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Has Beth lost its edge on RPG gaming?


vram1974

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You can't play a game and stay completely in character, simply because your character doesn't know he or she is a character in a game. You have to disassociate from your role in order to handle the mechanics of playing the actual game. It's that simple.

 

But like I said before: you play the game the way you think it should be played.

 

 

Again, metagaming doesn't describe what you do in order to play the game, it describes what your character does in the game and nothing else. Understanding and utilizing the game mechanics to play the game has nothing to do with how your character acts in the game.

 

It goes without saying that you should play a game however you want but that really has nothing to do with defining certain actions and playstyles i.e. what we are talking about currently.

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Again, metagaming doesn't describe what you do in order to play the game, it describes what your character does in the game and nothing else. Understanding and utilizing the game mechanics to play the game has nothing to do with how your character acts in the game.

Yeah, yeah. Whatever. I've been round the block too many times to get all excited about some One True Way of Roleplaying.

 

It goes without saying that you should play a game however you want but that really has nothing to do with defining certain actions and playstyles i.e. what we are talking about currently.

It just seems to me that if you can't play as a low int character without feeling like you have to metagame, that says more about your limitations as a roleplayer than anything else. But then if that's the way it works for you, then that's the way you ought to play it. I'm not trying to tell anyone the right and wrong way to play a game.

 

 

[edit]

 

Typos.

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All I'm saying was that Fallout doesn't support a playthrough with a low int character without you having to resort to metagaming. It was never about telling anyone how they should play their games. I said that metagaming doesn't have a place in RPGs in my opinion, true - but that's just that. My opinion. It's not meant for you or anyone else as an imperative to share the same view.

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They haven't just lost their way with rpgs they've lost their fucking minds. They threw away years of acclaim and alienated the pc/rpg communities that made them a success in the first place in order to appeal to the COD audience. The increasingly bad reviews and decreasing sales figures of the COD games should serve as a reminder of what happens when you pander to idiots. Either Bethesda realizes that or they fade into irrelevance and other devs take their place.

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CoD = Linear shooter with tons of scripted sequences and QTEs

 

Fallout 4 = Open world shooter with RPG elements

 

???

 

I mean, come on. Maybe you don't like the game but throwing buzzwords around isn't really the way to go.

 

Sorry to say but he is somewhat correct in comparing this to COD. There were moments of COD in this game. The whole game is more on the shooter side then anything.

 

When fallout 3 was being made shooting and guns were the main focus, but it kept a nice feel to it so it didnt feel like we were playing a crazy shooter. This on the other hand went the extra mile, this time it is definitely all about shooting. Hell someone tried to play this without killing and it bugged the game.

 

Also not to mention throwing the power armor and Minigun gimmick right in our faces along with a deathclaw. (Which just by its self was the dumbest thing ever).

 

This game is at its core a fast paced shooter with a few RPG elements filled with mods from new vegas and skyrims camera system. That being said if anyone likes it, good for you, more power to you, but for me this is not a proper fallout  game and this is definitely not how you make one. We have a bunch of games to prove that.

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Since when equals shooter CoD? CoD is a very specific type of shooter - linear with more focus on flashy scripted sequences than gameplay. Fallout is an open world shooter with RPG elements. There are of course some scripted sequences - the fight against the deathclaw in the beginning being one of them - but they're a tiny, tiny fraction of the game.

 

Comparisons with CoD are usually poorly thought out insults for a game you don't enjoy. CoD didn't invent shooters and it didn't invent scripted sequences. Nobody in their right mind would compare Half-Life with CoD despite Half-Life having more in common with CoD than Fallout 4 has with CoD. But it is the cool thing to do to throw everything you consider not worth of your time together with CoD, no matter if it makes sense or not. Enough people will agree with you no matter how far fetched your argument is just because you hate Cawadooty. And nobody wants to be associated with people who like CoD because obviously, people who like CoD have no taste and are stupid because they don't like proper games like you do, right?

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Since when equals shooter CoD? CoD is a very specific type of shooter - linear with more focus on flashy scripted sequences than gameplay. Fallout is an open world shooter with RPG elements. There are of course some scripted sequences - the fight against the deathclaw in the beginning being one of them - but they're a tiny, tiny fraction of the game.

