Kenjoka Posted February 22, 2017 Author Posted February 22, 2017 Look, dude. I get that English is not your first language and that's fine. But some of these mistakes are atrocious. If you could make a document with every line of dialogue I would go over it asap and send it back to you. Do you know how to use TES5EDIT? You could edit the text in TES5EDIT and send the fixed text as a patch which could be merged into the mod. Don't try to put the burden of work on the mod author. If you want to help I'll create a patch which contains only the dialog for you to start with if you're willing. Nah, fam, sorry. I am pretty much absolute worthless when it comes to these things. No idea how to use the editor - which is why I asked for ideally only the bulk of the text in a format I can easily edit and send back. And "Don't try to put the burden of work on the mod author."? Dude. It's his mod. I would be the one doing him a favour by going over his mistakes - I realize that this sounds kinda condescending but what ever. I am thankful for any help I can get, so here is your xml export. I hope you will not be shocked when you see how much it is Slaverun_Reloaded_22.02.2017.xml.7z btw I did this export with a nexus translator mod this is every text, quest name, quest stage , objective , dialogue , responses of the esp Look, dude. I get that English is not your first language and that's fine. But some of these mistakes are atrocious. If you could make a document with every line of dialogue I would go over it asap and send it back to you.Do you know how to use TES5EDIT? You could edit the text in TES5EDIT and send the fixed text as a patch which could be merged into the mod. Don't try to put the burden of work on the mod author. If you want to help I'll create a patch which contains only the dialog for you to start with if you're willing. I'd actually do this if I had any free time same here
Kenjoka Posted February 22, 2017 Author Posted February 22, 2017 Tried the new version and I've run into a problem. When I try to start the slave quest Ivana spawns inside dragonsreach instead of outside the main gate with Bellamy. The quest progresses but since she is not there her dialogue doesn't play. I already have changed the starting quest and ivana location in beta 3, but I will have some tests about here correct spawning in my tests if you select her in the console and do a 'moveto player', does this help? Is there some way, perhaps some sort of console command, for me to adjust the breast scaling? This mod has made the breasts absurd. The values that've been coded in aren't meant for the bodyslide values I created. edit: I've read all of the above stuff, but I've got an earlier version of the beta and would prefer not to restart. in your version slaverun will only change the weight of the player (which you define in racemenu at player creation) and only if weightmode in the jsonfile is set to 1 you can change the weight of the player in console at any time by player.setnpcweight(0) to 0 for example I don't mean to be rude, but are you absolutely certain? It's just that the change I've seen is absolutely not weight related: not only do these dimensions NOT match the body I've generated at any weight values, but I've checked the weight slider and it remains unchanged despite significant progress through the Slaverun questline. I assumed it was Slaverun related because it grew slowly with the Slaverun plot and because the Slaverun dialog made it seem intentional. I also can't imagine what other mods I've got that could be causing it. SL Stories? Perhaps Sexlab Parasites or Estrus has bugged out somehow? The only other sexlab mods that should have been doing something are Cursed Loot and Captured Dreams, and I don't imagine it's them. I'll take a good look at the items in my MCM later today and see if I can't find any likely culprits that I'm forgetting. yes, I am quite sure, or hmm, you don't work for CIA and have hacked my computer last weekend? No? ok, if you use Estrus Chaurus you will have been infected during the advanced slave training , slv_sexslavetraining3 that nasty chaurus will lay some eggs for sure in your slave (slaverun uses estrus mod events, if installed) does anyone have trouble starting Slaverun Reloaded 2.0 Beta 2 ? or how do you start it? it should start automatically when you first load a game with the esp enabled if esp is enabled and it doesn't start, look for errors in the papyrus log I just enslaved Windhelm and the Quest-Stage is, that i have to talk to pike about trading with the Khajits. But there is no topic available when i talk to him ,. you are a slave? you are playing version 2? what stage is the slaverun main quest (can you do a 'sqv slv_mainquest' ?)
