Popular Post CoolSkelteon95 Posted January 8, 2016 Popular Post Posted January 8, 2016   Hello everyone, I'm Skeleton95 and I'm here to show you a project that I'm currently doing. And sorry for my bad english.  Q: What is "Subject #130"? A: It's a mod that will feature a serie of quest involving a set of living armor, secret pre-war goverment projects and tentacles, lots of tentacles.  Q: When it will be released/complete? A: I don't know, the lack of an oficial modding tool and my lack of experience with 3D models and animations prevents it to be complete.  Fortuantely, I've got help with the modeling part, and G.E.C.K is close to it's release, so with a bit of luck, we might have it in summer.   Once finished this small FAQ, I'm gonna explain you all the features that will have once released:    Release 1.0 Do to technical limitation (lack of SexLab, some animation plugin (like FNIS) and resources (right now we are only 3 persons on this)), we will release a first version that would be the armor + the weapons, without scripts, custom animations or quests, just equipment. Everything on this version is listed here:  Armor:  Stage 1:  Stage 1 will be the most basic bio-armor of all of them, with stats between raider and leather, will be disponible to craft at the start of the game. It can be modified with plating (-1 to Agilty, + defense) or without it (+1 agility, - defense)  Some more concept art:   Stage 2:  As you can see here, it now looks more like an armor, and it is, with stats that are between metal and combat armor, will requiere the stage 1 armor to be crafted and some perk (I still haven't decided wich perk you will need  ). It will be able to modifie like any armor, but the names for the modifiers will be diferent, to suit the "bio-armor" theme.  Some other concept art:   Stage 3: Again, this looks more like and armor, with more protection, but with enough body exposed to be sexy. Again, it will require the stage 2 armor to be crafted and the second level of the perk. It will be between combat amor and synth armor.  More concept art:   Stage 4 (power armor): The power armor. Not much to say here, unfortunately, we haven't touched this much. Right now I can tell you that It will look badass (as you can see with our only picture). About stats... It will probably be T-60 - X-01, maybe even a bit better. And yes, I also think that it looks a bit like a ganmen from Gurren-Lagann. And I like it.More concept art:   The weapons: The mod will also feature some biologically themed weapons, that will be aviable on the nexus as a standalone mod, because right now, they look freaking beatufilly badass.   Needle gun: As usual, our artist (Mzombie123) have done a fantasic work (right now it's my favourite desing that he has done). Craftable at the chemical station, it will use needles, a custom ammo that will be craftable with bones. Stats? Not a clue. Probably between pipe guns and combat rifle.   Meele weapon You were specting some concept art, but it was me, DIO!   Between 1.0 and 2.0 As you can see in the 1.0 section, it will start as your standard armor + weapon mod (but with a diferent thematic). Between the 1.0 release and the 2.0 release, we will be adding some of the features, that will be listed here. They will be released in this order, (1.1, 1.2..., with bugfixes between each 1.x release).   Harvesting body fluids: In the first version, you will craft/upgrade your bio-equipment with vanilla materials, but the next important update will use body fluids as crafting materials. What body fluids do you ask? Well, breast milk, vaginal fluids blood and semen. The way to harvest it? You will have diferent ways to obtain it, all will be explained in this list. Also, if you harvest the fluid from your player character, if can have secondary effects.  