boo Posted August 12, 2016 Posted August 12, 2016 Bad Dog - there isn't really a way to preview the effects of the skeleton changes in real time is there? I'm trying to find a good way to preserve exact proportions / length between the two "stances" I'm working on.
Bad Dog Posted August 13, 2016 Author Posted August 13, 2016 I wish. No, the only way I know is to load it up in the game.
Bad Dog Posted August 13, 2016 Author Posted August 13, 2016 Jesus god, umpteen prereqs each with a different beast race?
wishnot4 Posted August 13, 2016 Posted August 13, 2016 I would have thought that it would have been simpler just to take a model of a cat foot in the bent position and weight it to the foot bones, then you wouldn't have to worry about different skeletons. Yes, there would be no special animations, but really, who watches the foot animations? But great work Bad Dog, not trying to harsh on you at all, just a thought I had about how it could be done with the least amount of work involved. I've got too many mods I'm working on, so I try to find simple solutions where I can.
Bad Dog Posted August 13, 2016 Author Posted August 13, 2016 Ok Clenn, you're just trouble, you know that? I loaded up Furry Age and now I have, what, 5 races none of which want to be nude. Surprisingly, they all take my sheathing SOS peen and it doesn't even look terrible, but they've got the underpants shadow. I haven't even gotten to figuring out feet yet. I'm playing with nudie textures and then I'll look at getting the khajiit feet to work with the khajiit. But then the rest of the races should be digitigrade too, right? @wishnot, there is a mod out there that takes that approach. Thing is that if all you do is modify the foot mesh you have to live with the leg position, and the leg comes down to the top of the ankle, so there's not much you can do. You can raise the heel slightly, but then your creatures are running around on toes with the foot still almost horizontal and their weight way too far back.
Clenn Posted August 13, 2016 Posted August 13, 2016 Ok Clenn, you're just trouble, you know that? I loaded up Furry Age and now I have, what, 5 races none of which want to be nude. Surprisingly, they all take my sheathing SOS peen and it doesn't even look terrible, but they've got the underpants shadow. I haven't even gotten to figuring out feet yet. I'm playing with nudie textures and then I'll look at getting the khajiit feet to work with the khajiit. But then the rest of the races should be digitigrade too, right? Why are you saying I'm a "trouble"? It's not my fault if races can't be nude or haven't dick. I don't play with erotic characters, my fetish is only about feetpaw, that's why my problem is especially about the feet. Here is some screenshots : When your feet mod is under Furry Age mod, my feet are perfect and the problem is only for NPC. But when your mod is above Furry Age, my feet have this problem (and nothing change for NPC, they have always this bug.) In both cases, there is this problem. And sometimes, as you see, the leg is missing. I hope give to you some help with these screens...
Bad Dog Posted August 13, 2016 Author Posted August 13, 2016 Take it easy, I was kidding. The furry Skyrim thing looks like a lot of fun, and I'll get everything working with it. But I'm going to have to get *everything* working. Thanks for the screenshots, by the way. That's just the texture file expecting the feet to be laid out differently. Not a big deal to fix. What I can't figure out is how this mod stack is making all the other mods think everything is a khajiit even though the original races still exist.
Clenn Posted August 13, 2016 Posted August 13, 2016 Yes sorry, I was disappointed at first, but after, I understand that was a joke. Well, if you can resolve this texture problem if you have the time and if it's not difficult, it will be amazing and great. Ho, and I don't know if these new improvements will work only on the Compleat version, but I think it could be a good idea if you let the choice between the "white/grey" version (V0.3.7z) and the feet from the compleat version. Feet are more longer and more white on the old version, we can see very well the toes. Same for digit. It's just an idea, I don't want to bother you, and I really like already your work. I'm not a modder but a furry artist, and I know the creation is a lot of work
Bad Dog Posted August 14, 2016 Author Posted August 14, 2016 Huh. So you like the look of the 0.3 version *because* it's longer and the toes are clearer? I'll have to go back and look. Boo and I have been going back and forth with the look of the feet. I've been playing with her latest, which have a larger toe/pad area and asking myself whether it's too large. I kinda sorta want to remake the mesh anyway... it's a bit of a mess.
Clenn Posted August 16, 2016 Posted August 16, 2016 Yes, clear feet are really good. But don't worry, the size of the old version is perfect. (maybe longer claws? As you want; I don't want give to you a lot of work, it's already great, but take all your time my friend. By the way, tomorrow I will go to a strange place where Internet don't work for one week, so, if you do something, I could not test your work or give to you an answer, until the end of the week.
