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What mods do you want now that you've played Fallout 4?


XunAmarox

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Posted

 

Small-time weapons like pistols, revolvers, hunting rifles, and at least double-barreled shotguns should be more than plentiful enough to keep anyone from needing to MacGuyver anything.

 

 

In good working condition for 200 years? They've not managed to set up any kind of industry and most of them even don't know how to launder their cloths or have working toilets for that matter.

Posted

 

 

Small-time weapons like pistols, revolvers, hunting rifles, and at least double-barreled shotguns should be more than plentiful enough to keep anyone from needing to MacGuyver anything.

 

 

In good working condition for 200 years? They've not managed to set up any kind of industry and most of them even don't know how to launder their cloths or have working toilets for that matter.

 

 

So you're saying slapping something together with boards and old plumbing that will actually fire instead of exploding and removing a hand or your face is easier than restoring/maintaining existing weaponry?

Posted

 

 

 

Small-time weapons like pistols, revolvers, hunting rifles, and at least double-barreled shotguns should be more than plentiful enough to keep anyone from needing to MacGuyver anything.

 

 

In good working condition for 200 years? They've not managed to set up any kind of industry and most of them even don't know how to launder their cloths or have working toilets for that matter.

 

 

So you're saying slapping something together with boards and old plumbing that will actually fire instead of exploding and removing a hand or your face is easier than restoring/maintaining existing weaponry?

 

 

Consider the difference between trying to maintain a m16 or other modern weapon and something like a ww2 sten gun, both using normal tools you can find around a garage/toolbox you might have at home, I know which I would go for in that situation.

 

Posted

 

 

So you're saying slapping something together with boards and old plumbing that will actually fire instead of exploding and removing a hand or your face is easier than restoring/maintaining existing weaponry?

 

 

Or you simply consider this to be an alternate universe. Hell, even our most distant ancestors managed to build walls without holes and cloths to keep them warm. But here, everything you get is old. These societies produce nothing new. Absolutely nothing. Apart from the fact that most of the stuff would have rotten away anyway, the even eat potato crisp packaged 200 years in the past. Or steaks, without having fridges of any kind.

 

The only thing they seem to be doing is slap things together. And I don't know with what I would be more comfortable. A nuclear device having been manufactured in the distant past or something a handy man has slapped together recently.

 

Posted

 

...they even eat potato crisp packaged 200 years in the past. Or steaks, without having fridges of any kind.

 

 

This right here is my main point. 200 year old food is still edible, but 200 year old guns have to be replaced with homemade zip-guns?

Posted

 

 

This right here is my main point. 200 year old food is still edible, but 200 year old guns have to be replaced with homemade zip-guns?

 

 

Edible if you take in a serious amount of Rads. Which will kill or ghoulify you, sooner, rather than later, if that's your only diet.

Posted

Weapons from the previous games, more diverse weapon modding, weapon and armor durability like in NV with relevant perks, removal/replacement of the "assault rifle", NV-style hardcore mode, night/thermal vision devices as in PNV, more underarmor, vertibirds that don't act so fucking strange

Guest Akrabra
Posted

Hard to say. I want a taxi service, or other means of fast travel, something like MTB (Mobile truck base) from Fallout New Vegas would be nice. Maybe a few more weapons added, and extended armour system, though that is already out on Nexus. Also something like iNeed, just adding a dehydration and hunger system would be a nice touch. Other than that mostly just better textures on everything, and a few unique armour sets etc. Truth be told i don't mod my games that much, i never run more then 10 - 20 plugins outside of the Official plugins. 

Posted

 

 

 

 

Small-time weapons like pistols, revolvers, hunting rifles, and at least double-barreled shotguns should be more than plentiful enough to keep anyone from needing to MacGuyver anything.

 

 

In good working condition for 200 years? They've not managed to set up any kind of industry and most of them even don't know how to launder their cloths or have working toilets for that matter.

 

 

So you're saying slapping something together with boards and old plumbing that will actually fire instead of exploding and removing a hand or your face is easier than restoring/maintaining existing weaponry?

 

 

Consider the difference between trying to maintain a m16 or other modern weapon and something like a ww2 sten gun, both using normal tools you can find around a garage/toolbox you might have at home, I know which I would go for in that situation.

 

 

 

I'll grab the 200 year old gun that has been maintained rather than risk having my own arm blown off handling something made out of duct tape and bailing wire thanks.

Posted

What I want;

 

Robot Racetrack gambling, with a chance to build your own racer and compete for cash.

 

A full Robotics Expert Perk tree, to include scrapping and building bots as defence, companions, and such.

 

The magazine rack you build for your settlement should give the same benefits from your comics and journals to all your settlers as well as yourself, at least the ones that have any bearing.

 

Settlers that 'upgrade' themselves from dirty homeless to bathing citizens the further along your settlements 'mature', along with a storage container they can use and randomly don whatever clean clothes you find for them. If you want all your settlers to arm themselves and wear armor, you can choose whatever you want them to have directly from a Workshop menu, arming them from a 'war chest' you've filled, instead of hunting down each and every settler around town. All settlements you've dealt with can be accessible through the same workshop, so you don't have to travel around each one to implement any changes. Hell, even let me assign all my settlers a task from a menu, instead of running after the ones you want where.