 

Comparisons with CoD are usually poorly thought out insults for a game you don't enjoy. CoD didn't invent shooters and it didn't invent scripted sequences. Nobody in their right mind would compare Half-Life with CoD despite Half-Life having more in common with CoD than Fallout 4 has with CoD. But it is the cool thing to do to throw everything you consider not worth of your time together with CoD, no matter if it makes sense or not. Enough people will agree with you no matter how far fetched your argument is just because you hate Cawadooty. And nobody wants to be associated with people who like CoD because obviously, people who like CoD have no taste and are stupid because they don't like proper games like you do, right?

 

 

First if all don't part words in my mouth. It's petty and makes you look inept when formulating arguments. I don't hate COD, I was using it as an example of a franchise that went downhill because the developers ignored fans and dumbed down game play mechanics in order to pander to casual gamers and increase profits. In this vein Mass Effect and Dragon age are equally valid examples. Secondly we can parse nuances about genres all we want. The fact remains Bethesda dropped the ball on this one and fans are justified in being upset. Trying to make excuses for nonsense just encourages developers to continue to push out crap.

 

Do Ubisoft and Bioware ring any bells? The exact same pattern is repeating itself and I don't think you want to encourage Bethesda to go down this road.

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Since when equals shooter CoD? CoD is a very specific type of shooter - linear with more focus on flashy scripted sequences than gameplay. Fallout is an open world shooter with RPG elements. There are of course some scripted sequences - the fight against the deathclaw in the beginning being one of them - but they're a tiny, tiny fraction of the game.

 

Comparisons with CoD are usually poorly thought out insults for a game you don't enjoy. CoD didn't invent shooters and it didn't invent scripted sequences. Nobody in their right mind would compare Half-Life with CoD despite Half-Life having more in common with CoD than Fallout 4 has with CoD. But it is the cool thing to do to throw everything you consider not worth of your time together with CoD, no matter if it makes sense or not. Enough people will agree with you no matter how far fetched your argument is just because you hate Cawadooty. And nobody wants to be associated with people who like CoD because obviously, people who like CoD have no taste and are stupid because they don't like proper games like you do, right?

 

Someones upset :3

 

COD didn't invent shooters but it certainly gave it a bad name. Even devs from other games and fans are starting to see how shit it really is. The devs dont care anymore, they just throw it out because MONEY. I mean, everyone needs to make money but you also gotta care about what you put out. Kinda sounds familiar doesnt it.

 

And yea when I talk about a shit shooter i usually use COD as an example since..in my honest opinion is shit. Its a shame because it used to be a good game. (Once more, sounds familiar doesnt it?). This game felt like a mindless shooter at heart more than a RPG even if its open world. I just get a COD vibe from it.

 

But honestly its all opinion, dont get so worked up and start something.

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First if all don't part words in my mouth. It's petty and makes you look inept when formulating arguments. I don't hate COD, I was using it as an example of a franchise that went downhill because the developers ignored fans and dumbed down game play mechanics in order to pander to casual gamers and increase profits. In this vein Mass Effect and Dragon age are equally valid examples. Secondly we can parse nuances about genres all we want. The fact remains Bethesda dropped the ball on this one and fans are justified in being upset. Trying to make excuses for nonsense just encourages developers to continue to push out crap.

 

Do Ubisoft and Bioware ring any bells? The exact same pattern is repeating itself and I don't think you want to encourage Bethesda to go down this road.

 

 

Maybe you should start quoting the response that was directed at you then, and not at someone else. My response to you was post #581, NOT post #583 - the one you quoted. That was directed at chestcraft, who said comparisons to CoD are legit because of Fallout 4 being a shooter with some scripted sequences equals CoD somehow. But since I haven't actually quoted anyone in those posts, it might have confused you. I thought it was obvious that the post right below yours and not below someone else's was the one directed at you, my mistake.

 

In case you've forgotten, here's what you said:

They threw away years of acclaim and alienated the pc/rpg communities that made them a success in the first place in order to appeal to the COD audience. The increasingly bad reviews and decreasing sales figures of the COD games should serve as a reminder of what happens when you pander to idiots.

 

So you see, I didn't put any words in your mouth.

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They haven't just lost their way with rpgs they've lost their fucking minds. They threw away years of acclaim and alienated the pc/rpg communities that made them a success in the first place in order to appeal to the COD audience. The increasingly bad reviews and decreasing sales figures of the COD games should serve as a reminder of what happens when you pander to idiots. Either Bethesda realizes that or they fade into irrelevance and other devs take their place.

