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  • 4 weeks later...
Posted

Hi, I started a new game and forgot how I got this to work last time. I play a male character and am pretty unfamiliar with bodyslide. When I open bodyslide in my data files I use the exe for uunp and check the racemorphs box but it defaults to unchecked before I go in game. I have no idea what I'm doing. Any advice would be appreciated. Thank you for this great mod!

 

 

Edit....... I set the racemorphs button again and reinstalled the mod and it is working fine. Now if I could find the way to shorten the length of the nipple all would be well with the world! Thanks again!

Posted

Hi, I started a new game and forgot how I got this to work last time. I play a male character and am pretty unfamiliar with bodyslide. When I open bodyslide in my data files I use the exe for uunp and check the racemorphs box but it defaults to unchecked before I go in game. I have no idea what I'm doing. Any advice would be appreciated. Thank you for this great mod!

 

 

Edit....... I set the racemorphs button again and reinstalled the mod and it is working fine. Now if I could find the way to shorten the length of the nipple all would be well with the world! Thanks again!

 

Glad you figured out that first part!

 

Now, to change the length of the nipples, all you should need to do is change the NippleLength value in the mod's MCM.

 

Posted

 

Hi, I started a new game and forgot how I got this to work last time. I play a male character and am pretty unfamiliar with bodyslide. When I open bodyslide in my data files I use the exe for uunp and check the racemorphs box but it defaults to unchecked before I go in game. I have no idea what I'm doing. Any advice would be appreciated. Thank you for this great mod!

 

 

Edit....... I set the racemorphs button again and reinstalled the mod and it is working fine. Now if I could find the way to shorten the length of the nipple all would be well with the world! Thanks again!

 

Glad you figured out that first part!

 

Now, to change the length of the nipples, all you should need to do is change the NippleLength value in the mod's MCM.

 

 

Thanks, I just want a subtle enlarging. Right now I have or set to

 

 

-0.50

0.50

0.50

-0.75

 

and they look almost there! Thanks again!

  • 3 weeks later...
Posted

I've installed SLAR v27c and now this mod tells me about incompatible version of SLAR... Will you update, or am I doing something wrong?

Posted

I've installed SLAR v27c and now this mod tells me about incompatible version of SLAR... Will you update, or am I doing something wrong?

 

All versions of the mod currently available should be compatible with v27c. If it says otherwise, something went seriously wrong during installation. I'd advise re-installing both mods, and if that doesn't help, do a clean save.

 

Posted

 

I've installed SLAR v27c and now this mod tells me about incompatible version of SLAR... Will you update, or am I doing something wrong?

 

All versions of the mod currently available should be compatible with v27c. If it says otherwise, something went seriously wrong during installation. I'd advise re-installing both mods, and if that doesn't help, do a clean save.

 

 

 

Ok, thanks, will try!

 

  • 3 weeks later...
  • 2 months later...
Posted

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

Posted

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

 

Hum, that's rather weird. This line:

TTT_ArousedNips: No aroused NPCs nearby, updating player only

happens immediately before the update ends, so if that still gets printed, everything should be fine...

 

So I don't really know...

Or, maybe...? Are you perchance using the crash fixes mod?

Posted

 

 

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

 

Hum, that's rather weird. This line:

TTT_ArousedNips: No aroused NPCs nearby, updating player only

happens immediately before the update ends, so if that still gets printed, everything should be fine...

 

 

So I don't really know...

Or, maybe...? Are you perchance using the crash fixes mod?

 

 

Yup, it's completely necessary with my load order. Why? (I sense I'm not going to like the answer :()

Posted

 

 

 

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

 

Hum, that's rather weird. This line:

TTT_ArousedNips: No aroused NPCs nearby, updating player only

happens immediately before the update ends, so if that still gets printed, everything should be fine...

 

 

So I don't really know...

Or, maybe...? Are you perchance using the crash fixes mod?

 

 

Yup, it's completely necessary with my load order. Why? (I sense I'm not going to like the answer :()

 

 

Well, I'd recommend you to use it, because it's really good ;)

However, there's a default setting in that mod which is incompatible with RaceMenu BodyMorphs. Because Nips works on the same principles, it might cause issues here, too. There's instructions on crash fixes' page on how to disable that particular setting. Could you try that out and report back whether it fixes the crashes?

