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What mods do you want now that you've played Fallout 4?


XunAmarox

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Posted

Now that you've had a chance to play Fallout 4, what mods do you want?

 

At this point I'm most looking forward to a mod that separates the grenade key from the bash key, like to G for instance. I don't even know how many times I've grenaded/molotov'd/fusion cored myself while trying to bash an enemy. Being able to change the open container key so it's not the same as reload would be nice too. I don't even know how many times I've opened random containers while trying to reload.

 

Following that line of thought, I'd also like to see a mod that makes grenades and molotov cocktails not infinite for NPC's and reduce NPC accuracy with them. Honestly, it's just way out of hand.

 

I'd like to see some sort of customized start where you can actually choose a background for the female protagonist rather than being stuck as a lawyer (and matching references later), and the possibility of starting the game with same-sex couples.

 

Following up on the previous one... I'd like someone to switch the dialog files so that the female is referenced as having a military background (like her husband is), rather than "a loner" or "a lawyer.". This one should be pretty easy but it would really improve my enjoyment.

 

I'd like to see some limited settlement building added to Vault 81, and a waypoint added to port directly there and the ability to fast travel directly to/from there. In terms of building, I'd mostly like to be able to have armor/weapon/chem/power armor stations somewhere convenient to get to in the vault.

 

For that matter... I'd like to see a new vault added to the game as a new player settlement that the player could customize with vault-appropriate furniture and custom mod furniture, and the NPC's that "settle" in your vault would wear vault suits. It wouldn't even necessarily need to be a new vault. Vault 101 could just be expanded and cleaned up a bit to look more like it did pre-war.

 

I'd like to see a mod that adds more common American names to Codsworth's spoken dialog, like Tiffany, Monica, Claudia, Veronica, Vanessa, etc. That one probably just needs a voice actor that can imitate Codsworth's voice, but otherwise shouldn't be too difficult.

 

I'd like to see a mod that allows sending companions back to their original locations rather than one of your settlements, like sending Piper or Nick Valentine back to their respective offices Diamond City. As it is, if you just hit Esc in that menu it sends them there unless you ever send them to one of your settlements, then that's perpetually their "home" location even if you hit Esc.

 

I'd love to see SLIDERS added to character creation and/or the ability to save & load presets. This one isn't a huge deal as I've gotten rather adept at recreating my face by this point but it would be a nice quality of life sort of mod to make things easier.

 

I'd like to see a lot more objects added to the settlement system, like ones where we could make proper pre-war style houses rather than rusty falling apart shacks... also something done about that insane snapping the builder does that makes it really difficult to change the angle of a wall or fence (like toggle snapping on/off). This has already started happening and I think once some proper tools are out that we'll see a lot more.

 

I'd like to see a mod that balances the cost of Legendary items on vendors so they aren't priced insanely at like 9,000+ caps.

 

Oh and of course CBBE + Outfit Studio + BodySlide, but that's coming soon.

Posted

Alternate Start and a way to totally gimp the Main Quest from ever starting. Ambitiously, I'd be thrilled to see a group of modders come together and write their own new main questline with improved dialogue and skill/perk/stat checks so as to allow players to still be able to access the content that's locked away behind quest lines. That would be unprecedented in a Bethesda game though. Total conversions are one thing, but I don't think anybody has pushed a fan retcon before beyond small plotpoints (like the Parthunaax Dilemma).

Posted

I don't know if this is mentioned else where but hair mods like those in FO, NV would be awesome, I like the Pig Tails but would like them a little bit longer lol

 

Posted

Alternate Start and a way to totally gimp the Main Quest from ever starting. Ambitiously, I'd be thrilled to see a group of modders come together and write their own new main questline with improved dialogue and skill/perk/stat checks so as to allow players to still be able to access the content that's locked away behind quest lines. That would be unprecedented in a Bethesda game though. Total conversions are one thing, but I don't think anybody has pushed a fan retcon before beyond small plotpoints (like the Parthunaax Dilemma).

 

Very much seconded!

 

While I'll be looking forward to and enjoying mods that alter the loot system (uncommon, rare and actually legendary drops), cosmetics (player, clothes, armor, cleaning up all the rust & junk, etc), and of course the inevitable adult & fetish mods, what I most wish for right now is a complete retcon of my character to something of my own choosing. Being a lawyer, being married, having had a kid.. all have to go so I can get my blank slate and own headcanon background back. I absolutely detest and cannot immerse myself into the fixed character Bethesda has forced on me, and I've been constantly avoiding the main quest for the same reason. If the entire main quest has to go to achieve it.. it's not really a loss to me, and any alternate quest built in it's place would be very appreciated, but icing on the cake.

