DoctorSwales Posted June 20, 2017 Posted June 20, 2017 I only recently got ttw and fertile breeder ttw add-ons, I can play fallout and ttw with captured and the ttw add-ons disabled, but when enabled fb captured and the fb ttw add-ons have me stuck at the main menu without any options, I couldn't find anything in this thread or fb captured thread that fixed fb captured for me.My Load order: FalloutNV.esm DeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmTaleOfTwoWastelands.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutOffSpring.esmFalloutTTWquestoverhaul.espFertile Breeder.espMaternity Pack Overkill.espFBFarm.espFBCaptured.espFBZeta.espFBJade.espSexoutSlavery.esmSexoutTryout.esmoHUD.esmSexoutWorkingGirl.espUnethicalDeeds.esmFBDCBreeder.espSexoutBreeder.espSexoutSpunk.espFBLoadScreensInsert.espSCS - CombatArmour.espSexoutSex.espSmallerTalk.espSexoutSexkey.espSexoutAnimManagement.espSexoutPosNew.espSexoutKennel.espSunnyCompanion.espThe Mod Configuration Menu.espRemoveWorkstationNeeds.espSexoutLust - anyHUD.espRaiderChains.espNVRefugee Outfits.espCASM.espT6M CH Raider Armor.esp Edit: I figured it out, all I had to do is update Fertile breeder, turns of the compilation I downloaded and installed a few weeks back wasn't the most up to date on all the mods in the pack.
doctor88 Posted June 21, 2017 Posted June 21, 2017 I sent Jade to Goodsprings then did Old World Blues then went back to Goodsprings asked if she wanted to travel again then she blinked out of existence right in front of me.
RitualClarity Posted June 21, 2017 Posted June 21, 2017 I sent Jade to Goodsprings then did Old World Blues then went back to Goodsprings asked if she wanted to travel again then she blinked out of existence right in front of me. I'd guess that was a no... Sorry, couldn't resist... lol. When I tested on occasionally a character added to the game would do that. Not sure what caused that. I'd try repeating the scene again. Go back to a previous save then travel there like you did before and use the same conversations prompts and see if she does it again. If she doesn't then I would go on if she does, I'd give a very detailed list on what I exactly did from the previous save to when she blinked out. Also if there is a bug report available for this mod (can't remember sorry) I'd go back and repeat it again and before starting the conversation with her, turn on the bug report then repeat the conversation right before she blinked out so that there might be some info on what is going on there. Bug reports give a ton of info that is useful ... sometimes in figuring out what is the issue.
doctor88 Posted June 29, 2017 Posted June 29, 2017 I cant equip any armor while i'm doing Mother Ship Zeta including the space suit.
pepertje Posted June 29, 2017 Author Posted June 29, 2017 I cant equip any armor while i'm doing Mother Ship Zeta including the space suit. That's because you have to wear something that can go all the way up to P6 (from before MPO). Talk to Jade to switch your outfit. The space suit should auto equip once you start the decompression sequence.
doctor88 Posted June 29, 2017 Posted June 29, 2017 I cant equip any armor while i'm doing Mother Ship Zeta including the space suit. That's because you have to wear something that can go all the way up to P6 (from before MPO). Talk to Jade to switch your outfit. The space suit should auto equip once you start the decompression sequence. Thank's that helped a lot.
doctor88 Posted June 29, 2017 Posted June 29, 2017 I sent Jade to Goodsprings then did Old World Blues then went back to Goodsprings asked if she wanted to travel again then she blinked out of existence right in front of me. I'd guess that was a no... Sorry, couldn't resist... lol. When I tested on occasionally a character added to the game would do that. Not sure what caused that. I'd try repeating the scene again. Go back to a previous save then travel there like you did before and use the same conversations prompts and see if she does it again. If she doesn't then I would go on if she does, I'd give a very detailed list on what I exactly did from the previous save to when she blinked out. Also if there is a bug report available for this mod (can't remember sorry) I'd go back and repeat it again and before starting the conversation with her, turn on the bug report then repeat the conversation right before she blinked out so that there might be some info on what is going on there. Bug reports give a ton of info that is useful ... sometimes in figuring out what is the issue. I wound having to reinstall the game because of other problems but thank's for the suggestion.
doctor88 Posted July 1, 2017 Posted July 1, 2017 Certain armors are missing for me like The Hornet Guard Jackson at the Citadel have no bodies and the female member of talon company on Jades quest I have the maternity packs installed did I do something wrong is there A way to fix it?on my previous game install this didn't happen now with this new one it does.
