CProd Posted February 2, 2017 Posted February 2, 2017 So i played through the Beta 1 and finished it will all endings. As krighaur correctly said, it was a very intense playtrough.I'm usually a silent reader and prefer to stay one. But I think it would be unfair to not give you some extensive feedback after the loads of fun I had so far (and we all will hopefully have with later versions). But beware, this one here is a VERY long text FULL of spoilers. I'll split this review in several categories for the sake of readability.First things first:Your mod is well fleshed out, even for its status as a beta. It offers a very different experience you do not get anywhere else. It's all so pervert, sick and sadistic. All in a good way . And as long as it is fantasy and stays fantasy, everything is cool.I already played v1 before, so I know the changes. I like them all.Some Pros and Cons (storywise):Pros: There are some funny and very sick characters, such as Bellamy and Pike of course. Ulfric was funny too as he called the player 'pussy' all the time. x) Some very crazy and good ideas. A whole lot of different quests. The events after Riften bring some fresh wind into the story, turning it in an interesing twist. Cons: The main characters are well fleshed out, but the side characters are not that much. Maybe you can work them out a bit even tought I can't tell you how. More interaction-options with the slaves would be most welcome, just as you did with Ivana at the beginning. I would love to ask Diana and the other out some more. Logic flaws: The player character sometimes acts very different. For a prime example, getting Jane enslaved, yet refusing to whip that woman shortly after in Markarth (in the Inn, after the Riften quest). The NPCs do not recognize the player character as slave even tough she has countless degrading tattoos in her face and being deviced? I know these are all a soft dependency, yet it was very unrealistic. ALL the males are perverts and cumming unnaturally often? (That could be explained, see good ending further down). Technical Issues: I experienced hangs at the following scenes: Enslavement (hard mode) dog scene; Enslavement (hard mode) horse scene; Revisiting Alvor and getting whipped by the now enslaved Sigrid; once after Igors whipping in the dungeon, but I don't know anymore when exactly. 4 issues overall. Taking the length of the mod into account, that is not much. The scene when you fail report back in time still reports to the old names from v1. Slavery outfit type for player was ignored. I got random stuff like ebony equipped despite defining leather only. But that could also be a problem with my DD or another mod. Now to the Endings:Bad Ending (most likely the 'true' ending?):Yes, this was a very intense scene, as everything worked towards it. However, you forgot to change the scene with Maven, as she already ended up enslaved in v2 before the Party. The final scene could be a bit more worked out and way longer. Let the player plead and scream over the flames and/or show her submissiveness. Animating the spit. Many possibilities.Btw: the "Ravenous"-Mod has a spitroasting scene too, just to let you know. "Shout like a virgin" does also, but I think you already know that mod.Good Ending:Oblivion was a VERY cool place and it was nice to finally get a bit of revenge. But despite that it was a bad worked out ending. Let me explain why.So as soon as your player learns of the secret place, she immediately goes there on a solo rampage? Alone versus countless dremora? Yes, the fights were challenging, but it still felt off. And where did she get a weapon from all out of the sudden? You could expand on that by letting the player report back to the Jarl of Morthal again after learning of the trapdoor and let her get an imba artifact to fight the dremora. Or maybe something else. Just an idea.Now the worst part of this ending was after the victory. You go back to the jarl (despite what he has done to you) and he is like "Dremora? Really?! Oh well, we blow it all off then. Sorry and goodbye."This felt really rushed and awkward, yet this scene has so much potential. The jarl could tell that every male was possessed by the dremora and that the curse is now lifted for example. That would also explain very well why EVERY male being in your mod is a sadistic pervert. There is of course much potential to expand on this ending, but as you let a box pop up that says "This is the ending", everything is clear and the rest up to imagination for the player (I let my girl end up in Dremir Mine from Slaves of Tamriel, poor thing just can't escape her fate. ).Even tought it would be cool to see this ending reworked some day, I think you have enough other things to do for now. And if you want to expand on it, it should be clear that the player character is completely bonkers now after all that has happened. How could someone like that ever return to a normal life again? And let's not forget about all those Tats and Scars on her. Mid Ending:Nothing much to say here. You stay enslaved an thats it. You could add a few radiant quests to enslave some more girls after that, but maybe not. See above.About what's coming next:I saw your little teaser after the bad ending. So I've enslaved all of Skyrim, only to free it again? I kinda liked the fact that there was no Happy End .But okay, let's see what you've got in mind. Maybe you have some even more twisted ideas