 

Getting back to the OP for a minute, this is all essentially true. Bethesda fell into the same trap that apparently hit Activision Blizzard with WoW (or so I've heard), Wizards of the Coast with D&D 4e (which was effectively dead after only four years due to poor sales and interest), and pretty much everything Catalyst Gaming Labs touches (especially Shadowrun, Fourth Edition, for which I will hate them until my dying day).

 

The trap is this: alienate the small, dedicated base of fans to appeal to a broader number who aren't as dedicated. In the short-term it works, but within only a couple of years it can cripple even the largest company. Dedicated fans abandon them and the others quit playing when they lose interest. Which is increasingly quick to happen as communications technology improves and people find another flavor-of-the-month. Or hour, or even second.

 

To compound matters, they've announced on Facebook that they won't try and enforce authors' rights unless they file a DMCA in regard to stolen mods. If they're smart they'll reverse this position. But the damage has already been done and now it's not just computer gamers that have learned to hate them but console gamers as well.

 

It wouldn't surprise me if Bethesda is drastically reduced in size if not dissolved outright if they can't/won't resolve the stolen mods issue and mollify console players who are learning how limited their systems are compared to PCs in terms of performance. Zenimax, like any other large company, is not going to suffer a subsidiary that's bad for business.

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They haven't just lost their way with rpgs they've lost their fucking minds. They threw away years of acclaim and alienated the pc/rpg communities that made them a success in the first place in order to appeal to the COD audience. The increasingly bad reviews and decreasing sales figures of the COD games should serve as a reminder of what happens when you pander to idiots. Either Bethesda realizes that or they fade into irrelevance and other devs take their place.

 

Ye thats tru you should add also minecraft audience, but that constant hate on Fallout 4 is just getting tedious. Its a good but overhyped game, good but not perfect, good but not definitely 10/10 goty. All bethesda titles are like this, maybe not Morrowind because that game actually felt fantastic with all that alien-ish world to explore, rich political story it felt like a fresh and new experience you have never seen before. Imagine my disappointed when I got Oblivion? Yeah felt kinda like generic fantasy, and the Skyrim came. Another generic medieval fantasy game.

 

Bethesda games were always player driven experience, you were creating your own story and experience. But now in f4 with voiced protagonist, established background story you can't really do that. They kinda shoot themselves in the foot and not even a huge amount of modding is going to fix that.

 

Witcher 3 is btw completely different, its still far better RPG. I don't know but witcher just treats the player a more mature you know? Or maybe I just grew up and mindless fetch quests with shooting everything and "going anywhere you want" got boring already. And F4 fanatics are salty af when you tell them that Witcher 3 is better RPG than Fallout4, and all they have to tell you is "witcher is a pixel porn for kids" . New generation of fallout fanbase is terrible.

 

They should go like with the Fallout 3, you have a father, goal but you barely know anything about your past. Almost nothing. Bethesda games are just the same copy-pasta blueprints, zero innovation or creativity and no adding some one post-proccessing effect or gimmick/unfinished mechanic to the game is not "innovative" enough.

 

Now look at Fallout 4 and it looks like a updated Fallout 3, nothing fresh. Still same wasteland-ish world full of raiders that are capable of reading and writing day2day journals. Also people who live under the wooden roofs after 200 years, oh please. Sure some parts of the fallout world could be underdeveloped but we don't even see any kind of tribals anymore. Hey even super mutants should some day estabilish some kind of *city*, at least inteligent ones. New Vegas did it great, you can see there are 2 big factions clash and territorial expansions.

 

This is what Fallout 4 should be about, clash between the civilizations risen from the ashes.

 

Now the question is how TES6 is gonna look? Personally I hope for some industrial era with utilized dwemer technology, I don't really want to see Skyrim 2 : Dwemers Strikes Back, where dwemers are coming back on their spaceships and you need to save the world once again. There is also a elder scroll that allows for time travel so it could be used in the interesting ways. Unless people will enjoy world full of furries and sword singing to replace meme-shouts.

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Well, gamers aren't calling it *Fall of Duty* for nothing.