 

And, Prebuilt Settlements would be nice. Maybe I'm not bored with adventuring yet....Fuck you, settlers, here's your well-defended home. Now shut up and let me wander.... :D

 

 

 

 

Posted

What I want;

 

Robot Racetrack gambling, with a chance to build your own racer and compete for cash.

 

A full Robotics Expert Perk tree, to include scrapping and building bots as defence, companions, and such.

 

The magazine rack you build for your settlement should give the same benefits from your comics and journals to all your settlers as well as yourself, at least the ones that have any bearing.

 

Settlers that 'upgrade' themselves from dirty homeless to bathing citizens the further along your settlements 'mature', along with a storage container they can use and randomly don whatever clean clothes you find for them. If you want all your settlers to arm themselves and wear armor, you can choose whatever you want them to have directly from a Workshop menu, arming them from a 'war chest' you've filled, instead of hunting down each and every settler around town. All settlements you've dealt with can be accessible through the same workshop, so you don't have to travel around each one to implement any changes. Hell, even let me assign all my settlers a task from a menu, instead of running after the ones you want where.

 

And, Prebuilt Settlements would be nice. Maybe I'm not bored with adventuring yet....Fuck you, settlers, here's your well-defended home. Now shut up and let me wander.... :D

 

Import and export of player made building pre-sets, so I can build a wooden building for example then export it so other people can then access it from their wooden pre built buildings.

 

Posted

Would like to see fully dynamic prebuilt settlements.  Regardless of whether you setup a beacon a settlement could popup in different flavors. ie a raider, settler, slaver or BOS, railroad, institute or whats left if destroyed. You can have your own rep with each one based on whats happen in main quest or maybe some radient quests they give. The various settlements could even have rep with each other for various reasons.

 

An alternate start mod to Have the sole survivor as a companion. Help them with quests or ignore them and maybe the main quests develops on its own as time goes by.

Posted

Probably been mentioned before, but it's been gnawing at me for awhile;

 

Want Lawnmowers, Chainsaws, Skillsaws and WeedEaters for salvageable parts and weapons. Many ideas for good motorized or electrified melee weapons.

 

 

Posted

Building off others ideas of NEW INVENTORY

 

I want a 10 slot armor system:

Head

Neck

Shoulders

Arms

Hands

Torso

Belt

Legs

Knees

Feet

 

Mods are already coming out to change gloves but that's not comprehensive enough for me. All the armor in the game, 10 slots. I want to kill a legendary, and pick up some legendary gloves. Etc.

 

Delete the pipe weapons from the game. Fuck em. I never used them anyways.

 

Add in smokable cigarettes, SERIOUSLY WTF I pick up thousands and can't even smoke one? FU Beth

Posted

I'd like to see an "Alternate Start" option.  I dont necessarily want to play as the spouse/parent etc.  It would be harder to do than in Skryim do to voice acting, but I think getting rid of dialg where the PC or NPCs refer to the child/spouse etc and perhaps inserting some other pre-recorded dialog would be possible.

Posted

I've just been talking to Glory.

 

Just as soon as there's a SlaveTats mod, I am absolutely making a "Made in the Institute" ass-stamp.

 

[edit]

 

Also is there not a sexy french maid outfit for Curie, yet?

 

I found her a feather duster in Fort Strong. I just need the outfit. Well, that and maybe to repurpose the in-game feather duster so it works like a security baton. That way she can walk around, duster in hand. (Currently it's just a misc item and can't be equipped)

Posted

Besides pretty much everything that Revuu wrote in her compilaton here.

I want a mod that allows to dress(!) the bodies. And/or a mod that allows to turn bodies into a thombstone (maybe by crafting, like: you get a body and a bag of cement and you craft it into a grave). Why? Because naked bodies everywhere! I understand that some may like this kind of decorations but I'd really preffer to burry them sometimes.
Also a mod that allows you to do something with skellingtons lying around would be useful, because again, they're not pretty! And you can't even move them :(. And for God's sake please, make the dead bodies not comming back!

Posted

Building off others ideas of NEW INVENTORY

 

I want a 10 slot armor system:

Head

Neck

Shoulders

Arms

Hands

Torso

Belt

Legs

Knees

Feet

 

Mods are already coming out to change gloves but that's not comprehensive enough for me. All the armor in the game, 10 slots. I want to kill a legendary, and pick up some legendary gloves. Etc.

 

Delete the pipe weapons from the game. Fuck em. I never used them anyways.

 

Add in smokable cigarettes, SERIOUSLY WTF I pick up thousands and can't even smoke one? FU Beth

 

 

there is this mod http://www.nexusmods.com/fallout4/mods/8292/? that looks like it does something similar to what you want kills my performance though

 

Posted

In Fallout 3 and New Vegas, with the hotkeys. You hit the key once to equip the weapon or armor assigned there, and hit it again to unequip them. Now, hotkeys are just refresh buttons. I want a mod that restores "press once to equip, press again to remove" functionality to the hot keys.

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