wurmsrus Posted December 10, 2017 Posted December 10, 2017 oh also when I do the decompression sequence on mothership zeta my head explodes even though I put on the space suit. edit: NVM on this one disabling MPO scriptaddon TTW.esp fixed it.
GrandApple Posted December 16, 2017 Posted December 16, 2017 On 2017-11-03 at 3:05 AM, j6from304 said: So, on the quest "Now Rest for the wicked" I went to talk to Captain Bourne about Jade she goes through the dialogue with the player, then walks up to Jade and just freezes there not moving or speaking or anything... I thought I had to wait and see if anything happened... Well, waited literally 15 minutes and nothing... This sucks because I really wanna get this quest done... Having the same issue as this guy, anyone know a fix or something i'm doing wrong?
2Dimm Posted December 19, 2017 Posted December 19, 2017 during the quest "the hunter and the hunted" after we get shot the camera just keeps waving and jade keeps repeating the falling animations right here \/ is this a known bug? here is my loadorder, might help FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Project Nevada - Core.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm TTWFixes.esm SolidProject.esm TTWInteriors_Core.esm TTWInteriorsProject_Combo.esm StreetLights.esm SexoutPregnancyV3.esm Maternity Pack Overkill.esp SexoutOffSpring.esm FalloutTTWquestoverhaul.esp Fertile Breeder.esp FBCaptured.esp FBZeta.esp TTW Redesigned.esm FBJade.esp FBDCBreeder.esp TTWInt_FollowerGoHome.esm TTW_StashPackOptions.esp The Mod Configuration Menu.esp Bullet Impact Increased LOD.esp Delay DLC - TTW.esp WeaponModsExpanded.esp TTW_SpeechChecks.esp TTW_StartupMenu.esp ttw_wildwasteland.esp TTWOptions.esp COTWPresets.esp JokerineUsableFurniture-TTW.esp Sexout-Amra.esp Devastated City.esp Portable Bedroll - Well Rested.esp TTW_Difficult_Journey.esp Distributed Necklaces and Chains.esp Better Aim.esp Better Pickup Prompt.esp TTWInteriors_Streetlights.esp TTWInt_Devestated_City.esp ttw_-_custom_race_ending_fix.esp MPO scriptaddon Base.esp TTWVaultSuitHotfix.esp karmafixttw.esp MPO scriptaddon OWB.esp MPO scriptaddon DM.esp MPO scriptaddon HH.esp RemoveWorkstationNeeds.esp SexoutAnimManagement.esp SexoutPosNew.esp SexoutSpunk.esp megaton_walkway_1.01.esp billboard_camps.esp SurvivalOfTheFittest.esp Stealth Kills Enabled.esp Pickpocket Overhaul.esp ImmersivePickupSoundsFNV.esp UpgradesFromTheCommonwealth.esp Vanilla UI Plus Pitt Gal Patch.esp PipBoyCounters.esp Reload Sounds.esp GUN Reload Sounds.esp CASM with MCM.esp change appearance 2.esp FNV Vanilla hat fix with all storyline DLCs.esp AutoGates.esp Solar's Bottled Water.esp Solar's Bottled Water - Bottlecaps.esp SonogusHouseInCapitalWasteland-TTW.esp Faster Terminals.esp hz_Automatic Weapons Fix.esp NoGloveOrBackpackShishkebabGehenna.esp The Weapon Mod Menu.esp JIP Improved Recipe Menu.esp ImodEmulatorENB.esp TTW CRTLF.esp DetectedByWhom.esp CM_Lighting_FNV.esp UnconsciousLooting.esp SexoutSex.esp ArmedToTheTeeth-NewVegas.esp
interrobang Posted December 26, 2017 Posted December 26, 2017 I got to the end of the Zeta DLC but I cant activate the console for the missiles for Zura's quest. I can see the console and it has 2 different parts that appear intractable but pushing the activate button just does nothing. Any ideas how I can fix it? Is there any way to find out the questid for console commands. I'm too used to Skyrim where the console is so much easier to use.