and/or the player can finally give the slavers some payback.Also: Your mod is already very, very long. It's HUGE to be precise. One of the most complex, well worked out mods I ever played. It might be even longer than the Mainquest of Skyrim itself now. And what you're planing to do seems to be a completely new storyline, making it even longer? Please don't get me wrong, I like that very much, but there are so much other parts of this mod to flesh out or to expand on yet. What about the slaver path?Some suggestions: More options regarding headshaving. It would be so cool if you could get your head shaved at any time. It would also be nice if there's an MCM-option to let the other slaves be bald too (if that's possible without too much work). Furthermore it would be nice to get a clean shaved head (completely bald, no stubbles, no eyebrows). Forced shaving is a dehumanizing method with a very powerful impact and you already do it in the beginning. So why not expand on it? But of course, it is not of everyones liking. So it has to be optional. Brandings for the other slaves too. Feels strange to be the only slave around with lots of brandings. (I myself used SlaveTats Events bridge to fix that.) Maybe some content not involving xxx all the time? Getting some enforced alone time restrained down in the dungeons or working in the fields for example. That would bring some variety. Don't know, but the arena fights weren't very well balanced. I slashed spiders and mercs with one hit, yet getting mauled by bears and werewolfes immediately. That's it. I don't write often, but when I do...oh boy.You should only consider the ideas you like yourself, of course. It's your decision after all in which direction this mod may go.Thanks again for all your work. Stay on it!
Coffinmeat Posted February 2, 2017 Posted February 2, 2017 Hi all. Quick question. I have been playing the mod awhile and based on posts here I think I have an issue. Through the mod no devious devices have ever been put on my character. They appear on npcs and they have been put on by bandits while trav lying but absolutely nothing through the mod. So the questions I am posting are; is the mod supposed to install devious devices, second has anyone else had the devious devices only not show up through the mod. It is almost as if any request for them is not connecting. As I noted the devices do show in the game, and on my character as long as the come through defeat or another mod, but not through Slaverun. Any thoughts?
niceboatu Posted February 3, 2017 Posted February 3, 2017 Just some thoughts. Perhaps after the bad end, instead of actually died and reload last save, player respawn somewhere and can keep playing the game?
heroko Posted February 3, 2017 Posted February 3, 2017 Just some thoughts. Perhaps after the bad end, instead of actually died and reload last save, player respawn somewhere and can keep playing the game? i havent gotten that far yet but does it kill u if u have death altarnet aswell ?
Sun Shang Xiang Posted February 3, 2017 Posted February 3, 2017 You are playing beta 2? Is there a beta 2 version that I missed ? I just started a new game and I wonder if I should wait a bit more before trying V2 on it. uppsi, no, here on sexlab is the beta 1, but beta 2 is near... I can't say that it is coming this weekend as I will be rather busy, but probably next week... SO, we can expect that by the end of next week or even the start of the week after that we will have beta 2? :squee: I have noticed that many people are complaining about the addition of Amputator. Will it still be a hard requirement or only a soft one? I have about 230+ mods active, and adding even more is going to make my game so slow it may not even be worth playing.
WaxenFigure Posted February 3, 2017 Posted February 3, 2017 You are playing beta 2? Is there a beta 2 version that I missed ? I just started a new game and I wonder if I should wait a bit more before trying V2 on it. uppsi, no, here on sexlab is the beta 1, but beta 2 is near... I can't say that it is coming this weekend as I will be rather busy, but probably next week... SO, we can expect that by the end of next week or even the start of the week after that we will have beta 2? :squee: I have noticed that many people are complaining about the addition of Amputator. Will it still be a hard requirement or only a soft one? I have about 230+ mods active, and adding even more is going to make my game so slow it may not even be worth playing. The answer to your question isn't very far back in the thread.
Sun Shang Xiang Posted February 3, 2017 Posted February 3, 2017 You are playing beta 2? Is there a beta 2 version that I missed ? I just started a new game and I wonder if I should wait a bit more before trying V2 on it. uppsi,no, here on sexlab is the beta 1, but beta 2 is near... I can't say that it is coming this weekend as I will be rather busy, but probably next week... SO, we can expect that by the end of next week or even the start of the week after that we will have beta 2? :squee: I have noticed that many people are complaining about the addition of Amputator. Will it still be a hard requirement or only a soft one? I have about 230+ mods active, and adding even more is going to make my game so slow it may not even be worth playing. The answer to your question isn't very far back in the thread. Well, then I guess that I have my laziness to thank for that. Yay.
