Darkwing241 Posted May 3, 2021 Posted May 3, 2021 8 hours ago, Monoman1 said: Or say you bought a pair of stockings and wore them to 90% of life. Then you got robbed and they were stolen so you went and bought a new pair of the exact same type of stockings then they would only last 10% of life before ripping. (The system would not be able to distinguish between stockings of the same type) There's no perfect solution. I know you said you want to go to a armor slot for stocking, but you could just make them into 'leg makeup' that you apply as a slavetat. Then just keep track of a 'stocking health' in the background. Consuming another stocking item just refreshes you back to 100% stocking health and consumes the item. Taking off your stockings would just throw them out (maybe with an exception for doing it while at full 'stocking health') It's slightly unrealistic but I don't think there are many practical or roleplay applications for taking off damaged stocking and then putting the same damaged stockings back on. If you really want to simulate a gal dressing up in damage stockings by using a specific generic 'damaged stocking' item that's lootable or a quest item for a specifically written scenario or whatever you are looking for.
Monoman1 Posted May 3, 2021 Posted May 3, 2021 43 minutes ago, Darkwing241 said: I know you said you want to go to a armor slot for stocking, but you could just make them into 'leg makeup' that you apply as a slavetat. They are already an overlay. That's why they fit so well. And why I want to do the same bra/panties if I can. 44 minutes ago, Darkwing241 said: Consuming another stocking item just refreshes you back to 100% stocking health and consumes the item. It's certainly another approach but if the items is consumed immediately then consider that: 1. They can't really be removed by the player 2. Can't be stolen/lost/confiscated. 3. Can't easily be detected by WornHasKeyword() can't be run because it's not worn. 46 minutes ago, Darkwing241 said: Taking off your stockings would just throw them out (maybe with an exception for doing it while at full 'stocking health') It's slightly unrealistic but I don't think there are many practical or roleplay applications for taking off damaged stocking and then putting the same damaged stockings back on. Mmm. You're going to hit problems there. Nearly every LL mod love taking your clothes or stripping you at every turn. You're going to go through a lot of sets until you just go fuck it. I'll go without. They shouldn't be able to be destroyed so easily that you need to bring a bumper pack with you to keep up or it's going to get old fast.
Monoman1 Posted May 3, 2021 Posted May 3, 2021 5 hours ago, handsandarrows said: i did fast job for stocking, not good but good enough for test, fishnet is normal fishnet stocking, floral is with damage, both is unp Thanks. I'll see what I can do.... some day.
contrarian Posted May 5, 2021 Posted May 5, 2021 Is it possible to make the mod recognize new piercings? I think it's in ypsPiercingTicker.pex script file, but It's a lot of code and I'm not sure how to do it.
Balgin Posted May 5, 2021 Posted May 5, 2021 2 minutes ago, Justchris said: Is it possible to make the mod recognize new piercings? I think it's in ypsPiercingTicker.pex script file, but It's a lot of code and I'm not sure how to do it. If they use the correct item slots then the mod will try to recognise them. If they have the right keywords or words in their item name then the mod will try to recognise them. For example I blieve the mod tries to detect items with piercing or piercings in the name. I can't remember the specifics but there's already a degree of piercing recognition going on. There's a small amount of piercings from a few mods that don't get detected but it seems to recognise most of them.
contrarian Posted May 5, 2021 Posted May 5, 2021 5 hours ago, Balgin said: If they use the correct item slots then the mod will try to recognise them. If they have the right keywords or words in their item name then the mod will try to recognise them. For example I blieve the mod tries to detect items with piercing or piercings in the name. I can't remember the specifics but there's already a degree of piercing recognition going on. There's a small amount of piercings from a few mods that don't get detected but it seems to recognise most of them. Thank you, I figured it out you have to have Nipplering in the name of the piercing for it to be recognized, piercing didn't work nor did changing the keywords.
Silexflint Posted May 7, 2021 Posted May 7, 2021 Well so far a nice mod. Just for me the gender bender questline gets stuck at stage ''go to town''. boots fully trained. addiction maxed...nothing happens. or maybe is this the end of the mod so far i dont know.