RitualClarity Posted July 1, 2017 Posted July 1, 2017 I haven't heard of those armors. Did you install the Maternity Pack Overkill? Also make sure you have all the requirements for SCR installed (I have a tutorial for that) Unfortunately I am not familiar with those armors enough to give more guidance.
doctor88 Posted July 2, 2017 Posted July 2, 2017 I needed SCS - Combat Armour so there showing up now
RitualClarity Posted July 2, 2017 Posted July 2, 2017 I needed SCS - Combat Armour so there showing up now thanks for following up with the fix you found.
gizmo1206 Posted July 3, 2017 Posted July 3, 2017 so i just started ttw and already encountered a couple of brainwashed impregnators and with the weapons they have seem like i would need to do the zeta dlc but i havent yet,so what i would like to know are they suppose to spawn from the start?
pepertje Posted July 3, 2017 Author Posted July 3, 2017 so i just started ttw and already encountered a couple of brainwashed impregnators and with the weapons they have seem like i would need to do the zeta dlc but i havent yet,so what i would like to know are they suppose to spawn from the start? Yes, they appear from the start. They're discarded test subjects from the Mothership and given an Impregnation Ray to... well, let's say nobody really knows why the aliens do what they do.
gizmo1206 Posted July 3, 2017 Posted July 3, 2017 so i just started ttw and already encountered a couple of brainwashed impregnators and with the weapons they have seem like i would need to do the zeta dlc but i havent yet,so what i would like to know are they suppose to spawn from the start? Yes, they appear from the start. They're discarded test subjects from the Mothership and given an Impregnation Ray to... well, let's say nobody really knows why the aliens do what they do. oh thats good i thought i had messed up some how
gizmo1206 Posted July 4, 2017 Posted July 4, 2017 so after reading the warning for the zeta add on i encountered a few of the breeder quests before starting zeta,but that doesnt matter now since ive completed zeta.so when doing the queen of the hive quest,i get in there looking for the queen and theres the breeder captives and further in i find a woman named Julia dead and i cant seem to place the c4
gizmo1206 Posted July 11, 2017 Posted July 11, 2017 is this mod incompatible with TTW QuestOverhaul? Because im trying the 1st brothel quest when you team up with the talon mercs to get rid of the mutants and when i talk to the marked mutant or when he talks to me all the options are the TTW Questoverhaul options
pepertje Posted July 11, 2017 Author Posted July 11, 2017 is this mod incompatible with TTW QuestOverhaul? Because im trying the 1st brothel quest when you team up with the talon mercs to get rid of the mutants and when i talk to the marked mutant or when he talks to me all the options are the TTW Questoverhaul options Sadly, it's incompatible if you've picked the friendly mutant path in TTW Quest Overhaul.
gizmo1206 Posted July 11, 2017 Posted July 11, 2017 is this mod incompatible with TTW QuestOverhaul? Because im trying the 1st brothel quest when you team up with the talon mercs to get rid of the mutants and when i talk to the marked mutant or when he talks to me all the options are the TTW Questoverhaul options Sadly, it's incompatible if you've picked the friendly mutant path in TTW Quest Overhaul. well that sucks,could i ask you for the quest id and stages so i could console command my way through it?
