SirNibbles Posted February 29, 2016 Posted February 29, 2016 Great work as usual Leito, for the giants though did u create your own skeleton rig or just manually adjust the skeleton? (since that point came up at anubis' rig file support some time ago) I used a custom rig. Is there a chance on an upload of that rig? (I know you're a bit on hiatus so if u don't feel like releasing it never mind then) Giants are one of the creatures im kinda interested in animating myself, but I don't really feel like animating it without a skeleton rig or creating the rigs myself (because frankly I have no idea how to )
maronilink Posted February 29, 2016 Posted February 29, 2016 your really great movie thank you for your work
Photonix Posted February 29, 2016 Posted February 29, 2016 Hey Leito thanks for the final? animations! regarding the FootIK OFF Spell how does that work? Do you need to use it before a scene or will the scene itself toggle the spell? You need to cast it on yourself before the scene. It resets every time you change cell. Atm there is no automatic system to cast it wich is pretty anoying. Ah damn, thanks for the info.
Nazzzgul666 Posted February 29, 2016 Posted February 29, 2016 Wow, sad to hear you'll leave us, but i totally understand it. I hope there aren't any special problems for this decision, or if so, they'll be solved soon and fine. Thanks for your great work!
Leito86 Posted February 29, 2016 Author Posted February 29, 2016 Great work as usual Leito, for the giants though did u create your own skeleton rig or just manually adjust the skeleton? (since that point came up at anubis' rig file support some time ago) I used a custom rig. Is there a chance on an upload of that rig? (I know you're a bit on hiatus so if u don't feel like releasing it never mind then) Giants are one of the creatures im kinda interested in animating myself, but I don't really feel like animating it without a skeleton rig or creating the rigs myself (because frankly I have no idea how to ) I'll probably do it sometime in the future.
jianshi051 Posted March 1, 2016 Posted March 1, 2016 I really hope I can be a very rich man so that I can support many modder to continue their great work~ Nice work ! And thank you for all you done for us..
BigOnes69 Posted March 1, 2016 Posted March 1, 2016 Lieto86 Why the esp file? I thought the idea behind SLAL was for it to interface the animations to sexlab and to cut down on the amount of esp,s in load order. Love your work. Ataboy.
AnubiSs2167 Posted March 1, 2016 Posted March 1, 2016 Lieto86 Why the esp file? I thought the idea behind SLAL was for it to interface the animations to sexlab and to cut down on the amount of esp,s in load order. Love your work. Ataboy. Its probably for objects like rekling throne and stuff.
Leito86 Posted March 1, 2016 Author Posted March 1, 2016 Lieto86 Why the esp file? I thought the idea behind SLAL was for it to interface the animations to sexlab and to cut down on the amount of esp,s in load order. Love your work. Ataboy. SLAL is a mod that allows content creators with no scripting experience to easily implement their animations into a ready to use package. The esp is for animobjects. I don't think you will break anything if you don't use it. There just won't be any props during animations.
BigOnes69 Posted March 2, 2016 Posted March 2, 2016 I am enlightened. Thanks Lieto86 Why the esp file? I thought the idea behind SLAL was for it to interface the animations to sexlab and to cut down on the amount of esp,s in load order. Love your work. Ataboy. SLAL is a mod that allows content creators with no scripting experience to easily implement their animations into a ready to use package. The esp is for animobjects. I don't think you will break anything if you don't use it. There just won't be any props during animations.
Shubal Posted March 2, 2016 Posted March 2, 2016 For some reason the new giant animations do not show up in sexlabs creature animations. Ran FNIS and SLAL and refreshed sex lab anims and even rebuilt it and reset everything. They are in the files but do not show up in creature animation list. Got me stumped. Someone tell me they are having no problem so I can pin the blame on my idiot self.
AnubiSs2167 Posted March 2, 2016 Posted March 2, 2016 For some reason the new giant animations do not show up in sexlabs creature animations. Ran FNIS and SLAL and refreshed sex lab anims and even rebuilt it and reset everything. They are in the files but do not show up in creature animation list. Got me stumped. Someone tell me they are having no problem so I can pin the blame on my idiot self. I had no problem instaling them with standard Slal procedure. Tested and are working great for me D:
Ixum Posted March 5, 2016 Posted March 5, 2016 Hi, is there a way to make the new giant anims work with Lurkers? I believe they use the same skeleton?
Leito86 Posted March 5, 2016 Author Posted March 5, 2016 Hi, is there a way to make the new giant anims work with Lurkers? I believe they use the same skeleton? I'll look into it.
razzor69 Posted March 6, 2016 Posted March 6, 2016 Great thanks for your giant animations Leito its so sexy
Tombstone Posted March 7, 2016 Posted March 7, 2016 Hey there, I just recently saw these animations and was blown away. Great work! I wanted to know if anyone else was running into problems getting these to show up in the Sexlab animations list. I have downloaded all the necessary requirements to add this pack using Sexlab animations loader but they simply refuse to show up in Sexlab. Very frustrating. Any suggestions would be appreciated. For some reason the new giant animations do not show up in sexlabs creature animations. Ran FNIS and SLAL and refreshed sex lab anims and even rebuilt it and reset everything. They are in the files but do not show up in creature animation list. Got me stumped. Someone tell me they are having no problem so I can pin the blame on my idiot self. You're not alone. I'm running into the exact same problem. Animations showing all 14 registered after using SLAL and after resting the animation registry in Sexlab they still don't show up in the creatures list. If you find a way around this please do fill me in...
jianshi051 Posted March 7, 2016 Posted March 7, 2016 hi, the former leito86's pack maked by forerunner also include an esp for human bed'animation and Riekling Throne Do I need to keep them both in my game? or just keep this one?