Posted

Personally I just want a mod the recolors the pigtail hair so the last inch or two of the tails are colored red on one side and black on the other so I can have my Harley Quinn character looks like she's Harley in more then face alone.

Posted

Better use of the Minutemen. Really feels like a missed opportunity. It seems Garvey wasn't the last Minuteman. Turns out the player is.

 

I'd love for there to be a purpose to being a general. Recruit Minutemen and assign them to settlements. This way they can handle those annoying Radiant quests, OR you can decide to go on one should you wish.

Posted

Was browsing some Skyrim mods, and I recalled someone made one where you can lose the Civil War. That would be interesting here. I think each faction has a mission before the finale that turns into a somewhat siege survival. What if you could lose? The faction you aligned with gets destroyed. Perhaps you can join another? Or (if you're playing the Institute side and lose), you survive the destruction, but now pretty much everyone hates you.

Posted

slavery mod would be good and locked behind the charisma perk where you can get enemies to give up.

Some changes will need to happen there also, ability to order to kneel down and put binds on for transport

 

I wanna bind and eventually bring to a trader on the ocean somewhere near a boat to sell off. higher caps for stronger enemies (or higher "caste"...a named character should be considerably more than some jethead raider).

 

Advanced wishes could also have minigames with said prisoners/slaves to either over time amp up their fighting skills to fetch a higher price (or eventually become a guard for your place once loyalty/fear reaches 100%) or...other skills (its LL, gotta have many plugins for many different types of slaves). 

Posted

It feels like so many things in this game just weren't followed through on. Settlements being a big one on my mind at the moment. You get new items you can place depending on various things. Flags for factions you join, paintings for finishing some quests

Cabot House portraits

and one special purpose settler 'furniture' for a certain faction

Artillery!

You were thinking Mama Murphey's special chair, weren't you?

 

 

This feels like a missed opportunity that could have added so much depth to a, as it stands, somewhat shallow community building feature.

 

Full sets of faction themed set pieces, furniture, interactables, building blocks, even settlers themselves. We could have been building full on Brotherhood of Steel bases and outposts, just for example, and probably the easiest to build into the system.

 

Here's just from 10 minutes of brainstorming in the shower:

--Management Items--
Recruiting Post - Req. 1 settler. Recruitment Beacon alternative. Increases happiness slightly and brings in 'initiates' (brotherhood themed settlers)

Firebase (command post?) - Req. 1 settler/initiate and power. BoS alternative to minutemen artillery and provides (8-10?) defense rating. Also serves as a BoS vertibird patrol drop point.

Scout Outpost (patrol post?) - Req. 1 settler/initiate. Armed/armored scout that will patrol the area between the Scout Outpost settlement and a selectable destination settlement (supply line mechanic, may or may not also provide workshop linking), increases defense rating by (3-6?) at both settlements.

Supply Depot (Merchant) - Req. 1 settler/initiate and (3-5 crops/water). BoS provisioner/quartermaster collecting food for the Brotherhood, AKA themed merchant selling general goods at a discount in exchange for the food/water requirement.

--Functional/Interactive--
Style 2 power armor station (as seen on the Prydwen)

Vertibird landing pad/radio (fixed position alternative to flares)

--Decorative--
Aqua Pura barrel (easter egg woo!)

BoS barriers/catwalks/etc.

Various crates/boxes (as seen on the Prydwen/Airport)

 

 

This ended up being a bit of a rant, so I'm going to cut myself short here and just say more depth and meaning to the settlement system. Full sets of themed items/settlers depending on your joined factions, complete with game mechanic tie-ins. I'd even say quest tie-ins, but the dearth of meaningful/substantial quests is an entirely different rant.

Posted

I want a mod that expands on the events in the HallucinGen factory. I think it would be cool to go exploring somewhere, get affected by the gas, start seeing things, maybe your husband or wife leading you home, only to have it turn into bandits enslaving you. 

Posted

1) Agreed on the player background thing in the OP. I'd assume both protagonists are vets - how else can they go from zero to murderhobo in the first 30 minutes of the game?

 

2) Kind of tying into 1), I'd like to see skills and traits brought back. Maybe in place of Traits you'd get to choose your service history. Hopefully the skill framework still exists in the game engine and can be resurrected with some clever scripting.

 

3) A complete overhaul of the first quest. It's good until you leave the Vault, and then...brb, gotta go kill the first people I meet with no reasons or consequences!

 

4) Better town management. As it stands, you gain very little other than a swanky place to hang your hat. I'd like to see:

- Specialization of settlements and interaction so, say, a farm can help sustain urban centers.