Fluid harvester perk: This new perk will allow you the harvest body fluids from dead enemies. Each level will allow you to harvest more fluids from ded enemies. Level 1: You can now create IV bags and blood donation chairs, that allow you to harvest blood. You can also find blood in dead non-glowing enemies. Level 2 (level 5): You can now create portatil milk harvester and milk harvester chair, that allow you to harvest breast milk. You also have the posibility to found milk in dead females. Level 3 (level 15): You can craft "portable fister roboto" and "fister roboto", that allow you to harvest semen from males. You also have a small posibilty of finding semen on male enemies. Level 4 (level 25):  You can now craft the "VFH or Vaginal Fluid Harvester" a device that allows you to harvest vaginal fluids from yourseld or from settlers. You also have a very small probabilty to find vaginal fluids on dead females.  Blood: How to basic obtain? You can harvest it form settlers, using a new furniture that will suck the blood of them (without killing them), from your own character, you can use an IV Bag, that will decrease your "blood" stat. It can also be looted from any non-glowing enemy , if you have the lvl 1 perk. It can also be crafted from bloodbags (In a 1:1 converion, so you can convert blood to bloodbags (and vice versa) withour losing anything) or bought from doctors.  How it's determined the blood stat? It will be determined by your Endurance  Low stat penalty: If your blood stat is low, your max HP will decrease. If it get low enough, you will die 'cause of the bloodlose. It will recover over time or using a bloodbag.  Other uses: It can be used to craft bloodbags and irradiated bloodbags (with nuclear material)  Breast milk (female only): How to obtain? As usual, you can harvest it from your settlers, using a new furniture, from your own character, using a "milk extractor" (at first it wouldn't have animations, but once posible, it will feature some), from dead female enemies (but it will be hard to happen), if you have the right level perk (but it will rare) and it can be bought from food vendors (a bit gross, but in a post-apocalyptic nuclear wasteland, any food is good).  How is determined the milk stat? It's determined by your Strenght.  Low stat penalty: If your milk stat is low enough, harvesting milk or letting the armor to feed on you, you will recieve damage and lose blood, also, you won't get any milk. The milk will recover over time, but you can use some drugs to acelerate the process.  Other uses: You can craft "booteled breast milk", a food item with it.  Other notes: Your milk stat will also change your breast size, but don't expect this to be early, we will require advanced tools (that aren't aviable right now) to do this.  Semen (male only): How to obtain? As usual, you can harvest it from male settlers, using a specific furniture, you can obtain it from tour PC (if male) using the "fister roboto" (provisional name) and from dead male enemies (it will be rare) or by having sex with a male (if you are wearing the armor).  How is the semen stat determined? It'ss determined with your Strength  Low stat penalty: If you harvest or have sex when your semen stat is low, you will recieve a debuff.  Other uses: Nothing, suggest something!  Other notes: You can harvest it with sex if you are male and female, the only condition is to have the bio-armor equiped.  Vaginal fluid (female only): How to obtain: You can harvest it from your female settlers using the specific furniture, from your player character using a "vaginal fluid collector" (that will fetaure an animation for the harvesting part, but in the first verion will be instantaneus), in dead female enemies (but it wil be very rare (like 0.5 %)) or by having sex with a female while wearing the bio-armor. Some specific vendor will also sell this.  How is the vaginal fluid stat determined: IS determined by your charisma  Low stat penalty: If your vaginal fluids stat is low, you will recieve damgage and lose blood if you try to harvestit from yourself. If you have sex while low on vaginal fluids, you will recieve a debuff.Other uses: Please post sugestionsOther notes: You can harvest it from sex if you are wearing the bio-armor, the PC sex is irrelevant.   Fluid Harvesters concept art  Armor fueling: As you can be guessing, the armor is alive, so it needs "food". What food you ask? Body fluids obviously. There will be two ways to "fuel" your armor: 1. Using the item "body fluids", an aid item that will give an amount of food to the armor, crafted with all four body fluids. 