Karis_Wettiams Posted February 21, 2017 Posted February 21, 2017 Self-targeted decision for mass gold collection from slaves   dw_mass_collect_whore_payment = { filter = court ai_target_filter = court from_potential = { ai = no } potential = { character = FROM any_courtier = { trait = branded_slave liege = { character = FROM } OR = { trait = cheap_whore trait = experienced_whore trait = exclusive_whore } } } allow = { always = yes } effect = { any_courtier = { limit = { trait = branded_slave liege = { character = FROM } OR = { trait = cheap_whore trait = experienced_whore trait = exclusive_whore } } transfer_scaled_wealth = { to = FROM value = all } } } }   Enjoy everyone!
ngppgn Posted February 22, 2017 Posted February 22, 2017 Self-targeted decision for mass gold collection from slaves   dw_mass_collect_whore_payment = { filter = court ai_target_filter = court from_potential = { ai = no } potential = { character = FROM any_courtier = { trait = branded_slave liege = { character = FROM } OR = { trait = cheap_whore trait = experienced_whore trait = exclusive_whore } } } allow = { always = yes } effect = { any_courtier = { limit = { trait = branded_slave liege = { character = FROM } OR = { trait = cheap_whore trait = experienced_whore trait = exclusive_whore } } transfer_scaled_wealth = { to = FROM value = all } } } }   Enjoy everyone!  Can I suggest some improvements to that code? This really should be a normal decision. If you mantain it as targeted, set the filters to self, and transfer the ai = no to potential, removing from_potential, then you can change the reference to FROM for references to ROOT. Also, add an ai_will_do = { factor = 0 } Â
cniht Posted February 22, 2017 Posted February 22, 2017 Just in inquiry:  Which of the various dark campaigns are actually fleshed out?  Lilith seems to at least advanced to the end stage with upgrades and eventually immortality. I'm considering that shell complete.  Vampire start: besides the initial trait nothing else seems to trigger for the player. Werewolf bitch: Haven't had any events/traits after the initial trigger.  Werewolf alpha I haven't tried yet but figured I'd ask first after coming up snake eyes. Events seem to fire for the AI just not seeing any fire for the player.
Feylamia Posted February 22, 2017 Posted February 22, 2017 Hello,  Can someone please help? The events of lilith happen, but the stages do not seem to work: I do not get character modifiers. But the game also does not crash, so it seems to find the character modifiers, they just do not apply to my character.  What mods  I am using:  Christianity Dark World Expanded Slavery v0.5 Dark World Noxbestia Darkest Perversion v0.0.3 Dark World ReMeDy v1.39 Dark World Reborn v1.45 Dark World Mercenary Commander v1.3 Dark World Toska v1.1.3 (modfile from Noxbestia)  Before I used Dark World v1.42 and the col-mod separate and it all worked fine.  Thanks for usefull answers.
zia Posted February 22, 2017 Posted February 22, 2017 Hey dewguru I found a bug with the Jus Primae Noctis Law.  A futa character who get married with it enabled get the event to sleep with themselves and the negative opinion from their spouse if the do.
Sickbeatz Posted February 23, 2017 Posted February 23, 2017 Also, I don't know if this has been touched upon before, but I saw people complaining about not being able to repeat the BatB events and other recruitment. This can be done by editing your save file. Go to where you saved the game, usually in Documents/Paradox Interactive/(ALL ACTIVE MODS)/saves and open it with a text editor (notepad++) search for the first appearance of the word flags, and remove any lines related to BatB following it. Then just save the file and reload your save. If you don't remove the village discovered line (dw_beauty_beast_triggered=) you should be able to just start again from the beginning. This also works for repeating any other fairy tale. If you are worried, make two saves before you edit one. This is only for non-ironman. if the save appears like random symbols, just keep playing and saving occasionally and then attempt opening the new saves. Check autosaves as well.
xboxkid_13 Posted February 23, 2017 Posted February 23, 2017 i wanted to try this mod but every time i download it it does not work ;(
Mr_Treason Posted February 23, 2017 Posted February 23, 2017 i wanted to try this mod but every time i download it it does not work ;( Â What happens? Â Have you checkmarked the mod in the "Mods" section of the launcher so it shows up in-game?