Kin Tsuchi Posted July 29, 2017 Posted July 29, 2017 First of, I'm impressed. You did an amazing job with your mods. I'm absolutely stunned =) I've run into a (more or less) known bug. I've finished the zeta-dlc recently and traveled to rivet city since I wanted to meet Jade. Problem is, that every time I try to enter the deck in the middle, my game crashes. I already deactivated all the other mods to check if there is a conflict - but without any usable results. I guess it's again the problem with the rivet city doors. Any advise how I could solve it? Here is my load-order: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] CaravanPack.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] taleoftwowastelands.esm[X] TTWFixes.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] NevadaSkies.esm[X] More Perks.esm[X] TTW Redesigned.esm[X] VanessaFollowerNV.esm[X] NVWillow.esp[X] Lings.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutPregnancyV3.esm[X] Maternity Pack Overkill.esp[X] SexoutOffSpring.esm[X] SexoutSlavery.esm[X] Fertile Breeder.esp[X] FBCaptured.esp[X] FBZeta.esp[X] FBJade.esp[X] FBDCBreeder.esp[X] FBFarm.esp[X] MoiraCompanion.esm[X] FalloutTTWquestoverhaul.esp[X] FCOMaster.esm[X] New Vegas Redesigned 3.esm[X] Bitter Springs Redesigned.esp[X] Casa Madrid Redesigned.esp[X] Gomorrah Redesigned v2.esp[X] Point Lookout Reborn.esm[X] TTWInteriors_Core.esm[X] TTWInteriorsProject_Combo.esm[X] TTWInt_FollowerGoHome.esm[X] ttw_wildwasteland.esp[X] The Mod Configuration Menu.esp[X] TTWOptions.esp[X] TTW_StartupMenu.esp[X] TTW_StashPackOptions.esp[X] TTW_SpeechChecks.esp[X] TTW_OutcastTrading.esp[X] TTW_NoKarmaDCFollowers.esp[X] TTW_Reputation.esp[X] TTW_AnchorageCustomization.esp[X] TTWQO Reilly Patch.esp[X] TTWIntMojaveExpressBoxes_Combo.esp[X] TTW My Home Is Your Home.esp[X] TTWVaultSuitHotfix.esp[X] TTW - Distributed Necklaces and Chains.esp[X] JIP Companions Command & Control.esp[X] Project Nevada - TTW.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] NevadaSkies - TTW Edition.esp[X] Flora Overhaul.esp[X] Vurt's WFO.esp[X] MojaveExpressDynamic.esp[X] LingsPrettyThings.esp[X] zzjayHairsFNV.esp[X] tkEyelashesFNV.esp[X] tkEyelashesFNV_FemalesOnly.esp[X] StealthSuitHelm_F3.esp[X] StealthSuitHelm_NV.esp[X] MojaveDelight.esp[X] Readius_NV.esp[X] readius_ttw_fix.esp[X] Mannequin Rce.esp[X] Body by Race.esp[X] HalfwayHouse.esp[X] The Groovatron NV.esp[X] delilah.esp[X] MercWanderer.esp[X] SexoutSpunk.esp[X] SexoutBreeder.esp[X] SexoutPosNew.esp[X] SexoutAnimManagement.esp[X] SexoutWillow.esp[X] SexoutDogSexTTWWillow.esp[X] sexoutVanessa.esp[X] SexoutRocket.esp[X] SexoutLoversBed.esp[X] MetroCars.esp[X] Busworld.esp[X] FCO - Eyes.esp[X] FCO - GlowingOne.esp[X] FCO - Delilah.esp[X] FCO - OHSB NPC Edits.esp[X] FCO - Willow.esp[X] FCO - NPC Changes.esp[X] FCO - PathFixing BugFixes.esp[X] FCO - PathFixing Vanilla.esp[X] ttw_fco_race_npc_companions.esp[X] New Vegas Redesigned 3.esp[X] TulipCassidy.esp[X] Moira Patch for Optionals.esp[X] MoiraCompanion - TTW Express Dynamic Compatability Patch.esp[X] moiracompanion_lucas_simms_patch.esp[X] TiesThatBind.esp[X] URWLENB-002-Interiors.esp[X] RemoveWorkstationNeeds.esp[X] MPO scriptaddon HH.esp[X] MPO scriptaddon OWB.esp[X] MPO scriptaddon TTW.esp[X] MPO scriptaddon DM.esp[X] MPO scriptaddon Base.esp
RitualClarity Posted July 30, 2017 Posted July 30, 2017 First of, I'm impressed. You did an amazing job with your mods. I'm absolutely stunned =) Trust me, most of us are impressed with his job
Kin Tsuchi Posted July 30, 2017 Posted July 30, 2017 Well, since I can't enter the middle-deck to meet Jade, I thought of bringing her to me instead. First thing I tried was getting her ref-id from an earlier state (on zeta) and move her to me. It didn't work, nothing happens after using the correct commands. Second thing I tried was placing her on me, by using her base-id from an earlier state (on zeta). This time she showed up but I wasn't able to talk to her. Third thing I tried was going to Nevada. Right after leaving the doc's house she showed up. In her second dialog she thought we're in her room. Was a bit strange and I'm not feeling happy with this solution. Last thing I tried was placing her on me, by using her base-id from a later state (Nevada). At least this seems to work, even if I still can't enter the middle-deck in rivet city. I hope this isn't the only way to get her back =/ If anybody has a different idea how I could fix my problem, I would be very thankful ^^" @ritualclarity: You can't say it often enough, even today
kahn0219 Posted July 30, 2017 Posted July 30, 2017 Playing through Zeta right now, and I'm stuck trying to leave the cargo hold/research lab. I got to the end with the buttercups and Jade ran over to a spot saying something about a door and now refuses to move. I can go through the teleporter, but the engineering door is still locked and jade just runs into the teleporter in a loop.
