Halstrom Posted July 25, 2012 Author Posted July 25, 2012 Hmm might be be still broken, I didn't get a lot of test time, thought I had fixed the bug in it, will have another look tommorrow.
one0one Posted July 26, 2012 Posted July 26, 2012 Tested the Followers after a cleaned install on your 7/25 release with the 7/26 SCR. Cass and Veronica and Courier all at P3 stage. Zoned through door and Veronica and Cass reset to P1 stage, Courier stayed at p3.
Guest user29 Posted July 26, 2012 Posted July 26, 2012 ooh, I do like seeing someone using one of my outfits
zeroke107 Posted July 26, 2012 Posted July 26, 2012 And from anothers testing with SCR 20120726 and Pregnancy mod 20120721 (before u remove auto-swap body) I found this console command; Preg5BodEff (Character name) : Previous , Curr Nude Pregnant Body (P4B3) That line active after console command for auto-swap for nude pregnance body cali appear, and that line also appear after i wear clothes and remove clothes too, but when i choose body type in SCR, another console command just mention about every time but body not change may be due to pregnance body fix to cali type due to previous auto-swap body console command. And from your last SCR 20120726, i don't have Naked token body in my Misc inventory but body changing still work well for auto-swap command, so may be problem not related to naked token but not sure due to command for MCM to directory that nude pregnancy body stay or not:huh: But this is only my opinion from user aspect but not programmer aspect, so not sure it true or false but wish it could give u some clue. I already update lastest mod that related to SCR and pregnacy mod but not sure i miss anything or not due to i didn't see any others people have some problem like myself QQ PS. picture that i attach to this post is result from SCR 20120726 and Pregnancy mod 20120725 but i can't upload more picture so don't have console command for SCR 20120726 and Pregnancy mod 20120721 to show you just console command like i mentioned previously. Look like after swap clothes to pregnance body, console command mention pregnance body as and may be this is the cause that i can't use pregnance body like previous pregnancy mod that fix body to cali nude pregnance body after auto-swap body console command appear.
Halstrom Posted July 26, 2012 Author Posted July 26, 2012 Tested the Followers after a cleaned install on your 7/25 release with the 7/26 SCR. Cass and Veronica and Courier all at P3 stage. Zoned through door and Veronica and Cass reset to P1 stage' date=' Courier stayed at p3.[/quote'] Yep I'm still working on a fix for that as NPC scripts seem to restart when ever they leave the player for even a split second, I think I have a fix working for the fertility part using the tokens, which I'll replicate in Ova & Pregnancy if it proves good.
vicra Posted July 26, 2012 Posted July 26, 2012 DeathClaw looping fixed not for me i don t know what you changed but maybe this will fix it problem: in "SexoutP1S0EffectFertilityF" line 232 Set iPregCount to iPregCount + GetItemCount SexoutP3GestatingLarveDeathClaw will trigger line 476 else ; *** iPregCount > 0, Actor is Pregnant + line 509-522 ; *** Removing Ova result: in SexoutP2SEOvaAfAm SexoutP2SEOvaAsian SexoutP2SEOvaCauc SexoutP2SEOvaGhoul SexoutP2SEOvaHisp SexoutP2SEOvaSuperMutant line 422 if iPregTarget < fSemenChance * iTemp * iNumOva iNumOva = 0 => false => line 423-427 are never used sorry should have discovered that earlier sloppy me... was to fixed on the birthing