Balgin Posted May 7, 2021 Posted May 7, 2021 42 minutes ago, Silexflint said: Well so far a nice mod. Just for me the gender bender questline gets stuck at stage ''go to town''. boots fully trained. addiction maxed...nothing happens. or maybe is this the end of the mod so far i dont know. Okay. You're at the hardest stage in the quest. Spoiler below. Spoiler You need to walk around and speak to men. Lots of men, every man it takes until you get them making an unwanted advance on you. This is extremely random and can easily take multiple weeks on medium to slow quest speed. I'd highly recommend going into the MCM and adjusting the quest speed to the fastest it can possibly be until you've suffered two unwanted advances. Then go back into the mcm and set the quest speed back to normal for the next stages. When the first man tries to chat you up the quest will advance to a stage called "I feel annoyed" which basically means walk around again speaking to men until you get another unwanted advance. After two men have tried to chat you up you can go back to Ray and complain about all the unwanted attention from men. You're about two thirds of the way through the quest's currently available content. 1
Silexflint Posted May 7, 2021 Posted May 7, 2021 thx for the reply, now one more question: which setting needs to be maxed in mcm?
Balgin Posted May 7, 2021 Posted May 7, 2021 18 minutes ago, Silexflint said: thx for the reply, now one more question: which setting needs to be maxed in mcm? This one. Generally you'll want it set to 2 for most stages but there's a later stage where speed 3 would feel rather unrealistic. You definitely want it set to 3 for the current walk around town stages 'though.
Silexflint Posted May 7, 2021 Posted May 7, 2021 hmm...seems i dont have that option in the mcm menu, that may be because i'm using ver. 6.0.0 . the newer version (SE build) wont work, since mod organizer is constantly telling me, that the wizard.txt is invalid and that the mod per se is broken.
Balgin Posted May 7, 2021 Posted May 7, 2021 5 minutes ago, Silexflint said: hmm...seems i dont have that option in the mcm menu, that may be because i'm using ver. 6.0.0 . the newer version (SE build) wont work, since mod organizer is constantly telling me, that the wizard.txt is invalid and that the mod per se is broken. Ah, that might be a problem, yes.
Silexflint Posted May 7, 2021 Posted May 7, 2021 Ok i somehow managed to fix the issue. Now there is a new problem. I managed to reach to the ''find the priestress in Markarth'' quest. Unfortunately there is no quest marker. So i interviewed almost every person in that town without succes. Where to find that priestress?^^''
Balgin Posted May 7, 2021 Posted May 7, 2021 2 hours ago, Silexflint said: Ok i somehow managed to fix the issue. Now there is a new problem. I managed to reach to the ''find the priestress in Markarth'' quest. Unfortunately there is no quest marker. So i interviewed almost every person in that town without succes. Where to find that priestress?^^'' This one's a little tricky as you're not actually looking for a priestess in Markarth. Go to the temple of Dibella in Markarth and speak to the hairdresser/beautician there (her name will begin with a Y just like all the other hairdressers). She'll be sitting on a chair near one of the four big pillars or walking from one chair to the other. She's the one you need to speak to. Congratulations. You're getting very near to the end of the playable portion of the quest that's been released so far.
Silexflint Posted May 8, 2021 Posted May 8, 2021 Well so far this is really a very well made, sophisticated mod i have to say. One lat minor thing i saw: There is always a gap at the arms when nail are equipped. for which cbbe setting are these nailed hands made. cause since there are no sliders with this mod, i could instead ajust everything else to whatever slider-preset the nails have. so does anyone know the preset used for the nails?
griffinjohn59 Posted May 11, 2021 Posted May 11, 2021 So, is there any way to change your natural hair color? Cause I'd rather not have to start from a new save for every new character. Also I was kinda not finished with character creation when I stupidly said yes to the prompt, wound up blond but would rather be brunette.
Sgt. Marge Posted May 11, 2021 Posted May 11, 2021 39 minutes ago, griffinjohn59 said: So, is there any way to change your natural hair color? Cause I'd rather not have to start from a new save for every new character. Also I was kinda not finished with character creation when I stupidly said yes to the prompt, wound up blond but would rather be brunette. Ah, I've done that before. I've gotten into the habit now of always saying no to the prompt for hair control when it first comes up. Once I am committed to the character, have them looking the way I want, then I go into the MCM and enable hair control. One thing that I noticed is that if you use the console by hitting ` and typing ShowRaceMenu it will temporarily show you your original hair color while you are in there. So one thing you could try is to first go into the MCM for YPS, disable hair control, then go into ShowRaceMenu, change your hair color, and then go back into the MCM and enable hair control? You may want to copy your save file to an alternate file folder just as a backup first.
