CoolSkelteon95 Posted July 9, 2016 Author Posted July 9, 2016 how is the project comming along Unfortunately, we are doing slow progress. The GECK is very buggy and has a lot of problems, and we (the team that is developing this) have jobs and studies, one thing that also has an effect in the development. Also we lack some tools and funcionalities that we require (sexlab, custom power armor frames, script extender, FNIS (or something similar)...). Right now I can only design the maps for the locations and background for those locations. TL,DR: We are doing slow progress because we lack tools and time. 1
SLSO Posted July 9, 2016 Posted July 9, 2016 how is the project comming along Unfortunately, we are doing slow progress. The GECK is very buggy and has a lot of problems, and we (the team that is developing this) have jobs and studies, one thing that also has an effect in the development. Also we lack some tools and funcionalities that we require (sexlab, custom power armor frames, script extender, FNIS (or something similar)...). Right now I can only design the maps for the locations and background for those locations. TL,DR: We are doing slow progress because we lack tools and time. Take your time this is maybe the biggest mod
DZQ Posted July 12, 2016 Posted July 12, 2016 I recently found out a mod on nexus that uses the machine for synth production and thought that it could be used here as one way of making the weapons or even the parasite armor itself as an alternative to finding it or a mean to upgrade it. http://www.nexusmods.com/fallout4/mods/16354/
Guest Posted July 12, 2016 Posted July 12, 2016 If you wish I can create some world space for your mod in the Ck. It will be located in a vault. Just ask me what you want in there and I will do it I was thinking an abandonned radioactive infest Vault which would give birth to such a parasite.
Delzaron Posted July 12, 2016 Posted July 12, 2016 S If you wish I can create some world space for your mod in the Ck.It will be located in a vault.Just ask me what you want in there and I will do it I was thinking an abandonned radioactive infest Vault which would give birth to such a parasite. Small worlds are very limited in fallout 4. Using a existent Vault cell and modofying it for your purposes could be a better option.
Guest Posted July 12, 2016 Posted July 12, 2016 S If you wish I can create some world space for your mod in the Ck. It will be located in a vault. Just ask me what you want in there and I will do it I was thinking an abandonned radioactive infest Vault which would give birth to such a parasite. Small worlds are very limited in fallout 4. Using a existent Vault cell and modofying it for your purposes could be a better option. What do you mean limited?
Delzaron Posted July 12, 2016 Posted July 12, 2016 Very few number of small worlds, all are open space (so no closed cells like vaults), and the tools for the LOD are not yet available.
Guest Posted July 12, 2016 Posted July 12, 2016 Very few number of small worlds, all are open space (so no closed cells like vaults), and the tools for the LOD are not yet available. I was talking about a simple interior cell and it works fine.
TheOzoneHole Posted July 12, 2016 Posted July 12, 2016 Small worlds are very limited in fallout 4. Using a existent Vault cell and modofying it for your purposes could be a better option. Very few number of small worlds, all are open space (so no closed cells like vaults), and the tools for the LOD are not yet available. Additionally, once people start messing around with existing cells that builds incompatibility directly into the mod. While this will never make it out to beth.net, it is better to avoid those conflicts if possible. The glowing sea extends toward the swamp at the very southern end of the map, and right on the edge is vault 95, but there is room for another vault in that area. Maybe swamp water leaked into the lower levels of a vault open to the glowing sea and the combination resulted the mutation?
Guest Posted July 13, 2016 Posted July 13, 2016 Small worlds are very limited in fallout 4. Using a existent Vault cell and modofying it for your purposes could be a better option. Very few number of small worlds, all are open space (so no closed cells like vaults), and the tools for the LOD are not yet available. Additionally, once people start messing around with existing cells that builds incompatibility directly into the mod. While this will never make it out to beth.net, it is better to avoid those conflicts if possible. The glowing sea extends toward the swamp at the very southern end of the map, and right on the edge is vault 95, but there is room for another vault in that area. Maybe swamp water leaked into the lower levels of a vault open to the glowing sea and the combination resulted the mutation? I have a good location that's actually closer to the starting area. Just south of Lexington. The chances of it ever conflicting with another mod are almost zero because I just removed useless mobs from the area and built over it with my own stuff. I did the same thing with an area in skyrim for Orcs (a mod for myself) and no mod or anything bothered me. Playing around with Vault 111 or Diamond City or Combat Zone are places that are a bad idea to deal with... people will be modding those so no use in competing for nothing.