Shubal Posted March 7, 2016 Posted March 7, 2016 Hey there, I just recently saw these animations and was blown away. Great work! I wanted to know if anyone else was running into problems getting these to show up in the Sexlab animations list. I have downloaded all the necessary requirements to add this pack using Sexlab animations loader but they simply refuse to show up in Sexlab. Very frustrating. Any suggestions would be appreciated. For some reason the new giant animations do not show up in sexlabs creature animations. Ran FNIS and SLAL and refreshed sex lab anims and even rebuilt it and reset everything. They are in the files but do not show up in creature animation list. Got me stumped. Someone tell me they are having no problem so I can pin the blame on my idiot self. You're not alone. I'm running into the exact same problem. Animations showing all 14 registered after using SLAL and after resting the animation registry in Sexlab they still don't show up in the creatures list. If you find a way around this please do fill me in... So I uninstalled the pack and the giant mesh pack, cleaned everything and played a few saves with it gone. Loaded it again,FNIS and all that, in game registered with SLAL, reset sex lab animation registry , reset creature framework and now SexLab accepts neither Reikling or Giant animations..... Time to give up on this one. Edit... on looking inside the data/meshs/giant folder there are two folders, one for leitos giant animations and one for Sex Lab Creatures 3 giant animations, should these folders be merged? Could that be the issue?
Leito86 Posted March 7, 2016 Author Posted March 7, 2016 hi, the former leito86's pack maked by forerunner also include an esp for human bed'animation and Riekling Throne Do I need to keep them both in my game? or just keep this one? You can probably just use forerunner's esp for now. It may change in the future. Hey there, I just recently saw these animations and was blown away. Great work! I wanted to know if anyone else was running into problems getting these to show up in the Sexlab animations list. I have downloaded all the necessary requirements to add this pack using Sexlab animations loader but they simply refuse to show up in Sexlab. Very frustrating. Any suggestions would be appreciated. For some reason the new giant animations do not show up in sexlabs creature animations. Ran FNIS and SLAL and refreshed sex lab anims and even rebuilt it and reset everything. They are in the files but do not show up in creature animation list. Got me stumped. Someone tell me they are having no problem so I can pin the blame on my idiot self. You're not alone. I'm running into the exact same problem. Animations showing all 14 registered after using SLAL and after resting the animation registry in Sexlab they still don't show up in the creatures list. If you find a way around this please do fill me in... So I uninstalled the pack and the giant mesh pack, cleaned everything and played a few saves with it gone. Loaded it again,FNIS and all that, in game registered with SLAL, reset sex lab animation registry , reset creature framework and now SexLab accepts neither Reikling or Giant animations..... Time to give up on this one. Edit... on looking inside the data/meshs/giant folder there are two folders, one for leitos giant animations and one for Sex Lab Creatures 3 giant animations, should these folders be merged? Could that be the issue? It's possible you may have hit the animation cap. If you have a lot of creature animations, some animations are on a second or third page. The folder locations are fine.
Shubal Posted March 8, 2016 Posted March 8, 2016 hi, the former leito86's pack maked by forerunner also include an esp for human bed'animation and Riekling Throne Do I need to keep them both in my game? or just keep this one? You can probably just use forerunner's esp for now. It may change in the future. Hey there, I just recently saw these animations and was blown away. Great work! I wanted to know if anyone else was running into problems getting these to show up in the Sexlab animations list. I have downloaded all the necessary requirements to add this pack using Sexlab animations loader but they simply refuse to show up in Sexlab. Very frustrating. Any suggestions would be appreciated. For some reason the new giant animations do not show up in sexlabs creature animations. Ran FNIS and SLAL and refreshed sex lab anims and even rebuilt it and reset everything. They are in the files but do not show up in creature animation list. Got me stumped. Someone tell me they are having no problem so I can pin the blame on my idiot self. You're not alone. I'm running into the exact same problem. Animations showing all 14 registered after using SLAL and after resting the animation registry in Sexlab they still don't show up in the creatures list. If you find a way around this please do fill me in... So I uninstalled the pack and the giant mesh pack, cleaned everything and played a few saves with it gone. Loaded it again,FNIS and all that, in game registered with SLAL, reset sex lab animation registry , reset creature framework and now SexLab accepts neither Reikling or Giant animations..... Time to give up on this one. Edit... on looking inside the data/meshs/giant folder there are two folders, one for leitos giant animations and one for Sex Lab Creatures 3 giant animations, should these folders be merged? Could that be the issue? It's possible you may have hit the animation cap. If you have a lot of creature animations, some animations are on a second or third page. The folder locations are fine. I have about 140 human and about 124 creature animations in sexlab,would that be over the limits? In FNIS it says I have 3563 animations for 17 mods and 1132 animations for 4 mods and 17 creatures. Too many? I had this same problem with the xanderos pack as well but other packs before and after I have had no trouble with.
Vigmed Posted March 8, 2016 Posted March 8, 2016 You don't need to reset SexLab animations after you install them through the SLAL menu. If you are reseting SexLab animations after, you are basically uninstalling what you just added, and you'd have to add it again through the SLAL menu. Also, Don't forget to click the, what is it, 'allow creatures,' option in SexLab. Someone will correct me if I'm wrong - I hope.
Guest ornak Posted March 8, 2016 Posted March 8, 2016 Any hint on what you'll be working next (or already working)?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now