Eluchel Posted February 24, 2022 Posted February 24, 2022 Hey Y'all,  For the Dibella quest, I have gotten to the point where it says visit lena or ray. But when I go talk to either of them nothing happens. Do y'all know why?
Balgin Posted February 24, 2022 Posted February 24, 2022 3 hours ago, Eluchel said: Hey Y'all,  For the Dibella quest, I have gotten to the point where it says visit lena or ray. But when I go talk to either of them nothing happens. Do y'all know why? You've reached the end of the current content for the Dibella quest. If Emily ever comes back and works on it again we may expect more as the quest was slowly becoming the centre of her work on the mod.
progamermoves Posted March 2, 2022 Posted March 2, 2022 Okay so, the heel training part of the mod only works with devious devices heels and nothing else. Can anyone tell how to make it work with other heel mods?
Darkwing241 Posted March 2, 2022 Posted March 2, 2022 9 minutes ago, progamermoves said: Okay so, the heel training part of the mod only works with devious devices heels and nothing else. Can anyone tell how to make it work with other heel mods? Can't help much with so little information.  Make sure you have the appropriate supporting mods for your heels.  There are 3 ways to make high heels in skyrim. The first is to shorten the legs of the character to make room for the heel. NIoveride which comes with racemenu makes the character model float a few inches off the ground. HDT highheels 'cast a spell' on your character in game to achieve a similar result.   YPS detects either the NIoveride offset built into the heel model itself or the HDT spell. If you are using one of many oldfashion 'leg shortening' high heels then YPS won't detect them. 1
creationkit123 Posted March 8, 2022 Posted March 8, 2022 On 5/7/2021 at 1:01 PM, Silexflint said: Ok i somehow managed to fix the issue. Now there is a new problem. I managed to reach to the ''find the priestress in Markarth'' quest. Unfortunately there is no quest marker. So i interviewed almost every person in that town without succes. Where to find that priestress?^^'' How did you fix the wizard.txt not working? SOMEHOW I got it working in the past and now I can't get it working... doesn't show up on mcm at all anymore.
Pyreliter Posted March 24, 2022 Posted March 24, 2022 On 2/20/2022 at 12:32 PM, Balgin said: Okay. Let me see.....  Includes KS, KS hdt, Apachii hair, Apachii hair for females, H Hairstyles, Holiday Gift hairstyles (HG), Lovely hairstyles CE, MackKom Lore Hairstyles set, dint hair pack, dint hairpack 2, Merida hair, SC hairs, SC hairs Triss (only works for Triss race).  At some point I might do some more json files for a few other hair mods but these are the ones I have for now. I'd also like to update the KS, KS hdt & a few others at some point as well. These all just go together in the same folder. ypsFashionHairConfigFiles.zip 22.66 kB · 25 downloads Does your list have the newest 1.9 KS Hairdos - Renewal hairstyles available? https://www.nexusmods.com/skyrim/mods/68311 Â
Balgin Posted March 24, 2022 Posted March 24, 2022 4 hours ago, Pyreliter said: Does your list have the newest 1.9 KS Hairdos - Renewal hairstyles available? https://www.nexusmods.com/skyrim/mods/68311 Â No it does not yet but it shall. I became of the 1.9 update the day before yesterday and decided to update my list soon. By soon I mean within the next few days. When I do, I'll post a new file here in this thread. The current list in my previous post was circa version 1.7 but it wasn't complete. I should probably get to work on that soon. 2
Balgin Posted March 30, 2022 Posted March 30, 2022 The updated hair file is taking longer than expected. I'm going through it slowly adding every new hair model since KS 1.5. I'm checking most lengths in game to see which categories they should be in so all that alt tabbing is slowing me down somewhat. 2
Balgin Posted April 5, 2022 Posted April 5, 2022 Ladies and Gentlemen I proudly present my complete KS hairdos json file for YPS. I've gone through and added every single new hairstyle that was added in versions 1.5 to 1.9. I also added some styles from earlier versions which had been left out (although I might have missed some earlier styles because the KS main page doesn't have the images displaying contents of those patches any more). Â Dreadlocks are under the Permed section because they last a long time and just in case you want to have "may not cut permed hair" turned on in the MCM. When it came to buns, sometimes they're in the Ponytail section, sometimes they're in the braided section. It all depends on the complexity of the bun (braided buns and complex ones tend to be braids, ones with hanging sections or just generally looser tend to be ponytails). When calculating length for ponytails & braids there was a lot of autistic measuring and calculation although I did not account for braids shortening the overall length of the hair and treated them