 

But realistically speaking, going the way they did wasn't really a bad move for them. Yes, it sucks for the rest of us, but it is what it is: a business move. I personally think they should have stuck more to the RPG side, because without a solid story, it's just more of the same that you can get with a hundred other titles coming down the pike. Add in it's moddability, and it provides *just enough* that RPG gamers *might* let it slide and pick up TES6. Maybe. Possibly.....  :P

 

Trykz

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Now the question is how TES6 is gonna look? Personally I hope for some industrial era with utilized dwemer technology, I don't really want to see Skyrim 2 : Dwemers Strikes Back, where dwemers are coming back on their spaceships and you need to save the world once again. There is also a elder scroll that allows for time travel so it could be used in the interesting ways. Unless people will enjoy world full of furries and sword singing to replace meme-shouts.

 

This is what I'm worried about if the Dwemer will return in future TES releases. Suddenly they're all evil, literally insane bad guys and they want to destroy the entire world because "HaHAAA! We're evil!". You can completely ignore them or destroy them all with your Daedric Bazooka while flying on a dragon.

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This is what I'm worried about if the Dwemer will return in future TES releases. Suddenly they're all evil, literally insane bad guys and they want to destroy the entire world because "HaHAAA! We're evil!". You can completely ignore them or destroy them all with your Daedric Bazooka while flying on a dragon.

All within five minutes of getting out of the vault escaping from prison, I have no doubt :D

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Witcher 3 is btw completely different, its still far better RPG. I don't know but witcher just treats the player a more mature you know? Or maybe I just grew up and mindless fetch quests with shooting everything and "going anywhere you want" got boring already. And F4 fanatics are salty af when you tell them that Witcher 3 is better RPG than Fallout4, and all they have to tell you is "witcher is a pixel porn for kids" . New generation of fallout fanbase is terrible.

 

They should go like with the Fallout 3, you have a father, goal but you barely know anything about your past. Almost nothing. Bethesda games are just the same copy-pasta blueprints, zero innovation or creativity and no adding some one post-proccessing effect or gimmick/unfinished mechanic to the game is not "innovative" enough.

 

 

 

Witcher world is more mature and adult than TES, that's true. But is game less dumb?  Mmmmmhhh... Don't really agree with that.  In the Witcher all you have to do is move from one cinematic scene activator to the other, killing monsters in between. Most of the Npcs you see around are just fake, ramdom generator flock.

The only real ones have no life until you show up... and then a cinematic dialogue start.

In Skyrim you're always there. The Witcher to me feels like a interactive movie, with an overlay of RPG mechanics. And basically all the RPG games do that. From GTA5, to Mass effect, to the Witcher... Complete the mission, reach the object... sit back and watch the cinematic sequence. 

One of the big exception where Bethesda game... At least until they don't decide to give in and follow the mainstream. And they partially did that with FO4 voiced protagonist. That's what really worries me... Let the Witcher be the Witcher, let TES/FO be TES/FO. Don't mix the two.

 

 

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Here is my take, it's very important of course that everyone find page 30 or 31 and read through all the conflicting arguments here and then totally understand and agree with me, also. Because, you know... page 30 or 31 of this particular thread is going to decide the fate of the universe.

 

With that out of the way, most of everything written here is misleading or wrong. 

 

Most of Beth's work goes into the stuff that no one mods. Most of the problems are things that Beth does not have people to deal with. Most of the mods are not all that good. 

 

But, also, people are lazy - and sometimes for good reason. And coordinating a large group of people is messy and awful. And it is just so much easier to criticize than it is to actually make things work right.

 

There *are* some really good and competent people in the modding community, and we do have some great mods. But most of them are not so great, and this includes mods that claim they are great. We get the same kind of distribution out of work from Bethesda, but they have fewer people than the modding community, so in a sense it's kind of incredible that they get so much done.

 

A related problem, though, is the contractual arrangements that come with the stuff they buy from elsewhere. That winds up bringing in (a) all sorts of great stuff, and (B) all sorts of CYOA and mismatched kind-of-broken stuff.

 

And... so on...

 

Anyways, people will criticize anyone for anything and only some of those criticisms are valid (but some of them are quite valid). And, also, all too often the things to fix the criticisms are not obvious.

 

Meanwhile, voiced protagonist could be a great thing for RPGs, but right now it's all canned / scripted dialog. You kind of need for things to be crappier to get away from that. And that turns out to not actually be that great of an option for a lot of people.