- Rewards for highly developed settlements. For instance, maybe create a type of industry resource which produces equipment mods you can't craft yourself.

- Redo the resources for building things. I'm sick of picking up every scrap of copper just so I can have lights - crafting resources and building resources need to be separated. Build structures using resource chains aquired through trade or town industry. (Kind of silly that a few tin cans can give you the material for a metal shack, anyway.)

- Upgraded guards and defences so you don't have to spam turrets. Continuing with my resource chain/industry idea, maybe create armory components that allow guards to equip themselves with better ammo/armor/weapons.

- Families! Old people! More kinds of jobs! Settler skillsets and preferred jobs!

 

5) Honestly this should go first, since it can be started without the GECK: generic responses. Now that we have a 100% voiced game, I think unvoiced mods are going to feel even more strange than before. We need a resource of spliced-together sound files and lipsyncs that allow the PC (or any other voice set) to say some common things. Think the voice work for recent Fire Emblem games.

 

6) Many, many separate mods that convert specific areas into more fully fleshed out quests with (gasp!) consequences.

Covenent's quest was really cool, but ultimately disappointing in its execution; the Ration Stockpile has some interesting lore around it that could lead to arbitration with one or two raider factions; the Gunners have ZERO meaningful dialogue but are supposedly some powerful mercenary company. There's tons of potential for more factions and talky bits.

Unrealistic goal: I'd like to eventually turn my game into something more like FNV, where people you meet are more likely to talk to you rather than shoot on sight.

 

/brainstormRant

Posted

A mod to create our own vault using the settlement system, taking fallout shelter as a base for the features with the possibility to assign people to rooms to product ressources and send them to wasteland, it will probably be a LOT of work to do something good but that would be really cool.

 

Though interior cells seems wierd in this game and seems to work very diffrently than Skyrim so I don't know if it will be even possible to create some through the game...

 

If not possible I would just iove an overhaul of the settlement system cause honestly it's half-baked... I have a long list of ideas but to make it short:

- Rename, prefixes for jobs and a terminal/menu with a list of the settlers and their jobs where you can assign/unassign jobs etc. 

- Be able to recruit different factions (why the hell can't we recruit more minutemen?)

- Sent settlers to missions/explore wasteland for ressources and make their stats, level & equipment actually count for this.

- The possibility to start a camp wherever you want.

- New building to assign the settlers to like training grounds to up the settler stats, prisons to hold captives and the most obvious one, brothel! ^^

 

I'm so frustrated to not be able to mess with this in the GECK yet... ^^

Posted

Settlements I agree is the part of the game that needs the most work.

 

Other mods from skyrim I would like to see.

Racemenu/Body Slider - either one that lets you have more options when making a character.

Frostfall - Or something along those lines to make the environment a lot more dangerous.

ineeds - To add in sleep, eating, drinking as needs. and bathing mod.

Weapon/armor conditions so they wear out and need to be repaired. Forget the mod name off the top of my head.

Sextech - of course.

Defeat - For me it is a must have.

 

To name a few.

Posted

1 I like to loot everything which means overweight everytime I finished exploring an area. Solution:

 

i. Mobile scrapper. An equipment you can bring to scrap your loot to the basic component.

ii. Your own brahmin or better a Robotic Pack MuLe (https://en.wikipedia.org/wiki/BigDog) which can be upgraded to increase carry weight, attachment such as (i) etc. Maybe a gift from BOSS or the institute?

 

2. Better map.

i. Need different icon colouring to see which place that have been cleared or not.

ii. Filtering. The city area is a mess.

 

3. Expanded settler system

i. Scrap everything including trash, leaves, bushed etc.

ii. Settler's job title

iii. ???

 

4. A quest to repair a m-cycle that uses fusion core as fuel for fastmove. For immersion?

Posted

 

 

I'd like to see a mod that allows sending companions back to their original locations rather than one of your settlements, like sending Piper or Nick Valentine back to their respective offices Diamond City. As it is, if you just hit Esc in that menu it sends them there unless you ever send them to one of your settlements, then that's perpetually their "home" location even if you hit Esc.

 

You can allready do that. Just hit tab instead of esc when the menu for which location to send them to pops up.

Posted

A weapon rebalance, I know its out there but its not how I would have done it.

-Issue is that this re-balanced stuff needs a lot of testing and I'd rather see a re-balance done to punish players for not investing in the END stat and its line of perks rather than just upping damage to the point where all players are died no matter what.

-The next issue is that weapons balance needs to be thought of more in line with "what feels right" and respect that certain weapons have been wrongly locked into niche Video Game Logic rather than real world applications.  This is even worse when you think about all of the close combat options we have such as Ripper Blades, Power Fists, Flame Blades, etc in relation to Shot-guns, SMG, and many "ranged CC weapons" that get locked into bad stats that don't really represent how they are more flexible in the real world than video games present.

