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OLD - Sexout Pregnancy- Locked Thread (Do Not Use)


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Posted

With the latest version activated' date=' Cass and Veronica's weapons repeatedly flash in and out of existence and my game crashes every time I attempt to enter the Atomic Wrangler.

[/quote']

 

I have the same problem. But my game crashes in a random moment.. :huh:

Posted

I'm not quite sure what you're doing with your bazillion variables in SexHappening, but here's what seem like the best method for us:

						if(SexoutNG.bUseLust) ; check if arousal is being used
						rZPartner.NX_SetEVFo "Sexout:SexoutLust:Sperm" ref
						; ref is whatever needs to be added to the female's inventory
						rZPartner.NX_SetEVFl "Sexout:SexoutLust:SpermCount" int
						; int is how much it will be added
						; rZPartner is the male.
					else
						;add your sperm/eggs normally
						;like "addItem herpDerpSperm iSpermCount 1"
					endif

If the male orgasms, I add whatever you set the sperm to to the female. Thanks to what prideslayer recently added, we don't actually have to limit this to the player.

Posted

I'm not quite sure what you're doing with your bazillion variables in SexHappening' date=' but here's what seem like the best method for us:

						if(SexoutNG.bUseLust) ; check if arousal is being used
						rZPartner.NX_SetEVFo "Sexout:SexoutLust:Sperm" ref
						; ref is whatever needs to be added to the female's inventory
						rZPartner.NX_SetEVFl "Sexout:SexoutLust:SpermCount" int
						; int is how much it will be added
						; rZPartner is the male.
					else
						;add your sperm/eggs normally
						;like "addItem herpDerpSperm iSpermCount 1"
					endif

If the male orgasms, I add whatever you set the sperm to to the female. Thanks to what prideslayer recently added, we don't actually have to limit this to the player.[/quote']

Sounds cool, I'll add it into the next update I'm going to start working on next :)

Yeah there's a Bazillion variables in there, I tired to split them off elsewhere but somethings just had to be done in that script :)

Posted

With the latest version activated' date=' Cass and Veronica's weapons repeatedly flash in and out of existence and my game crashes every time I attempt to enter the Atomic Wrangler.

[/quote']

 

I have the same problem. But my game crashes in a random moment.. :huh:

Haven't experienced that, I did an hour of playtesting last night, but then again I've changed a few things, hope to release what I have tommorrow if I can sort out one bug I have.

Posted

Hal, what's the MCM debug setting needed to turn off all the messages in Pregnancy? SCR too? It's really "noisy" trying to debug sexout stuff when I have either one enabled.. ;) I would have brought it up sooner but I normally develop with sexout as an ESP and no other sexout mods loaded so I hadn't noticed how talkative it is.

 

Switching all your printc/printtoconsole lines with debugprint instead would let you toggle debugging off or on as a whole, and set the level independently (which I assume you do through if statements?)

Posted
Hal' date=' what's the MCM debug setting needed to turn off all the messages in Pregnancy? SCR too? It's really "noisy" trying to debug sexout stuff when I have either one enabled.. ;) I would have brought it up sooner but I normally develop with sexout as an ESP and no other sexout mods loaded so I hadn't noticed how talkative it is.

 

Switching all your printc/printtoconsole lines with debugprint instead would let you toggle debugging off or on as a whole, and set the level independently (which I assume you do through if statements?)

[/quote']

SCR's debug is a toggle in MCM under other.

Pregnancy's is setting 0 on the slider, though there may be acouple I haven't added the disabling too, I fix them in next release.

Posted

Whenever armor is unequipped it is quipping something called Nude Body. I assume this is part of the mod and really doesn't bother me other than the face that this pretty much makes it compatible with sewer slave. When you gear gets taken in that mod this will get equipped and you will repeatedly get the dialogue of him asking you "Who gave you this?"

 

Is there anyway to fix this on my end?

Posted

The only mods I'm aware of that do that are pregnancy and body by race, but I thought sewerslave had been adjusted to check the nudebodies list in sexout.

 

Breezes will add body suits to your inventory but does not automatically equip them for you.