cassim Posted January 11, 2018 Posted January 11, 2018 First, I do love the mod and appreciate all the effort to create it, and I am grateful for sharing it with us. I am also having a CTD when trying to enter Midship in Rivet City. It works when FBDCBreeder is not loaded. I tried LOOT and it doesn't make a difference. No problem, I just drop FBDCBreeder.esp before going into Rivet City, and that is easy enough. I am also having an issue with Queen of the Hive. I freed all the breeders, but can't plant the bomb. Could be I am just stupid, but I have tried clicking on pretty much everything, and the bomb is still with me. The tunnels gave me a little message, but nothing else. When I found Julia, she was dead when I got to her. I tried resurrecting her, but she just attacked me, so I killed her again. It was a little weird, because when I entered the section with the breeders, they all walked out, but later they were back and I had to free them. I'm not sure what is supposed to happen, but I am guessing not this. The first time I tried this, I couldn't complete, so left. Then the quest somehow reset itself, and I tried again with a mini-nuke instead of C-4, and still nothing. I will assume this quest isn't vital to other quests, so I will go on my way, but if you have any questions, let me know. I went straight to Zeta in a new game. Not sure if that makes a difference.
Syl3ntshadow Posted January 20, 2018 Posted January 20, 2018 Sad to say that I actually need to make a post to get things fixed this time. Most times the solutions here have helped. During the main quest of Fo3 for FBDC I got to the quest where you get Jade her power armor. I first got a bug that triggered when talking to her the first time. The two approached each other, attempted conversation and then went along their ways. Decided that I'd come back to that at a later date so I ignored it for the time being to complete the main quest line. Upon completion and starting Broken Steel I find Jade talking to the person she should have during the quest to rejoin the Brotherhood and get the player lock/endless frozen conversation. I tried both triggers for chat to continue (The greeting and final conversation bit) but they both do not allow me to continue. Breaking out with EnablePlayerControl I can talk to her but get turned invisible and zoom in then quickly zoom out. I don't want to just leave her there but she is currently frozen in that broken conversation. Also, I don't know if it's related at all, but during Zeta I had to cheat a little to get things working in the first place (and thus left the initial conversation with Jade in her cell) because I didn't see here there when I had to disable the gates to let out the child. The generator that is supposed to blow up and cause the doors to open didn't raise the coolant parts to allow for me to blow it up. Every other generator in Zeta worked fine however and talking to Jade when she teleported to me allowed me to get the armor set up and progress.
UselessDouble Posted January 24, 2018 Posted January 24, 2018 On 4/1/2017 at 7:52 PM, Sleepy_Soul said: At the Red Pepper, dancing on stage doesn't appear to work. As soon as my character crosses the main stage to the parapet section, the camera switches to free motion, but then she just stands there. Granted, being as pregnant as she is, I shouldn't expect much, but a little shimmy would be nice Perhaps I'm missing an animation file somewhere? I have this issue, too. I thought at first it had something to do with Daughters of Ares, but Sleepy_Soul didn't mention using it, so I won't assume it's the problem. There hasn't been any other issues using DoA except for the weird pregnancy meshes, but that was to be expected. Disabling MPO scriptaddon TTW.esp didn't fix it, either. I don't know what I was expecting doing that. I read that it fixed some other bugs other people were having, but I didn't really expect it to do anything here. I reset the pregnancy before taking the stage, just to see what would happen, and nothing was different. I also just checked the integrity of the game's files through Steam, fixed that, and the problem still persisted. There's really not much I can add to this. You can make her crouch. I'm guessing that maybe there's a missing animation, but if it's the same dance everyone else does, wouldn't it just source the animation from the same place? I'unno, I'm pissing in the dark here. It's frustrating, because you're prevented from doing any other kinds of 'work' at the Red Pepper until you're done dancing - which if you can't dance, means there's no way to do anything else.
kandrew123 Posted January 30, 2018 Posted January 30, 2018 Idk why I'm having such a persistent issue with the first part of Zura's Endeavor, The launch terminal just won't for me, I'm even on a different PC from the one I last played on, almost new. EDIT: So it's definitely an issue with the terminal, I used commands to skip past that part and the rest went along smoothly, It's just now that it comes to launching the missiles, the terminal still refuses to work. Will attempt to use commands again to progress further. A Few Minutes Later: Finished the last step with commands, couldn't find any new preggos, so that won't work.
