Bad Dog Posted August 29, 2016 Author Posted August 29, 2016 Sorry, that was @Kriegera. CoS needs a special skeleton? Huh.
necross 413 Posted August 30, 2016 Posted August 30, 2016 Sorry, that was @Kriegera. CoS needs a special skeleton? Huh. Sorry for the misunderstanding, any way CoS and SoS require bone specifically for the genitalia which the XPMSE has that's why the skeleton you made works best for such bodies if you wanted both vaginal collision and digitigraded beast race.
Bad Dog Posted August 30, 2016 Author Posted August 30, 2016 These are cats. They shouldn't have claws showing at all. Hmm, maybe I'll figure out how to extend claws when the cat goes into battle mode...
Clenn Posted August 31, 2016 Posted August 31, 2016 Ho, I'm speaking about all feetpaw, cats, wolves, rabbit and all the others. I think their claws are too short. Very sorry for all this work. It wasn't intentional, I only wanted a solution to solve feetpaw problem and now you're on a hard (perv) work
boo Posted September 1, 2016 Posted September 1, 2016 Working on some complicated math to ensure I have equal proportions between crouched / non-crouched skeletons.
boo Posted September 2, 2016 Posted September 2, 2016 Ended up setting up an IK solver in blender actually. Which leads me to wonder, can I create an SKSE plugin to use Skyrim's IK solver to force a character on their toes? That would be ideal for almost every situation actually.
boo Posted September 4, 2016 Posted September 4, 2016 Final tweaked skeletons attached. Need to adjust the mesh / weight still (especially for female) and I need a way to switch between skeletons or interpolate between them. KhajiitSkeleton.7z
Bad Dog Posted September 4, 2016 Author Posted September 4, 2016 So you have one skeleton for crouching and one for standing, but no way to switch. Hmm. I don't know offhand how to switch skeletons in game. It must be possible to catch the crouch event though. BTW I am finding it useful to adjust the skirtbones too, to account for the new angle of thigh.
boo Posted September 4, 2016 Posted September 4, 2016 I ended up not needing to adjust the thigh angle at all. And the "crouch" skeleton isn't just for crouching. It's the ideal position for any time the character is either standing on their toes, with the knee bent a significant amount, or otherwise *ahem* horizontal. Ideally though, I could freely interpolate between the two given some set of constraining criteria, since trying to whitelist animations for use of one or the other is inherently limiting.
TanyaSapien Posted September 20, 2016 Posted September 20, 2016 Dear, Princess celes- ...er... Dear, BadDog I am but a humble Fennec vixen with a humble request. As you can see, with your mod and several others, I've made quite the nice appearance for myself, but Skyrim is a cold, harsh land, and my feet are so sensitive. Could you perhaps grant me my request and allow me to wear vanilla boots? I don't need them to be tailored, simply making them visible is enough, as I've worn HothTrooper44's Immersive Armors boots many times and they look decent. Surely giving me vanilla boots, however ugly, would be better than running around barefoot all the time? ~Iratia Ungues
Bad Dog Posted September 20, 2016 Author Posted September 20, 2016 See, the thing is, what kind of furry wears boots? I mean, really. God gave you feetpaws with pads and fur, why would you cover them up?
TanyaSapien Posted September 20, 2016 Posted September 20, 2016 Frostbite begs to differ. As do the pools of oil, blood, gore, spilled magical compounds, scalding hot dwemer steam pipes, and the shattered pieces of metal and glass I often find myself traversing. These furries get footwear to protect them from career hazards: Why shouldn't I? I'm not saying I should hide my feet, in fact around towns I often switch to civilian clothes which don't include shoes, it's just it's silly to be walking on a metal grate over a pool of lava and my bare feet somehow aren't smelling of cooked bacon, And don't even get me started on all those broken jars, urns, and bone fragments.
Bad Dog Posted September 20, 2016 Author Posted September 20, 2016 Good pics, but those are domesticated dogs. Surely your feetpads are tougher than that. Seriously, look at the Yiffy Age of Skyrim thread--there's a discussion of boots/no boots there. I've been resisting making boots but probably will do something eventually. I had been thinking in terms of something that armors the top side and shins, as opposed to something that covers the pads tho. You could post any concept art you like.
TanyaSapien Posted September 20, 2016 Posted September 20, 2016 I could do that, yeah. It's been a while since I've done art though and my tablet broke months ago, I'd have to use mouse and keyboard. As far as the boots/no boots argument goes, "domesticated" is by definition something that lives a domestic life, the kind of life that includes clothes. If you want to exclude boots on the grounds of domestication, then by definition you'd have to go completely nudist, otherwise you're playing favorites. I'd rather not get sucked into the debate of whether furries as a whole should or shouldn't wear certain types of clothing because it is, by nature, a war of opinion, and those are more dangerous than wars of religion and even harder to win, thus why I came here instead of posting there. All I'm asking is if a parallel version of BDdigifeet.esp could be released which has the switch for footwear rendering turned on, so that people in the "yes boots" camp have something. I'm not implying you should turn it on by default and in fact I think it would be better to have two versions where the other has it turned off (or maybe a toggle in the installer?). That would allow you to please both sides at once and it would keep people like me happy until/if/when a version with custom boots becomes available.