Bad Dog Posted August 17, 2016 Author Posted August 17, 2016 I think I'm going to use the smaller, thinner feet for the canine races and the bigger feet for rabbit and cat.
duvmik Posted August 17, 2016 Posted August 17, 2016 I have found a textured naming error."HandsMale_s.dds.dds"in"Khajiit Beast Feet - Base\textures\actors\character\KhajiitMale\"and "MaleBody_1_sk.dds.dds"in"BDNudeMale\"Also, for some reason, mod organizer things that your mod is this mod http://www.nexusmods.com/skyrim/mods/51097/ when I right-click and select view on nexus. Which in turn causes some version number issues.
Bad Dog Posted August 17, 2016 Author Posted August 17, 2016 I might have started with that mod and not cleaned out the metadata, thanks. I'll look at the other issues.
Minidragon Posted August 21, 2016 Posted August 21, 2016 I'm having a weird conflict between this mod and the Argonian Raptor Feet http://www.nexusmods.com/skyrim/mods/19283/? When i load this mod after the Argonian Raptor Feet, while the Khajiit boots are invisible like they should be, it removes the raptor feet boots from Argonians and gives them normal boots. But, when i load Raptor Feet after this, while it gives the Raptor boots back, it makes the Khajiit boots visible again, leading to a weird streched model, while the feet themselves are fine when the boots are removed. I know they conflict because they both edit boots for the beast races, but, would it be possible to make a compatibility patch? I love the style of your mod (Especially your way of making the boots digitigrade friendly by just making them invisible) and would like to have it alongside my favorite Argonian foot mod.
boo Posted August 22, 2016 Posted August 22, 2016 Agh, I'm so close to getting the two skeletons in sync...
Bad Dog Posted August 22, 2016 Author Posted August 22, 2016 Which two skeletons? Male and female? For the argonian raptor feet... yeah, it's because the two mods are arguing about who gets to say what feet the khajiit wear. I had to remove the regular armor mesh from all the vanilla boots, otherwise the engine puts those on. When raptor feet edits all the same forms, it by default puts the regular armor back. You might be able to make a bashed patch that reconciles the two. Or not. I did look at building on the raptor feet but ended up not loving them. The texture's wonky, the seam is bad, and there's some weird lighting problem. I thought. So I didn't pursue it. I'm all wrapped up in a new project now, so not much action elsewhere. Clenn turned me on to Furry Age of Skyrim, which assigns beast meshes to all the races. It incorporates Lykaios, Vukasin, Vaalsark, and Lungaris as different races. Well of course, I couldn't leave it like that, so I've given them all the equipment they need to make the ladies happy and I've given them all digitigrade feet, using one mesh for canines and another for cats. And of course I had to make a canine SOS schlong. I included my tiger as another of the races and hacked up a panther real quick so all races have unique looks. It's close to done, at least for an alpha version. Right now a bunch of the kids are running around nude and I have to fix that before I release. (Not even sure how they happened. Don't they own any underwear?) Here's a teaser: 1
boo Posted August 23, 2016 Posted August 23, 2016 Which two skeletons? Male and female? Standing vs. bent legs.
Clenn Posted August 23, 2016 Posted August 23, 2016 I'm back! Look a very good and impressive work but... for those who want just play with digitigrade/plantigrade pawfeet without see dicks or boobs?
Bad Dog Posted August 23, 2016 Author Posted August 23, 2016 You're not speaking a language I understand. Or just don't load a skimpy armor mod.
Clenn Posted August 23, 2016 Posted August 23, 2016 It's alright if vanilla armors hide their precious dicks. Well, I do'nt know if I can be happy to turn you to Furry Age Of Skyrim, but the mod will be amazing with your talent. Personally I'm not hard to please, I just ask for nice feetpaw.~ Maybe with more longer claws.
Bad Dog Posted August 24, 2016 Author Posted August 24, 2016 Yeah, vanilla armor will hide their dicks, if that's what you're into. I mean, it's okay really. Takes all kinds to make a world, you know? And the feetpaws are coming. I just need to get the damn kids sorted. Now they're running around like a damn John Prine song: "No tops, no bottoms, just the hands and feet" to make a young man's pants grow.
Kriegera Posted August 24, 2016 Posted August 24, 2016 Does this require your previous digitigrade khajiit mod?
necross 413 Posted August 27, 2016 Posted August 27, 2016 For those with clams of skyrim. Using this to replace the beast skeleton works well with "Digitigrade Beast Races Full DLC Edition." The argonian feet looks awesome with this but the khajiit feet has issues with its ankles boots are unequipped. Also the animations for sexlab as far as i have tested works ok with it.
necross 413 Posted August 29, 2016 Posted August 29, 2016 Nope, it subsumes the digitigrade mod. I meant that you can use the XPMSE skeleton of this mod and it will work just like the True Digitigrade Beast Races skeleton only CoS and SoS compatible (sexlab animations work to!). Just rename the skeleton into skeletonbeast.nif replace the original one and don't install the mod it self. sorry for not being clear. not a native English speaker. your mod is awesome by the way!
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