Iam1man Posted February 4, 2017 Posted February 4, 2017 So is there anyway I skip right to training? I have been stuck on this intro sequence forever. First time I made it all the way through but I forgot to uncheck the public indecency box from cursed loot and was being attacked by guards for being naked which made me so frustrated that I turned it off for the night. Now I am having trouble making it through the intro, its way to long and it seems the script just stops running after a certain amount of time. It doesn't even stop a few minutes in, a little over halfway it stops.
JahReit Posted February 4, 2017 Posted February 4, 2017 I spent 2 days on the intro - superfluous, redundant, and verbose (nothing personal Kenjoka), but it is WAY to long and unnecessary unless the two think talking you to death is training - if there was an option to do anything besides sit and listen, my PC would have given in after the first 2 minutes. I say my PC because I cooked and ate two meals, played two other games, went out for a smoke several times and still sat through a couple hours of the most inane diatribe I've ever been subjected to. And then, for some inexplicable and immersive breaking reason (for my play style that is), my PC was forced to bond with a stranger whom neither my PC not I could give two shits about, without an option whether or not to accept helping a dumb female. As if anyone would give a crap about her being punished in my PC's place. So I went to my other profile which doesn't have slaverun. Ok, just had to get that off my chest since I almost deleted Skyrim because of that. But, and a big but, I really do appreciate all the work you've put into slaverun. I've had it in my load order since before this reboot, and I might put the ver 1 back in once I recover from the new version. I know it's your mod and you can do with it what you will. I still think you are great and deserve high praise. I hope you will at least make it an option to start training in Dragonreach like before and an option to get that sorry, needy slut killed before the mod starts.
RedVodka Posted February 4, 2017 Posted February 4, 2017 I spent 2 days on the intro - superfluous, redundant, and verbose (nothing personal Kenjoka), but it is WAY to long and unnecessary unless the two think talking you to death is training - if there was an option to do anything besides sit and listen, my PC would have given in after the first 2 minutes. I say my PC because I cooked and ate two meals, played two other games, went out for a smoke several times and still sat through a couple hours of the most inane diatribe I've ever been subjected to. And then, for some inexplicable and immersive breaking reason (for my play style that is), my PC was forced to bond with a stranger whom neither my PC not I could give two shits about, without an option whether or not to accept helping a dumb female. As if anyone would give a crap about her being punished in my PC's place. So I went to my other profile which doesn't have slaverun. Ok, just had to get that off my chest since I almost deleted Skyrim because of that. But, and a big but, I really do appreciate all the work you've put into slaverun. I've had it in my load order since before this reboot, and I might put the ver 1 back in once I recover from the new version. I know it's your mod and you can do with it what you will. I still think you are great and deserve high praise. I hope you will at least make it an option to start training in Dragonreach like before and an option to get that sorry, needy slut killed before the mod starts. I really would appreciate a way to speed through dialogue without having to skip scenes as well.
Lute Posted February 4, 2017 Posted February 4, 2017 I spent 2 days on the intro - superfluous, redundant, and verbose (nothing personal Kenjoka), but it is WAY to long and unnecessary unless the two think talking you to death is training - if there was an option to do anything besides sit and listen, my PC would have given in after the first 2 minutes. I say my PC because I cooked and ate two meals, played two other games, went out for a smoke several times and still sat through a couple hours of the most inane diatribe I've ever been subjected to. And then, for some inexplicable and immersive breaking reason (for my play style that is), my PC was forced to bond with a stranger whom neither my PC not I could give two shits about, without an option whether or not to accept helping a dumb female. As if anyone would give a crap about her being punished in my PC's place. So I went to my other profile which doesn't have slaverun. Ok, just had to get that off my chest since I almost deleted Skyrim because of that. But, and a big but, I really do appreciate all the work you've put into slaverun. I've had it in my load order since before this reboot, and I might put the ver 1 back in once I recover from the new version. I know it's your mod and you can do with it what you will. I still think you are great and deserve high praise. I hope you will at least make it an option to start training in Dragonreach like before and an option to get that sorry, needy slut killed before the mod starts. Hmm... I do agree, the 2.0 beta of Slaverun does seem to suffer from the Fallout 4 fallacy a bit in that it's taking away a lot of the roleplay potential for the player character by assigning a clear personality to the PC. If anything, a bunch of options to choose from would be excellent. My character, too, could really not give much of a damn about a stranger and if they're being punished, for example.