wazerblade Posted February 23, 2017 Posted February 23, 2017 Â I started a new game with this mod, and after I played for like 300 years in game, the game begins to get really slow, does anyone have any idea on the cause? btw, I saw the werewolf event appeared, but vampires never appeared Was this in a single sitting? I ask because even vanilla CK2 will get slow if you play too long without saving, quitting and starting the game back up. I experienced that multiple times getting the 7 century achievement in ironman with no mods allowed. No. I have loaded the game for a few times, still trying to figure out why
Feylamia Posted February 23, 2017 Posted February 23, 2017 Hello,  Can someone please help? The events of lilith happen, but the stages do not seem to work: I do not get character modifiers. But the game also does not crash, so it seems to find the character modifiers, they just do not apply to my character.  What mods  I am using:  Christianity Dark World Expanded Slavery v0.5 Dark World Noxbestia Darkest Perversion v0.0.3 Dark World ReMeDy v1.39 Dark World Reborn v1.45 Dark World Mercenary Commander v1.3 Dark World Toska v1.1.3 (modfile from Noxbestia)  Before I used Dark World v1.42 and the col-mod separate and it all worked fine.  Thanks for usefull answers.  I started one mod without the other and finally discovered which mod caused the character modifiers of Lilith not to work: Toska. Anyone else is using Toska and DW reborn 1.45? I there is no solution, I have to deactivate Toska and Noxbestia till there is a fixed version of Toska.
NoxBestia Posted February 23, 2017 Posted February 23, 2017  Hello,  Can someone please help? The events of lilith happen, but the stages do not seem to work: I do not get character modifiers. But the game also does not crash, so it seems to find the character modifiers, they just do not apply to my character.  What mods  I am using:  Christianity Dark World Expanded Slavery v0.5 Dark World Noxbestia Darkest Perversion v0.0.3 Dark World ReMeDy v1.39 Dark World Reborn v1.45 Dark World Mercenary Commander v1.3 Dark World Toska v1.1.3 (modfile from Noxbestia)  Before I used Dark World v1.42 and the col-mod separate and it all worked fine.  Thanks for usefull answers.  I started one mod without the other and finally discovered which mod caused the character modifiers of Lilith not to work: Toska. Anyone else is using Toska and DW reborn 1.45? I there is no solution, I have to deactivate Toska and Noxbestia till there is a fixed version of Toska.   What version of Darkest Perversions are you running?  The current version is 0.0.3.2 and it does fix _some_ Toska issues.  I have not tried a Lilith campaign recently, but I will do so and see if I get the problems you are reporting.
Feylamia Posted February 23, 2017 Posted February 23, 2017   Hello,  Can someone please help? The events of lilith happen, but the stages do not seem to work: I do not get character modifiers. But the game also does not crash, so it seems to find the character modifiers, they just do not apply to my character.  What mods  I am using:  Christianity Dark World Expanded Slavery v0.5 Dark World Noxbestia Darkest Perversion v0.0.3 Dark World ReMeDy v1.39 Dark World Reborn v1.45 Dark World Mercenary Commander v1.3 Dark World Toska v1.1.3 (modfile from Noxbestia)  Before I used Dark World v1.42 and the col-mod separate and it all worked fine.  Thanks for usefull answers.  I started one mod without the other and finally discovered which mod caused the character modifiers of Lilith not to work: Toska. Anyone else is using Toska and DW reborn 1.45? I there is no solution, I have to deactivate Toska and Noxbestia till there is a fixed version of Toska.   What version of Darkest Perversions are you running?  The current version is 0.0.3.2 and it does fix _some_ Toska issues.  I have not tried a Lilith campaign recently, but I will do so and see if I get the problems you are reporting.  Hello, I am using the Version 0.0.3.2α and also overwrite the toska.mod-file from this download,  after I installed newest version of toska. How you can fast detect my issue: "event DWLilith.1125" this should trigger the character modifier seductress or "event DWLilith.1000" should trigger the blood moon event. If you do not get the character modifiers (seductress), you have the same bug. As I told, the events all trigger, but the character modifiers of col are missing, also the character modifiers you can get during the events (sacrifice peasants for example).