Bad Dog Posted September 20, 2016 Author Posted September 20, 2016 Heh, of course the "should furries wear clothes" debate is pretty much exactly why I started working on revealing clothes in parallel to the Yiffy mod. I think the debate about boots was actually here, not there. Short version: The feet are done by modifying the skeleton to have digitigrade proportions. The body mesh warps to match the skeleton. Boots are just another sort of body mesh, so if they boots are visible they warp just like the bare feet do. Sometimes this looks not terrible, but mostly it looks very stupid. It's not actually possible to get the heel back on the ground once you've switched out the skeleton. So either a bunch of special boot meshes have to be made that look good when they warp, or you have to take them off. Making the meshes is work. What I am most likely to do is a few boot meshes that stand in for everything. One hide/leather, one heavy metal, one light metal, with a bunch of recoloring for variety. But if you got me interested in what they might look like I'd be more likely to do it. So yeah, if you have the skilz to make some art or if you can find some like you're interested in I might get motivated. Someone upthread suggested fancy boots that are really like jeweled ankle bracelets, which could be fun.
boo Posted September 21, 2016 Posted September 21, 2016 I'm still interested in doing boot conversions. Kind of hit a road block on fixing the floating feet issue though.
Guest Posted September 21, 2016 Posted September 21, 2016 Compatibility patch for http://www.nexusmods.com/skyrim/mods/70481/? Please!
Bad Dog Posted September 21, 2016 Author Posted September 21, 2016 @boo, as you can see there's still a lot of interest. And I'm not going to start until I've done all the hats & helmets, argonians, and maybe futa. So you have time. @vmu that one really ought to be easy. Looks like it's using the vanilla feet texture and vanilla shades around the crotch so the sheathing peen should fit right in. Maybe he'll let me have one of those textures for the snow elves in my Yiffy mod.
NightroModzz Posted October 3, 2016 Posted October 3, 2016 I just can not get CompleatKhajiitV1_0.7z to work. I have been trying to for the past 2 days! I 've tried multiple mod order around multiple "All in One HDT Animated Pussy" (Using Unified UNP Special Body) which comes with the Feminine Khajiit textures and tried installing that as a standalone overwriting this mod and this mod overwrite that mod (the correct way). Iv'e even removed the Masculen Khajiit textures. I've even Let it overwrite XP32 Maximus Skeleton Extended (XPMSE) Of course I've done it the correct order by the following, as well as putting these 3 mods the lowest on the list (highest priority) in Mod Organizer. 1. SOS 2. Feminine Khajiit textures (Leopard) 3. CompleatKhajiitV1_0.7z (chose Digitigrade, XPMSE, and Leopard Feet) 4. XP32 Maximus Skeleton Extended ( Tried Version 3.87, 3.88, there is no 3.89, and tried 3.90) Choosing the HDT Skeleton Rig Map within the mod as required by All in One HDT Animated Pussy. As for step 7 "Switched to vanilla skeleton," are you referring to clicking none in the XPMSE's skeleton rig map install? Who'd want that? That would mean no physics. I start off in the Alternate start mod's room. With the foot wraps on, I have the plantigrade feet (didn't choose) and when I take them off, I have the default feet.
Bad Dog Posted October 3, 2016 Author Posted October 3, 2016 I haven't tried it with the animated pussy. Anyone else succeed in making that work?
Blaze69 Posted October 3, 2016 Posted October 3, 2016 I haven't tried it with the animated pussy. Anyone else succeed in making that work? I did. Well, refering to the UUNP Special body, which is the actual "animated pussy" mod. The "Animated Pussy All-In-One" thing is just a repack of a lot of mods, including UUNP Special bodies. And a lot of other stuff, which may be the cause of the issues. I mean, I understand it's convenient for people new to modding and such, but dropping random mod stuff by the truckload into a mod folder (or, God forgive, the Data folder itself if you don't use MO) is certainly not the best thing to do. Anyway, if the skeleton remains non-digitigrade and so do the feet, that means either the .esp is not activated or something else is editing the Khajiit race entries and overwriting the changes done by CompleatKhajiit. I would need a Load Order to continue troubleshooting (and I mean the actual Load Order with the list of all plugins loaded by the game).
NightroModzz Posted October 3, 2016 Posted October 3, 2016 OK, I figured out the issue. It's not so much as a load order (could be a mod conflict) as it is an esp load order that Loot does not fix. That means I can't have Loot mess with this mods esp. I'm not sure if it has a conflict with my SKSE patch that I keep dead last in my load order (highest priority). You know, whenever you have SKSE files in your overwrites folder. I'm also not sure if I should even have it in a TES5edit Merge patch or even include it in my Bashed patch. I know for sure that it will work with this mod " http://www.nexusmods.com/skyrim/mods/64810/? ," so long as the esp (Khajiit Boots) is overwritten by this mods esp. Good since these boots don't cost any supplies to make. Good for level up and some quick money lol. But will not work with this mod " http://www.nexusmods.com/skyrim/mods/51097/? ." only by testing the foot wraps only and have not tested esp order. I'll update after further testing. It might be a good idea to update the mods description afterwards about esp load order having possible conflicts. I won't be testing too much since I keep around 240 esp and the game runs great! After a lot of cleaning, edits, and figuring out good load order of course.
Deadly Kitten Posted October 3, 2016 Posted October 3, 2016 Bodyslide recently added HDT pussy, IIRC. Just build with one of the "Special" presets. Ditch the All-in-one preset asap, it screws with too many bodyslide flies for my liking. (You don't "have to", but it makes it near impossible to use Bodyslide to create your preferred body, without breaking the HDT pussy portion. Not to mention it conflicts with any mod that adjusts the HDT jiggle physics. Though if you like the preset, and don't mind conflicts with Bodyslide-reliant armors and gear, stick with it, since it's not a bad body.)
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