 

Posted

 

 

 

 

 

 

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

 

Hum, that's rather weird. This line:

TTT_ArousedNips: No aroused NPCs nearby, updating player only

happens immediately before the update ends, so if that still gets printed, everything should be fine...

 

 

So I don't really know...

Or, maybe...? Are you perchance using the crash fixes mod?

 

 

Yup, it's completely necessary with my load order. Why? (I sense I'm not going to like the answer :()

 

 

Well, I'd recommend you to use it, because it's really good ;)

However, there's a default setting in that mod which is incompatible with RaceMenu BodyMorphs. Because Nips works on the same principles, it might cause issues here, too. There's instructions on crash fixes' page on how to disable that particular setting. Could you try that out and report back whether it fixes the crashes?
 

 

I would never have thought of that. So I set AlignHeapAllocate=1 in crash fixes ini and set SLA cell scan frequency to it's lowest for maximum testage. I've been playing for 10 - 15 mins with no crash yet. I'll return and edit this post after a longer session. Kudos to you sir.

 

PS. ( I vaguely remember disabling AlignHeapAllocate because it was causing massive load times but not anymore it seems)

 

Edit: Yup. Player for an hour or two there with no problems. Cheers! 

Posted
I would never have thought of that. So I set AlignHeapAllocate=1 in crash fixes ini and set SLA cell scan frequency to it's lowest for maximum testage. I've been playing for 10 - 15 mins with no crash yet. I'll return and edit this post after a longer session. Kudos to you sir.

 

PS. ( I vaguely remember disabling AlignHeapAllocate because it was causing massive load times but not anymore it seems)

 

Edit: Yup. Player for an hour or two there with no problems. Cheers! 

 

Great to hear!

 

 
 
 

 

(I put a warning on the file page to prevent future issues. No new update right now!)

Posted

this not working with all-in-one animated pussy when you genrate body in bodyslide if you check for tri filr that will erase hdt xml dtat in mesha nad make conflit

and not working and will the last update of most mods n that mod not working at all

 

Posted

Have you considered perhaps doing another version where the morph is instead applied as a result of temperature? Such as from the Frostfall Legacy (2.6) & Frosfall 3.3 mods. The colder your character is, the more the morph is applied (harder nipples). Since there are established thresholds based on values (Warm, Cold, Freezing, etc) you could possibly tie the morph right into those?

 

*Edited for better explanation

Posted

this not working with all-in-one animated pussy when you genrate body in bodyslide if you check for tri filr that will erase hdt xml dtat in mesha nad make conflit

and not working and will the last update of most mods n that mod not working at all

 

Uh, I'm really sorry, but I have no idea what you are even trying to say.

 

 

 

Have you considered perhaps doing another version where the morph is instead applied as a result of temperature? Such as from the Frostfall Legacy (2.6) & Frosfall 3.3 mods. The colder your character is, the more the morph is applied (harder nipples). Since there are established thresholds based on values (Warm, Cold, Freezing, etc) you could possibly tie the morph right into those?

 

*Edited for better explanation

 

Hum, I remember considering this a while ago, but I can't remember why I never got to it. I shall re-add it to my to-do list!

Posted

your mod is not working with animated -all in one pussy and without all -in one is not working too

and if you genrate in bodyslide and check racemenu morph that will conflit with hdt

 

Posted

your mod is not working with animated -all in one pussy and without all -in one is not working too

and if you genrate in bodyslide and check racemenu morph that will conflit with hdt

 

Now that would be very weird. I use a hdt pussy mod, too, and I have never had any problems using morphs with it.

Are you sure your BodySlide is up-to-date?

Posted

 

your mod is not working with animated -all in one pussy and without all -in one is not working too

and if you genrate in bodyslide and check racemenu morph that will conflit with hdt

 

Now that would be very weird. I use a hdt pussy mod, too, and I have never had any problems using morphs with it.

Are you sure your BodySlide is up-to-date?

