option to run away seemed kind of pointless.  :D

Posted

 

 

There can be a easier fix for you:

 

 

 

 

Place the player in tresspass mode (I belive that is the trigger of most NPC stop to ingore you and guards would start try catching you.)

Add a few hundred gold bountery on the book of where the CCAS option linked to

And place player directly at the jailer room

The guard will notice you in less then a second and will catch you but without walking for a long route to be in prison.

 

 

It's not the code that's the problem, it's the journal entries and quest stages. There was a wall of text a couple of days ago where I talked about it. :)

Anyway, I'm not sure how to put the player in "trespass mode" anyway, except to put the player in a position where they're trespassing and can't stop.

How it works now is giving the player a bounty, plopping the player down in the world, and using Prison Overhaul code to force an arrest.

 

If it's the long route to prison that's the problem, I completely understand. I was going to put the player right outside the prison, but it didn't fit the journal entry as well. ;) I figured at that point players who've used Prison Overhaul before would know where they're going and would just use the fast-forward option if they didn't want to take the time to walk it.

 

What if the route is shorter, like place the player at most of the city gates or outside inn/shops and makes him/her like get locate by the passing guards when he/she get force greets? That could give a reasonable route and match most of the journal entry.

 

 

Posted

 

What if the route is shorter, like place the player at most of the city gates or outside inn/shops and makes him/her like get locate by the passing guards when he/she get force greets? That could give a reasonable route and match most of the journal entry.

 

 

 

That's probably what I'll end up doing, yeah.

Posted

It is entirely dependent on third party mods and state of mind of the creator. If you know of any male character content, please do share and maybe it will be included.

Posted

a little upset that most of these are aimed at female characters, no love for the male characters? :P

 

It is entirely dependent on third party mods and state of mind of the creator. If you know of any male character content, please do share and maybe it will be included.

 

 

That's the problem, right enough. I could make some male-only CCAS scenarios, I guess. But pretty much everything I've done so far has been for both genders. At least I don't remember adding any female-only checks for those... but I've been known to accidentally mess up those conditions. From time to time.  :D

Posted

 

a little upset that most of these are aimed at female characters, no love for the male characters? :P

 

It is entirely dependent on third party mods and state of mind of the creator. If you know of any male character content, please do share and maybe it will be included.

 

 

That's the problem, right enough. I could make some male-only CCAS scenarios, I guess. But pretty much everything I've done so far has been for both genders. At least I don't remember adding any female-only checks for those... but I've been known to accidentally mess up those conditions. From time to time.  :D

 

sometimes I do like the whole "being a male slave to a mistress" ;) jarl elisif or just to a female bandit :P

Posted

Is there a way to experience these without making a new character?

 

It's an alternate start mod, so... no?  :blink:

 

You can just save your game in the starting cell and then reload it if you want to try a new one. Just remember to delete it and start new when this mod updates next, or it'll be corrupted a bit.

 

Actually, most starts are pointers to other mods, like Sexlab Stories or SD+ and the like, that you can play without starting a new game at all. I think the only ones that aren't are the Nord Queen, and the CCAS-only ones. As far as I remember, anyway.

Posted

All you have to do is to create a new character and save before the statue. Otherwise no, this is an alternate start mod and as such provide void to small amount of backstory for your characters. I mean, most of them just put you somewhere in the world and that's it.

Posted

 

*snip*

Fixed some problems with the "Parasites of Skyrim" book. BTW - if anyone wants to make up some sketches or something for those parasites, I'd love to include them...

*snip*

 

 

 

Just wanting to draw everyone's attention to this. People tend to glide over these kinds of notes, So if someone has some skillz please raise your hand!

 

 

Bumping this. You'd be helping out the parasites mod too!

Posted

I can't draw, requires too much time. You'd get better results by going to HF and commission one artist to do some sketch. I know BenMorbez is quite good at those. He's not doing commissions, but his style might be what you're looking for. It doesn't hurt to ask if he'd be okay to lend his art as long as there is no modern tech. As an example, this one might fit in the book. Actually, his Kitaria series feels oddly well in the kinky skyrim universe of loverslab.

