DonQuiWho Posted February 9, 2016 Posted February 9, 2016 A quick query, pls? Does this include the version of Foxclub with the corrected navmesh, or is it the original? The corrected navmesh version is in the Nexus comments thread and, if memory serves me right, also seems to change the mod so the .esm is not required TIA
Storms of Superior Posted February 9, 2016 Posted February 9, 2016 I've said it a few times, even just today: I like to turn Skyrim into a huge nightmare scenario. I want to figure out a way to use this, if I have permission. The green pods intrigue me the most.
Daiemonic Posted February 10, 2016 Author Posted February 10, 2016 A quick query, pls? Does this include the version of Foxclub with the corrected navmesh, or is it the original? The corrected navmesh version is in the Nexus comments thread and, if memory serves me right, also seems to change the mod so the .esm is not required TIA Its included.
Daiemonic Posted February 10, 2016 Author Posted February 10, 2016 I've said it a few times, even just today: I like to turn Skyrim into a huge nightmare scenario. I want to figure out a way to use this, if I have permission. The green pods intrigue me the most. You can use this mod as you wish, I only need a mention in your credits
cxsora Posted February 11, 2016 Posted February 11, 2016 I think it's batter to move slot from the upper body, ornaments or other slots is good.
Soaryne Posted February 11, 2016 Posted February 11, 2016 I would love to see a devious device creature version of this made when if it attack a PC or NPC with low health is jump on then basic become the creature version of an open back chastity belt and plug for the npc or pc. Similar to what springins on SD+ do.
hyuhyu Posted February 12, 2016 Posted February 12, 2016 This looks amazing, wow! Can't wait for a parasite mod or questline!
Mart0206 Posted February 13, 2016 Posted February 13, 2016 A very nice idea! unfortunally the FoxClub Mod is horribly instable. In my game i got a ctd everytime i enter the outer cell where riverun is located, so the foxclub. (thought i is the cell Whiterun (not the city whiterun) Just read a bit inside the mod forum and it seems like i am not the only person with such ctds. Are there any cleaned/stable versions of the fox club mod? http://www.nexusmods.com/skyrim/mods/73021/?
alphafr Posted February 13, 2016 Posted February 13, 2016 What is the enchantement doing exactly? Says incubation for 15 min, aside from trigering the sound effect has it any purpose?
myuhinny Posted February 13, 2016 Posted February 13, 2016 @Mart0206 Watch a tutorial on yourtube on how to clean a .esm/.esp with TES5EDIT.
Queen Bee Posted February 13, 2016 Posted February 13, 2016 I've said it a few times, even just today: I like to turn Skyrim into a huge nightmare scenario. I want to figure out a way to use this, if I have permission. The green pods intrigue me the most. Oh god, you and me both. Turn Skyrim into a Lovecraftian horror land. Or, well, moreso than it is now. Make the rulers cruel and sadistic, the guards murderous bullies, and every day citizens little better than slaves. Bandit caves and vampire lairs are decorated with dismembered corpses and mounted heads, packs of barbarians roam the lands wearing the skins of those they've slaughtered, tribes of cannibals hunt humans for food and sport, and dark areas of the map are even more populated by the undead, werewolves, and daedric abominations. Slave caravans march naked and abused property to be sold to the highest bidder, and an unwary traveler might find themselves counted among them. Law and order have all but vanished, and those precious few fighting to restore it are on the losing side. Public executions are a daily occurrence, not for justice, but because the jarls are bored and the people need to be reminded of their place. The grim specter of death hangs over all, there is a prevailing sense of doom and hopelessness. All is lost, those that die are the lucky ones, and those that survive are either evil or insane... ...I'll be in my bunk.
Daiemonic Posted February 13, 2016 Author Posted February 13, 2016 What is the enchantement doing exactly? Says incubation for 15 min, aside from trigering the sound effect has it any purpose? Its a standard time I took for the FX/sound effects but I could add something useful.
Daiemonic Posted February 13, 2016 Author Posted February 13, 2016 A very nice idea! unfortunally the FoxClub Mod is horribly instable. In my game i got a ctd everytime i enter the outer cell where riverun is located, so the foxclub. (thought i is the cell Whiterun (not the city whiterun) Just read a bit inside the mod forum and it seems like i am not the only person with such ctds. Are there any cleaned/stable versions of the fox club mod? http://www.nexusmods.com/skyrim/mods/73021/? Have you tried the cleaned version? its included in this files.
The Matrix Prime Posted February 13, 2016 Posted February 13, 2016 @The Matrix Prime There is a face hugger model out there in one of the creature mods that uses the frost spider skeleton. Not sure if they could be retextured or not. face hugger model.jpgface hugger model 2.jpg That's really cool. If one used the jumping spider behaviour files from the Dragonborn DLC they could even convincingly latch on to a character. Exactly what I was thinking! If the "exploding" spider was used, the creature could disappear and this model could be equipped on the player, similar to Devious Devices. You would need a "key" to get rid of it (not an actual key, something special, a key with a potion mesh for example). And until you got it of, it would sexually stimulate the victim - lay eggs - or something. Should be restricted only to female victims tho'.
alphafr Posted February 14, 2016 Posted February 14, 2016 -snip- Think that guy would agree with your idea I do btw
DonQuiWho Posted February 14, 2016 Posted February 14, 2016 A quick query, pls? Does this include the version of Foxclub with the corrected navmesh, or is it the original? The corrected navmesh version is in the Nexus comments thread and, if memory serves me right, also seems to change the mod so the .esm is not required TIA Its included. Good. Thanks vm!