SuperNixon Posted February 22, 2017 Posted February 22, 2017 Trying the new beta. Suck on the initial enslavement when talking to duo outside the gates. No skip options enabled. 1) Trying to get gear back, ask what they need: Have arms put behind my back while standing. No devices visibly added. After the conversation involving Diamond ends, nothing happens. Unable to control character afterwards. Ivana doesn't always appear. 2) Timid /timid response: Dialog does not proceed beyond Bellamy telling Murphy to remove my weapons.Control never taken away, no devices or stripping done. "Slave Training" quest references walk of shame, but "Walk of Shame" quest does not trigger. 3) Timid/hostile response: Same as timid/timid. After both of the timid options, was able to enter city. People talked to me as if I was enslaved. Could not speak to Pike. 4) Hostile response: Dialog proceeds to Bellamy saying he and Murphy will assault you, but scene does not occur. No stripping, but character is moved to her knees. Unable to resume control afterwards, even through . "Slave Training" quest says to talk to Ivana. "Walk of Shame" quest is triggered. Using the option to enslave player in the problems menu, I am ported to Dragonsreach. No stripping, hands are placed behind my back while standing. Ivana appears and does her outside dialog despite lack of Bellamy. No other dialog afterwards, scene does not advance, and was unable to resume control afterwards. had this problem too, reinstall zaz animation and zaz animation patch v0611 Tried the new version and I've run into a problem. When I try to start the slave quest Ivana spawns inside dragonsreach instead of outside the main gate with Bellamy. The quest progresses but since she is not there her dialogue doesn't play. had this too, go outside whiterun, before bellamy then save and reload game and only then start the bellamy scene (should work at the 1st attemp but if not just reload until ivana appears) That actually worked for me thanks. After reloading and approaching Bellamy, Ivana came running out of the front gate. Kinda funny to think of her running all the way from Dragonsreach . Ah ok the starting location is being changed. I kinda thought something like that was happening.
Guest Posted February 22, 2017 Posted February 22, 2017 I am thankful for any help I can get, so here is your xml export. I hope you will not be shocked when you see how much it is Slaverun_Reloaded_22.02.2017.xml.7z 339.55KB 7 downloads btw I did this export with a nexus translator mod this is every text, quest name, quest stage , objective , dialogue , responses of the esp Jesus, man, is it just me or is the format of that thing totally, uh, exhausting? This is probably gonna take a while, man. Do you happen to have a deadline when your next update will be?
WaxenFigure Posted February 23, 2017 Posted February 23, 2017 ... Nah, fam, sorry. I am pretty much absolute worthless when it comes to these things. No idea how to use the editor - which is why I asked for ideally only the bulk of the text in a format I can easily edit and send back. And "Don't try to put the burden of work on the mod author."? Dude. It's his mod. I would be the one doing him a favour by going over his mistakes - I realize that this sounds kinda condescending but what ever. Ah, I was actually hoping you were familiar with the tool. The XML format you received can be edited using a text editor but it's really unwieldy.
kboom Posted February 23, 2017 Posted February 23, 2017 Maybe you can use man,creature on 1 girl animation from Leito too
crudo Posted February 23, 2017 Posted February 23, 2017 Played through Slaverun 1.03 as a Naked but Free character. Skyrim is completely enslaved and afterwards my character was captured and enslaved through Simple Slavery. I had intended to end slavery via the dialogue with Jarl of Whiterun but I don't see the option during a conversation (I thought previously you could end slavery simply by talking to the Jarl). Is this a quirk or is it intended? Will I be able to end slavery in my game? Sorry to be a pest, is there a way to end slavery by talking to Jarl Balgruuf?