as if they were loose straight sections. For hairstyles with shaved sides (or just one shaved side) I have generally treated them as mohawks with one or two that have been treated as normal hairstyles for legacy reasons (previous versions of the mod) or because they were close enough to those legacy styles to get similar treatment. I know that Emily wanted to include shaved side hairstyles similar to buzzed napes but never got around to it (probably because of a lack of consistency regarding which side is shaved throughout the various styles and the complexity of tracking & restricting them). I have been very tempted to treat the shaved sides styles as buzzed nape cuts but wasn't sure people would understand the logic behind such a decision. When some chin to neck length styles looked neat and trim enough to be buzzed nape style I added them with both straight & buzzed nape options so that people can choose how they'd like to treat those styles. It would be nice to have buzzed nape styles available at other lengths (to accommodate shaved sides) but that just isn't possible. Â The sheer amount of hairstyles added mean that certain lengths (I'm looking at you "10st" & "11st" (bra strap length & mid back length) are extremely bloated so you might want to ask the stylist to display styles first or use the catalogue before making a decision you might regret. Â Finally, while I've been pretty thorough it's entirely possible I might have missed a style or two. If you have a favourite style and don't seem to be able to find it then please let me know here and I'll either let you know what style & length it is or realise I haven't added it and upload an updated file. Â Happy hair times. I hope you all enjoy it. Â KS Hairdo's.esp.json 6
ClaymoreZ Posted April 10, 2022 Posted April 10, 2022 On 4/5/2022 at 6:01 AM, Balgin said: Ladies and Gentlemen I proudly present my complete KS hairdos json file for YPS. I've gone through and added every single new hairstyle that was added in versions 1.5 to 1.9. I also added some styles from earlier versions which had been left out (although I might have missed some earlier styles because the KS main page doesn't have the images displaying contents of those patches any more).  Dreadlocks are under the Permed section because they last a long time and just in case you want to have "may not cut permed hair" turned on in the MCM. When it came to buns, sometimes they're in the Ponytail section, sometimes they're in the braided section. It all depends on the complexity of the bun (braided buns and complex ones tend to be braids, ones with hanging sections or just generally looser tend to be ponytails). When calculating length for ponytails & braids there was a lot of autistic measuring and calculation although I did not account for braids shortening the overall length of the hair and treated them as if they were loose straight sections. For hairstyles with shaved sides (or just one shaved side) I have generally treated them as mohawks with one or two that have been treated as normal hairstyles for legacy reasons (previous versions of the mod) or because they were close enough to those legacy styles to get similar treatment. I know that Emily wanted to include shaved side hairstyles similar to buzzed napes but never got around to it (probably because of a lack of consistency regarding which side is shaved throughout the various styles and the complexity of tracking & restricting them). I have been very tempted to treat the shaved sides styles as buzzed nape cuts but wasn't sure people would understand the logic behind such a decision. When some chin to neck length styles looked neat and trim enough to be buzzed nape style I added them with both straight & buzzed nape options so that people can choose how they'd like to treat those styles. It would be nice to have buzzed nape styles available at other lengths (to accommodate shaved sides) but that just isn't possible.  The sheer amount of hairstyles added mean that certain lengths (I'm looking at you "10st" & "11st" (bra strap length & mid back length) are extremely bloated so you might want to ask the stylist to display styles first or use the catalogue before making a decision you might regret.  Finally, while I've been pretty thorough it's entirely possible I might have missed a style or two. If you have a favourite style and don't seem to be able to find it then please let me know here and I'll either let you know what style & length it is or realise I haven't added it and upload an updated file.  Happy hair times. I hope you all enjoy it.  KS Hairdo's.esp.json 14.18 kB · 6 downloads Awesome!
gmo2mob Posted April 17, 2022 Posted April 17, 2022 really thx for your work! i'm sorry for my bad english. i have 2 questions. Â Â 1. in SE version, i don't need stockimg mods or body hair mods or pubic hair mods because they are in sound and texture file, right? 2. and is there any way to use this lovely mod in UUNP (or BHUNP) body?