NoxBestia Posted February 23, 2017 Posted February 23, 2017  Hello, I am using the Version 0.0.3.2α and also overwrite the toska.mod-file from this download,  after I installed newest version of toska.  How you can fast detect my issue: "event DWLilith.1125" this should trigger the character modifier seductress or "event DWLilith.1000" should trigger the blood moon event. If you do not get the character modifiers (seductress), you have the same bug. As I told, the events all trigger, but the character modifiers of col are missing, also the character modifiers you can get during the events (sacrifice peasants for example).   Okay, I started a new game, then manually executed "event DWLilith.1125" as you suggested.  I got the modifier. Â
Feylamia Posted February 23, 2017 Posted February 23, 2017 Strange, now it works. What I did: Delete the toska folder and mod-file. Copy it again. I guess my toska-folder might have been corrupted.
Quillon Posted February 23, 2017 Posted February 23, 2017 Strange, now it works. What I did: Delete the toska folder and mod-file. Copy it again. I guess my toska-folder might have been corrupted. It's quite possible, because it relies on non-existent mods. Outdated version of the Remedy portraits and if I'm correct, also on the Children of Lilith mod. But... Dark world core and children of Lilith exist no more, since they're merged into one mod. Unfortunately, if rewriting dependencies doesn't work and files are still corrupted, it's the end for using DW Toska mod (or just download modified DW Toska file from Noxbestia)
dewguru Posted February 24, 2017 Author Posted February 24, 2017 Quick heads-up. Late last week I mentioned that I should be posting an update this coming weekend. I had my weeks mixed up. This week isn't the one that will have additional free time in my evenings - it's next week - thus the update will slip accordingly. My apologies for the confusion.   Hey dewguru I found a bug with the Jus Primae Noctis Law.  A futa character who get married with it enabled get the event to sleep with themselves and the negative opinion from their spouse if the do.  Heh. Oh the mental picture that produces. Alright, I'll take a look at it and see what I can come up with.
dewguru Posted February 24, 2017 Author Posted February 24, 2017 Woo hoo! I actually updated the FAQ section! Â Not that there's anything major for folks who have been around, but hopefully it'll help newer folks (assuming they read it of course). Â Â
Aliris Posted February 25, 2017 Posted February 25, 2017 Hey dewguru, Â Nox mentioned you had something in mind for religions. I've been meaning to work up a module based around adding religious options (and hopefully doing it cleaner than the last time I kludged it together). Let me know if there's anything I can help with, or what I can do to contribute either directly or as a submod (and avoid overlap with anything you may have planned).
KoreSia Posted February 25, 2017 Posted February 25, 2017 Hi there. I've got something stupid going on for me and I was hoping for some help. The portraits in my game aren't working correctly. More specifically, a number of them are only a black shadow with white numbers over them. I know that this is a small issue but any help is appreciated.  I'll make it known that i recently added Slavery Expanded, Toska, Darkest Perversions, and The Mercenary Commander mods
cniht Posted February 26, 2017 Posted February 26, 2017 Woo hoo! I actually updated the FAQ section!  Not that there's anything major for folks who have been around, but hopefully it'll help newer folks (assuming they read it of course).  I read it.  Though I do have a question. When do you expect to put out a soft update for the non-game breaking errors that have been found in the last two weeks?  A lot of little things like missing brackets, etc. appear to have been found. I'm assuming you're building content at the same time and are trying not keep everything straight. I appreciate all the work you guys do, and I hope Paradox gets their next expansion out a bit faster and stop the hinting. Hi there. I've got something stupid going on for me and I was hoping for some help. The portraits in my game aren't working correctly. More specifically, a number of them are only a black shadow with white numbers over them. I know that this is a small issue but any help is appreciated.  I'll make it known that i recently added Slavery Expanded, Toska, Darkest Perversions, and The Mercenary Commander mods  You need to also run the portrait pack.  Go here and then download and run the ReMedy Portrait pack as another mod.  http://www.loverslab.com/files/download/2644-ck2-dark-world-reborn/
dewguru Posted February 26, 2017 Author Posted February 26, 2017 Hey dewguru, Â Nox mentioned you had something in mind for religions. I've been meaning to work up a module based around adding religious options (and hopefully doing it cleaner than the last time I kludged it together). Let me know if there's anything I can help with, or what I can do to contribute either directly or as a submod (and avoid overlap with anything you may have planned). Â I'm wanting to see how the upcoming expansion handles the secret societies. Ideally, I see more of the religions as potentially secret societies / cults who operate in the shadows. It'd be real ideal if they include the potential for religious based secret societies to somehow try and become legitimate. Â So it's really a wait and see right now, but I'm at that point where I'm ready.
