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Posted

Thank you for your work, great animations which have become my favorites when it comes to 'loving' sex.

However, I did spot a little, let's say, discrepancy in the SLAL pack.

 

The anim 'Nibbles Blowjob' is tagged with 'Cunnilungus' instead of 'Blowjob'

Posted

Thank you for your work, great animations which have become my favorites when it comes to 'loving' sex.

However, I did spot a little, let's say, discrepancy in the SLAL pack.

 

The anim 'Nibbles Blowjob' is tagged with 'Cunnilungus' instead of 'Blowjob'

 

Oh you're right, thanks for noticing this.

Removed it for the next update.

  • 2 weeks later...
Posted

Hello i just downloaded Nibbles amazing animation pack and installed via MO, ran FNIS, navigated to SL ANIM loader in MCM, hit enable all, register animations and finally reset SL anim registry, however i just dont see any of Nibbles animations in the SL registry or through SL tools. Any idea what the issue may be? Do i have too many animations? If yes how can i confirm?

 

Thanks in advance for any help.

Posted

Hello i just downloaded Nibbles amazing animation pack and installed via MO, ran FNIS, navigated to SL ANIM loader in MCM, hit enable all, register animations and finally reset SL anim registry, however i just dont see any of Nibbles animations in the SL registry or through SL tools. Any idea what the issue may be? Do i have too many animations? If yes how can i confirm?

 

Thanks in advance for any help.

 

Resetting the SL anim registry is something that you shouldn't do.

Basically what that option does is reset all animations to the base animations contained in the Sexlab framework mod (in other words, removes all animations from other mods).

 

If you skip the resetting SL anim registry part it should work like it should.

Posted

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

Posted

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

 

You shouldn't have to go back to an earlier save. Just re-register through SLAL again.

Posted

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

 

That's strange, because resetting the sexlab animation registry (from the sexlab mcm) it reverts back to the framework installed animations; it shouldn't let funnybiz's animations through then.

 

That being said, your problem does seem to be somewhere at the settings of MCM from what I'm reading.

Maybe toy around a bit with the SL anim loader MCM, because it seems the problem resides there somewhere.

Posted

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

You shouldn't have to go back to an earlier save. Just re-register through SLAL again.
Ok will do, thanks.

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

That's strange, because resetting the sexlab animation registry (from the sexlab mcm) it reverts back to the framework installed animations; it shouldn't let funnybiz's animations through then.

 

That being said, your problem does seem to be somewhere at the settings of MCM from what I'm reading.

Maybe toy around a bit with the SL anim loader MCM, because it seems the problem resides there somewhere.

I've exhausted all sl anim loader mcm tweaking options. No dice, last option is sustaining from registering sl anim registry through sl anim loader mcm or sl mcm. Will be trying that soon and reporting back.

 

Yes funnybizness animations all show up I uninstalled and reinstalled his new pack too, they're all there.

Posted

 

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

You shouldn't have to go back to an earlier save. Just re-register through SLAL again.
Ok will do, thanks.

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

That's strange, because resetting the sexlab animation registry (from the sexlab mcm) it reverts back to the framework installed animations; it shouldn't let funnybiz's animations through then.

 

That being said, your problem does seem to be somewhere at the settings of MCM from what I'm reading.

Maybe toy around a bit with the SL anim loader MCM, because it seems the problem resides there somewhere.

I've exhausted all sl anim loader mcm tweaking options. No dice, last option is sustaining from registering sl anim registry through sl anim loader mcm or sl mcm. Will be trying that soon and reporting back.

 

Yes funnybizness animations all show up I uninstalled and reinstalled his new pack too, they're all there.

 

 

Did you try to reset the .json option in SLAL also? I know some animations like Komotor's don't like to show unless you do that.

Posted

Go to SLAnims in your data folder, open SLAnimGenerate.pyw, need pyton to open this files, after that see the animation list that shown (NEED REBUILD), click it then build category and exit

Posted

 

 

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

You shouldn't have to go back to an earlier save. Just re-register through SLAL again.
Ok will do, thanks.