2. Letting the armor feed on you. This will come with an animation of the armor feeding on your character (squezing breasts, vaginal penetration and masturbating you male PC).  Also, if I find out how to do it, the power armor will use a special item (concetrated body fluids) as fuel, instead of fusion cores.   Release 2.0  The 2.0 version is the mod that I first planned, but for technical and resources reasons it couldn't be released soon, so it will com later.  Main diferences between 1.0 and 2.0  - The equipment will be upgraded via quests, not with crafting.  Quests:  The 2.0 will feature 4 quests, used to obtain (and upgrade) your armor. I will try to make this quest voice acted, but I can't make any promise. And before anyone asks, yes, there will be sex, tentacle sex, to be more precise.  Those quest will feature a new character, named 130 (the armor itself), that will interact with you during the small story line that will feature the mod. Also, each location will have each own story, that you will have to discover via PCs, holotapes and scenary observation .   Team and other info.   Areas covered and people working on them:  Creation kit: 1 Concept art: 1 Modeling and textures: 1 Animations: 0 Sound: 0 Complex scripts: 0  Currently searching for: Modelers Animators Someone that has more experience than me in CK. Between 1.0 and 2.0 45
apetecanejanderporer Posted January 8, 2016 Posted January 8, 2016 Right now it's a complete caos, in one day, it will be sorted. Â https://drive.google.com/folderview?id=0B58ckfVZYmPxaFFKRExBOTRMVTg&usp=sharing
Xpyke Posted January 8, 2016 Posted January 8, 2016 Best of luck for you, I can try to help with the modeling part, I'm no professional when it comes to 3D but I can manage, for me the biggest issue would be time, I only have the weekends free, if that's not a problem give a shout, and with the audio recording, do you need male or female voice? There's a voice pack around here somewhere, but I guess this will be a necessity more down the line.
CoolSkelteon95 Posted January 8, 2016 Author Posted January 8, 2016 Best of luck for you, I can try to help with the modeling part, I'm no professional when it comes to 3D but I can manage, for me the biggest issue would be time, I only have the weekends free, if that's not a problem give a shout, and with the audio recording, do you need male or female voice? There's a voice pack around here somewhere, but I guess this will be a necessity more down the line. Thanks, when I Start the project I will tell you. The voice is mainly the armor talking to the character and the characters response, being the PC a female, I will finish the script this weekend. I don't think that this mod will fit with a male charcater. And time problem I have the same problem soooo... it compensates?
CoolSkelteon95 Posted January 8, 2016 Author Posted January 8, 2016 Best of luck for you, I can try to help with the modeling part, I'm no professional when it comes to 3D but I can manage, for me the biggest issue would be time, I only have the weekends free, if that's not a problem give a shout, and with the audio recording, do you need male or female voice? There's a voice pack around here somewhere, but I guess this will be a necessity more down the line. Can I put you on the Dev/helpers list? If yes, I put you in the sound and 3D modeling categories, ok?
Guest Xluxlu Posted January 8, 2016 Posted January 8, 2016 if you want, i can help to you to translate the mod to spanish if you want  send to me a PM, i understand the english very good, but i´m not so good writing it, sorry my bad english  edit: i can also help with some voices/sound effects/recording some lines but only in spanish
CoolSkelteon95 Posted January 8, 2016 Author Posted January 8, 2016 if you want, i can help to you to translate the mod to spanish if you want  send to me a PM, i understand the english very good, but i´m not so good writing it, sorry my bad english  edit: i can also help with some voices/sound effects/recording some lines but only in spanish I can handle the spanish translation by myself (i'm spanish), but if fot some reason I can't do it, i'll tell you.