chaimhewast Posted April 17, 2022 Posted April 17, 2022 1 hour ago, gmo2mob said: 1. in SE version, i don't need stockimg mods or body hair mods or pubic hair mods because they are in sound and texture file, right? First off, this is the thread for the LE version. You need the SE version linked in the first post. Secondly, the sound and texture file only has piercings, pubic hair, armpit hair, makeup, and various items. You need to have the "Equipable Stockings" mod installed for stockings, "SOS Pubic Hair for Females" for 3D pubic hair, and "Nordic Warmaiden Body Hair" for more armpit hair options. Â 1 hour ago, gmo2mob said: 2. and is there any way to use this lovely mod in UUNP (or BHUNP) body? I'm not using a UNP-based body in SE, but I assume you'd need to download the UNP patch from this file and run it through CAO. 1
gmo2mob Posted April 17, 2022 Posted April 17, 2022 11 hours ago, chaimhewast said: First off, this is the thread for the LE version. You need the SE version linked in the first post. Secondly, the sound and texture file only has piercings, pubic hair, armpit hair, makeup, and various items. You need to have the "Equipable Stockings" mod installed for stockings, "SOS Pubic Hair for Females" for 3D pubic hair, and "Nordic Warmaiden Body Hair" for more armpit hair options. Â I'm not using a UNP-based body in SE, but I assume you'd need to download the UNP patch from this file and run it through CAO. Â thx a lot! i thoought this is SE thread...i confused^^; by the way, what is CAO?
chaimhewast Posted April 18, 2022 Posted April 18, 2022 10 hours ago, gmo2mob said: by the way, what is CAO? Cathedral Asset Optimizer. It's an automated tool to aid in converting assets from one Bethesda game to another.
anonymous515 Posted May 3, 2022 Posted May 3, 2022 Unfortunately, as the it stands now, the mod is broken in Skyrim: Special Edition (Skyrim SE). It should not be used, and the download should be removed or changed to "Alpha". The mod works in basic form in standard original-release Skyrim, but the hairdresser hair change scene, a large part of the mod, continues to fail, no matter what settings are used. This mod cannot be recommended at this time, for these reasons. I hope things get fixed, even if by a community member.
Balgin Posted May 3, 2022 Posted May 3, 2022 3 hours ago, anonymous515 said: Unfortunately, as the it stands now, the mod is broken in Skyrim: Special Edition (Skyrim SE). It should not be used, and the download should be removed or changed to "Alpha". The mod works in basic form in standard original-release Skyrim, but the hairdresser hair change scene, a large part of the mod, continues to fail, no matter what settings are used. This mod cannot be recommended at this time, for these reasons. I hope things get fixed, even if by a community member. Perhaps you should consider posting that in the SE thread. Â SE thread link. Â Are you sure you downloaded the SE version of the mod and not the LE version?
anonymous515 Posted May 4, 2022 Posted May 4, 2022 5 hours ago, Balgin said: Perhaps you should consider posting that in the SE thread. Â SE thread link. Â Are you sure you downloaded the SE version of the mod and not the LE version? Â Both the standard and SE versions of the mod are broken. The standard version is broken less, but still has at least one significant bug in its main storyline as mentioned above. Which really sucks seeing as how not only are both versions bugged, but emily1673 has moved on from the mod before its completion. I hope someone fixes it.
Balgin Posted May 4, 2022 Posted May 4, 2022 4 hours ago, anonymous515 said: Â Both the standard and SE versions of the mod are broken. The standard version is broken less, but still has at least one significant bug in its main storyline as mentioned above. Which really sucks seeing as how not only are both versions bugged, but emily1673 has moved on from the mod before its completion. I hope someone fixes it. I don't see you mentioning any bug with the main storyline. The only major issue with the main storyline is that it has not been completed. There are some other issues. Currently I've got hairdresser stuff working on LE. Pity it's not working for you on SE. It is unfortunate that Emily seems to have departed from the mod.
lacie_ Posted May 10, 2022 Posted May 10, 2022 Does anyone know how this mod detects piercings from other mods? Is it just based on the slot that the piercing occupies, or is it looking at keywords or some other property of the item?