Guest Posted February 23, 2017 Posted February 23, 2017 I am thankful for any help I can get, so here is your xml export. I hope you will not be shocked when you see how much it is Slaverun_Reloaded_22.02.2017.xml.7z 339.55KB 7 downloads btw I did this export with a nexus translator mod this is every text, quest name, quest stage , objective , dialogue , responses of the esp Jesus, man, is it just me or is the format of that thing totally, uh, exhausting? This is probably gonna take a while, man. Do you happen to have a deadline when your next update will be? If you want to translate i would recommend doing this: 1.) Download TESVTranslator (Now called ssetranslator still works for skyirm) 2.) Run xTranslator.exe 3.) Navigate to File at the top and click Load ESP/ESM 4.) Load Slaverun_Reloaded.esp 5.) There is 3 tabs STRINGS, DLSTRINGS and ILSTRINGS these strings represent spoken dialogue among everything else. 6.) You edit by double clicking on the string a window pops up then you change the text thats highlighted and click OK. Once thats done you'll see the original and the translated (your changes) 7.) Once you're done go to File and click Export Translation then click XML Files. It will make it much easier on you I translated most of the Maria Eden Prostitution mod this way. Here is an old gif i made to explain the process
morghoth2 Posted February 23, 2017 Posted February 23, 2017 More experimenting... During (1), my character gets stuck after the initial Diamond dialog. However, after using the cheat to restore player control, i was able to resume the chain. Ivana is not stripped, and no devices are attached. The chain then breaks again during the scene with Ferengar, but I was again able to resume after using restore player control. Exatly the same happened to me, but i managed to fully fix this issue by reinstalling zaz plus zaz patch, then the mod ran 100% fine to me. Are you sure you are not doing some kind of mistake when updating fnis behaviour, i dont know, maybe checking some option that is conflicting with zaz animations? If not you may wanna check what animations is slaverun using, then unistalling and reinstalling them all... im pretty sure that issue u r having is related to animations... (you do have fuz ro da right?)
Hraborg Posted February 23, 2017 Posted February 23, 2017 After Devious Devices in Riverwood quest been equipped i cant move. Even if i use debug in ZAZ menu i can move about few steps and stand again. So i can only struggle in yoke for the rest of my life. And number of quests of Master required to progress main questline is always 3 even if i change it in menu.
Kenjoka Posted February 23, 2017 Author Posted February 23, 2017 I am thankful for any help I can get, so here is your xml export. I hope you will not be shocked when you see how much it is Slaverun_Reloaded_22.02.2017.xml.7z 339.55KB 7 downloads btw I did this export with a nexus translator mod this is every text, quest name, quest stage , objective , dialogue , responses of the esp Jesus, man, is it just me or is the format of that thing totally, uh, exhausting? This is probably gonna take a while, man. Do you happen to have a deadline when your next update will be? no there is no deadline, so take your time... maybe if you respond in a year it would be to late also you don't need to 'rework' the whole file, you can do parts. Best would be if you send me the whole file where you started from and the file with some changes. I can do a diff in a texteditor and see what you changed. Played through Slaverun 1.03 as a Naked but Free character. Skyrim is completely enslaved and afterwards my character was captured and enslaved through Simple Slavery. I had intended to end slavery via the dialogue with Jarl of Whiterun but I don't see the option during a conversation (I thought previously you could end slavery simply by talking to the Jarl). Is this a quirk or is it intended? Will I be able to end slavery in my game? Sorry to be a pest, is there a way to end slavery by talking to Jarl Balgruuf? The end-slavery dialogue at the Jarl is only enabled in the cheat mode. For V1.0 you have to enable the cheat (or test) mode in the slaverun json file After Devious Devices in Riverwood quest been equipped i cant move. Even if i use debug in ZAZ menu i can move about few steps and stand again. So i can only struggle in yoke for the rest of my life. And number of quests of Master required to progress main questline is always 3 even if i change it in menu. you can't move at all? maybe cause you have a blindfold over your eyes and can only move in first person? (At least that is the default for devious devices; I play in leech mode all the time)
Hraborg Posted February 23, 2017 Posted February 23, 2017 you can't move at all? maybe cause you have a blindfold over your eyes and can only move in first person? (At least that is the default for devious devices; I play in leech mode all the time) Nope. Even in 1st person i cant move. I tried different options of blidfold nothing helped.
