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53 minutes ago, Bad Dog said:

Man, that's a real rule 34 thing. No idea. Must be applying a special skeleton to the player, maybe? But why? 

...not sure how that is r34-related, but whatever.

 

It uses a duplicate of the Khajiiit race instead of editing the vanilla race itself, so obviously the edits from Compleat Khajiit to the vanilla Khajiit race data (including skeleton paths) don't apply to it; that would explain the planti skeleton. Otherwise, I can't check the mod so I don't know for sure, but it may use a custom skeleton path on top of that.

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In true mod it until it breaks fashion, I swapped out various files back and forth until I got something that works.

 

Replacing Data\meshes\actors\character\character assets\skeletonbeasts.nif with a copy of Skeletonkhajiit.nif fixed the issue and also gave argonians the digitigrade skeleton. Works for me.  ¯\_(ツ)_/¯

 

You're also probably thinking loosely of Rule 63. Rule 34 is porn of it. 

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  • 1 year later...
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On 7/15/2020 at 11:17 AM, Bad Dog said:

Pics.

 

Never made an SE version. Would want to update to all the latest assets tho.

NVM. After thinking what went wrong, i decide to use nifskope to take a peak on the nif files and found the problem.

 

I have deleted the heel string data in nif files, using nifskope, and everything is back to normal days ago.

 

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  • 3 months later...

I really like the integration with your other mods, however, I prefer the coverkhajiits faces as the compleat textures look a little muddy and out of color in my opinion.


Here's the link to the face textures that I use: https://www.nexusmods.com/skyrim/mods/5941?tab=files
 

This issue is most exacerbated with models with lighter faces but darker bodies.

image.png.3d1ba7e6ad01deb32d6c0563f02e4689.png



Here's what the same character looks like minus your excellent digitigrade body, but with a much better matching face with CoverKhajiits and your Hoodie sheath.

image.png.428121d07f050047263aefd801346389.png
And the same follower's body with the Compleat hands and Feet and your lovely implements.
image.png.98886dd5d9d29a7fe3a699a2b2be8e6c.png



Actually turns out it was really simple to overwrite the faces. Just go into the "manual" installation option in Mod Organizer and de-select any mentions of face meshes or textures.

Here's the result of the override. looks quite nice to have the faces and the bodies I want out of my feline followers.
image.png.d3723727b4916bb296e30ff98c00b8c2.png

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8 hours ago, Bad Dog said:

Lemme think about it. I'm not really happy with the khajiit bodies--should really do new body textures from scratch and I'm not sure I'm up for that. Compleat Khajiit is rather old, akshuly.

Coverkhajiits is quite old as well. I think it was last updated around 2014. However I haven't found a better head replacer since then. I would have to say that your beast race stuff is the best I've seen around here.

Either way I'm rather satisfied that I was able to find a visual compromise.


In terms of things that would be interesting to see in the future is a more feline proportioned, compact genitals for the Khajiit. Similar to lions or cougars, so more of growers than showers. Not exactly a priority, but it would be interesting.

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On 1/1/2021 at 4:46 PM, Bad Dog said:

I've tried to get the balls to tuck up closer to the body, but the scrotum bone tends to drop them down again. 

Interesting. perhaps if the balls were static throughout the arousal states due to their size, and the rest of it was wiggly when aroused? kinda like the static sheath on the original models?

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  • 3 months later...

So I tried installing this on SSE and for some reason the paws clip through the floor. I've tried to look into it and it seems like that might be related to the high heel system, but I'm not 100% sure - didn't fine any clear answers on this online except for "use another mod"...

 

V2kY91n.jpg

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