 

With all that out of the way, here is what I would really like from a Bethesda game:

 

(*) A complete rewrite of the engine, to simplify things and make it so things do not crash

(*) High quality voice synthesis and google data center quality text management for npc conversations

(*) real world emulation of physics so the impossible stuff works right

(*) everything that i think of should happen in game

(*) well documented file formats so that i can write my own tools when I am frustrated

(*) high fps, long distant rendering without hiccoughs nor slowdowns

 

So, ok, I am being sarcastic... the problem is that these "wishes" conflict to varying degrees with each other and with themselves and conflict with how people work. It's just so much easier to whine than it is to fix things, and when someone else fixes something you get the idea that that was easy (because, for you, it *was* easy).

 

Basically, no one really knows what people want. One person's "great game" is another person's "awful game" and another person's "boring game" and so on. Some of what makes games great is the marketing and expectations people have. Another part is the media quality. Another part is the options in the game. But you can't get away from the fact that computer games have you staring at a screen and pushing buttons on your keyboard. And you can't get away from the fact that a lot of game players are people that do not like you, and what they like conflicts with what you like. And... so on...

 

So, now you know. Plus, of course, the fate of the universe has been sealed.

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 Also people who live under the wooden roofs after 200 years, oh please. 

 

 

Technically speaking there is nothing wrong with this. Europe has many wooden framed buildings dating back a thousand years that are still standing despite floods, fires and war. Secondly there are reports of survivors of the bombings of Hiroshima and Nagasaki who survived simply because there was a concrete wall or some minor protection shielding them from the shockwave. 

 

Secondly Boston was never struck by a nuclear attack. You can roughly extrapolate that the Glowing Sea is in the vicinity of Gillete Stadium which puts Ground Zero 30 to 40klm from downtown Boston

 

I've used Westwood Mass as the location of Ground Zero/Glowing Sea. As you can see, Boston itself would experience little physical damage and what you see in the city in Fallout 4 is par for the course for the fighting that occured after the bomb drop. Remember the region is quite undulating minimising the effects of the shockwave. Remember Hiroshima was a more devastating attack the Nagasaki despite Nagasaki having a higher yield. 

 

http://nuclearsecrecy.com/nukemap/?&kt=1000&lat=42.2145973&lng=-71.2295151&hob_opt=1&hob_psi=5&hob_ft=10245&fallout=1&ff=50&fallout_angle=57&zm=11

 

Now for the weird things like organic matter/food ect surviving. 

 

Many studies and modelling of a nuclear exchange all suggest that the planet will experience quite a lot of cooling. Enough cooling to bring in a very long winter in addition the sun possibly being blocked out, shit is going to get preserved. 

 

For evidence you can refer to the Franklin Expedition of 1845. Just look at these bodies. Buried under ice. Kinda looks like Ghouls and in remarkably good condition despite the illnesses and lead poisoning. 

 

http://www.documentingreality.com/forum/f237/bodies-recovered-lost-john-franklin-expedition-97794/

 

Basically the fact that power is still working, factories are still operational, organic matter and preserved food still lies around from a scientific point of view. It's actually quite feasible. 

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Boston; major deep water port on the East Coast.  Boston Navy Yard; one of the oldest operational ship-building facilities in the country.  Boston International Airport.  Interstate 90 and 93 junction.  Tufts Medical Center.  B&M and B&A railroad hubs for the East Coast.  Yeah, plenty of reasons not to bomb Boston and it makes perfect sense...for a Bethesda game.

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New Vegas was just as ridiculous.  Hoover Dam can't generate enough power to support one tenth of the Las Vegas demand.  But 200 years in the future it is still working.  Just by the forces of nature the Lake Mead side of the dam would have a thick layer of silt blocking the aqueducts.  No one in the NV world is making new parts to repair the dam.  Not to mention the power grid and all of the support required to keep it operation in current times.

And there's The Strip with all the neon signs.  Really?  Who's manufacturing the the neon and argon gases?  Who's making the massive relays and converters needed to make signs work on DC current?  Who's blowing the glass to make the tubing?  Where's the glass coming from?

 

If Bethesda does one thing badly it is RESEARCH.  Guns are another prime example.  I doubt anyone at Bethesda has ever held a pistol or rifle, much less shot one in RL.

 

FO3 isn't any better.  No one is growing food and every one is eating irradiated leftovers.  Eating two meals a day and drinking contaminated water would kill an NPC within a week.  There isn't enough RadAway in the game to prevent it.  And people in the DC Wasteland are not resistant to radiation and contamination.  The player was not born in a vault and he isn't immune either.  The FEV virus would affect him just like anyone else other than the Enclave or the people born in Vault 101.