Kinggorilla666 Posted February 4, 2017 Posted February 4, 2017 I cannot get past the introafter second wipping I get "I-I" and then the player character just stands still and i cannot do anything.
jxm Posted February 4, 2017 Posted February 4, 2017 Personally I do not mind the "bonding with a stranger"-thing. Stuff like that is needed imho to give this mod and story some "anchor" - otherwise it soon becomes simply another slave-simulator like MariaEden, without much "soul" to it However - yeah, the intro is too long. Because it introduces too much all at once probably. When the PC gets enslaved this should be the one and only focus for the first parts of the start - PC, the two slavers - setting up what is about to happen from now on, we learn about the slaver's despicable personalities etc. But no other girls at that stage. The young girl would better be introduced during the slave-training, in the dungeon maybe, and her mother I would introduce even later - such things/suprises for the plot are great to spice things up, and not so good to shoot it all away in the first couple of minutes Also - in regards to RP-ing, it would be maybe a nice "trick" to just have various options as possible replies for the PC - one example is the slave-certificate (which I actually would have split in two as well, one focusing the PC, and only later or earlier the other girl, with stuff inbetween to shorten this). During the certificate they ask you several questions - and really none of the answers made much sense in regards to the chars I prefer to play ^^ - different possible answers could still lead to the same outcome and even dialogue by the NPCs, if it is kept more neutral - but it would be less immersion breaking to play imho... I hope that kind of feedback doesn't demoralize you . There will never be a mod "perfect" for anyone, and first and foremost the modder must be satisfied and happy, without having to try and please every single complaint or demand. Especially for a mod that has grown so much like this one
jh2014 Posted February 4, 2017 Posted February 4, 2017 Just some thoughts. Perhaps after the bad end, instead of actually died and reload last save, player respawn somewhere and can keep playing the game? I was hoping to see a spit-roast scene, but I just died instantly. I wish that when the final option is triggered, you get teleported into the spit-roast animation for a while, then you die.
MyNameIsnt Posted February 4, 2017 Posted February 4, 2017 Just some thoughts. Perhaps after the bad end, instead of actually died and reload last save, player respawn somewhere and can keep playing the game? I was hoping to see a spit-roast scene, but I just died instantly. I wish that when the final option is triggered, you get teleported into the spit-roast animation for a while, then you die. I played through the bad end and there was a spit roast scene where the PC slowly became darker as time went on
JahReit Posted February 4, 2017 Posted February 4, 2017 I know it would take a good animator, but it would really be nice if the PC was carried to the dining table with a group of men sitting waiting for a scrumptious meal, and eaten. (yeah, I am a Dolcett/gynophagia fan). Is this in the ver 1 or ver 2? If ver 1, I might have to start a new game with slaverun.
asdfmovie666 Posted February 5, 2017 Posted February 5, 2017 Hey there i got enslaved by SD+ but managed to escape and got rid of all DD's but the npc's recognize me as a slave is it possible to change this via Comandconsole or anything like that? Thank you
jh2014 Posted February 5, 2017 Posted February 5, 2017 Just some thoughts. Perhaps after the bad end, instead of actually died and reload last save, player respawn somewhere and can keep playing the game? I was hoping to see a spit-roast scene, but I just died instantly. I wish that when the final option is triggered, you get teleported into the spit-roast animation for a while, then you die. I played through the bad end and there was a spit roast scene where the PC slowly became darker as time went on Damn, I guess DA interfered with the scene.
jh2014 Posted February 5, 2017 Posted February 5, 2017 I'm still on version 1.X, have not tried the new 2.0 beta... Currently only Solitude is left unconquered, and have some questions: After I became the Champion, and was told to wait for Zaid to ponder over my fate, when is the next step? I feel like I'm retracing the steps back to being roasted again. About the Admonishment questline, I was told to try speaking to Dremora or the Altmer, but upon entering the dungeon, they are missing, with two floating arrows pointing down to two invisible entities. Is that a bug? Am I supposed to wait for a correct stage to find them? Side note: Becoming Champion was too crazily easy. Too easy.