Guest Posted February 3, 2018 Posted February 3, 2018 On 30/01/2018 at 3:49 AM, kandrew123 said: Idk why I'm having such a persistent issue with the first part of Zura's Endeavor, The launch terminal just won't for me, I'm even on a different PC from the one I last played on, almost new. EDIT: So it's definitely an issue with the terminal, I used commands to skip past that part and the rest went along smoothly, It's just now that it comes to launching the missiles, the terminal still refuses to work. Will attempt to use commands again to progress further. A Few Minutes Later: Finished the last step with commands, couldn't find any new preggos, so that won't work. Seconded, the IFHM terminal isn't activating for me (neither the Launch Controls or the Launch Controls Interface). I've reloaded several times but nothing's happening
kandrew123 Posted February 4, 2018 Posted February 4, 2018 On 10/29/2017 at 8:35 AM, pepertje said: I'm currently sifting through it, stay tuned. For everyone having this issue, could you tell me the following states: 1 Does Jade have a perk? (Ranger/Scribe/Warrior) 2 What is your relationship status with Jade? (Are you already at dating or are you still just friends?) 3 Is Jade on friendly terms with the BoS? (Decided to side with BoS during "No Rest for the Wicked") EDIT: Try the included plugin. Not sure if all goes well, and consider this plugin alpha. FBJade.esp I'm having the same problem, I am on the shrouded past quest, I have yet to turn it in and pick a class, I believe were are just friends, and we scavenged her armor instead of joining the brotherhood. If it matters, when she and Bourne speak, it seems they speak out of order. It reads as though Bourne should speak first, but Jade does so instead. (Line summaries) J:"You know I'm not here for the brother hood" B:"Thanks for helping the brotherhood" J:"I'm here for my friend" B:"If not for the brotherhood, why are you here" [Dialogue stops, still locked into place] That order doesn't seem right at all. UPDATE: I loaded back and turned the quest in, I've chosen both ranger and warrior and both have worked, as well as both being her lover and just her friend. I haven't tried scribe, but I assume that should work as well. I think what breaks the conversation is not having chosen a specialization for Jade, as her first line was different as a warrior and a ranger, the line not being spoken at all if the "Shrouded Past" quest had not been completed.
pepertje Posted February 4, 2018 Author Posted February 4, 2018 4 hours ago, kandrew123 said: I'm having the same problem, I am on the shrouded past quest, I have yet to turn it in and pick a class, I believe were are just friends, and we scavenged her armor instead of joining the brotherhood. If it matters, when she and Bourne speak, it seems they speak out of order. It reads as though Bourne should speak first, but Jade does so instead. (Line summaries) J:"You know I'm not here for the brother hood" B:"Thanks for helping the brotherhood" J:"I'm here for my friend" B:"If not for the brotherhood, why are you here" [Dialogue stops, still locked into place] That order doesn't seem right at all. UPDATE: I loaded back and turned the quest in, I've chosen both ranger and warrior and both have worked, as well as both being her lover and just her friend. I haven't tried scribe, but I assume that should work as well. I think what breaks the conversation is not having chosen a specialization for Jade, as her first line was different as a warrior and a ranger, the line not being spoken at all if the "Shrouded Past" quest had not been completed. Hmmm... odd... The script seems to check out as it should. I could change up the conditions a bit to see if that changes anything, stand by for test plugin. EDIT: Try this. FBJade.esp
Aurekai Posted February 8, 2018 Posted February 8, 2018 Hate to say it, but I'm having trouble with the Zura's launch terminal as well. Neither part of it want to activate. On a brighter point, I love your mods.