Posted

First my admiration and thanks for the pregnancy mod as well as the all the other great sexout mods.

It has added a new dimension of fun to my gaming.

 

I have had 3 clean installs of the pregnancy mod on the 7/14 Beta. The first was an awful mess because it is really confusing as to what is necessary to run the mod without adding unneeded game breakers.

The second was much better and I was able to get my character all the way to human birth (Yay).

Outstanding even with the frequent CTDs.

The third try that I am playing now I have the very minimum installed so that I can test the mod itself and maybe have some small part in its creation, following is what I noted:

 

The flashing weapons on companions, didn't affect game play.

 

A major problem that occurs when pregnancy mod activated, companions begin either running in place, running extemely slow and they don't engage in combat. I have duplicated this in my last two installs and the effect immediately goes away when I deactivate the pregnancy mod.

 

Thanks Guys,

One0one

Posted

The only mods I'm aware of that do that are pregnancy and body by race' date=' but I thought sewerslave had been adjusted to check the nudebodies list in sexout.

 

Breezes will add body suits to your inventory but does not automatically equip them for you.

[/quote']

 

actually seems to be working now. After i restarted and went back to the quest later it isn't doing it anymore. Not sure what was causing it.

Posted
First my admiration and thanks for the pregnancy mod as well as the all the other great sexout mods.

It has added a new dimension of fun to my gaming.

 

I have had 3 clean installs of the pregnancy mod on the 7/14 Beta. The first was an awful mess because it is really confusing as to what is necessary to run the mod without adding unneeded game breakers.

The second was much better and I was able to get my character all the way to human birth (Yay).

Outstanding even with the frequent CTDs.

The third try that I am playing now I have the very minimum installed so that I can test the mod itself and maybe have some small part in its creation' date=' following is what I noted:

 

The flashing weapons on companions, didn't affect game play.

 

A major problem that occurs when pregnancy mod activated, companions begin either running in place, running extemely slow and they don't engage in combat. I have duplicated this in my last two installs and the effect immediately goes away when I deactivate the pregnancy mod.

 

Thanks Guys,

One0one[/quote']

I have no idea what's causing this, some other people have similar issues, I haven't experienced them myself, so I'm just hoping when I sort some other bugs out in the bodyswapping they come good. But I've been to busy lately to sit down and go a 4 hour coding rampage I need to sort some of these bugs out and try some new stuff linking into Lust mod :)

Posted

Getting clothes not vanishing during sex again.

 

The preg part seems to be working tho.

 

ETA: Had NCR soldiers attacking my human offspring, which lead to a lot of dead soldiers given kids are invulnerable. That could be problematic.

Posted
Getting clothes not vanishing during sex again.

 

The preg part seems to be working tho.

 

ETA: Had NCR soldiers attacking my human offspring' date=' which lead to a lot of dead soldiers given kids are invulnerable. That could be problematic.[/quote']

Hmm saw the clothes problem with NPC's myself last night, no idea what I've done if anything to cause that now. I gota get some serious coding time in, might have to chuck a sick day next week :)

 

Yeah, I still haven't worked out how to make them killable.

Guest user29
Posted

Could you attempt to add offspring the player has to a formlist. I think if I can then check that formlist I could make it so there is a way to get rid of your offspring.

Posted
Could you attempt to add offspring the player has to a formlist. I think if I can then check that formlist I could make it so there is a way to get rid of your offspring.

I think I am already doing that for Loogie, there's a formlist called SexoutSDataPlayer OffSpring or similar, I've still got to split it so it works for NPC's have their on lists, when I get around to also sorting seperate follow packages for NPC Offspring too :)

Posted

Sorry to bother again ! , During the final stages of the pregnancy.. my charc is standing still,despite several messages indicating otherwise..

 

Is there any "birthing" anims, i may have over-written or over-looked while i was adding mods into my Data folder.?