 

-Increase the lethality of all heavy weapons

Mini-Gun, 200% increase in baseline damage, Rechamber to 50 cal Vulcan Cannon option

>Could add checks for Is Super Mutant or Is Wearing Power Armor

Rockets and Fat Man, Damage Increase 100%

-Blast Zone 100% for Fat Man

 

Increase Damage on the SMG

 

Make all Automatics do the exact same damage as their semi-auto counterparts...

->Riffleman already gets Armor Penetration, works better with sneak attacks, and better in VATs...Hello its just better all the way around in all cases

 

Increase the Range and Acc of Shotguns with Long Barrel Modification

-Sorry we actually have a decent close combat mechanics in this game I see no reason for ranged weapons outside of Flame-Throwers to be treated solely as a close range weapon.

 

Remove Penalties for muzzle mounts

->Sorry just no, weighing more is enough cant justify such severe drawbacks in many cases

 

Increase Damage from all sources, at least 25% more

-Helps justify END special stat and its perks

 

Nerf ROF, rate of fire.

 

Reduce the Frequency of NPC blocking and nade tossin.

 

Want a Flashlight and aux-grenade launcher option

 

Replace most Aid Items with parts that make Aid Items in all loot lists.

 

Gate VATS behind JET use.

 

_______________________

 

A return of Powered Power Armor Mod from Fo3/FNV

-Its really a precursor to what we have in game now

Featured

-Voiced on-board computer

-Power Supply Options

-Critical System Failure's

>Player had to monitor there Fusion Cores Temperature Levels or suffer consequences...Typically being cooked alive or sudden explosive ending.

-Although some options were too over the top ><

 

Posted

I actually only use one mod (yet): Freedom Radio with no music and less "nothing to report".

 

I would like to see a mod that shows better when a settlement is under attack so I could listen to other stations.

 

Posted

Settlements I agree is the part of the game that needs the most work.

 

Other mods from skyrim I would like to see.

Racemenu/Body Slider - either one that lets you have more options when making a character.

Frostfall - Or something along those lines to make the environment a lot more dangerous.

ineeds - To add in sleep, eating, drinking as needs. and bathing mod.

Weapon/armor conditions so they wear out and need to be repaired. Forget the mod name off the top of my head.

Sextech - of course.

Defeat - For me it is a must have.

 

To name a few.

 

I asked Expired about if he plans to do a Racemenu style char gen for FO4 and he said that he's already doing the ground work for it.

Posted

I actually only use one mod (yet): Freedom Radio with no music and less "nothing to report".

 

I would like to see a mod that shows better when a settlement is under attack so I could listen to other stations.

 

Like this?

 

I didn't even notice that attacks happened before I started using that.

Posted

Speaking of explosions...

This might not be possible but I would like to see a rework on how explosion damage is dealt/detected. Right now it seems explosion damage is only dealt by direct line of sight to the explosion point of origin. Which means no matter how close you are to the epicenter of a Fat Man explosion, any cover whatsoever blocks 100% of the blast damage.

 

Which is kinda nice if you're the target, but it's a special kind of frustrating to drop a Fat Man right at an enemies feet only to have them take no damage because the landscape geometry technically puts the crest of a little mound of dirt between your target and the explosion.

 

I'd like to see a minimum damage that is dealt to all targets within a blast radius regardless of cover, with the standard damage mechanics applied on top of that (with base damage values adjusted accordingly).

Posted

 

Settlements I agree is the part of the game that needs the most work.

 

Other mods from skyrim I would like to see.

Racemenu/Body Slider - either one that lets you have more options when making a character.

Frostfall - Or something along those lines to make the environment a lot more dangerous.

ineeds - To add in sleep, eating, drinking as needs. and bathing mod.

Weapon/armor conditions so they wear out and need to be repaired. Forget the mod name off the top of my head.

Sextech - of course.

Defeat - For me it is a must have.

 

To name a few.

 

I asked Expired about if he plans to do a Racemenu style char gen for FO4 and he said that he's already doing the ground work for it.

 

 

I assumed it would, bodyslider is also being made as well.

Posted

 

I actually only use one mod (yet): Freedom Radio with no music and less "nothing to report".

 

I would like to see a mod that shows better when a settlement is under attack so I could listen to other stations.

 

Like this?

 

I didn't even notice that attacks happened before I started using that.

 

 

Thank you for pointing this out :)

 

Although I am still not sure if I got it to work with the changed Beth made in the last patch :lol:

 

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