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

That's strange, because resetting the sexlab animation registry (from the sexlab mcm) it reverts back to the framework installed animations; it shouldn't let funnybiz's animations through then.

 

That being said, your problem does seem to be somewhere at the settings of MCM from what I'm reading.

Maybe toy around a bit with the SL anim loader MCM, because it seems the problem resides there somewhere.

I've exhausted all sl anim loader mcm tweaking options. No dice, last option is sustaining from registering sl anim registry through sl anim loader mcm or sl mcm. Will be trying that soon and reporting back.

 

Yes funnybizness animations all show up I uninstalled and reinstalled his new pack too, they're all there.

 

 

Did you try to reset the .json option in SLAL also? I know some animations like Komotor's don't like to show unless you do that.

 

 

I tried this no joy, still dont show up.

 

Hello i just downloaded Nibbles amazing animation pack and installed via MO, ran FNIS, navigated to SL ANIM loader in MCM, hit enable all, register animations and finally reset SL anim registry, however i just dont see any of Nibbles animations in the SL registry or through SL tools. Any idea what the issue may be? Do i have too many animations? If yes how can i confirm?

 

Thanks in advance for any help.

 

Resetting the SL anim registry is something that you shouldn't do.

Basically what that option does is reset all animations to the base animations contained in the Sexlab framework mod (in other words, removes all animations from other mods).

 

If you skip the resetting SL anim registry part it should work like it should.

 

 

Really strange, tried this but didn't work, they still dont show up. Any suggestions?

Go to SLAnims in your data folder, open SLAnimGenerate.pyw, need pyton to open this files, after that see the animation list that shown (NEED REBUILD), click it then build category and exit

 

Haven't tried this cause i dont have Python, but let me try and get Python and understand this better and revert, thanks for the info.

 

EDIT: OK tried this too, once i click build category says all FNIS up to date but no luck, still dont show up ingame, totally confounding.

Posted

 

 

 

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

You shouldn't have to go back to an earlier save. Just re-register through SLAL again.
Ok will do, thanks.

 

Wow that's strange cause when I did that with funnybizness sl pack it worked, what bothers me is that I have a couple of sl anim loader dependent anim packs and nibbles is the only one that doesn't show up. They are so amazing that it's impossible to settle without them. I'll revert back to an older save (prior to nibbles) and avoid resetting sl registry as advised, so all I'll do is register animations through sl loader after enabling all. If this is not accurate please correct. Thanks.

That's strange, because resetting the sexlab animation registry (from the sexlab mcm) it reverts back to the framework installed animations; it shouldn't let funnybiz's animations through then.

 

That being said, your problem does seem to be somewhere at the settings of MCM from what I'm reading.

Maybe toy around a bit with the SL anim loader MCM, because it seems the problem resides there somewhere.

I've exhausted all sl anim loader mcm tweaking options. No dice, last option is sustaining from registering sl anim registry through sl anim loader mcm or sl mcm. Will be trying that soon and reporting back.

 

Yes funnybizness animations all show up I uninstalled and reinstalled his new pack too, they're all there.

 

 

Did you try to reset the .json option in SLAL also? I know some animations like Komotor's don't like to show unless you do that.

 

 

I tried this no joy, still dont show up.

 

Hello i just downloaded Nibbles amazing animation pack and installed via MO, ran FNIS, navigated to SL ANIM loader in MCM, hit enable all, register animations and finally reset SL anim registry, however i just dont see any of Nibbles animations in the SL registry or through SL tools. Any idea what the issue may be? Do i have too many animations? If yes how can i confirm?

 

Thanks in advance for any help.

 

Resetting the SL anim registry is something that you shouldn't do.

Basically what that option does is reset all animations to the base animations contained in the Sexlab framework mod (in other words, removes all animations from other mods).

 

If you skip the resetting SL anim registry part it should work like it should.

 

 

Really strange, tried this but didn't work, they still dont show up. Any suggestions?