Sakhmeth Posted February 24, 2017 Posted February 24, 2017 Exatly the same happened to me, but i managed to fully fix this issue by reinstalling zaz plus zaz patch, then the mod ran 100% fine to me. Are you sure you are not doing some kind of mistake when updating fnis behaviour, i dont know, maybe checking some option that is conflicting with zaz animations? If not you may wanna check what animations is slaverun using, then unistalling and reinstalling them all... im pretty sure that issue u r having is related to animations... (you do have fuz ro da right?) Started a brand new save before my most recent testing. FNIS 6.3 & creature pack. I do not check any of the boxes in the lower section. I have FNIS Sexy move installed, but deactivated. Fuz Ro Doh 60-14884-6-0 I thought it might be a case of me missing an update for it, but this is the same as on the Nexus. Below is my FNIS display after running. FNIS Behavior V6.3 XXL 2/23/2017 7:16:49 PM Skyrim: 1.9.32.0 - Generator: C:\program files (x86)\steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Reading Amputator V6.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ... Reading DD V3.3.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 346 alternate animations) ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V3.1 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading ZaZAnimationPack V6.11 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... mt_behavior usage: 38.1 % ( 26 furniture, 31 offset, 0 chair, 107 alternate animations) 0_master usage: 8.7 % ( 3 paired, 1 kill, 54 alternate animations) Alternate Animation mods: 2 sets: 19 total groups: 85 added file slots: 681 alternate files: 424 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.62 ... 3741 animations for 11 mods successfully included (character) 954 animations for 2 mods and 37 creatures successfully included. 2 Warning(s).
fred200 Posted February 24, 2017 Posted February 24, 2017 Never ignore FNIS warnings. Click the skeleton patch and run it again.
Sakhmeth Posted February 24, 2017 Posted February 24, 2017 Never ignore FNIS warnings. Click the skeleton patch and run it again. Done. No observable change in scenario behavior in any of the three primary dialog paths.
WaxenFigure Posted February 24, 2017 Posted February 24, 2017 Never ignore FNIS warnings. Click the skeleton patch and run it again. Done. No observable change in scenario behavior in any of the three primary dialog paths. It states 2 warnings and yet your post only shows one warning in the text, why is that? Did you delete a warning from your post? Incidentally that one warning indicates you are using an OUTDATED skeleton, the XP32 one. We recommend the XPMSE skeleton instead, it has fewer bones but all the necessary ones and even then a few which XP32 doesn't have and some mods DO use.
fred200 Posted February 24, 2017 Posted February 24, 2017 I will mention I use xpmse - with the esp disabled. I don't like the log spam, the cloak spell - or skeletons that add animations.
Guest Posted February 24, 2017 Posted February 24, 2017 I am thankful for any help I can get, so here is your xml export. I hope you will not be shocked when you see how much it is Slaverun_Reloaded_22.02.2017.xml.7z 339.55KB 7 downloads btw I did this export with a nexus translator mod this is every text, quest name, quest stage , objective , dialogue , responses of the esp Jesus, man, is it just me or is the format of that thing totally, uh, exhausting? This is probably gonna take a while, man. Do you happen to have a deadline when your next update will be? If you want to translate i would recommend doing this: 1.) Download TESVTranslator (Now called ssetranslator still works for skyirm) 2.) Run xTranslator.exe 3.) Navigate to File at the top and click Load ESP/ESM 4.) Load Slaverun_Reloaded.esp 5.) There is 3 tabs STRINGS, DLSTRINGS and ILSTRINGS these strings represent spoken dialogue among everything else. 6.) You edit by double clicking on the string a window pops up then you change the text thats highlighted and click OK. Once thats done you'll see the original and the translated (your changes) 7.) Once you're done go to File and click Export Translation then click XML Files. It will make it much easier on you I translated most of the Maria Eden Prostitution mod this way. Here is an old gif i made to explain the process Thanks a lot, fam. Started with that. I will take certain liberties with the style, if that's no problem, however I'll do my best to keep the original tone, of course.