pepertje Posted July 30, 2017 Author Posted July 30, 2017 Well, since I can't enter the middle-deck to meet Jade, I thought of bringing her to me instead. First thing I tried was getting her ref-id from an earlier state (on zeta) and move her to me. It didn't work, nothing happens after using the correct commands. Second thing I tried was placing her on me, by using her base-id from an earlier state (on zeta). This time she showed up but I wasn't able to talk to her. Third thing I tried was going to Nevada. Right after leaving the doc's house she showed up. In her second dialog she thought we're in her room. Was a bit strange and I'm not feeling happy with this solution. Last thing I tried was placing her on me, by using her base-id from a later state (Nevada). At least this seems to work, even if I still can't enter the middle-deck in rivet city. I hope this isn't the only way to get her back =/ If anybody has a different idea how I could fix my problem, I would be very thankful ^^" @ritualclarity: You can't say it often enough, even today Do you have FNVEdit? If so, open all the plugins you have loaded in FNVEdit and see what conflicts at the midship deck. Playing through Zeta right now, and I'm stuck trying to leave the cargo hold/research lab. I got to the end with the buttercups and Jade ran over to a spot saying something about a door and now refuses to move. I can go through the teleporter, but the engineering door is still locked and jade just runs into the teleporter in a loop. Reload and enter the room again. Jade should head to a terminal and start talking about the door, afterwards she'll approach you and give you something. After this, the door should be unlocked.
RitualClarity Posted July 30, 2017 Posted July 30, 2017 Well, since I can't enter the middle-deck to meet Jade, I thought of bringing her to me instead. First thing I tried was getting her ref-id from an earlier state (on zeta) and move her to me. It didn't work, nothing happens after using the correct commands. Second thing I tried was placing her on me, by using her base-id from an earlier state (on zeta). This time she showed up but I wasn't able to talk to her. Third thing I tried was going to Nevada. Right after leaving the doc's house she showed up. In her second dialog she thought we're in her room. Was a bit strange and I'm not feeling happy with this solution. Last thing I tried was placing her on me, by using her base-id from a later state (Nevada). At least this seems to work, even if I still can't enter the middle-deck in rivet city. I hope this isn't the only way to get her back =/ If anybody has a different idea how I could fix my problem, I would be very thankful ^^" @ritualclarity: You can't say it often enough, even today Do you have FNVEdit? If so, open all the plugins you have loaded in FNVEdit and see what conflicts at the midship deck. Yes, the above statement is the best. This used to be an issue I believe but has or should have been resolved a long time ago if memory serves me correctly. However, there are mods that can conflict and this is a very useful step to see if there is an actual conflict from outside of Fertile Breeder vs something glitching with it. You'd be surprised what can conflict with a mod. Sexout Breeder had (might be fixed, might not be but I believe was) a conflict with a mod that modified House's casino. Funny thing is Sexout Breeder isn't anywhere near that location Pepertje's advice is excellent to use for any repeatable verified glitch that doesn't make sense or is known. There are videos on FNVedit that you can watch to learn how to install and use it on Youtube. This is essentially the same program used for Skyrim, Oblivion and Fallout 3 as well (not sure of Skyrim SE) Just named differently and have a file that your told not to remove which makes it useful for that particular game.
Crooltool Posted July 30, 2017 Posted July 30, 2017 is this mod incompatible with TTW QuestOverhaul? Because im trying the 1st brothel quest when you team up with the talon mercs to get rid of the mutants and when i talk to the marked mutant or when he talks to me all the options are the TTW Questoverhaul options Sadly, it's incompatible if you've picked the friendly mutant path in TTW Quest Overhaul. well that sucks,could i ask you for the quest id and stages so i could console command my way through it? gnr My work around for this issue is to do the brothel quest before going to GNR and becoming friends with the mutants, it is a pain, but it works (you only have to do the first part of the brothel quest involving talking to the mutants). If you do that, everything seems to work together fine after that. (this solution might need to go on the mod page as a work around)
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