Go to SLAnims in your data folder, open SLAnimGenerate.pyw, need pyton to open this files, after that see the animation list that shown (NEED REBUILD), click it then build category and exit

 

Haven't tried this cause i dont have Python, but let me try and get Python and understand this better and revert, thanks for the info.

 

EDIT: OK tried this too, once i click build category says all FNIS up to date but no luck, still dont show up ingame, totally confounding.

 

 

I want to help you, but I really don't know what else can cause it.

Maybe you should try reinstalling SL anim loader, else I don't know anything that can otherwise fix it.

Posted

Thanks, one thing I want to rule out is if I've exceeded the maximum number of animations supported by SL 1.61. I have the FNIS XXL version so all is good there. Does anyone know how I can check the number of animations SL is currently at? I know SL 1.61 supports 375.

 

Thanks in advance.

Posted

Thanks, one thing I want to rule out is if I've exceeded the maximum number of animations supported by SL 1.61. I have the FNIS XXL version so all is good there. Does anyone know how I can check the number of animations SL is currently at? I know SL 1.61 supports 375.

 

Thanks in advance.

The Non-Sexlab Animation Pack has a counter in it's MCM, otherwise you're going to need to enable/find your papyrus logs.

When you check a few new animations in SLAL's MCM, then hit register, something like this will be printed to your Papyrus log:

[11/09/2016 - 09:33:39PM] SEXLAB - Creatures[208] Anubs_Chaurus_test - Anubs Chaurus_test
[11/09/2016 - 09:33:39PM] SEXLAB - Resizing animation registry slots: 416 -> 448
[11/09/2016 - 09:33:39PM] SEXLAB - Animations[416] FB_BootyDoggy - FunnyBizness Booty Doggy
[11/09/2016 - 09:33:39PM] SEXLAB - Creatures[209] Anubs_Giant_rock - Anubs Giant_rock
[11/09/2016 - 09:33:40PM] SEXLAB - Animations[417] FB_RapistDruggedMiss - FunnyBizness Rapist Drugged Miss
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[210] FBC_GiantGayMiss - FunnyBizness Giant Gay Missionary
[11/09/2016 - 09:33:40PM] SLAL: SLAL: finished registering 7 animations
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[211] FBC_HorseLoveDoggy - FunnyBizness Horse Love Doggy
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[212] FBC_NetchHentaiRape - FunnyBizness Netch Hentai Rape

The last Animations[XXX] line will show you how many animations you've registered, and it'll also show the name of every animation registered, so if you see 374/375 in your log when you try to add these animations, it may be time to update to Sexlab 1.62 which supports 500.

 

If you reset the animation registry, you can get a full rundown of everything registered in your Papryus logs. That option is generally only used to de-register animations, since the only way to remove an animation is to rebuild the list without that one in it. If you use it you'll probably need to re-register NSAP and SLAL animations.

Posted

 

Thanks, one thing I want to rule out is if I've exceeded the maximum number of animations supported by SL 1.61. I have the FNIS XXL version so all is good there. Does anyone know how I can check the number of animations SL is currently at? I know SL 1.61 supports 375.

 

Thanks in advance.

The Non-Sexlab Animation Pack has a counter in it's MCM, otherwise you're going to need to enable/find your papyrus logs.

When you check a few new animations in SLAL's MCM, then hit register, something like this will be printed to your Papyrus log:

[11/09/2016 - 09:33:39PM] SEXLAB - Creatures[208] Anubs_Chaurus_test - Anubs Chaurus_test
[11/09/2016 - 09:33:39PM] SEXLAB - Resizing animation registry slots: 416 -> 448
[11/09/2016 - 09:33:39PM] SEXLAB - Animations[416] FB_BootyDoggy - FunnyBizness Booty Doggy
[11/09/2016 - 09:33:39PM] SEXLAB - Creatures[209] Anubs_Giant_rock - Anubs Giant_rock
[11/09/2016 - 09:33:40PM] SEXLAB - Animations[417] FB_RapistDruggedMiss - FunnyBizness Rapist Drugged Miss
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[210] FBC_GiantGayMiss - FunnyBizness Giant Gay Missionary
[11/09/2016 - 09:33:40PM] SLAL: SLAL: finished registering 7 animations
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[211] FBC_HorseLoveDoggy - FunnyBizness Horse Love Doggy
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[212] FBC_NetchHentaiRape - FunnyBizness Netch Hentai Rape
The last Animations[XXX] line will show you how many animations you've registered, and it'll also show the name of every animation registered, so if you see 374/375 in your log when you try to add these animations, it may be time to update to Sexlab 1.62 which supports 500.

