gballest Posted July 14, 2012 Posted July 14, 2012 New Update 20120714.1: Various minor fixes Will do another update tommorrow' date=' just wanted to release this before I break it with some bigger changes & fixes to try fix the big bugs [/quote'] Ok good news with this version pregnancy for my female courier is working, bad news clothes swapping for NPC during sex stopped working. Also initial quest Sunny will not move after sex, but not sure why but could it have to do with the 100+ Fertcyle tokens in her inventory? Turns out the intial quest for Sunny is totally broke no matter what. She turns to move to go outside and stops and walks in place.
Halstrom Posted July 14, 2012 Author Posted July 14, 2012 Ok good news with this version pregnancy for my female courier is working' date=' bad news clothes swapping for NPC during sex stopped working. Also initial quest Sunny will not move after sex, but not sure why but could it have to do with the 100+ Fertcyle tokens in her inventory? Turns out the intial quest for Sunny is totally broke no matter what. She turns to move to go outside and stops and walks in place.[/quote']The tokens are just tokens currently, they don't do anything yet, they are supposed to match the fertility cycle percent 0-100 of the Actor so there should never be more than 100. Halstrom' date=' I just noticed your signature is still pointin to the old Pregnancy thread. [/quote']Oops, fixed With regaurds to human offspring to questions. 1) Other than reverse pick pocket is there a way to equip offspring? 2) Once they reach adult stage do they remain with you or do they go off on their own? 1) Nope 2) Nope I haven't got the time or skills to poke with Offspring coding and unlikely to for quite a while, if anyone else want's to pick up the ball they can write an esp patch forthem to improve them.
zeroke107 Posted July 14, 2012 Posted July 14, 2012 Hal, for new pregnancy mod. i wonder a bit due to i can't disbling pregnancy mod in my old save to get rid off pregnancy cause my save crashed after run pregnancy mod. Normally for previous pregnancy mod i just unchecked pregnancy esm then load save game and pregnancy effect and pregnancy mod won't pop-up But for new SCR and new pregnancny mod I'm not sure why but after i unchecked both of them it still load lol
wildtangent Posted July 14, 2012 Posted July 14, 2012 Do you have Sexout Breeder installed? If so you need to deactivate that also for a clean save.
zeroke107 Posted July 14, 2012 Posted July 14, 2012 Nevermind, i found the problem now. For every one that plan made clean save for old save game please don't forget to unchecked sexout breeder too if you use it due to sexout breeder will force u call both SCR and Pregnancy mod when u start game cause you unchecked pregnancy mod or not, didn't change any effect.
Halstrom Posted July 15, 2012 Author Posted July 15, 2012 Hal' date=' for new pregnancy mod. i wonder a bit due to i can't disbling pregnancy mod in my old save to get rid off pregnancy cause my save crashed after run pregnancy mod. Normally for previous pregnancy mod i just unchecked pregnancy esm then load save game and pregnancy effect and pregnancy mod won't pop-up But for new SCR and new pregnancny mod I'm not sure why but after i unchecked both of them it still load lol[/quote'] I think that may be one of the problems with using an esm, they self enable, you need to remove the esm completely then reload & save.
zippy57 Posted July 15, 2012 Posted July 15, 2012 Esms only self-enable if you have an esp loaded that requires it. If you have Pregnancy unchecked but Breeder checked, FNV will be smart (for once) and load Pregnancy anyway.
TheDeath24 Posted July 15, 2012 Posted July 15, 2012 Hello. I have a little problem. I do not know how I will describe this but if I have too many eggs or animals, the pregnancy lasts-forever. is there somehow a button or a debug mode to completely stop the pregnancy? ps. sorry for my bad English it is translated by google
Halstrom Posted July 15, 2012 Author Posted July 15, 2012 Hello. I have a little problem. I do not know how I will describe this but if I have too many eggs or animals' date=' the pregnancy lasts-forever. is there somehow a button or a debug mode to completely stop the pregnancy? ps. sorry for my bad English it is translated by google[/quote'] Load Saved Game is you best option for now, that bug is on the list
DoctaSax Posted July 15, 2012 Posted July 15, 2012 Hi Hal don't know if it's on your radar or not, but with pregnancy enabled, and only then, my PC (brand-new character, 0 preg before & after) is equipped a nude body after sex, it seems, worn at the same time as the outfit that is re-equipped, but in appearance wearing it over the outfit. In short: looking nekkid when she shouldn't be anymore. Presumably bodyswapping doing its thing when it shouldn't?
Halstrom Posted July 15, 2012 Author Posted July 15, 2012 Hi Haldon't know if it's on your radar or not' date=' but with pregnancy enabled, and only then, my PC (brand-new character, 0 preg before & after) is equipped a nude body after sex, it seems, worn at the same time as the outfit that is re-equipped, but in appearance wearing it over the outfit. In short: looking nekkid when she shouldn't be anymore. Presumably bodyswapping doing its thing when it shouldn't?[/quote'] Hmm I've heard of this before, something weird going on as I thought it was impossible to wear 2 outfits at once in the upperbody slot, so I'm suspecting some recent clothing outfits aren't in the correct slot somehow. I only check for changes to the upper bodyslot. What outfit was it?