Kenjoka Posted February 5, 2017 Author Posted February 5, 2017 I'm still on version 1.X, have not tried the new 2.0 beta... Currently only Solitude is left unconquered, and have some questions: After I became the Champion, and was told to wait for Zaid to ponder over my fate, when is the next step? I feel like I'm retracing the steps back to being roasted again. About the Admonishment questline, I was told to try speaking to Dremora or the Altmer, but upon entering the dungeon, they are missing, with two floating arrows pointing down to two invisible entities. Is that a bug? Am I supposed to wait for a correct stage to find them? Side note: Becoming Champion was too crazily easy. Too easy. both npc should have appeared during the Windhelm city quest, did you use the cheat option to skip some quests? but you can enable them by console sqv slv_abolitionism should list you the obj id of both NPC and with 'prid <objid>' and 'enable' both should become visible. ----------- as some general comment. beta 2 will come probably until friday the slave questline should be (nearly) untouched and the slaver questline can be played. What is new for playing as a slaver, that for a lot of quests you won't need an enslaved follower. But if you have no slave with you and you want to show an NPC the advantages of a slave slut, you will have to pretend to be a slave slut, so take care :-) edit: oh and I forgot: for slavers who show too much submissive tendencies there will be options to change to the slave questline the amputation framework will be no longer a hard dependency, but a soft there will be a beta 3, where I will increase the usage of DD 3.0 framework features and where there will be a story or non-story mode with less texts. The near goal for me is to bring a stable 2.0 version and after that I will probably again change the enslavement process with the feedback I got starting from the alpha and beta. I have been thinking a lot about introduction of Ivana and Diamond, but don't want to make more big changes for 2.0. I also have some ideas to motivate Pike for his change from thinking you are his best slave in the first half and then condemn you to death
dult Posted February 6, 2017 Posted February 6, 2017 the amputation framework will be no longer a hard dependency, but a soft We love you. Loving the other stuff too, especially the slaver becoming the slave bit, but that thing being scared (and possibly scarred) me off of testing the mod even though I liked the earlier version.
Kinggorilla666 Posted February 6, 2017 Posted February 6, 2017 My SLR keeps breaking in the intro during the intro quest, after the 2nd whipping. I know i posted about this earlier, but I cannot find my post.I tried reinstalling and stuff, but no dice :c
Delzaron Posted February 6, 2017 Posted February 6, 2017 I spent 2 days on the intro - superfluous, redundant, and verbose (nothing personal Kenjoka), but it is WAY to long and unnecessary unless the two think talking you to death is training - if there was an option to do anything besides sit and listen, my PC would have given in after the first 2 minutes. I say my PC because I cooked and ate two meals, played two other games, went out for a smoke several times and still sat through a couple hours of the most inane diatribe I've ever been subjected to. And then, for some inexplicable and immersive breaking reason (for my play style that is), my PC was forced to bond with a stranger whom neither my PC not I could give two shits about, without an option whether or not to accept helping a dumb female. As if anyone would give a crap about her being punished in my PC's place. So I went to my other profile which doesn't have slaverun. Ok, just had to get that off my chest since I almost deleted Skyrim because of that. But, and a big but, I really do appreciate all the work you've put into slaverun. I've had it in my load order since before this reboot, and I might put the ver 1 back in once I recover from the new version. I know it's your mod and you can do with it what you will. I still think you are great and deserve high praise. I hope you will at least make it an option to start training in Dragonreach like before and an option to get that sorry, needy slut killed before the mod starts. Hmm... I do agree, the 2.0 beta of Slaverun does seem to suffer from the Fallout 4 fallacy a bit in that it's taking away a lot of the roleplay potential for the player character by assigning a clear personality to the PC. If anything, a bunch of options to choose from would be excellent. My character, too, could really not give much of a damn about a stranger and if they're being punished, for example. I agree ! I never suceed to finish the mod... somply too lot of things to do... and I'm blocked at the Arena.
Skylurk Posted February 7, 2017 Posted February 7, 2017 Quick questionIs anyone having problems with when they go to talk to Bellemay (at the gates to Whiterun) if their character gets enslaved, they get stripped and thats it. They just sit down and do nothing. Anyone have a fix for this? Having an Issue with the Beta (as to be expected)When I go to the gates of Whiterun to talk to Bellemay, if my PC gets enslaved they just get stripped and then sit there and do nothing, any one have a fix?
sfeile Posted February 7, 2017 Posted February 7, 2017 I'm trying the beta version, but I am stuck in the slave training part 2. I get to the wyvern and it won't trigger. I've tried enabling player and force starting sex through spells, and the marker moves to Ivanna, but it says she is busy. I've tried reloading and hitting the skip sex scene in the MCM, but it still goes to the wyvern and tries to initiate sex. Is there a console code to finish the sex scene so I can progress? I've tried SQS and it gives me SLV_sexslavetraining2 When I do getstage on that it says 9000.00 I've tried advancing on that, but it says slv_sexslavetraining is invalid. I'm stuck... Any ideas? Edit: I got past it by enabling all three skip options in MCM
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now