Jack33270 Posted May 13, 2016 Posted May 13, 2016 This mod is awesome! It's really easy to use and neat. Thank you so very much for your work!
-alpha- Posted May 15, 2016 Posted May 15, 2016 quick q is there a way to get the "unequip" function to remove all items? some items like armlets or weapons dont seem to unequip.
Guest ffabris Posted May 15, 2016 Posted May 15, 2016 quick q is there a way to get the "unequip" function to remove all items? some items like armlets or weapons dont seem to unequip. Yes, but I chose what to strip and what to leave intentionally. Not everything is removed, by design.
Grey Cloud Posted May 17, 2016 Posted May 17, 2016 While we are on the subject of stripping, would it be possible to strip the player?
Guest ffabris Posted May 17, 2016 Posted May 17, 2016 While we are on the subject of stripping, would it be possible to strip the player? Not sure you need that in Manipulator ... I mean, I see the use for it in quests, or homes, etc, but this is none of those things.
srayesmanll Posted May 17, 2016 Posted May 17, 2016 While we are on the subject of stripping, would it be possible to strip the player? Easy enough to do in SkyUI. Use the grouping feature for favorites, select one of the eight, check the 'unequip armor' and 'unequip hands', assign a hot key (first four are assigned to f1-f4 already, which you can change those as well), and you're done. Just hit the hot key and your PC is undressed.
Grey Cloud Posted May 18, 2016 Posted May 18, 2016 While we are on the subject of stripping, would it be possible to strip the player? Easy enough to do in SkyUI. Use the grouping feature for favorites, select one of the eight, check the 'unequip armor' and 'unequip hands', assign a hot key (first four are assigned to f1-f4 already, which you can change those as well), and you're done. Just hit the hot key and your PC is undressed. Thanks, I don't use hotkeying favourites as I find they go to cock when I change camera perspective. Maybe I'm doing something wrong? While we are on the subject of stripping, would it be possible to strip the player? Not sure you need that in Manipulator ... I mean, I see the use for it in quests, or homes, etc, but this is none of those things. Not sure I follow your logic there, ffabris. I can regular- or force-strip any npc in Skyrim, yet I cannot strip myself?
Guest ffabris Posted May 18, 2016 Posted May 18, 2016 Not sure I follow your logic there, ffabris. I can regular- or force-strip any npc in Skyrim, yet I cannot strip myself? Open inventory, click on items to unequip. You can't do that with NPCs, which is why the function exists in Manipulator. But you can with yourself. So.... yeah, not sure I see the utility.
Jack33270 Posted May 20, 2016 Posted May 20, 2016 Yo, when I use the function of Manipulator that allows you to change scale or bodypaints (mainly to add tattoos on my followers) via UIExtensions, it sometimes locks all my MCM menus -it is fixed by quicksave/quickload and MCM menus are good again. Trouble is it also resets the values of "Beeing Female" for my pregnant followers, and it does so even when I don't use the said function on them. I tried about six times to make sure, and everytime, after pressing the hotkey to access the racemenu options on a NPC, all the names in the "information" tab of B.F. disapeared and their pregnancy related values were reset. Anyone else has/had that problem?
Guest ffabris Posted May 20, 2016 Posted May 20, 2016 Manipulator doesn't know about or care about inflation mods. All it does, is open RaceMenu by calling RaceMenu itself. So that suggests that RaceMenu is resetting the values.... no idea why.