DoctaSax Posted July 15, 2012 Posted July 15, 2012 Hmm I've heard of this before' date=' something weird going on as I thought it was impossible to wear 2 outfits at once in the upperbody slot, so I'm suspecting some recent clothing outfits aren't in the correct slot somehow. I only check for changes to the upper bodyslot. What outfit was it? [/quote'] Just a regular vault suit - the one you get at the very beginning of the game.
Chase Roxand Posted July 16, 2012 Posted July 16, 2012 Sooo, remember when we were discussing SexoutLust's orgasm implementation including a hook for Pregnancy to add semen? I'm thinking that we could do it pretty easily (for the player only) with NX_Get/SetEVFl. I'm pretty sure I know what we could do, but could you give me a quick run-down on how you go about adding semen tokens (or whatever it is)? That is, if you want to hook the two mods together.
Guest Loogie Posted July 16, 2012 Posted July 16, 2012 With the latest version activated, Cass and Veronica's weapons repeatedly flash in and out of existence and my game crashes every time I attempt to enter the Atomic Wrangler.
zeroke107 Posted July 16, 2012 Posted July 16, 2012 After I start new pregnancy mod, my game start to crashed after time pass around 5-6 min . Not sure what happen, at first i think it due to not clear save but after made clear save still can't correct this problem. Anyone have same problem like me? By the way before my game crashed, game will start lag a bit like frame rate drop but after load game I don't have any lag problem and this problem occurred since 20120630 pregnancy mod but not regular crashed like last one. Anyone have any clue for me?
Halstrom Posted July 16, 2012 Author Posted July 16, 2012 Hmm I've heard of this before' date=' something weird going on as I thought it was impossible to wear 2 outfits at once in the upperbody slot, so I'm suspecting some recent clothing outfits aren't in the correct slot somehow. I only check for changes to the upper bodyslot. What outfit was it?[/quote'] Just a regular vault suit - the one you get at the very beginning of the game. And if you look in GECK does it show both outfits equipped at once? With the latest version activated' date=' Cass and Veronica's weapons repeatedly flash in and out of existence and my game crashes every time I attempt to enter the Atomic Wrangler.[/quote']Hmm haven't seen that myself, but I'll keep an eye out for it, I haven't had a CTDmyself, but maybe I haven't played long enough. I'm doing a bit more playtesting now to try nut out the Fertility/Pregnancy reseting issue. I'm trying to sort Fertility first. With the lag, I might try a couple of things I've thought of to reduce the number of scripts running.
Halstrom Posted July 16, 2012 Author Posted July 16, 2012 Sooo' date=' remember when we were discussing SexoutLust's orgasm implementation including a hook for Pregnancy to add semen? I'm thinking that we could do it pretty easily (for the player only) with NX_Get/SetEVFl. I'm pretty sure I know what we could do, but could you give me a quick run-down on how you go about adding semen tokens (or whatever it is)? That is, if you want to hook the two mods together.[/quote']The semen tokens are in SCR so you shouldn't have to be reliant on pregnancy being a master, if we can avoid it as some people want Lust but don't necessarily want the Pregnancy mod & vice versa to a lesser extent. In the Pregnancy SexHappening Effect I check the amount of protection worn then roll a number modified by the creature or if there are semen tokens left in the males inventory, subtract the protection then add the remainder as Semen Tokens to the Receiver. The Ova added by fertility check their owners inventory for Semen then do some chance rolls for pregnancy every 5 game minutes or so. What I have been thinking of doing in pregnancy is using SCR's sex happening script instead of having it's own, just overwriting the Non-Pregnancy Script with the Pregnancy version. Other than that , I haven't thought a lot on how to do this, it's pretty easy to just have you check the creature & add the sperm, or I read something that tells me an orgasm has occured by whatever race/creature to whatever actor, which could be tricky and reset it after I've read it. I'm not sure what foreign language NX_Get/SetEVFl is it sounds like PrideSlayerSpeak to me I'll have to look into that a bit
DoctaSax Posted July 16, 2012 Posted July 16, 2012 And if you look in GECK does it show both outfits equipped at once? If by geck you mean pipboy inventory, then yes
Halstrom Posted July 16, 2012 Author Posted July 16, 2012 And if you look in GECK does it show both outfits equipped at once? If by geck you mean pipboy inventory' date=' then yes [/quote'] Umm yeah I meant PipBoy, I'll check the naked bodies & outfits maybe I've set one to another slot.
zeroke107 Posted July 16, 2012 Posted July 16, 2012 Lady outfit work well for 20120714 beta mod but can't check others system due to i still have crashed problem every time so i switch back to 20120630 mod and every thing work well. If i have more time i will check console message for crash problem and i didn't activate my willow mod by the way.
