Jump to content

Recommended Posts

Posted

Sorry for the slow release of animations the past week or 2, I didn't had a lot of time to animate besides gaming and spending my time back at college again.

 

I'll update my animation list soonish hopefully (I'll try to finish some animation within the next one or two days).

 

Thanks for all your great animations SirNibbles, really love them!

Do you think you will be able to finish the Horse DP anim anytime soon? Really looking forward to see that one ingame :D

Creature animations with more than one creature (maybe even two different races) are overall very welcome! Makes sense for them to come in packs :P

 

 

One other thing that i really think we could use a lot more good animations for is fisting. I really like them and they are great beacause the work just as well for F/M and F/F.

 

And if we go a bit more extreme i would really love an animation like that:

 

 

 

especially this way:

post-18533-0-21327600-1473518105_thumb.jpg

but also this way around

post-18533-0-24299700-1473518126_thumb.jpg

 

 

 

They of course also work great with both F/MM and FF/M

 

I know you are already working on a lot, so it's no problem if you don't tackle these also, but maybe somewhere down the line if you are thinking about something new. I for one would be really happy about that ;)

 

Again thanks for your great work!

Posted

Version 3.3 is up.

 

Added 2 new animations, one of which I'm actually proud of for a change. (And finally possible to create because I understand how to add objects now)

 

There's a problem with the dog animation for now, exporting is going nuts on me with the female feet/hands, I'll try to find a fix soonish (the hands and feet in stage1/4/5 isn't going like it should).

 

First post contains the gifs as usual and here the in game gifs of the horse missionary one: http://www.loverslab.com/topic/56510-post-your-sex-screenshots-pt-2/?p=1673902

Posted

Version 3.3 is up.

 

Added 2 new animations, one of which I'm actually proud of for a change. (And finally possible to create because I understand how to add objects now)

 

There's a problem with the dog animation for now, exporting is going nuts on me with the female feet/hands, I'll try to find a fix soonish (the hands and feet in stage1/4/5 isn't going like it should).

 

First post contains the gifs as usual and here the in game gifs of the horse missionary one: http://www.loverslab.com/topic/56510-post-your-sex-screenshots-pt-2/?p=1673902

The first stage is beautiful (horse), but full entry looks strange. It is against the physiology of pleasure.

========================

And by the way, and why no one did the mare? its will be funny...

Posted

Fixed the textures from the objects with help of Zaz.

 

Uploaded a new version called 3.21 with the fixed nifs.

 

Chair for example looks like this now:

 

 

enb_2016_08_27_22_21_12_77.jpg

 

I'd be interested to know how you fixed it.

Posted

 

Fixed the textures from the objects with help of Zaz.

 

Uploaded a new version called 3.21 with the fixed nifs.

 

Chair for example looks like this now:

 

 

enb_2016_08_27_22_21_12_77.jpg

 

I'd be interested to know how you fixed it.

 

 

I followed the advice I got from Zaz and copied a branch from an random skyrim vanilla mesh unto the nif I exported from my scene and afterwards I just edited the bsshaderproperty to the textures it should have inside nifskope.

Posted

Great animations! Any chance I could request some spider or chaurus animations? Those two critters have been woefully neglected by the mod community and their animations look dated next to yours and leito's stuff

I totally agree with you. It would have also been desirable to see more ash hopper anims. 

Posted

 

Great animations! Any chance I could request some spider or chaurus animations? Those two critters have been woefully neglected by the mod community and their animations look dated next to yours and leito's stuff

I totally agree with you. It would have also been desirable to see more ash hopper anims. 

 

 

All 3 of those critters don't got an existing rig.

So far I think I understand quite well how to animate but to make actual good animations a rig is required, which I don't know how to create myself.

I'm being quite dependent of other animators who created those rigs (leito, anubis, pornphile).

 

Thus for now I can't create those.

Posted

Wicked nice animations as always :) Pretty soon it might be necessary to separate creature and human animations. I would love this since I don't use any creature anims.

Posted

New animations are pretty awesome. Dog animation 4th stage (because 4 and 5 are very alike) or an extra stage with the actor having legs spread on the armrests would be nice addition :P

Posted

I don't know if you've answered this before, but I have asked this of other animators, so here we go. xD Have you ever thought of making any werewolf animations? No one has even seemed to have tried to make ANY more from what we first got. ><

Posted

I don't know if you've answered this before, but I have asked this of other animators, so here we go. xD Have you ever thought of making any werewolf animations? No one has even seemed to have tried to make ANY more from what we first got. ><

 

As for the werewolves the same problem as the critters I said before, they don't got a rig that currently exists.

I do know anubis was working on one so I could poke him about it, but i've delayed contacting him for that because right now my to-do list is growing faster then I can create.

Posted

Wicked nice animations as always :) Pretty soon it might be necessary to separate creature and human animations. I would love this since I don't use any creature anims.

 

Just learn how to make SLAL packs. Remove the creatures. Not to time consuming with packs that do not have alot of them.

Good way if you do not (like me) even want the animations on your PC.

Posted

 

Wicked nice animations as always :) Pretty soon it might be necessary to separate creature and human animations. I would love this since I don't use any creature anims.

 

Just learn how to make SLAL packs. Remove the creatures. Not to time consuming with packs that do not have alot of them.

Good way if you do not (like me) even want the animations on your PC.

 

 

Yes I've already removed the creature anims from the packs I use. It was just a suggestion to do what Bytion has done with the packs for FB animations which are separated into creature/group/human animations sets.

Posted

 

 

Wicked nice animations as always :) Pretty soon it might be necessary to separate creature and human animations. I would love this since I don't use any creature anims.

 

Just learn how to make SLAL packs. Remove the creatures. Not to time consuming with packs that do not have alot of them.

Good way if you do not (like me) even want the animations on your PC.

 

 

Yes I've already removed the creature anims from the packs I use. It was just a suggestion to do what Bytion has done with the packs for FB animations which are separated into creature/group/human animations sets.

 

 

Might do that in the future, as of now I don't really feel like it's neccesary with the amount of creature animations I got. (it's only 8 animations right now)

I mean that's not that hard to manage when activating them inside SLAL right?

 

When the list grows bigger I'll release a separate pack without the creature animations.

Posted

Yo Nibbles, congrats on your new animations. You have imporved alot.

If you wonder if any rigs exists then free to ask me. I have some that i never realesed to public.

 

Oh that sounds interesting, but as of now I think it's best for the stuff I'm working on to delay getting new rigs. 

I recently learned how to animate simple objects and use them in my stages and still working on a lot of stuff that needs to get finished, I prefer to focus on those before I broaden my amount of creatures I can work on.

Posted

Great work on the animations, thank you for making them. I like the way you involved the chair with the dog animation, any more canine or horse animations planned?

Posted

Great work on the animations, thank you for making them. I like the way you involved the chair with the dog animation, any more canine or horse animations planned?

 

There probably will yeah.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...