rabidsquirrel Posted February 11, 2018 Posted February 11, 2018 Having issues with the IHFM console as well. I went through the thread and was able to advance it to Elliot through console commands found earlier in this thread, however after getting him the code and waiting three days, he tells me to use the terminal and it won't let me progress.
cocopopz Posted February 11, 2018 Posted February 11, 2018 I'm also having issues with the IHFM console, like rabidsquirrel I was able to advance the quest up until the point of Elliott translating the information but still had no luck activating the console. I've also encountered a problem with "A Sunny day for April"; when Bourne finds April in the subway whatever dialog is meant to trigger fails and the quest gets stuck. I've looked at the quest in FNVEdit and tried skipping that part with setstage. However when taking them back to the Washington monument nothing happens (either because I'm missing something when using setstage as marker is missing or I'm not in the right place). I can provide load order or any other info/testing if needed, aside from these two things I'm having a great time with your mods.
rabidsquirrel Posted February 12, 2018 Posted February 12, 2018 Also having an issue with Raymond where you have to go in and either blow up the cave with the Cazadors in it (cool dungeon by the way, love how it told a story that sat in time for 200 years) or confront Julia. Julia was hostile which meant that Jade and Brissa and Bittercup proceeded to turn her into a pile of swiss cheese. Quest updated to talk to Raymond but it won't let me talk to him.
pepertje Posted February 12, 2018 Author Posted February 12, 2018 9 hours ago, rabidsquirrel said: Also having an issue with Raymond where you have to go in and either blow up the cave with the Cazadors in it (cool dungeon by the way, love how it told a story that sat in time for 200 years) or confront Julia. Julia was hostile which meant that Jade and Brissa and Bittercup proceeded to turn her into a pile of swiss cheese. Quest updated to talk to Raymond but it won't let me talk to him. Aah, you have Multiple Followers? That can interfere at some points. For now, try redoing the confrontation after using the console command "tcai", which turns off combat. Julia is supposed to talk to you before beginning to fight. Also, you might want to try freeing the other girls trapped in the hive, they're in a seperate room.
rabidsquirrel Posted February 13, 2018 Posted February 13, 2018 14 hours ago, pepertje said: Aah, you have Multiple Followers? That can interfere at some points. For now, try redoing the confrontation after using the console command "tcai", which turns off combat. Julia is supposed to talk to you before beginning to fight. Also, you might want to try freeing the other girls trapped in the hive, they're in a seperate room. Yep found the girls and freed them. I can ditch the followers too and see if that helps. Just wanted to give you a heads up too as this is my first playthrough of these mods so I don't know if it is supposed to happen like this but the animals are showing up in the Mojave prior to missile launch but like I said I did complete the other parts through console. I also can't seem to get Jade to have sex with them. The dialog is there but nothing happens after. I am wondering if maybe I installed wrong with the order as there was a lot of Jade overwrites I said yes to when installing. Do you have a recommended install order for your mods?
lordcayleth Posted February 14, 2018 Posted February 14, 2018 Anyone else having a problem where the space suit can't be unequipped and replaced with actual armor when the zeta quest is finished and you get back to the wasteland? I searched this thread with the search function but I didn't see it. Any idea how I can get the suit off? EDIT: Figured this out using player.inv and player.removeitem console commands. Would be nice if that wasn't necessary though.
pepertje Posted February 14, 2018 Author Posted February 14, 2018 10 minutes ago, lordcayleth said: Anyone else having a problem where the space suit can't be unequipped and replaced with actual armor when the zeta quest is finished and you get back to the wasteland? I searched this thread with the search function but I didn't see it. Any idea how I can get the suit off? EDIT: Figured this out using player.inv and player.removeitem console commands. Would be nice if that wasn't necessary though. Once you're done with the spacewalk, Jade should automatically approach you and take it off for you.
lordcayleth Posted February 14, 2018 Posted February 14, 2018 4 hours ago, pepertje said: Once you're done with the spacewalk, Jade should automatically approach you and take it off for you. Jade vanished during the sex scene in the decompression chamber and never came back. I think it might have been because my SexoutNG timer was set to 120 seconds (I'm used to the Skyrim one, so the default seemed ridiculously short). I was going to go check for her in Rivet City. I thought maybe she was supposed to come after, and when she never did I didn't know if that was by designed or if she was bugged after disappearing.