leftysoulz Posted February 24, 2017 Posted February 24, 2017 Can someone please help! The quest works fine, but when you first talk to the slave masters and they enslave you, the dialogue ends and I am stuck standing there. No animation activates. I have tried skipping that part, updating fnis, working with load order, I have all requirements, mods like sexlab are installed. Please help, animations / scenes are not starting EDIT. Still is not working. Becoming a slave master briefly worked " I started whipping the slave trader" But animations basically aren't working. When the slave master asks his friend to restrain me, the npc doesnt move and the quest keeps continuing. I have literally tried everything to the extent of my knowledge, I have spent hours reinstalling, redownloading, making new characters etc
crudo Posted February 24, 2017 Posted February 24, 2017 Played through Slaverun 1.03 as a Naked but Free character. Skyrim is completely enslaved and afterwards my character was captured and enslaved through Simple Slavery. I had intended to end slavery via the dialogue with Jarl of Whiterun but I don't see the option during a conversation (I thought previously you could end slavery simply by talking to the Jarl). Is this a quirk or is it intended? Will I be able to end slavery in my game? Sorry to be a pest, is there a way to end slavery by talking to Jarl Balgruuf? The end-slavery dialogue at the Jarl is only enabled in the cheat mode. For V1.0 you have to enable the cheat (or test) mode in the slaverun json file Thank you. Worked like a charm.
Jack Wow Posted February 24, 2017 Posted February 24, 2017 Recently been getting a problem when in a Slaverun town and after being used a few times my Character starts attempting to undress to avoid arrest. This repeats every few seconds and breaks any active scene. She is only wearing what Zaid has put on her. As I said this is not always.
Sakhmeth Posted February 24, 2017 Posted February 24, 2017 It states 2 warnings and yet your post only shows one warning in the text, why is that? Did you delete a warning from your post? >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< Wasn't animation related, didn't think it was relevant, or that it was erroneous, considering it was being run from... C:\program files (x86)\steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users ...which is where NMM installed it to, and it had no problem locating everything. But for thoroughness' sake and to eliminate all potential issues, ran Skyrim through Steam, then reran FNIS. Warning went away. No change in scenario still.
Guest Posted February 25, 2017 Posted February 25, 2017 Thanks a lot, fam. Started with that. I will take certain liberties with the style, if that's no problem, however I'll do my best to keep the original tone, of course. No problem, good luck with you translation as someone who uses this mod its much appreciated you're helping out ^^ Just try to remember the "context" of what is said so going through the mod from beginning to end is ideal to recieve the proper context so you find a line like "You could have so much fun with them as some... sex toy. Ahh, I'm just thinking out loud. I could never condone that." (actual line)(Context is used jokingly right after you defeat the dragon jarl balgruff says it talking about what a slaverun would be like) then whatever the context is make sure it applies to your changes, so the above would be something like "You could have so much fun though, being used as some mans [sextoy/fuckdoll/cock warmer/fucksleeve/etc]. uhhh.... I mean... I am sorrry, just thinking out loud I could never condone that" (something like that anyway) Also i didn't explain it but the program it has a search bar where you can type in the spoken dialogue and find specific dialogue you want to change, the way I did it again was go through the mod write down partially the dialogue in a notebook i wanted to change and changed it after. Anyway im rambling haha lol
WaxenFigure Posted February 25, 2017 Posted February 25, 2017 It states 2 warnings and yet your post only shows one warning in the text, why is that? Did you delete a warning from your post? >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< Wasn't animation related, didn't think it was relevant, or that it was erroneous, considering it was being run from... C:\program files (x86)\steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users ...which is where NMM installed it to, and it had no problem locating everything. But for thoroughness' sake and to eliminate all potential issues, ran Skyrim through Steam, then reran FNIS. Warning went away. No change in scenario still. Looked back to see what your problem was, doubt it was a animations problem anyway from the description. Has the situation changed at all or still getting stuck all the time? Also which version? Current release or the new beta version?
tarl7 Posted February 25, 2017 Posted February 25, 2017 Thanks for getting rid of the amputee hard dependencies. Having other problems I have all the hard dependencies sexlab 1.62 zaz animation pack and patch devious devices and devious integration also sexlab aroused redux All latest versions but I'm still getting a crash at desktop with the beta 2b version. Is there another dependency I am missing?
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