Posted

I can't draw, requires too much time. You'd get better results by going to HF and commission one artist to do some sketch. I know BenMorbez is quite good at those. He's not doing commissions, but his style might be what you're looking for. It doesn't hurt to ask if he'd be okay to lend his art as long as there is no modern tech. As an example, this one might fit in the book. Actually, his Kitaria series feels oddly well in the kinky skyrim universe of loverslab.

 

But that would take, like, effort on my part. I'm far too lazy to go around asking for permission!  :lol:

Posted

I really want to play this mod but Nexus is saying that there is a problem with installing it no matter how many time I try. Any suggestions on how to fix this?

 

Sorry... I don't use NMM (for Skyrim anyway, and only casually for Fallout 4), so I might not be able to give any good advice. I thought NMM took care of things like that automatically, but I'm not certain. There's no real folder structure or anything, it should all just go in the data directory, and in your load order should go below Alternate Start, but beyond that, I can't say.

 

Sorry I can't be of any more help. :(

 

If you wanted to install it manually, you can just unzip it, copy the contents into your skyrim/data directory, and then use NMM to activate the mod and it should work, I think.

Posted

I really want to play this mod but Nexus is saying that there is a problem with installing it no matter how many time I try. Any suggestions on how to fix this?

 

Alright, IT Crowd here. Have you tried turning it off and on again? Have you updated to .63.1?

 

Usually, there is a log message with the reason if you double click on the status in the hidden window thing, that might help.

Posted

Posting this here as it has general appeal and will cross post in the Escape the Cell thread

 

http://www.nexusmods.com/skyrim/mods/79330/?

 

Primarily of import - opens Korvanjuud without doing the civil war quest to recover the crown there. Also allows purchase of Hjerim.

 

Interesting... doesn't really apply to CCAS though as far as I can tell?

 

And technically it wouldn't really compete with ETC either, because IIRC both mods just disable the objects, not actually delete them, so there wouldn't be any compatibility issues...?

Posted

Not compete but compliment?

 

I know with Etc we had the problem with the wall in korvanjuud, but with LAL based starts in general, if you just wanted to have a minimal start, it helps.

 

It probably works better with Unbound instead, no MQ, no CW, etc.

Posted

The problem with the script BeginFemale. Speak to Gaev about finishing the excavation. The marker above Gaev Reyz'har does not appear. Accordingly, dialogue too, what's the matter?

 

https://postimg.org/image/5n2sax41p/

https://postimg.org/image/8xom6occz/

 

I can't seem to load your images, but I do think I have a solution for you.

First off, there is no quest marker for that quest. I don't usually use quest markers at all, actually. :)

And Gaev doesn't have dialogue because there's a bug in this version of CCAS. To get him to have dialogue, use this console command:

 

set ccas_bfstage to 0

 

This post has more information: http://www.loverslab.com/topic/60586-content-consumers-alternate-starts/page-51?do=findComment&comment=1674790

Posted

 

The problem with the script BeginFemale. Speak to Gaev about finishing the excavation. The marker above Gaev Reyz'har does not appear. Accordingly, dialogue too, what's the matter?

 

https://postimg.org/image/5n2sax41p/

https://postimg.org/image/8xom6occz/

 

I can't seem to load your images, but I do think I have a solution for you.

First off, there is no quest marker for that quest. I don't usually use quest markers at all, actually. :)

And Gaev doesn't have dialogue because there's a bug in this version of CCAS. To get him to have dialogue, use this console command:

 

set ccas_bfstage to 0

 

This post has more information: http://www.loverslab.com/topic/60586-content-consumers-alternate-starts/page-51?do=findComment&comment=1674790

 

 

thanks!

 

 

  • 2 weeks later...
Posted

"240 I've been enslaved! / I've been enslaved to a brutish Orc warrior!" This one did not work for me.  I tried 5 times.  3 time the Orc was murder two after he appeared.  The other two times, he did not interact with me at all.  When I tried to talk to him, he killed me even after i surrendered. 

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