Guest Xluxlu Posted January 8, 2016 Posted January 8, 2016  if you want, i can help to you to translate the mod to spanish if you want  send to me a PM, i understand the english very good, but i´m not so good writing it, sorry my bad english  edit: i can also help with some voices/sound effects/recording some lines but only in spanish I can handle the spanish translation by myself (i'm spanish), but if fot some reason I can't do it, i'll tell you.  perfecto, cualquier cosa que necesites avisame por mensajeria privada, con respecto a los efectos de sonido puedo ayudarte sin mayor problema; con las voces puedo tambien tratar de grabar algunas lĂneas, y si se necesita, añadirle efecto tipo robot etc etc
CoolSkelteon95 Posted January 8, 2016 Author Posted January 8, 2016   if you want, i can help to you to translate the mod to spanish if you want  send to me a PM, i understand the english very good, but i´m not so good writing it, sorry my bad english  edit: i can also help with some voices/sound effects/recording some lines but only in spanish I can handle the spanish translation by myself (i'm spanish), but if fot some reason I can't do it, i'll tell you.  perfecto, cualquier cosa que necesites avisame por mensajeria privada, con respecto a los efectos de sonido puedo ayudarte sin mayor problema; con las voces puedo tambien tratar de grabar algunas lĂneas, y si se necesita, añadirle efecto tipo robot etc etc Â
Xpyke Posted January 8, 2016 Posted January 8, 2016 Â Best of luck for you, I can try to help with the modeling part, I'm no professional when it comes to 3D but I can manage, for me the biggest issue would be time, I only have the weekends free, if that's not a problem give a shout, and with the audio recording, do you need male or female voice? There's a voice pack around here somewhere, but I guess this will be a necessity more down the line. Can I put you on the Dev/helpers list? If yes, I put you in the sound and 3D modeling categories, ok? Â Â Yep, and for the translations, I can put it in portuguese, but I think it's not much needed Â
memison Posted January 9, 2016 Posted January 9, 2016 I can try and put together some concept art, as long as there isn't too much rendering required. Â Simply put, I make a living off my artwork so I have to keep most of what little time I get to draw, on paid work, but if you have rough ideas you want to give form, let me know and I can do some sketches.
Joomla Posted January 9, 2016 Posted January 9, 2016 This sounds pretty cool hope you get eenough people to make it work. I would help if i had any skills but oh well.
Mzombie123 Posted January 11, 2016 Posted January 11, 2016 Hey all first post here on LL, but i PM'd CoolSkelteon and am working on some quick illustrations to maybe push a few ideas around for some lore/backstory and what the armor could look like? I'll be posting them on here hopefully later today or tomorrow~Â
CoolSkelteon95 Posted January 11, 2016 Author Posted January 11, 2016 Hey all first post here on LL, but i PM'd CoolSkelteon and am working on some quick illustrations to maybe push a few ideas around for some lore/backstory and what the armor could look like? I'll be posting them on here hopefully later today or tomorrow~Â Â About the lore and backstory... I've already thincked that. so, if you want, once i've writed it, I can send it to you and you can do the concept art or tell me more ideas.Â
Mzombie123 Posted January 12, 2016 Posted January 12, 2016 Ah thats no problem i just wanted to throw in a few ideas that i had earlier on see what ya'll think~  But yea it'd be cool if you could send me what you got so far in terms of backstory and some stuff like that!  Â
Mzombie123 Posted January 12, 2016 Posted January 12, 2016 Anyways here's some of the ideas that i had in my head earlier on that i thought would be cool to see in this mod or relating to it~   Being that the armor, if it were going to be it's own suit of power armor, would have to work the same way to an extent as the vanilla power armor in regards to entering and exiting etc.  So i immediately had the idea of a power armor was 'reclaimed' by the sea, like a frame that was at some point lost to sea and then various undersea creatures like octopi, squid, crabs etc took it over. The player would have eventually stumbled upon it in some way or another, and being that it was bio-mechanical it would live off the player kind of like a symbiotic relationship. (this would still work perfectly with the ideas in the mod descriptions the feeding and the scenes etc.)  --images are kinda big sorry--    yes thats Nahant wharf up above       (entering/exiting the armor?)     (Thoughts for what the tentacles on the player could look like~)     (player character wearing the armor without helmet piece) (player with helmet) player character in the helmet/ how the suit lives off YOU.   Â
CoolSkelteon95 Posted January 12, 2016 Author Posted January 12, 2016 Wow, I have to admit, those are pretty cool pictures. A power armor taken by the sea it's an interesting concept, but I was thinking more in that the "power armor" was instead a secret experiment of the US for creating a bio power armors, easy and cheaper to produce, but by the bombs fall, it couldn't be completed. I'm sending you a more backstorie and lore via PM.