Balgin Posted May 10, 2022 Posted May 10, 2022 1 hour ago, asdj1239 said: Does anyone know how this mod detects piercings from other mods? Is it just based on the slot that the piercing occupies, or is it looking at keywords or some other property of the item? It absolutely does. It depends on which slots are used and which keywords the items have and it tries to detect item names that might be piercings as well. That being said, some recent piercing mods do not get detected but most of the popular ones do.
lacie_ Posted May 10, 2022 Posted May 10, 2022 (edited) 1 hour ago, Balgin said: It absolutely does. It depends on which slots are used and which keywords the items have and it tries to detect item names that might be piercings as well. That being said, some recent piercing mods do not get detected but most of the popular ones do. Â Ok thanks, I am mostly asking because I have an armor mod that uses piercings which aren't detected by YPS and I was hoping to make a patch for it (if possible I want to avoid changing the slot as I've tried messing around with that in Outfit Studio in the past but have always ended up breaking things). Â So I guess I should have been more specific initially - can you (or anyone) tell me what I need to add to an armor piece's properties in xEdit or whatever to have it recognized by YPS? In case it does end up being relevant, the specific armor piece I'm looking at occupies slot 52 which I'm assuming would never typically be associated with piercings. Edited May 10, 2022 by asdj1239
Balgin Posted May 10, 2022 Posted May 10, 2022 (edited) 35 minutes ago, asdj1239 said:  Ok thanks, I am mostly asking because I have an armor mod that uses piercings which aren't detected by YPS and I was hoping to make a patch for it (if possible I want to avoid changing the slot as I've tried messing around with that in Outfit Studio in the past but have always ended up breaking things).  So I guess I should have been more specific initially - can you (or anyone) tell me what I need to add to an armor piece's properties in xEdit or whatever to have it recognized by YPS? In case it does end up being relevant, the specific armor piece I'm looking at occupies slot 52 which I'm assuming would never typically be associated with piercings.  Oof. Had to search quite hard to rediscover this.  Quote Earrings: any slot 43 item, if name contains any of these substrings: "ring", "pierc*", "cuff", "plug", "Moonrise", "Tempest", "Prisonic Fairytale", "Edelweiss", "Dream Dusk", "Blood Thorn", "Kestrel's Call", "Rising Sun" or "Ear Bell" any slot 44/45/50/55 item, if name contains: "earring", "earcuff", "earplug", "ear pierc*", "ear cuff", "ear ring" or "creola"  Nostril: any slot 55 item, if name contains "spiral nose ring" or "nose piercing"  Septum: any slot 44 item, if name contains "septum", "nose chain", "piercing combo 3" or "nose ring" any slot 55 item, if name contains "septum" or "nose ring"  Snake bites: any slot 44 item, if name contains "snake bite" any slot 55 item, if name contains "collide lip piercing"  Lip spike: any slot 44 item, that contains "lip spike" or "spider bite"  Labret: any slot 44 item that contains "vertical labret"  Eyebrow: any slot 44 item that contains "eyebrow" or "piercing combo 2" any slot 32 item that contains "nasal stud and"  Nose bridge: any slot 44 item that contains "nose bridge", "nosebridge" or "piercing combo 2"  Navel: any slot 54 or 56 item that contains "navel" any slot 57 item that contains "navel" or "barbell"  Nipples: any slot 32/43/44/45/50/51/54/55/56/57/60 item that contains "nippleshield", "nipple piercing", "piercing nipple", "nipplering", "nipple ring" or "nipplesring" plus any DD item with the proper flags  Clit: any slot 32/43/44/45/50/51/54/55/56/57/60 item that contains "piercing labia", "vaginal piercing", "labiarings", "labia ring", "AH1" or "(lp)" plus any DD item with the proper flags  Edited May 10, 2022 by Balgin 2
lacie_ Posted May 10, 2022 Posted May 10, 2022 (edited) 37 minutes ago, Balgin said: Â Oof. Had to search quite hard to rediscover this. Â Â Â Thank you so much for that. Saved me a bunch of time trying to understand the FindPiercing() function (was not going well haha). Â So it sounds like all I need to do is change the item name and make sure it's in the correct slot for YPS to detect it? I am also curious if you know what the DD "proper flags" are for nipple piercings, it sounds like in that instance maybe I can skirt the slot issue if I can add those to the relevant item in xEdit. Â Edited May 10, 2022 by asdj1239
Balgin Posted May 10, 2022 Posted May 10, 2022 18 minutes ago, asdj1239 said: Â Thank you so much for that. Saved me a bunch of time trying to understand the FindPiercing() function (was not going well haha). Â So it sounds like all I need to do is change the item name and make sure it's in the correct slot for YPS to detect it? I am also curious if you know what the DD "proper flags" are for nipple piercings, it sounds like in that instance maybe I can skirt the slot issue if I can add those to the relevant item in xEdit. Â DD changed piercings slots when it went to version 5. I don't have up to date information on that. Sorry.
Highborn Posted May 30, 2022 Posted May 30, 2022 Is there a way to remove the hands on chin animation when you equip the elastic hairband?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now