 

 

i have all mods update and agter i update sexlab and others mods and bodyslide too it not working but with old stuff (mods version) it work

i have probleme when i genrate bodyslide with racemenu morph cjecked some time game crash nad freeze and this mod not working

but in genrate without moprh , the mod not work and i have zero issu

i check mesh with nifskopewhen morph is checked you have two stringgdata - one for hdt and one for moprh attached tri file and that make conflit

Posted

 

i have all mods update and agter i update sexlab and others mods and bodyslide too it not working but with old stuff (mods version) it work

i have probleme when i genrate bodyslide with racemenu morph cjecked some time game crash nad freeze and this mod not working

but in genrate without moprh , the mod not work and i have zero issu

i check mesh with nifskopewhen morph is checked you have two stringgdata - one for hdt and one for moprh attached tri file and that make conflit

 

 

Sorry for the delay here - holiday-stuff happened.

 

I have tried my own mod with the newest version of Bodyslide, using UUNP Special and generated morphs - and I have no issues. There are supposed to be multiple string data entries - one at the root node, and one inside the shape node. Having multiple string data entries does not cause issues.

 

If using the morphs causes crashes, do you maybe have the issue Monoman1 had on the previous page?

Posted

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

Actually it's happening the same thing to me, I have many mods and I can play skyrim for average 1-2 hours with no crash at all, I installed this mod way back then and I remebered having continuous crashes, and again, I gave it another try and my game crashes every 15 minutes or so, also some textures won't show at all on npc's I really like the idea of this mod, but still needs improvement but still amazing work.

Posted

 

 

I reinstalled this mod after a long time (due to the string table issue) but it seems to be giving me fairly constant CTDs now. A quick read through the thread here suggests I'm the only one, so it must be something on my end. The thing is these CTDs aren't consistent. Load up a save after crashing and it may not crash again until the following SLA update. Normally I'm pretty good at debugging stuff but I'm kind of stumped here. 

 

Tail end of the papyrus log always ends with a Nips update: 

 

 

[12/20/2016 - 07:08:04PM] Found 0 nakedActors
[12/20/2016 - 07:08:04PM] slaScanner start time is ....353.865997
[12/20/2016 - 07:08:04PM] Found 0 arousedActors
[12/20/2016 - 07:08:05PM] slaScanner After getting actors is ....354.282990, player is naked TRUE, Actor Count 0
[12/20/2016 - 07:08:05PM] slaScanner end time is ....354.450012
[12/20/2016 - 07:08:05PM] Next update in 120.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Arousal event
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: Yerwan has Arousal 16(+0)
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleSize to -0.120000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleLength to 0.160000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NipplePerkiness to 0.240000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: setting NippleAreola to 0.000000
[12/20/2016 - 07:08:05PM] TTT_ArousedNips: No aroused NPCs nearby, updating player only

 

 

 

That's on a new game fresh out of the Alternate start cell. 

I'm using:

Aroused Nips 1.1.2

SLA Redux 28.0b

Animation Appropriate Arousal Adjustments 1.05

XPMSE Skeleton 3.91 and CBBE hdt body. (CTDs seem too random to be a skeleton/mesh issue)

 

As you can tell from the log it's only the player getting updated when it crashed so it's not an NPC/Race skeleton/mesh problem. And also my character was naked at the time so not a armors/clothes mesh issue. 

Any thoughts? 

 

 

Actually it's happening the same thing to me, I have many mods and I can play skyrim for average 1-2 hours with no crash at all, I installed this mod way back then and I remebered having continuous crashes, and again, I gave it another try and my game crashes every 15 minutes or so, also some textures won't show at all on npc's I really like the idea of this mod, but still needs improvement but still amazing work.

 

 

Considering the mod has Ovar Nine Thousand downloads, and I have no reports of crashes that couldn't be solved, I'll suggest that there's probably something screwed up on your end.

 

Still, I'll be happy to help in any way I can.

But in order to do that, I'd need more information. Papyrus log? What version of the requirements installed? Crash fixes installed? etc.

Posted

I've made this mod as my benchmark for when I will migrate to SE. I don't expect that to happen for some time so I see no reason to jump back into 2012 Skyrim even if it has jet engines instead of propellers. Happy New Year Mr. T !

  • 1 month later...

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