And don't even consider the huge plot hole in FO3.  At Project Purity the player or Sarah Lyons has to punch in the code.  The radiation will kill them.  Okay, what about Fawkes or Charon?  They're fucking immune to radiation but they refuse to do it.  Why?  Jacked Bethesda writing and their 'got you on a rail' quest line style.  And they did the same damn thing with House and that stupid Platinum Chip and now with FO4 and how linear the faction quest lines are.

 

Bethesda has lost the plot, or better yet they don't know how to write one.

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I wonder why New Vegas wasn't obliterated or Washington D.C. wasn't obliterated. oh yeah Bethesda made them....but wait, New Vegas wasn't made by Bethesda and that game is hailed to be the best of the series. what else would have been in Nevada to put a bomb in the center of if not Vegas, the money center. and Carson City isn't as big even if it is the states capital.

 

They mention it two or three times. The defense systems House built for Vegas at great personal expense only let a few of the bombs dropped on the area actually land.

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I wonder why New Vegas wasn't obliterated or Washington D.C. wasn't obliterated. oh yeah Bethesda made them....but wait, New Vegas wasn't made by Bethesda and that game is hailed to be the best of the series. what else would have been in Nevada to put a bomb in the center of if not Vegas, the money center. and Carson City isn't as big even if it is the states capital.

 

They mention it two or three times. The defense systems House built for Vegas at great personal expense only let a few of the bombs dropped on the area actually land.

 

 

And if the platinum chip had been delivered on time all the defenses would have been fully functional and those few bombs wouldn't have hit either. The robots would have been upgraded and the hell that occurred after the bombs fell wouldn't have happened. House was stuck trying to reboot his system to gain control since the bombs fell to shortly before the events of the game occurred. He would have been the undisputed ruler of NV all that time.

 

Basically the entire gist of the game. :)

 

I did enjoy learning about that in game.

 

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I wonder why New Vegas wasn't obliterated or Washington D.C. wasn't obliterated. oh yeah Bethesda made them....but wait, New Vegas wasn't made by Bethesda and that game is hailed to be the best of the series. what else would have been in Nevada to put a bomb in the center of if not Vegas, the money center. and Carson City isn't as big even if it is the states capital.

 

They mention it two or three times. The defense systems House built for Vegas at great personal expense only let a few of the bombs dropped on the area actually land.

 

 

And if the platinum chip had been delivered on time all the defenses would have been fully functional and those few bombs wouldn't have hit either. The robots would have been upgraded and the hell that occurred after the bombs fell wouldn't have happened. House was stuck trying to reboot his system to gain control since the bombs fell to shortly before the events of the game occurred. He would have been the undisputed ruler of NV all that time.

 

Basically the entire gist of the game. :)

 

I did enjoy learning about that in game.

 

 

 

Typical 'entrepreneur' relying on, (probably at the behest of share holders), cheap sub par contractors. Luckily you can rely on random unnamed, (and non voice acted),  couriers if all else fails.

 

 

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I wonder why New Vegas wasn't obliterated or Washington D.C. wasn't obliterated. oh yeah Bethesda made them....but wait, New Vegas wasn't made by Bethesda and that game is hailed to be the best of the series. what else would have been in Nevada to put a bomb in the center of if not Vegas, the money center. and Carson City isn't as big even if it is the states capital.

 

They mention it two or three times. The defense systems House built for Vegas at great personal expense only let a few of the bombs dropped on the area actually land.

 

 

And if the platinum chip had been delivered on time all the defenses would have been fully functional and those few bombs wouldn't have hit either. The robots would have been upgraded and the hell that occurred after the bombs fell wouldn't have happened. House was stuck trying to reboot his system to gain control since the bombs fell to shortly before the events of the game occurred. He would have been the undisputed ruler of NV all that time.

 

Basically the entire gist of the game. :)

 

I did enjoy learning about that in game.

 

 

 

Typical 'entrepreneur' relying on, (probably at the behest of share holders), cheap sub par contractors. Luckily you can rely on random unnamed, (and non voice acted),  couriers if all else fails.

 

 

 

 

House mentions that he spent millions of caps to get these couriers checked and sent to him.

 

As opposed to the current Fallout 4 game it don't seem as deep or rich story wise. Like Fallout 3 was better world space and story in my opinion. etc. etc.

 

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