Delzaron Posted July 13, 2016 Posted July 13, 2016 Yes, placing stuff in Boston area is a call for conflicts (but there are some closed doors by wood planks, but I'm sure people will use it for their mods). Lexington, cambride, salem... are better places for mods. The coast is not very used too, and there are enough space for create some islands (connected to land by bridges). In fact, I'm still looking for a place to place a biology lab (size like MedTeck).
CelTiar Posted July 16, 2016 Posted July 16, 2016 Any idea as to when you might have a basic working version for beta testing and such?
herrnachtmahr Posted July 16, 2016 Posted July 16, 2016 Some small idea here and don't know if it is even possible but the moment you where frozen in instead of seeing your spouse die, why don't you get abducted by that alien ship and they place the armor inside of you to "test" what would happen to their subject. Once back on earth and you escape vault 111 you start feeling weird and if it is really like possible just let the first stage really "un-pop" it self after you searched the deathclaw that din't manage to kill preston (useless deathclaws). by going to the crashed alien ship you can find there actually more about what the aliens did to you (you can even put it in that the PC is subject 130) and maybe start from there to really go on with upgrading the armor (like if it would be needing some injections so it starts feeding itself from the PC to really just grow in size instead of just for surviving.
Bozzhacker Posted July 17, 2016 Posted July 17, 2016 someone should add an infected perk and use the visual effects of the Bloatfly larva on the body on the player's delicate s perhaps
Aggregate Posted July 20, 2016 Posted July 20, 2016 I am loving everything about this. Looking forward to the eventual release.
TheLastHanna Posted July 27, 2016 Posted July 27, 2016 Looks interesting and unique as well. I don't remember seeing another mod like this before, so i wish you guys the best of luck with this project.
sasquach18 Posted July 27, 2016 Posted July 27, 2016 How about the first incarnation is a creature with tentacles and an eyeball. You rest, and it *finds* you in the night. And has its savage way with you to get the proteins it requires to evolve. Cue estrius scene. #130 becomes an equippable armour item, a Base Layer, for under the sections. Pink gooey appendages wrapping all over you originating from #130s new nest, inside your characters pussy or ass. #130 can be inserted inside a power armoured frame, like a fusion battery, transforming the frame into the full fuckable biomechanical suit. Perhaps in its most compact for #130 can also can be used as a grenade. Throwing it at raiders will initiate a rape scene, after which it'd slither back to you, and up your leg, back into the safety of your womb/colon. Throwing it at a powered armoured target, will forcibly eject the occupant, and transform it into the powered suit version of itself, ready be your follower or for use by yourself, I think you can work out how the previous occupant of any stolen suits gets ejected. Needless to say, ejection by ejaculation is foremost on my mind. Wouldn't It be awesome, instead of just ejecting them it takes over the PA and turns it into a follower. (PA autopilot) Then when you get close to the possessed PA you can hear muffled screaming as the person is violently raped inside of it.
CoolSkelteon95 Posted August 12, 2016 Author Posted August 12, 2016 update? still alive? Unfortunately, do to problems with the CK, we are going pretty slow. Once the CK starts working correctly, our development speed will increase substantially. I think that Bethesda will start working in fixing the CK after nukaworld.
TheOzoneHole Posted August 13, 2016 Posted August 13, 2016 update? still alive? Unfortunately, do to problems with the CK, we are going pretty slow. Once the CK starts working correctly, our development speed will increase substantially. I think that Bethesda will start working in fixing the CK after nukaworld. Beth fix issues with the CK....that's a joke right?
xenic Posted August 13, 2016 Posted August 13, 2016 This pic gave me an idea. When the armor gets to this state you can exit it. It could make a slurping noise and have a moist look to it and your body. (It would be fun if you had to be naked to enter it. ) A couple of suggestive tentacles could be placed on the inside of the armor. One near the crotch area and one near the ass area.
CoolSkelteon95 Posted August 13, 2016 Author Posted August 13, 2016 update? still alive? Unfortunately, do to problems with the CK, we are going pretty slow. Once the CK starts working correctly, our development speed will increase substantially. I think that Bethesda will start working in fixing the CK after nukaworld. Beth fix issues with the CK....that's a joke right? I actually managed to make it work. I guess it get updated and I didn't notice. Roght now I'm doing all I can do without the models, we'll have an update soon. This pic gave me an idea. When the armor gets to this state you can exit it. It could make a slurping noise and have a moist look to it and your body. (It would be fun if you had to be naked to enter it. ) A couple of suggestive tentacles could be placed on the inside of the armor. One near the crotch area and one near the ass area. post-1057322-0-33137000-1468047904.jpg That's not a bad idea, but it will require a custom power armor frame. Fortunately, that is posible. Once I find out how to do it, I'll make some tests.
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