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Posted

Does anyone know why I don't see slavetats piercings on my character? I've downloaded sound and texture pack for sse, but it still doesn't work.

 

Posted
19 minutes ago, kupa11 said:

Does anyone know why I don't see slavetats piercings on my character? I've downloaded sound and texture pack for sse, but it still doesn't work.

 

Did you rebuild your Slavetats cache from its MCM? That's typically required after installing or removing any mods that add Slavetats. If you've done that, make sure there's available Nioverride/Racemenu overlay slots, as it can't apply the overlays if all slots are occupied.

Posted
13 minutes ago, chaimhewast said:

Did you rebuild your Slavetats cache from its MCM? That's typically required after installing or removing any mods that add Slavetats. If you've done that, make sure there's available Nioverride/Racemenu overlay slots, as it can't apply the overlays if all slots are occupied.

Nope, but I did find out that I had outdated slavetats for some reason. Now everything works as intended.

Posted

Not sure if it was mentioned already, but somewhat recently there was a SKSE plugin released to handle the minimum walking speed issue.
I didn't test it yet, and also only noticed it because the creator mentioned it on another modpage (Winterweight Addon).

Lower Speed Limit

I assume (and hope) that it works better than my papyrus attempt for the same issue. I'm sorry if this was already mentioned and discussed.
 

Posted (edited)

The mod is really great. The thoughts are super-cool. I piped the YPS thought texts into an LLM via SkyrimNet, so the thoughts come out in my preferred Dragonborn-Voiceover (DBVO) voice. Added also a small SkyrimNet trigger, that will cause the LLM to produce thoughts about beauty (the prompt asks for that) whenever an item is picked up, and they are voiced locally too. Unfortunately, the LLM calls via openrouter cost some money, cents only, but they add up over time, and for the local text-to-speech system you should have a somewhat decent graphics card (or accept lower quality and use a cpu) version. That is all not my doing, but the work of other people (emily and yps devs, SkyrimNet devs). But it's cool and it's probably the future. But the setup is quite a bit of lifting, so it's really not for everybody and not for every machine unfortunately. Still, I made a small vid on youtube. I hope that's all okay with you.  The "code" isn't even a code, because it's just a trigger definition and a SendModEvent upon item pickup so far, so it could be pasted here as well, if anybody intersted. But it won't work without SkyrimNet and all the dependencies. https://www.youtube.com/watch?v=Md-NB1Sk6lg

 

Edited by johnson_joe
hmm, better use a link than embedding
Posted

I just started the Diabella Quest. After the first transformation, the sound broke i.e. the sound effect related to hair growth keeps looping every couple seconds and does not stop even after I reload the game, close and open it, progress the questline etc. Does anyone know how to fix this or at least avoid it in the future (I repeted the initial stages of the quest and got the same bug)? I would be grateful for any help, this is driving me crazy 🫠.

Posted
25 minutes ago, Zabulsko said:

I just started the Diabella Quest. After the first transformation, the sound broke i.e. the sound effect related to hair growth keeps looping every couple seconds and does not stop even after I reload the game, close and open it, progress the questline etc. Does anyone know how to fix this or at least avoid it in the future (I repeted the initial stages of the quest and got the same bug)? I would be grateful for any help, this is driving me crazy 🫠.

If I remember correctly, the hair growth is fairly rapid (you go from more or less bald to hair down to your knees over a period of a minute or so) so you would get the growth sounds at fairly quick intervals. Are they still sounding after the end of the growth period? 

Posted
7 hours ago, KentuckyExpat said:

If I remember correctly, the hair growth is fairly rapid (you go from more or less bald to hair down to your knees over a period of a minute or so) so you would get the growth sounds at fairly quick intervals. Are they still sounding after the end of the growth period? 

Yes. The growth period ended, hair reached its max length, yet the sound effect keeps repeating over and over, even when I'm progressing the quest further 😕.

Posted

i am haveing a problem after becomeing bimbo from bos specificly when i saved and loaded said save my character would think she lost her nails and to sooth her consicounes she donated 770 coins the beauty fund and i dont know how to stop it.

 

Posted
15 minutes ago, Balgin said:

Pretty sure it works with the LE version of that mod. Not sure about the SE version.

SE version doesn't seem to work. When I try to shave I don't see options from this mod.

Posted

Is there a more up-to-date version of the LITE option for this mod? I'm one of those who are having issues with menu options being blank, like for healing time and such, in the MCM. From what I understand, this has been corrected in the later versions, but I do not see a LITE option for 6.9.2. I do not use the full version, as I can't stand using the Devious Devices mod, which is a requirement for the full option.

Posted
7 hours ago, Dumuzi said:

Is there a more up-to-date version of the LITE option for this mod? I'm one of those who are having issues with menu options being blank, like for healing time and such, in the MCM. From what I understand, this has been corrected in the later versions, but I do not see a LITE option for 6.9.2. I do not use the full version, as I can't stand using the Devious Devices mod, which is a requirement for the full option.

The LITE version in the download section is the latest. Emily doesn't keep it very up-to-date.

Posted (edited)
On 5/16/2026 at 3:29 PM, KentuckyExpat said:

The LITE version in the download section is the latest. Emily doesn't keep it very up-to-date.

 

Ok, thanks for letting me know. I just wish that the default for healing were the in-game days instead of the in-game weeks that it is. I've got BoS trying to put piercings in me, but my only options are to either be punished for in-game weeks for not wearing that mod's specific piercings or to turn that setting off altogether in BoS.