Jack33270 Posted May 20, 2016 Posted May 20, 2016 Manipulator doesn't know about or care about inflation mods. All it does, is open RaceMenu by calling RaceMenu itself. So that suggests that RaceMenu is resetting the values.... no idea why. It isn't just about the inflation thing, it touches everything related to MCM menus, like SL, SLaroused, XMPSE and even Vivid weathers MCM menus for instance can't be accessed until I save and reload the game -for exemple if I press the hotkey to select a SL target, nothing happens. It just locks it. The BF thing is the most annoying thing to me but it doesn't just affect BF. Are the changes made with Manipulator saved somewhere? Maybe it is this that disables my MCM and affects BF. Or it could be that something else does it since I don't remember reading anything similar on the previous pages. I'll keep looking and update here if anything's found -edit: I should add that I use Mod organizer, so everthing isn't dropped inside the defaut Steam folder but is taken care by MO
Guest ffabris Posted May 20, 2016 Posted May 20, 2016 It isn't just about the inflation thing, it touches everything related to MCM menus, like SL, SLaroused, XMPSE and even Vivid weathers MCM menus for instance can't be accessed until I save and reload the game -for exemple if I press the hotkey to select a SL target, nothing happens. It just locks it. The BF thing is the most annoying thing to me but it doesn't just affect BF. Are the changes made with Manipulator saved somewhere? Maybe it is this that disables my MCM and affects BF. Or it could be that something else does it since I don't remember reading anything similar on the previous pages. I'll keep looking and update here if anything's found -edit: I should add that I use Mod organizer, so everthing isn't dropped inside the defaut Steam folder but is taken care by MO I don't use MO or any kind of mod organizer, but I doubt that's the problem. Manipulator does save data in a JSON file, but again, I doubt that's the cause. Anyway, path is: .../Data/SKSE/Plugins/StorageUtilData/Manipulator/Manipulator.json I suspect instead a mod conflict, or you didn't clean a save during a Manipulator update.
Jack33270 Posted May 20, 2016 Posted May 20, 2016 It isn't just about the inflation thing, it touches everything related to MCM menus, like SL, SLaroused, XMPSE and even Vivid weathers MCM menus for instance can't be accessed until I save and reload the game -for exemple if I press the hotkey to select a SL target, nothing happens. It just locks it. The BF thing is the most annoying thing to me but it doesn't just affect BF. Are the changes made with Manipulator saved somewhere? Maybe it is this that disables my MCM and affects BF. Or it could be that something else does it since I don't remember reading anything similar on the previous pages. I'll keep looking and update here if anything's found -edit: I should add that I use Mod organizer, so everthing isn't dropped inside the defaut Steam folder but is taken care by MO I don't use MO or any kind of mod organizer, but I doubt that's the problem. Manipulator does save data in a JSON file, but again, I doubt that's the cause. Anyway, path is: .../Data/SKSE/Plugins/StorageUtilData/Manipulator/Manipulator.json I suspect instead a mod conflict, or you didn't clean a save during a Manipulator update. I'll try a clean install and look for anything that could conflict, like old setups .json files of SL and the others. Thanks for your help!
karlpaws Posted May 21, 2016 Posted May 21, 2016 It isn't just about the inflation thing, it touches everything related to MCM menus, like SL, SLaroused, XMPSE and even Vivid weathers MCM menus for instance can't be accessed until I save and reload the game -for exemple if I press the hotkey to select a SL target, nothing happens. It just locks it. The BF thing is the most annoying thing to me but it doesn't just affect BF. Are the changes made with Manipulator saved somewhere? Maybe it is this that disables my MCM and affects BF. Or it could be that something else does it since I don't remember reading anything similar on the previous pages. I'll keep looking and update here if anything's found -edit: I should add that I use Mod organizer, so everthing isn't dropped inside the defaut Steam folder but is taken care by MO I don't use MO or any kind of mod organizer, but I doubt that's the problem. Manipulator does save data in a JSON file, but again, I doubt that's the cause. Anyway, path is: .../Data/SKSE/Plugins/StorageUtilData/Manipulator/Manipulator.json I suspect instead a mod conflict, or you didn't clean a save during a Manipulator update. I'll try a clean install and look for anything that could conflict, like old setups .json files of SL and the others. Thanks for your help! can you open the console and use "showracemenu" on yourself without issues? are you using the hotkey to open the race menu for a target, or opening it through the MCM menu?