Erza Scarlet Posted February 14, 2016 Posted February 14, 2016 That's cook, indeed... do you plan to script it ? (i dont effect like the plugs in devious devices) Delzaron, I'd love to see this implemented in one of your mods. Or TID, because the mod will be full of tentacles and lovecraftian horrors). Hit me up when you're firstly releasing TID full of tentacles (the description doesn't say anything about it yet ), I'm interested.
Gagoloth Posted February 14, 2016 Posted February 14, 2016 -snip- Think that guy would agree with your idea I do btw
morgananinuala Posted February 14, 2016 Posted February 14, 2016 I've said it a few times, even just today: I like to turn Skyrim into a huge nightmare scenario. I want to figure out a way to use this, if I have permission. The green pods intrigue me the most. Oh god, you and me both. Turn Skyrim into a Lovecraftian horror land. Or, well, moreso than it is now. Make the rulers cruel and sadistic, the guards murderous bullies, and every day citizens little better than slaves. Bandit caves and vampire lairs are decorated with dismembered corpses and mounted heads, packs of barbarians roam the lands wearing the skins of those they've slaughtered, tribes of cannibals hunt humans for food and sport, and dark areas of the map are even more populated by the undead, werewolves, and daedric abominations. Slave caravans march naked and abused property to be sold to the highest bidder, and an unwary traveler might find themselves counted among them. Law and order have all but vanished, and those precious few fighting to restore it are on the losing side. Public executions are a daily occurrence, not for justice, but because the jarls are bored and the people need to be reminded of their place. The grim specter of death hangs over all, there is a prevailing sense of doom and hopelessness. All is lost, those that die are the lucky ones, and those that survive are either evil or insane... ...I'll be in my bunk. Wait, isn't that canon? Just kidding, but hell yeah, that sounds awesome!
Mart0206 Posted February 14, 2016 Posted February 14, 2016 A very nice idea! unfortunally the FoxClub Mod is horribly instable. In my game i got a ctd everytime i enter the outer cell where riverun is located, so the foxclub. (thought i is the cell Whiterun (not the city whiterun) Just read a bit inside the mod forum and it seems like i am not the only person with such ctds. Are there any cleaned/stable versions of the fox club mod? http://www.nexusmods.com/skyrim/mods/73021/? Have you tried the cleaned version? its included in this files. It´s a liitle bit confusing. In the original mod files there are Fox_GirlsClub.esm Fox_GirlsClub_NPC.esp and in your mod file there is Fox_GirlsClub_NPC.esm These are 3 different files. I don´t recognize this at first. Might that be the problem? To have all 3 installed should cause a lot of fighting for Skyrim. So i can delete the Fox_GirlsClub_NPC.esp from the original mod?
Daiemonic Posted February 14, 2016 Author Posted February 14, 2016 A very nice idea! unfortunally the FoxClub Mod is horribly instable. In my game i got a ctd everytime i enter the outer cell where riverun is located, so the foxclub. (thought i is the cell Whiterun (not the city whiterun) Just read a bit inside the mod forum and it seems like i am not the only person with such ctds. Are there any cleaned/stable versions of the fox club mod? http://www.nexusmods.com/skyrim/mods/73021/? Have you tried the cleaned version? its included in this files. It´s a liitle bit confusing. In the original mod files there are Fox_GirlsClub.esm Fox_GirlsClub_NPC.esp and in your mod file there is Fox_GirlsClub_NPC.esm These are 3 different files. I don´t recognize this at first. Might that be the problem? To have all 3 installed should cause a lot of fighting for Skyrim. So i can delete the Fox_GirlsClub_NPC.esp from the original mod? Yes.
Wayward1 Posted February 14, 2016 Posted February 14, 2016 I've been trying to convert this to UUNP-7BO for my personal game. It looks great in outfit studio, but when I load it on a character in game I CTD. I'm new to OS, so I'm sure I'm doing something wrong. Has anyone had any luck making a conversion? @Daiemonic: Awesome work, btw.
Sorinade Posted February 14, 2016 Posted February 14, 2016 Could I suggest that the hugger/s start location is changed? Hanging by it's tail from a rafter would look better, than propped up on it's rigid tail Ran smoothly, thanks for the fixes.
Storms of Superior Posted February 15, 2016 Posted February 15, 2016 Well, as usual, my concepts are too big. I wrote up an entire outline. http://www.loverslab.com/blog/152/entry-2448-facehugger-concept/
Damicles Posted February 15, 2016 Posted February 15, 2016 Well, as usual, my concepts are too big. I wrote up an entire outline. http://www.loverslab.com/blog/152/entry-2448-facehugger-concept/ Like the idea but it would eventually crash the game due to all the npcs that got infected you would have to only allow a certain amount of people to get infected to stop it from crashing. Another way would be to create nest which are filled with women who have become addicted to been breeded by the face huggers. Shame no one has done a xeno model for skyrim. Estus Charus had ideas like this but no one took it further which is a shame.
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