Guest user29 Posted July 16, 2012 Posted July 16, 2012 bloatfly births are being a little funny. I'm birthing the correct ammount (8) but I got the message about pushing them out probably 15 times or so. Also 8 bloatflies are still only giving me a p1 body. If you would please bump that up to a p2 and I'd be satisfied with it. Also my custom race that uses a custom body is still reverting to the default femaleupperbody when you have her switch to "nude body" Though you might already know that and are still working on a fix for it.
Chase Roxand Posted July 17, 2012 Posted July 17, 2012 The semen tokens are in SCR so you shouldn't have to be reliant on pregnancy being a master' date=' if we can avoid it as some people want Lust but don't necessarily want the Pregnancy mod & vice versa to a lesser extent. In the Pregnancy SexHappening Effect I check the amount of protection worn then roll a number modified by the creature or if there are semen tokens left in the males inventory, subtract the protection then add the remainder as Semen Tokens to the Receiver. The Ova added by fertility check their owners inventory for Semen then do some chance rolls for pregnancy every 5 game minutes or so. What I have been thinking of doing in pregnancy is using SCR's sex happening script instead of having it's own, just overwriting the Non-Pregnancy Script with the Pregnancy version. Other than that , I haven't thought a lot on how to do this, it's pretty easy to just have you check the creature & add the sperm, or I read something that tells me an orgasm has occured by whatever race/creature to whatever actor, which could be tricky and reset it after I've read it. I'm not sure what foreign language NX_Get/SetEVFl is it sounds like PrideSlayerSpeak to me I'll have to look into that a bit [/quote'] I'd set SexoutSQVAR.fSexoutLustVersion. When that's non-zero, whenever you'd normally add semen tokens, you could do something like: ref.NX_SetEVFl "Sexout:SexoutLust:AddHCauc" 2 ; // Adds 2 Caucasian sperm tokens to the player if ref orgasms Where 'ref' is the partner. This way, all I do is add stuff on orgasm, and you can still be in control of when and how much sperm is added. Creatures won't work until prideslayer adds the creature scanner, but SexoutLust v6 won't be out before then anyway. Companions/NPCs should always use your normal system, since the player can't tell who orgasmed there. I can poke through your code and just give you bits to paste in, if you'd like.
Halstrom Posted July 17, 2012 Author Posted July 17, 2012 I'd set SexoutSQVAR.fSexoutLustVersion. When that's non-zero' date=' whenever you'd normally add semen tokens, you could do something like: ref.NX_SetEVFl "Sexout:SexoutLust:AddHCauc" 2 ; // Adds 2 Caucasian sperm tokens to the player if ref orgasms Where 'ref' is the partner. This way, all I do is add stuff on orgasm, and you can still be in control of when and how much sperm is added. Creatures won't work until prideslayer adds the creature scanner, but SexoutLust v6 won't be out before then anyway. Companions/NPCs should always use your normal system, since the player can't tell who orgasmed there. I can poke through your code and just give you bits to paste in, if you'd like.[/quote'] Sounds like it's worth a go, feel free to poke around, just becarelull not to trip over any of the toe nibbling quokkas running rampant in the code at the moment
Hatsuu Posted July 17, 2012 Posted July 17, 2012 Sorry to bother, based on the readme, i am still confused (dumb) How should i go about with the fertility settings on MCM 1)A low percent (5%- 10%) of fertility in female cycle, or to use a higher percentage of Fertility in female cycle? If i were to set Peak female fertility = 100%, Length of F.F. Cycle = 14 days Percentage of fertility in female cycle = 5% Does this means? This means for the span of 14 days, there's only 5% chance of obtaining the peak female fertility?... If not, how should i set it so that my female pc, has a higher fetility level/ more chances of giving birth?
Halstrom Posted July 17, 2012 Author Posted July 17, 2012 Sorry to bother' date=' based on the readme, i am still confused (dumb)How should i go about with the fertility settings on MCM 1)A low percent (5%- 10%) of fertility in female cycle, or to use a higher percentage of Fertility in female cycle? If i were to set Peak female fertility = 100%, Length of F.F. Cycle = 14 days Percentage of fertility in female cycle = 5% Does this means? This means for the span of 14 days, there's only 5% chance of obtaining the peak female fertility?... If not, how should i set it so that my female pc, has a higher fetility level/ more chances of giving birth?[/quote'] Peak Female Fertility is the maximum fertilty an Actor can achieve The Percentage of fertility in the cycle is how many of the 14 days the Actor is fertile 5% = 0.7 days so the first 13 days there is near zero chance of pregnancy then sometime in the last 5% of the 14 days it starts ramping up to reach the maximum 100% then at the end of 14 days it all drops to zero and starts again. So Setting Bothe to 100% is the highest chance though it means you only hafe 50% fertility at day 7, so most people shorten the days to 1 day to increase the chances quickly. Realistic settings would be something like 20%, 20% and 28 days. Fertility also starts at a random value too, so initially the Actor may be at anywhere 0-100% of the cycle you have set, NPC's use the same cycle set for the player.
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