Jack33270 Posted May 22, 2016 Posted May 22, 2016 I used the hotkey, and the point was to use it to apply racemenu tattoos on followers/NPCs, not my own character Of course I'd use "showracemenu" for the PC if ever needed. The MCM menus would get blocked everytime I used Manipulator, wherever via hotkeys or via MCM. But I've purged my .json files and started a fresh new game, looted and tweaked my load order just in case, no problem since then so I guess the problem came from something in there, like the olds setups saves from SL and BF
Niobia Posted May 26, 2016 Posted May 26, 2016 I'm using Manipulator 2.9 and have all the requirements and such, but the MCM isn't showing up at all. I've started a completely new game and such as well. It didn't load in the MCM when i started. I saved, closed the game and loaded and it still wont show even after waiting about 10 minutes. All my other mods seem to be working fine, all other mcm menus are loaded fine, but for some reason this one isn't. Is there another requirement not listed for 2.9? edit: looking through the thread, it seems like SLA is required which....kinda really sucks. Any chance you can put up an old version of the mod without the requirements? or do all versions require SLA? The only thing I wanted this mod for was a quick way to change NPC outfits and bodies without having to make them a follower in EFF first x_x
Guest ffabris Posted May 26, 2016 Posted May 26, 2016 SLA has to be installed - it does not need to be enabled in your load order.
Niobia Posted May 27, 2016 Posted May 27, 2016 SLA has to be installed - it does not need to be enabled in your load order. I know. I should have mentioned that with SLA installed and the esp disable, the game freezes when sex starts after a few minutes of playing. I uninstalled SLA, started another new game and now it doesn't freeze. I understand if you don't want to keep up an older version of the game, I'll just go back to using console commands and EFF, but SLA really needs to be in Required files instead of optional. Otherwise people who don't want to use it end up wasting a ton of time and play throughs.
Guest ffabris Posted May 27, 2016 Posted May 27, 2016 SLA has to be installed - it does not need to be enabled in your load order. I know. I should have mentioned that with SLA installed and the esp disable, the game freezes when sex starts after a few minutes of playing. I uninstalled SLA, started another new game and now it doesn't freeze. I understand if you don't want to keep up an older version of the game, I'll just go back to using console commands and EFF, but SLA really needs to be in Required files instead of optional. Otherwise people who don't want to use it end up wasting a ton of time and play throughs. This came up before, and the other person had no freezes with SLA installed but not enabled. So that's something your end, probably. Doing it the way I did, is a compromise, allowing those who don't want SLA active, to still be able to use this mod.
RaulCuevas Posted May 29, 2016 Posted May 29, 2016 So, in order to get version 3.0 to work, what exactly should I install of the "Arousal Redux" mod? I just dropped the esm and bsa files and the SEQ one, but I avoided the animations 'cause I never want to to use that mod, and I don't want more clutter or unnecesary FNIS info. But it didn't work, or at least the MCM menu won't show ingame. I need to install EVERYTHING from Arousal?
Guest ffabris Posted May 30, 2016 Posted May 30, 2016 So, in order to get version 3.0 to work, what exactly should I install of the "Arousal Redux" mod? I just dropped the esm and bsa files and the SEQ one, but I avoided the animations 'cause I never want to to use that mod, and I don't want more clutter or unnecesary FNIS info. But it didn't work, or at least the MCM menu won't show ingame. I need to install EVERYTHING from Arousal? Based on reports from others, all you need to do is install SLA. If you still have no MCM, make sure you have the other required mods, and their requirements.
RaulCuevas Posted May 30, 2016 Posted May 30, 2016 So, in order to get version 3.0 to work, what exactly should I install of the "Arousal Redux" mod? I just dropped the esm and bsa files and the SEQ one, but I avoided the animations 'cause I never want to to use that mod, and I don't want more clutter or unnecesary FNIS info. But it didn't work, or at least the MCM menu won't show ingame. I need to install EVERYTHING from Arousal? Based on reports from others, all you need to do is install SLA. If you still have no MCM, make sure you have the other required mods, and their requirements. I know, and of course I got all requirements. I use those for other mods also. What I'm asking is if I need to install ALL SexLab Aroused Redux, including the meshes folder and run FNIS (which I don't want to), or If I can only drop the ESM and BSA in mi Data folder.
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