Isel Posted January 12, 2016 Posted January 12, 2016 Ok I'm not too fond of tentacles in general and marine-flavored tentacles specifically, but that's a pretty badass concept. So I ask: why not (zoidberg) both?
memison Posted January 12, 2016 Posted January 12, 2016 Was gonna draw some ideas up, but these seem pretty spot on. Wish I had any capability with photoshop!! Â Loving the idea of stepping up to the suit and watching my character get impaled in all her orifices a split second before it engulfs her completely. Â If the armour is sentient, would it be a cool idea to also have it as a follower when it's empty? That way you could talk to it and engage it in conversation. Perhaps it it needs a 'charge' then also engage in a tentacle fuck scene via dialog options. Â Just stumbled on this in nexus. Exactly what I was talking about: Â http://www.nexusmods.com/fallout4/mods/8262/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D8262%26preview%3D&pUp=1
Xpyke Posted January 12, 2016 Posted January 12, 2016 Anyways here's some of the ideas that i had in my head earlier on that i thought would be cool to see in this mod or relating to it~   Being that the armor, if it were going to be it's own suit of power armor, would have to work the same way to an extent as the vanilla power armor in regards to entering and exiting etc.  So i immediately had the idea of a power armor was 'reclaimed' by the sea, like a frame that was at some point lost to sea and then various undersea creatures like octopi, squid, crabs etc took it over. The player would have eventually stumbled upon it in some way or another, and being that it was bio-mechanical it would live off the player kind of like a symbiotic relationship. (this would still work perfectly with the ideas in the mod descriptions the feeding and the scenes etc.)  --images are kinda big sorry--    yes thats Nahant wharf up above       (entering/exiting the armor?)     (Thoughts for what the tentacles on the player could look like~)     (player character wearing the armor without helmet piece) (player with helmet) player character in the helmet/ how the suit lives off YOU.    Mind if I ask you where are these images from?  Â
CoolSkelteon95 Posted January 12, 2016 Author Posted January 12, 2016  Anyways here's some of the ideas that i had in my head earlier on that i thought would be cool to see in this mod or relating to it~   Being that the armor, if it were going to be it's own suit of power armor, would have to work the same way to an extent as the vanilla power armor in regards to entering and exiting etc.  So i immediately had the idea of a power armor was 'reclaimed' by the sea, like a frame that was at some point lost to sea and then various undersea creatures like octopi, squid, crabs etc took it over. The player would have eventually stumbled upon it in some way or another, and being that it was bio-mechanical it would live off the player kind of like a symbiotic relationship. (this would still work perfectly with the ideas in the mod descriptions the feeding and the scenes etc.)  --images are kinda big sorry--    yes thats Nahant wharf up above       (entering/exiting the armor?)     (Thoughts for what the tentacles on the player could look like~)     (player character wearing the armor without helmet piece) (player with helmet) player character in the helmet/ how the suit lives off YOU.    Mind if I ask you where are these images from?    He/she made it, the first one is on it's tumblr (mzombie123).
Mzombie123 Posted January 12, 2016 Posted January 12, 2016 I was JUST thinking of that autopilot mod from Nexus...  Anyways i think it'd be cool to have the power armor be some sort of botched US military experiment, it also lends more opportunities for quest lines and interactions with npc's.  Also its fine if sea tentacles aren't everyone's flavor lolÂ
Buddy16 Posted January 13, 2016 Posted January 13, 2016 love the mod idea and after I saw the pictures I thought maybe you raise your "armor" let's say you found that larva and well because you are an horny girl or guy you use that larva for your pleasure and the larva attach to your privat part and starts growingÂ
milasian Posted January 13, 2016 Posted January 13, 2016 Just noticed a nice worldspace that could be used to "talk" to the suit The quest where you use a certain machine to enter a certain someones mind would be glorious if messed with a bit.
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