Halstrom Posted July 26, 2012 Author Posted July 26, 2012 DeathClaw looping fixed not for me i don t know what you changed but maybe this will fix it problem: in "SexoutP1S0EffectFertilityF" line 232 Set iPregCount to iPregCount + GetItemCount SexoutP3GestatingLarveDeathClaw will trigger line 476 else ; *** iPregCount > 0, Actor is Pregnant Yep this is correct it stops fertility from working whilst pregnant + line 509-522 ; *** Removing Ova result: in SexoutP2SEOvaAfAm SexoutP2SEOvaAsian SexoutP2SEOvaCauc SexoutP2SEOvaGhoul SexoutP2SEOvaHisp SexoutP2SEOvaSuperMutant line 422 if iPregTarget < fSemenChance * iTemp * iNumOva iNumOva = 0 => false => line 423-427 are never used Yes this is also correct' date=' if there are no ova the Larve cannot cause pregnanc to occur[/color'] sorry should have discovered that earlier sloppy me... was to fixed on the birthing Hmm, I'm missing something here, not getting what you mean. Also SexoutP1S0EffectFertilityF isn't used anymore it is replaced by similar script in the Fertility Token SexoutP1S0ObjFertTokenF This is where I thought the problem of extar Deathclaw eggs was coming from in the ova scripts, I was only removing one Larve when an egg was fertilise so I changed the 1 to iTemp to remove all of them. elseif GetitemCount SexoutP3GestatingLarveDeathClaw > 0 Set iTemp to GetitemCount SexoutP3GestatingLarveDeathClaw if iPregTarget < fSemenChance * iTemp * iNumOva AddItem SexoutP3GestatingEggDeathClaw 1 1 RemoveItem SexoutSP2VSemenDeathClawM 1 1 RemoveItem SexoutP3GestatingLarveDeathClaw iTemp 1 RemoveItem rMumOva 1 1 Set iPregFlag to 1 endif It may still be gabonky, I haven't tested it yet. But because the fix is in the concepttion phase any saved games with a Deathclaw pregnancy will have DeathClaw Larve so go through the infinate birthing loop. Set iPregCount to iPregCount + GetItemCount SexoutP3GestatingLarveDeathClaw This line in Birthing Script is the probable cause of the issue I've commented it out for the next release.
vicra Posted July 26, 2012 Posted July 26, 2012 Hmm, I'm missing something here, not getting what you mean. The transformation from larve to egg using ova is not working. Because as soon as a larve is present all ova are removed and no egg is ever created from larve and ova. () I think: in "SexoutP1S0ObjFertTokenF" (if thats what is used and not "SexoutP1S0EffectFertilityF") line 234 Set iPregCount to iPregCount + rZActor.GetItemCount SexoutP3GestatingLarveDeathClaw that's the problem. Removing that line could fix it. This line in Birthing Script is the probable cause of the issue I've commented it out for the next release. That's what i thought first too, but it's not. The birthing should be fine if the transformation from larve to egg is working.
Halstrom Posted July 26, 2012 Author Posted July 26, 2012 Ah yes now I see what you mean, will fix that for next release just got to do some testing
Guest user29 Posted July 27, 2012 Posted July 27, 2012 This might already be known but body swapping seems to be broken. Also at the end of a deathclaw pregnancy I lay an egg but get stuck in a never ending birthing loop.
gballest Posted July 27, 2012 Posted July 27, 2012 There are limits that vary by the type of pregnancy' date=' benerally around 2 for human sized, and 12 for eggs etc. New Update 20120725.1beta: Some fixes to bodyswapping Increased size of Pregnant bellies Hopefully fertility for NPC's won't reset anymore passing through doors & traveling/sleeping, if it works ok I will do the same for pregnancy soon. DeathClaw looping fixed Some other stuff too. Using this and current version of SCR, fert cycle and fert level percentage stopped working, never counts up. Works fine in 22.1 version
vicra Posted July 27, 2012 Posted July 27, 2012 using: nvse_2_beta12 SexoutPregnancyV3-20120725.1beta SexoutCommonResources20120722 will update later This might already be known but body swapping seems to be broken. only the naked body for me i had a look at "SexoutP5SBodyEffectsF" "SexoutP5SBodySwapT3P0" "SexoutP5SBodySwapT3P1" and i can only assume that if you are naked (GetEquippedObject 2) == TRUE because: in "SexoutP5SBodyEffectsF" line: 279 - 293 ; *** Body & Clothing Swapping Set rCurrUpperBody to GetEquippedObject 2 Set iNTokenCount to GetItemCount SexoutSPNudeToken if rCurrUpperBody if iNTokenCount > 0 RemoveItem SexoutSPNudeToken 1 1 endif else if iNTokenCount < 1 AddItem SexoutSPNudeToken 1 1 endif endif if iNTokenCount > 1 RemoveItem SexoutSPNudeToken 1 1 endif rCurrUpperBody == TRUE iNTokenCount == 0 => i never get SexoutSPNudeToken (it doesn t matter because the nude token is never