 

Edit: Ok, so next playthrough, and for some reason healing only took me days. I'm guessing that I was able to select the short healing time even though I couldn''t see it. Whatever works I guess. Could just be a fluke as well. *shrug*

Edited by Dumuzi
Posted

i saw there was an update. is the genderbendering quest playable without console commans? thinking aout to replaying it but i don't wanna struggle with the commans again.

Posted
1 hour ago, streicher520 said:

i saw there was an update. is the genderbendering quest playable without console commans? thinking aout to replaying it but i don't wanna struggle with the commans again.

Yes. You can completely finish that quest. The "forced" path where you try to wriggle out of it and get tricked into it has not been fully implemented yet but all the other routes, paths and options are fully complete and playable.

Posted

So what decides the speed debuff on a pair of shoes?

Is it just height? Because I've had shoes that are barely past the threshold give me a 60% speed penalty, while bondage boots that looks like stilettos give me a 45%.
Or is it because they are bondage boots and they get a lower penalty to accomodate the built-in bondage boots speed penalty?

Posted (edited)
2 hours ago, Ursur1major said:

So what decides the speed debuff on a pair of shoes?

Is it just height? Because I've had shoes that are barely past the threshold give me a 60% speed penalty, while bondage boots that looks like stilettos give me a 45%.
Or is it because they are bondage boots and they get a lower penalty to accomodate the built-in bondage boots speed penalty?

Two things decide the speed penalty. The first is the height. It's a simple yes/no thing. Not a series if varying height levels.

 

The second thing is your level of high heel training. As your ability to walk in heels increases, the speed penalty decreases, but you begin to gain a speed penalty when wearing shoes that are not being recognised as high heels (or no shoes at all). Essentially, by the latest stages, the speeds are inverted with high heels being fastest and no heels being about as slow as trying to walk in heels was at the beginning.

 

So you'd want to check what height the boots are counting as. I believe in the yps mcm you can set a minimum height for things to count as high heels then, in the high heels mcm, you can assign a custom height to a pair of shoes (such as 0.1, then put 0.1 minimum in the yps mcm). I'm not sure how to do it with the Nioverride heels as I haven't managed to get that method to work yet.

Edited by Balgin
Posted (edited)

Does anyone know how to change the mesh of the quest bra and belt, without changing the original devices from DD?

 

I followed some guides for armor replacement by changing paths to the Armor Addon, but it doesn't seem to have worked. It doesn't even use an ArmorAddon initially.

Maybe the mesh is being equipped by a script? But I wasn't able to find anything yet.

 

 

Edit: I found it, in case anyone was curious, in the yps_chastitybra armor, there's a zadBraScript attached. There's a property on that script called deviceRendered with the value being the zadx_chastitybra_Padded_Silver_Rendered armor object. I was able to point it to a different armor and it works.

Edited by kaa62
Solution found
Posted
On 9/24/2017 at 6:59 PM, AWP3RATOR said:

I made the Vampire patch work through TES5Edit. 

  1. Load up your entire load order (all boxes ticked at TES5Edit Startup)
  2. Expand the skyrim.esm tree to Race>ImperialRaceVampire
  3. Click ImperialRaceVampire
  4. Verify which mods appear in the right panel (these mods have entries for this record)
    1. Generally, the mod to the farthest right is the one you want to make a copy of, as it loads last, note it's name.  Mine happened to be USLEEP
  5. Close the skyrim.esm tree, open the USLEEP tree (or whichever you're going to copy)
  6. Expand the USLEEP (or your copy mod) tree to Race>ImperialRaceVampire
  7. Right click on ImperialRaceVampire, select 'Copy as override into...', then <new file> (name it something meaningful)
  8. Respond Yes when asked to verify masters (Dawnguard.esm, Skyrim.esm, potentially others if you've copied something different)
  9. Close the mod tree that you copied from, back in the main tree find and expand the tree for the mod you just created in step 7
  10. In the new mod, expand tree to Race>ImperialRaceVampire
  11. Scroll through the list of settings in right panel to Data>Flags
  12. Right-click the HEADER Flags (row should say something like 'FaceGen Head, Swims, Walks, No Combat In Water, Uses Head Track Anims, Allow PC Dialogue, Allow Pickpocket, Overlay Head Part List, Can Pickup Items, Can Dual Wield')
  13. Click Edit and tick the box for Playable
  14. Save or save on exit, close TES5Edit
  15. Back in MO (or NMM) install the mod as normally and tick box, position in load order, profit.

For those who used the TES5Edit or the CK patches method to make it so you can use this mod seamlessly while being a Vampire, can it work mid playthrough or is this something that only works before you start a new playthrough? I'm getting to the point in my current playthrough where I want to finally do the Dawnstar's questline and link up with Serena. I've tried the Vampire Hair Control option before but it's still very bugged and I'd rather not have issues showing up later because of it

Posted (edited)

When I try to start Debilla's mission, either by picking up the note or talking to Urag, the mission does not start, also when trying to talk to Lena she only gives me generic npc comments, I only have problems with this mission since I tested the other 2 missions that the mod includes and they start and work perfectly, I no longer have any idea what to do.

 

Edit: I also tried to force start the mission with commands, and it still doesn't work either, the command is simply executed but nothing happens

Edited by erickxdddd1
Posted
11 hours ago, erickxdddd1 said:

When I try to start Debilla's mission, either by picking up the note or talking to Urag, the mission does not start, also when trying to talk to Lena she only gives me generic npc comments, I only have problems with this mission since I tested the other 2 missions that the mod includes and they start and work perfectly, I no longer have any idea what to do.

 

Edit: I also tried to force start the mission with commands, and it still doesn't work either, the command is simply executed but nothing happens

Probably a silly question but you are playing as a male PC, right? 

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