dborg2 Posted February 14, 2018 Posted February 14, 2018 Disappearing actors is a Sexout Bug that has happens quite alot in Fallout New Vegas. If a character disappears mid-sex or right afterwards. Restart Fallout New Vegas and go back to a save prior to the sex. Usually it's an indication that more scripts are starting to fail (including default FNV, DLC or TTW scripts). Most likely the 'Spacewalk' scripts started failing also.
lordcayleth Posted February 14, 2018 Posted February 14, 2018 1 hour ago, dborg2 said: Disappearing actors is a Sexout Bug that has happens quite alot in Fallout New Vegas. If a character disappears mid-sex or right afterwards. Restart Fallout New Vegas and go back to a save prior to the sex. Usually it's an indication that more scripts are starting to fail (including default FNV, DLC or TTW scripts). Most likely the 'Spacewalk' scripts started failing also. I'm not super worried about disappearing actors. I figure they can generally be respawned with the console if necessary. Will these scripts continue to fail through save and load, though? As in, permanently mess up my ability to continue? That's why I quit playing oblivion, which IMO had the best mods. It was just too unstable.
dborg2 Posted February 15, 2018 Posted February 15, 2018 8 hours ago, lordcayleth said: I'm not super worried about disappearing actors. I figure they can generally be respawned with the console if necessary. Will these scripts continue to fail through save and load, though? As in, permanently mess up my ability to continue? That's why I quit playing oblivion, which IMO had the best mods. It was just too unstable. The scripts won't fix itself until a restart. Basically it's the Fallout-engine crashing, and a save/reload won't help. But the more annoying part is, that disappearing actors usually get 'stuck tokens', which means that just respawning them, won't fix the issue. The respawned NPCs (and their partners) will still have stuck tokens and be unable to have sex. This can cause stuck story progression etc. So don't make a save after an actor disappears, because it's useless, but quit and go back to a save before the sexscene. For this reason the 'CASM' mod is suggested as it makes a huge amount of auto-saves that you can return to. ps. There is a possibility that you can fix a character with stuck tokens, but that requires immmediatly going to console. Remove tokens manually from both participants... and a huge amount of luck. ps2. The last time I compared Oblivions and Fallouts stability I noticed that Fallout has less change of failing. But in a heavy-sex playthrough you probably have to restart once per hour. In a normal playthrough with some sex here and there I can usually play about 2+ hours without a restart. Skyrim has an even better engine, but Skyrim is 'vast as an ocean and deep as a puddle', so I rarely play it. 1
NonExistant24 Posted February 20, 2018 Posted February 20, 2018 Heyas! Sooo, i've been looking into the Rivet City Mid-Ship CTD Problem (Been getting it myself), and I managed to trim it down to the bare essentials shown in the attached screenshot. I did use LOOT, to my knowledge, all my mods are up to date(I very well could be wrong on that one admittedly), but i'm still getting the CTD problem when I try to enter the mid-ship deck with FBJade 0.7.4, FBDCBreeder 0.2.6, and FBZeta 0.2.6 activated. It only occurs when they're active. If anyone can help me find a solution to this, id be extremely grateful. Thank you tons in advance!
rabidsquirrel Posted February 20, 2018 Posted February 20, 2018 3 hours ago, Kai4Nitya9842 said: Heyas! Sooo, i've been looking into the Rivet City Mid-Ship CTD Problem (Been getting it myself), and I managed to trim it down to the bare essentials shown in the attached screenshot. I did use LOOT, to my knowledge, all my mods are up to date(I very well could be wrong on that one admittedly), but i'm still getting the CTD problem when I try to enter the mid-ship deck with FBJade 0.7.4, FBDCBreeder 0.2.6, and FBZeta 0.2.6 activated. It only occurs when they're active. If anyone can help me find a solution to this, id be extremely grateful. Thank you tons in advance! Are you using NVAC?
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