used anyway(for now ?)) in "SexoutP5SBodySwapT3P0" and "SexoutP5SBodySwapT3P1" still assuming if you are naked (GetEquippedObject 2) == TRUE rNewUpperBody == TRUE iAmNudeFlag == 0 rSwapUpperBody == 0 line: 104 - 119 if rNewUpperBody Set fBodySuitHealth to GetEquippedCurrentHealth 2 elseif iCurrBodyType == 2 ; *** BnB Set rNudeBody to SexoutSNudeBnBP0B4 Set iAmNudeFlag to 1 elseif iCurrBodyType == 3 ; *** Type3M Set rNudeBody to SexoutSNude3MP0B4 Set iAmNudeFlag to 1 else if iNewBreastSize == 3 Set rNudeBody to SexoutNude elseif iNewBreastSize == 4 Set rNudeBody to SexoutSNudeT3P0B4 endif Set iAmNudeFlag to 1 endif rNewUpperBody == TRUE iAmNudeFlag == 0 rSwapUpperBody == 0 fBodySuitHealth == (i dno t know maybe 0 maybe somthing irrelevant anyway) => no valid outfit found in line 120 - 531 line: 533 - 544 ; *** Swap Outfits if Outfit was in List above if rSwapUpperBody != 0 if iAmNudeFlag < 1; *** avoid removing "no body" or causes ScriptCrash RemoveItem rNewUpperBody 1 1 endif AddItem rSwapUpperBody 1 1 EquipItem rSwapUpperBody 0 1 Set iSwapStage to 1 else Set iSwapStage to 2 endif endif iSwapStage == 2 => ; *** Finish Dispel SexoutP5EBodySwapT3P0 i could be wrong
Halstrom Posted July 27, 2012 Author Posted July 27, 2012 Thanks, will check that out, there's something that's not working in that area and hasn't been for a while, I'll have a poke with it tommorrow, I've already done some changes but sometimes it very handy to see another persons view on things like this
Guest user29 Posted July 28, 2012 Posted July 28, 2012 Just to double check with you, I really need the infinite birth loop on deathclaws to be fixed. It's making developing Breeder right now really difficult.
zeroke107 Posted July 28, 2012 Posted July 28, 2012 I have some idea about reset pregnance progression for Companion during change scene, just from my observe but not sure my idea is true or false During i start "Old world blue" or "Honest heart" DLC, all progress about pregnancy for my PC stop working and after i load save game, pregnance progress will reset like i use clear save and get pregnant again but after that every thing can progress normally without any problem but every thing will resest again if i change back from DLC to fallout new vegas. That gave me some idea that FONV may reset all stat to start point every time when we start DLC but for both NPC or Companion (Ex. Sunny use NPC fertility and Cass use Companion fertility system) they may set reset stat every time after loading after travel or load save game and if i didn't forget about changing for pregnance body it also depend on damage base system (not sure about it, but i think some people use to wrote something like that before) And for all of my companion, not sure what happen may be due to some bug from FONV after i start play game if i set Hardcore mode at first Sunny could die, but after i get 2nd and 3rd companion like ED-E or Others (Cass, Veronica etc) then all of my companion can't die after loss all HP, they just unconscious and get replenish full HP every time after fighting like in non Hardcore mode. So not sure due to this reset stat system from FONV or not that reset all pregnance progress for companion if those progress depend on damage base changing body system. Because i don't think any mod cause our Companion became immortal but i will test it for sure again this evening after close all mods, if my companion still immortal in Hardcore mode so i think the problem should come from FONV system not our Mods from loverslab lol
cold steel Posted July 28, 2012 Posted July 28, 2012 Do I understand correctly that the main problem is the absence of a change of naked bodies? I downloaded this mod yesterday and I really like it but after spending 3 hours on the various installation options, I could not get the correct change in nude body. Another problem is that I do not know much English, so reading 80 pages of comments given to me with difficulty. Forgive me if this question has already been given a clear answer and thanks for the work on this mod, it is excellent.