LongTumbleDown Posted May 11, 2021 Posted May 11, 2021 1 hour ago, Marg597 said: Ah, I've done that before. I've gotten into the habit now of always saying no to the prompt for hair control when it first comes up. Once I am committed to the character, have them looking the way I want, then I go into the MCM and enable hair control. One thing that I noticed is that if you use the console by hitting ` and typing ShowRaceMenu it will temporarily show you your original hair color while you are in there. So one thing you could try is to first go into the MCM for YPS, disable hair control, then go into ShowRaceMenu, change your hair color, and then go back into the MCM and enable hair control? You may want to copy your save file to an alternate file folder just as a backup first. There is also a potion of natural hair change color. I don't recall the exact name but a quick "help natural" in the console should find it for you!
griffinjohn59 Posted May 11, 2021 Posted May 11, 2021 12 hours ago, Marg597 said: Ah, I've done that before. I've gotten into the habit now of always saying no to the prompt for hair control when it first comes up. Once I am committed to the character, have them looking the way I want, then I go into the MCM and enable hair control. One thing that I noticed is that if you use the console by hitting ` and typing ShowRaceMenu it will temporarily show you your original hair color while you are in there. So one thing you could try is to first go into the MCM for YPS, disable hair control, then go into ShowRaceMenu, change your hair color, and then go back into the MCM and enable hair control? You may want to copy your save file to an alternate file folder just as a backup first. Tried that, but the moment I turned hair control back on it reset. 11 hours ago, LongTumbleDown said: There is also a potion of natural hair change color. I don't recall the exact name but a quick "help natural" in the console should find it for you! Oooh, I've actually got a mod that lets me browse items through either a menu or via Search function (can't remember the name), so I'll just give that one a shot! Better to work within the confines of the mod when possible, less likelihood of @#$%ing it up.
Balgin Posted May 12, 2021 Posted May 12, 2021 2 hours ago, griffinjohn59 said: Oooh, I've actually got a mod that lets me browse items through either a menu or via Search function (can't remember the name), so I'll just give that one a shot! Better to work within the confines of the mod when possible, less likelihood of @#$%ing it up. I believe it's called Potion of natural hair colour change or Cursed potion of natural hair colour change. It should be quite easy to find if you're using AddItemsMenu.
zhuguannan123 Posted May 14, 2021 Posted May 14, 2021 why my hair keeps proceeding its glowing system even I didn't let YPS to take control of my hair? And even I've deactivated YPS in MO2 this message still pops out?
llokii70 Posted May 14, 2021 Posted May 14, 2021 is there any reason in the beginning it would default to the same hair style.....and yes i have the recommended hair packs and i have to do some more testing with that....tried picking two or three semi long ones....one was i think tailbone...one was mid thigh....one was braided and all three came back with the same hairstyle.....right color.....wrong hairstyle.
A Hobbit Posted May 24, 2021 Posted May 24, 2021 One of the hair mods that listed as being preconfigured is Holiday Gifts Hairdos but I tried installing it and it doesn't seem to work with this mod. I think the newest update to HG Hairdos (October 2020) changed the ESP name and maybe some hair names. If I change the ESP name, the hairs appear at the stylist but don't appear on my character if I select them. I also can't find a download link for the previous version of HG Hairdos.
Sgt. Marge Posted May 24, 2021 Posted May 24, 2021 1 hour ago, A Hobbit said: One of the hair mods that listed as being preconfigured is Holiday Gifts Hairdos but I tried installing it and it doesn't seem to work with this mod. I think the newest update to HG Hairdos (October 2020) changed the ESP name and maybe some hair names. If I change the ESP name, the hairs appear at the stylist but don't appear on my character if I select them. I also can't find a download link for the previous version of HG Hairdos. I have the LE version with "Holiday Gift Hairdos" esp date of 10/2/2019 installed and as far as I know it works, however I don't know what the site rules are on sharing old versions of plugins? It's 743MB so if it's safe to share I'll have to see where I can do that. Edit: I went back to the original page for HG Hairdos and there's a mega archive link near the bottom of the page with the old version that I have, see if that works.
A Hobbit Posted May 24, 2021 Posted May 24, 2021 1 hour ago, Marg597 said: I have the LE version with "Holiday Gift Hairdos" esp date of 10/2/2019 installed and as far as I know it works, however I don't know what the site rules are on sharing old versions of plugins? It's 743MB so if it's safe to share I'll have to see where I can do that. Edit: I went back to the original page for HG Hairdos and there's a mega archive link near the bottom of the page with the old version that I have, see if that works. Thank you! I didn't notice the archive at the bottom of the page.
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