 

Im using the "alpha test version"

Guest Loogie
Posted

What I've noticed on a save in hanging out in Nipton with Sunny:

 

Game runs fine

Pregnancy initializes

Sunny's weapon starts flashing and if you look in her inventory you see a bunch of fertility tokens

Game crashes about a minute later

Posted

What I've noticed on a save in hanging out in Nipton with Sunny:

 

Game runs fine

Pregnancy initializes

Sunny's weapon starts flashing and if you look in her inventory you see a bunch of fertility tokens

Game crashes about a minute later

 

I did a test Run my self using a older SexoutNG and SCR and it stopped using the fertility tokens and the weapon flashing stopped too how ever soon you got prag you get CTD so it seems the fertility tokens dos cause some what of the weapon flashing, As for the fertility tokens there scand every 2nd so there inventory opening and closing this dos cause the weapon flashing and them moveing slow and not attacking I hope this some how helps to find what the cause is.

Posted

What I've noticed on a save in hanging out in Nipton with Sunny:

 

Game runs fine

Pregnancy initializes

Sunny's weapon starts flashing and if you look in her inventory you see a bunch of fertility tokens

Game crashes about a minute later

 

Long time lurker / fan of the site. Just wanted to say first and foremost for anyone involved in the creation of this mod as well as testing it - major thanks all around.

 

Anyway I am noticing the same problem with the flashing weapons on Sunny, Cass, & Veronica constantly. I don't get a CTD, but the characters become unplayable due to them walking in place or stuttering like crazy that they can't take any other actions. With the pregnancy mod turned off this is no longer an issue.

 

With my lack of any technical knowledge on the subject, the only thing I can even remotely think is happening is that the fertility counters are in the same category as equip-able items or weapons? Similar to how the game automatically switches your companions weapons based on their DPS and "if" they have ammo to use it. *shrug*

 

Anyone using a "idle" animation re-placer for their NPC companions? That is something I think might be messing things up, but in my game since Sunny is not recruit-able... I don't know if that's a conflict or not.

Posted

Anyone using a "idle" animation re-placer for their NPC companions? That is something I think might be messing things up' date=' but in my game since Sunny is not recruit-able... I don't know if that's a conflict or not.

[/quote']

 

They will almost all cause problems with sexout as a whole, not just pregnancy. There's a link in the main sexoutNG thread, first post, on how to go about fixing them. Unfortunately it's the idle animation mods that need fixed, sexout can't address it -- though I'm constantly trying different approaches.

 

If they are just idle (.kf file) replacers then no problem. If there's an esp or esm involved that creates new animations (like poses, dances, etc) then it's likely to be bugged.

Posted

Anyone using a "idle" animation re-placer for their NPC companions? That is something I think might be messing things up' date=' but in my game since Sunny is not recruit-able... I don't know if that's a conflict or not.

[/quote']

 

They will almost all cause problems with sexout as a whole, not just pregnancy. There's a link in the main sexoutNG thread, first post, on how to go about fixing them. Unfortunately it's the idle animation mods that need fixed, sexout can't address it -- though I'm constantly trying different approaches.

 

If they are just idle (.kf file) replacers then no problem. If there's an esp or esm involved that creates new animations (like poses, dances, etc) then it's likely to be bugged.

 

Thank you for the heads up on the animation part. I'll probably just disable it straight out and hope things are more stable with Sexout.

 

Also throwing another question out there, do young bighorners cause pregnancy? The ones standing around town in Goodsprings don't seem to do anything in terms of semen / pregnancy. I ask since I always use to run to them to try out a clean save with Sexout Pregnancy, but now I have to run toward the Coyotes for creature testing and random village folk for human testing.

Posted

I think they should... I don't believe that pregnancy cares too much about what kind of creature is screwing you. If you can get it to screw you, then I'm pretty sure it can get you pregnant -- assuming pregnancy is working.

Posted

It may not allow the young ones though.. if not, you can always summon one.

 

in the console:

player.placeatme 00159790

will put a normal size bighorner bull beside you. Note that it will be violent.. so best to tgm or something so it doesn't kill you. ;)

Posted

With the bighorners in Goodsprings, I found they only give about 3 semen which is not enough for pregnancy so I am there for like 24 mins humping the thing with sexoutkey, and I also found out the life of sperm inside the womb can never get put up to 1000...that was through McM for a lot longer life.. still think this is brill though.

Guest
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