Guest user29 Posted July 28, 2012 Posted July 28, 2012 Do I understand correctly that the main problem is the absence of a change of naked bodies? I downloaded this mod yesterday and I really like it but after spending 3 hours on the various installation options' date=' I could not get the correct change in nude body. Another problem is that I do not know much English, so reading 80 pages of comments given to me with difficulty. Forgive me if this question has already been given a clear answer and thanks for the work on this mod, it is excellent. [/quote'] Yes body swapping is bugged in this version. He tried to implement the ability to swap between different bodies from the menus and it just broke it all together. For future reference, you don't need to read 80 pages. If you just read the last couple pages you'll find answers to most of your questions.
prideslayer Posted July 28, 2012 Posted July 28, 2012 I think I'm going to PM halstrom and ask him to back that stuff out and see if I can't support it somehow from within sexout core, as I'm going to need to do my own body swapping management as well once I begin the reimplementation of body suits. I also think I have a *very* easy way to handle it.. maybe.
Halstrom Posted July 29, 2012 Author Posted July 29, 2012 I think I'm going to PM halstrom and ask him to back that stuff out and see if I can't support it somehow from within sexout core' date=' as I'm going to need to do my own body swapping management as well once I begin the reimplementation of body suits.I also think I have a *very* easy way to handle it.. maybe.[/quote'] No problems sounds good
Guest user29 Posted July 29, 2012 Posted July 29, 2012 Do you keep track of the number of pregnancies the play has successfully gone through? If not could you add a variable that does I could tap into?
Halstrom Posted July 29, 2012 Author Posted July 29, 2012 Do you keep track of the number of pregnancies the play has successfully gone through? If not could you add a variable that does I could tap into? Not currently I can add a variable into SCR to record that in the next update.
Halstrom Posted July 29, 2012 Author Posted July 29, 2012 that will make it so much easier. Thanks. Cool added it to SCR, haven't done anything in Pregnancy with it yet to count to it. This is my current build, untested if anyone want's to play with it, should fix deathclaws and bodyswapping to some degree I hope, GTG out for the day now.
prideslayer Posted July 29, 2012 Posted July 29, 2012 Ah since Hal's taking off for a bit, I guess I'll give the heads up for everyone here -- especially for those of you making the pregnant meshes and so on. We had a little discussion on getting body type support moved over into sexout, and decided that it partly belongs there, and partly belongs in some standalone mods. At some point in the future, this is what's going to happen.. 1. The body type MCM menu option will be move to Sexout. I need it there (for male and female) to offer different alignment settings for different body types. Any mods that need to know what body the player has installed will be able to read it from sexout. 2. The different bodysuits for body *types* (if they actually exist yet) will be going away from SCR, to be replaced with downloadable "body type" packs instead, that use the same model/texture names as the "default" ones and just overwrites them during the install. This means SCR, pregnancy, etc do not need to 'care' about the different body types, and there is no need to create 8 different bodysuits for every possible pregnancy level and body type, which leads to 8 for default (type 3 cali), 8 for t6m, 8 for BnB X, 8 for BnB Y, and so on. Only the 8 different ones (for p1-8, that is as high as it goes right?) actually need to be in the GECK. So if you want the T6M body and have installed it, you'll want the T6M pregnant bodies to go with it, and you'll get them by installing a "Pregnancy - T6M" mod with no ESM or ESP that just overwrites the existing meshes and textures with the T6M ones. The only thing this leaves "out in the cold" are custom pregnancy bodies for specific NPCs. Modders can add them as they've always done and just use whatever meshes and textures they want. Players will be out of luck for a little while if they want Cass to use a different body than the player or something like that, while I work on getting race changing done in the Extender. The problem with the NPCs is simply that changing their race is the only way to change their body without affecting every other body, and if you change their race, you end up in conflicts with other mods that modify that NPC record. These additional mesh/texture mods should come with not just the nude bodies, but any clothing meshes designed for that body type as well, if different from vanilla. Hope this makes sense, and if I spoke out of turn or got something wrong, I'm sure Hal or somebody will be along to correct me. ( so.. who wants to start busting out the T6M and BnB files into these standalone downloads?? )
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