dewguru Posted February 26, 2017 Author Posted February 26, 2017  I read it.  Though I do have a question. When do you expect to put out a soft update for the non-game breaking errors that have been found in the last two weeks?  A lot of little things like missing brackets, etc. appear to have been found. I'm assuming you're building content at the same time and are trying not keep everything straight. I appreciate all the work you guys do, and I hope Paradox gets their next expansion out a bit faster and stop the hinting.  Can you give me some examples of these errors? The ones regarding the missing brackets are not my Dark World Reborn mod. That's discussion regarding someone else's little side mod / contribution that they went and shared within this thread. Although your confusion regarding it is a prime example as to why it'd be nice for those kind of things to be in their own thread rather in the Dark World Reborn thread.  Bracket's aside, the next update will have a stab at not being able to use 'Right of First Night' on yourself if you're playing a futa ruler. Outside of that, I don't believe there is anything else, although you can definitely ask if there is something specific on your mind.
Aliris Posted February 26, 2017 Posted February 26, 2017 Â Hey dewguru, Â Nox mentioned you had something in mind for religions. I've been meaning to work up a module based around adding religious options (and hopefully doing it cleaner than the last time I kludged it together). Let me know if there's anything I can help with, or what I can do to contribute either directly or as a submod (and avoid overlap with anything you may have planned). Â I'm wanting to see how the upcoming expansion handles the secret societies. Ideally, I see more of the religions as potentially secret societies / cults who operate in the shadows. It'd be real ideal if they include the potential for religious based secret societies to somehow try and become legitimate. Â So it's really a wait and see right now, but I'm at that point where I'm ready. Â Â Sounds cool - it should definitely start small, if at all. Â What I sort of had in mind was that a Succubus/Incubus character that took the theology focus could go in search of the truth of Lilith, about why she'd disappeared etc. Eventually it would be a longish adventure chain (like finding the Necronomicon is) that leads you to a Dead Sea Scrolls-ish find. Therein you find an entirely different version of religious history where everything is flipped, and you can then attempt to take that truth to the world as a religion. Or at least, that's the Catholic/Christian version of it - I was thinking of having a different one for Islamic and Dharmic religions (maybe a Pagan one too?) Â Thus far the one thing I haven't figured out is how to stop it from randomly appearing as a heresy in various provinces just like Cathar/Fraticelli/etc (since my test version is the Catholicized one). Ultimately that may just not be as big of a problem as I'm thinking, as small/weak heresies rarely go far in a random game.
ngppgn Posted February 26, 2017 Posted February 26, 2017 Â Â Hey dewguru, Â Nox mentioned you had something in mind for religions. I've been meaning to work up a module based around adding religious options (and hopefully doing it cleaner than the last time I kludged it together). Let me know if there's anything I can help with, or what I can do to contribute either directly or as a submod (and avoid overlap with anything you may have planned). Â I'm wanting to see how the upcoming expansion handles the secret societies. Ideally, I see more of the religions as potentially secret societies / cults who operate in the shadows. It'd be real ideal if they include the potential for religious based secret societies to somehow try and become legitimate. Â So it's really a wait and see right now, but I'm at that point where I'm ready. Â Â Sounds cool - it should definitely start small, if at all. Â What I sort of had in mind was that a Succubus/Incubus character that took the theology focus could go in search of the truth of Lilith, about why she'd disappeared etc. Eventually it would be a longish adventure chain (like finding the Necronomicon is) that leads you to a Dead Sea Scrolls-ish find. Therein you find an entirely different version of religious history where everything is flipped, and you can then attempt to take that truth to the world as a religion. Or at least, that's the Catholic/Christian version of it - I was thinking of having a different one for Islamic and Dharmic religions (maybe a Pagan one too?) Â Thus far the one thing I haven't figured out is how to stop it from randomly appearing as a heresy in various provinces just like Cathar/Fraticelli/etc (since my test version is the Catholicized one). Ultimately that may just not be as big of a problem as I'm thinking, as small/weak heresies rarely go far in a random game. Â Â I'd say that all the abrahamics religions should share the same Lilith mythology (not in vain the modern conception of Lilith derives from Kabalistic and Talmudic myths). Or course pagans, indians and zoroastrians are an entirely different story. I'm curious to see what do you come up with!
lerioandfg Posted February 26, 2017 Posted February 26, 2017 I AM BACK! Just a quick question, is this compatible with CK2+? Thought I previously saw something about that on the mod page but couldn't find it now.
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