 

If you reset the animation registry, you can get a full rundown of everything registered in your Papryus logs. That option is generally only used to de-register animations, since the only way to remove an animation is to rebuild the list without that one in it. If you use it you'll probably need to re-register NSAP and SLAL animations.

Thank you so much for the informative post. I have NSAP so going to look for the counter first before trying the papyrus method. Will report back soon.

Posted

 

 

Thanks, one thing I want to rule out is if I've exceeded the maximum number of animations supported by SL 1.61. I have the FNIS XXL version so all is good there. Does anyone know how I can check the number of animations SL is currently at? I know SL 1.61 supports 375.

 

Thanks in advance.

The Non-Sexlab Animation Pack has a counter in it's MCM, otherwise you're going to need to enable/find your papyrus logs.

When you check a few new animations in SLAL's MCM, then hit register, something like this will be printed to your Papyrus log:

[11/09/2016 - 09:33:39PM] SEXLAB - Creatures[208] Anubs_Chaurus_test - Anubs Chaurus_test
[11/09/2016 - 09:33:39PM] SEXLAB - Resizing animation registry slots: 416 -> 448
[11/09/2016 - 09:33:39PM] SEXLAB - Animations[416] FB_BootyDoggy - FunnyBizness Booty Doggy
[11/09/2016 - 09:33:39PM] SEXLAB - Creatures[209] Anubs_Giant_rock - Anubs Giant_rock
[11/09/2016 - 09:33:40PM] SEXLAB - Animations[417] FB_RapistDruggedMiss - FunnyBizness Rapist Drugged Miss
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[210] FBC_GiantGayMiss - FunnyBizness Giant Gay Missionary
[11/09/2016 - 09:33:40PM] SLAL: SLAL: finished registering 7 animations
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[211] FBC_HorseLoveDoggy - FunnyBizness Horse Love Doggy
[11/09/2016 - 09:33:40PM] SEXLAB - Creatures[212] FBC_NetchHentaiRape - FunnyBizness Netch Hentai Rape
The last Animations[XXX] line will show you how many animations you've registered, and it'll also show the name of every animation registered, so if you see 374/375 in your log when you try to add these animations, it may be time to update to Sexlab 1.62 which supports 500.

 

If you reset the animation registry, you can get a full rundown of everything registered in your Papryus logs. That option is generally only used to de-register animations, since the only way to remove an animation is to rebuild the list without that one in it. If you use it you'll probably need to re-register NSAP and SLAL animations.

Thank you so much for the informative post. I have NSAP so going to look for the counter first before trying the papyrus method. Will report back soon.

 

 

Yep, my hunch was right, im at 375/375 so no room for more. Going to be a real paint to uninstall/reinstall all SL dependent Mods all over again if i upgrade to 1.62, but perhaps worth it.

 

Thanks for everyone's help.

Posted

Is there any progress for creature animation for the next update?

 

Sorry progress is kinda minimum, the amount of revisions I needed to do with the chest kinda demotivated me of animating; so I'm taking a little break right now.

Posted

i like it, but i overpass the limit of animations, its there a way to dont use the zoofilic stuf?? im more human vs human style

Remove creature support in FNIS. It won't add any creature animations then.

Posted

 

Is there any progress for creature animation for the next update?

 

Sorry progress is kinda minimum, the amount of revisions I needed to do with the chest kinda demotivated me of animating; so I'm taking a little break right now.

 

Aaah, don't let one bump steer you into the ditch. Your quality is fantastic and well appreciated. Come back soon! :)

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